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Sylwester Dziewiecki
BetaMax. CRONOS.
34
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Posted - 2013.03.21 06:03:00 -
[1] - Quote
I wanted to respond to your topic in language of common sense, yet after this:
Ulysses Knapse wrote: Anyway, plenty of things can be overpowered yet be easy to kill.
I'm not so sure is it have any sense at all.. if something can be easily kill it is not overpower at all - it is balance. There is no problem in balance until it is balance between items at the same meta lvl. If someone is trying to solo-kill Surya with militia Swarm Laucher it may look like Surya is overpowerd, yet this tank required high level skill, and millitia suff required no skill at all. If Swarm Laucher would attack Soma tank he would have high chance to kill him with assistant of 1 friend with same weapon as he - this is balance. What is more important, if they have a plan how-to engage someone, they gone win at 90% and there is no doubt about that.
Two same grade A-V weapon guys, attacking same grade tank equals succeed.
Yes - I'm a tank driver, to be specific Madruger one, and I have experience at driving Soma also, and I disagree with you. Tanks in general are not overpowerd. They need some slightly fixing, but not in direction of "they are OP" that you propose. I am thinking here about: for example "a colision mechanics - high grade armor tank is raming same grade shield tank - who should get more dmg?", "why sometimes tanks drive at each other instead of crushing each other", or "why armor tanks have same weak spot as shield tanks(at back behinde turret)", "why dmg don't drop through shield of tank when he is low at shield same as in EVE", "Heat-Up-Spool boost module is very important for whole crew, why just tank driver can see when it is active?".
I really, really would like to see in future vehicle-driving system that you propose but not for HAV. I would like to see it on some medium vehicle, that fit place between mobility of LAV, crew-capacity of Dropship, support fire of HAV and his hp, but on medium size turrets, and medium tanking ability.
It is wrong to argue that something in this game is not close to our reall life standard when we have Predators that can serve on enemy territory, that is on different continent, and guy that piloting it can see his wife everyday. Or when we have self-functioning artillery that can be deployed on enemy territory, it can move freely around the battlefield and drop on enemy vehicle 8round of shells in 2-3 seconds, because they were fired at different angel. It is wrong to argue because this game is taking place 3,000 yr in future when we have awesome space ships and veldspar on the belts.
PS Word of advice - If you want to tell CCP that something is broke, tell them what is broke, and why do you think like that. You are strongly attacking tanks in general it this treat and it is very harmful. |
Sylwester Dziewiecki
BetaMax. CRONOS.
34
|
Posted - 2013.03.21 07:22:00 -
[2] - Quote
RINON114 wrote:Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . Militia AV works on Militia tanks - yes, you can try to kill something better with just militia stuff, but don't expect to kill it. Instead you may pin it down, with is good. If you would skill-up to tanks you will know that they high resistance are not permanent, every active module have cool-down, and sooner or later tank driver have to disengage to hide somewhere for 30 second. In that time he is vulnerable, and you could probably solo him in that time(if he don't know where you are, and you have him on plate). Beside that, AV grenades are one of most successfully AV that can be easily fited on you dropsuit without heavy drawback. SL takes L slot, Forge Guns take way more then just weapon slot. Thats whey AV granades are perfect, you can easlly protect with them against waves of enemy troops. SL have one more thing worth to mention, they screw a little bit with tank optics - if swarms are launch directly at tank, they generate smoke that hide shooter, of curse if tank driver is come he gone kill SL in time. Each AV weapon for tank driver is a threat, if he see swarms on air he don't know yet is it militia one or proto so he will try to counter them same each and every time with a high level of caution, with manse that he can turn on all his hardeners on and have problem becaous of it in next 60sec(armor). So it is not like that all AV is a crap. Even if you are using Militia stuff you have impact on high grade tanks.
Ulysses Knapse wrote:I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a single person can run around in a HAV and murder everyone without a care. Unfortunately, this is true. A HAV has multiple objectives: draw enemy fire away from infantry; pin down enemy infantry; take out enemy vehicles. It performs all these tasks admirably in most situations, and I don't think that should change. However, the fact that it can operate with such a small crew is not a good thing, either. It isn't realistic and it isn't balanced.
It's BS or we are not playing in the same game. Yesterday I killed Railgun-Sagraris that engage me, with my Blaster-Madruger, at other match I die to 4guys with AV granades in some militia suit, is it sound's ok for you? None force people to skill-up they characters to use better AV stuff; AV granades and proxy mines are one of those that don't required plenty of skillpoints. If you are in tank, and you see crowd of people, do you engange them at close or not? If not you are good, because you realize that even capital ships in eve means nothing if you don't have fleet to protect them. All tanks need cover form his team-mates infantry, always when you are spawning tank it is not one men show. Yes you may end up with 30 frags on you score, but it's not because you are awesome and tanks are OP. Big part of pie go to people that in first place did a scout-job for you, telling you where are AV guys if they couldent kill them right away, or that did inform you where is enemy tank and where is he heading to.. |
Sylwester Dziewiecki
BetaMax. CRONOS.
34
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Posted - 2013.03.21 13:34:00 -
[3] - Quote
Proposed changes are in "buff tanks" style. Do you really believe that any tank driver would have problem with retreat and constantly killing attackers simultaneously, with out fear that he gone hit lamp and die? HAV''s doesn't have back camera like LAV's, if they are moving backwards they are doing it on blind. Most tanks die because they stop moving when infantry is trying to kill them, or they are moving but in zoone that they are not know - I know that because I'm tank driver. Spiting driver roles is a boost to tank.
Beside, today tank driver need to skill his tank, turret, and bunch of other skills, if he would have do do just one job like driving he would not need plenty SP in gunnery and other stuff... what equals top tier tanks 5x faster at skilling it
Don't try compare dropships or LAV roles to HAV, they main roles is transport not heavy-stuff-killers.
This topic is exclusively for people that didn't skill-up on tanks, don't know how they works.. |
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