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RINON114
B.S.A.A.
46
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Posted - 2013.03.21 06:23:00 -
[1] - Quote
Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . |
RINON114
B.S.A.A.
46
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Posted - 2013.03.21 06:45:00 -
[2] - Quote
Ulysses Knapse wrote:Sylwester Dziewiecki wrote:Word of advice - If you want to tell CCP that something is broke, tell them what is broke, and why do you think like that. You are strongly attacking tanks in general it this treat and it is very harmful. You act like you only read my title. I explained why HAVs were overpowered, and how to fix it without actually making them inferior. I agree, HAVs are not overpowered against AV, but a disorganized foe likely won't have powerful enough of AV. That's why I am suggesting this. Why should HAVs require less cooperation than AV? That's my main point, and I thought I made it quite clear in my wall of text. Read my post above, even organized AV can have problems. |
RINON114
B.S.A.A.
46
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Posted - 2013.03.21 08:11:00 -
[3] - Quote
Sylwester Dziewiecki wrote:RINON114 wrote:Tanks in general are not overpowered, the militia one is okay and has plenty of survivabilty. A fully specced and fully "tanked" tank is ludicrously overpowered. I've had matches where at least five people were shooting at a tank with swarms and I was using a militia forge gun. The tank did not get below half armour.
Tanks should be powerful but when six guys let off AV at a single tank and it shrugs them off like whatever, then something is wrong.
I haven't specced into tanks at all and my experience with them is 99% from being mowed down by them but as my paragraph above explains, six guys should be able to take down a single tank . Militia AV works on Militia tanks - yes, you can try to kill something better with just militia stuff, but don't expect to kill it. Instead you may pin it down, with is good. If you would skill-up to tanks you will know that they high resistance are not permanent, every active module have cool-down, and sooner or later tank driver have to disengage to hide somewhere for 30 second. In that time he is vulnerable, and you could probably solo him in that time(if he don't know where you are, and you have him on plate). Beside that, AV grenades are one of most successfully AV that can be easily fited on you dropsuit without heavy drawback. SL takes L slot, Forge Guns take way more then just weapon slot. Thats whey AV granades are perfect, you can easlly protect with them against waves of enemy troops. SL have one more thing worth to mention, they screw a little bit with tank optics - if swarms are launch directly at tank, they generate smoke that hide shooter, of curse if tank driver is come he gone kill SL in time. Each AV weapon for tank driver is a threat, if he see swarms on air he don't know yet is it militia one or proto so he will try to counter them same each and every time with a high level of caution, with manse that he can turn on all his hardeners on and have problem becaous of it in next 60sec(armor). So it is not like that all AV is a crap. Even if you are using Militia stuff you have impact on high grade tanks. Ulysses Knapse wrote:I'm a tanker, and I love tanks. Unfortunately, there is a storm brewing regarding the Heavy Assault Vehicle. HAVs are tanks, and therefore should be overpowered if seen as a singular entity. However, all too often I hear complaints about how a single person can run around in a HAV and murder everyone without a care. Unfortunately, this is true. A HAV has multiple objectives: draw enemy fire away from infantry; pin down enemy infantry; take out enemy vehicles. It performs all these tasks admirably in most situations, and I don't think that should change. However, the fact that it can operate with such a small crew is not a good thing, either. It isn't realistic and it isn't balanced.
It's BS or we are not playing in the same game. Yesterday I killed Railgun-Sagraris that engage me, with my Blaster-Madruger, at other match I die to 4guys with AV granades in some militia suit, is it sound's ok for you? None force people to skill-up they characters to use better AV stuff; AV granades and proxy mines are one of those that don't required plenty of skillpoints. If you are in tank, and you see crowd of people, do you engange them at close or not? If not you are good, because you realize that even capital ships in eve means nothing if you don't have fleet to protect them. All tanks need cover form his team-mates infantry, always when you are spawning tank it is not one men show. Yes you may end up with 30 frags on you score, but it's not because you are awesome and tanks are OP. Big part of pie go to people that in first place did a scout-job for you, telling you where are AV guys if they couldent kill them right away, or that did inform you where is enemy tank and where is he heading to.. No, just no. I was in a game yesterday where one guy in a tank went exactly 30/0. It was not his awesome infantry scouts or any of the bullmeat mentioned above, it was because he was in a tank. An OP tank. We were all simply spawn killed and so AV was rendered entirely pointless. If a tanker ever goes 30/0 it will not be due to that player's skill. |
RINON114
B.S.A.A.
47
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Posted - 2013.03.21 15:22:00 -
[4] - Quote
Breakin Stuff wrote:This is quite hunestly one of the stupidest topics I have ever seen. HAVs are not OP. They rip balls off of people not equipped to kill tanks. This is as it should be. If you are tooling around with ARs, mass drivers, sniper rifles and HMGs then you are getting rolled for your lunch money.
The last three Sagaris marauders I got into it with I blew the kitten out of them in three shots with my forge gun. One took four because he had a proper tank fit, go figure. Im running full proto AV fits right now, and, militia tanks take one more shot than an LAV for me to execute.
Surya marauders are trickier but I kill more of them than escape because I took the time to learn how to kill them. Tanks are only overpowered if no one on your team is willing to deploy the proper tools to destroy them. The toolkit is there, and if you take the time to use it correctly you can become a holy kittening terror for vehicle drivers.
Further for you dinguses spouting lore, all the tanks need is a cybernetic neural uplink. Hydrostatic capsules were created to sustain capsuleers, but the only reason they exist is the neural burner used to transfer consciousness accurately is rediculously bulky. the capsules were built around it. With the advent of the DUST neural transfer implant, the hydrostatic capsule has been rendered obsolete. It, and the clone mechanics in EVE are due for a redesign.
Finally, 99% of AV in DUST 514 is militia grade. Somewhere, you people were spoon-fed the delusion that militia grade AV was simply good enough. It is if you have five or more militia AV concentrating fire, but if you want an HAV burned use proto AV. They don't shrug those hits off. They run or they die. So only proto should be able to deal with tanks? What a load of ass cheeks.
If militia AV fits are incapable of dealing with tanks (which they aren't) then they shouldn't exist as an AV fit, they should be called anti LAV and Dropship fits. Either that or tanks are overpowered, you choose. |
RINON114
B.S.A.A.
52
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Posted - 2013.03.22 05:25:00 -
[5] - Quote
Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do).
My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. |
RINON114
B.S.A.A.
65
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Posted - 2013.03.22 11:53:00 -
[6] - Quote
Dany 7A5H wrote:RINON114 wrote:Dany 7A5H wrote:My tank costs 1mil and I have 4mil skill points in tanks, my tank is basically maxed out, "meta", whatever you want to call it....
Yes I average 20/0 in a lot of pubs... So does a triple complex dmg stacked proto using AR assault...
Whats your point?
Someone with 4 mil sp in an AV fit with proto AV nades kicks the crap out of my tank..
Hence why tanks are rare..and no a soma or sica is not a tank, and they die to your newberry free militia AV fit. ;-)
The commitment needed to use an HAV effectively, both in ISK and SP as well as simple player skill, makes HAVs rare, but the ones you see and complain about do it to often enough that we've perfected it just like Imperfects pub stomp with their Proto AR builds...
So seriously, how are we HAVs op? I need to not blow up for 4-5 games to just break even on it!
Your simply hating the fact that your Scissors doesn't beat Rock...next time roll paper.
Edit: That being said no we are not in pods in HAVS, just like you don't see an egg driving the LAV...PODs are used to drive spaceships in EVE because the normal crew for a Frigate to fly fully functional is in the dozens...
So no we HAVs are not tankers, unfortunately you cant make omelettes out of us after cracking us open with those damn OP AV Nades...sorry.
And a Tank in this day and age drives will 1-3 people, just like HAVs do, and yes gunners are important. You have convinced me that tanks, as they are right now, do not need a nerf (and believe me that can be a difficult thing to do). My suggestion to remedy the problem of having brutally powerful tanks is to bring down the costs of them and then nerf them. Like I said before, a tank being hit repeatedly by a forge gunner and 5 militia swarms should die, simple as that. i think people should just stop being ignorant and train AV furthermore CCP has better things to do than worry about this, such as new dropsuits, vehicles and maps...as well as fixing those damn dmg mods. Thanks for the constructive post.
Yes CCP have "better things to worry about" but that is but one side in this argument. Please also consider that the team (read: person) behind any nerfing or buffing is probably not capable of many of the different jobs required to implement new and interesting goodies.
I do agree that more people should train AV so I guess it wasn't a waste of a post after all. |
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