|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.20 23:47:00 -
[1] - Quote
This nerfs Havs on a numbers game but is really a buff. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:18:00 -
[2] - Quote
This will only really be worthwhile once we have larger teams, also the commander position is pretty much redundant considering that the driver would always be able to best gauge when to turn mods on and the same for the equipment slot however the support role is pretty much around now since either gunner can pull a mad up, all the passengers need to be able to do now is add the ability to drop OMS from them. Adding redundant roles only leads to wasteful changes |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:29:00 -
[3] - Quote
Not really, the added roles would simply be better in the hands of the driver, since they'd undoubtedly have the most intuition of when to use certain mods since they're the ones actually dumping sp into it. |
Vermaak Doe
SVER True Blood Unclaimed.
575
|
Posted - 2013.03.21 00:41:00 -
[4] - Quote
I assume only because that's what driving a vehicle generally entails, given that even between people who trust each other the person investing in tanks will want to maintain control |
Vermaak Doe
SVER True Blood Unclaimed.
579
|
Posted - 2013.03.21 03:33:00 -
[5] - Quote
So are their capsules in Bf3 since they do that too? |
Vermaak Doe
SVER True Blood Unclaimed.
595
|
Posted - 2013.03.21 16:39:00 -
[6] - Quote
RINON114 wrote:Breakin Stuff wrote:This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. So only proto should be able to deal with tanks? What a load of ass cheeks. If militia AV fits are incapable of dealing with tanks (which they aren't) then they shouldn't exist as an AV fit, they should be called anti LAV and Dropship fits. Either that or tanks are overpowered, you choose.
It's called standard av, it's dirt cheap and I use only it |
|
|
|