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RINON114
B.S.A.A.
32
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Posted - 2013.03.11 16:10:00 -
[1] - Quote
The range on an AR is garbage as it is. You can barely touch people who you can see a mile off. If you can see em, you can hit them: that should be part of the game |
RINON114
B.S.A.A.
35
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Posted - 2013.03.12 15:51:00 -
[2] - Quote
Garrett Blacknova wrote:RINON114 wrote:The range on an AR is garbage as it is. You can barely touch people who you can see a mile off. If you can see em, you can hit them: that should be part of the game Tell that to my Shotgun. As hilarious as that would be... no. Everything should have some measure of limit on its effective range. I see your point but still, AR's do not have fabtastic range at all, and I DO think the HMG and SMG need range updates as they are ballistics which should travel very far indeed. Although I'm sure there's some fluff out there that tells us why ballistic weapons in the future can't shoot more than 15m. |
RINON114
B.S.A.A.
36
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Posted - 2013.03.13 09:48:00 -
[3] - Quote
The problem with range is that if you can outrange your opponent with a similar weapon by a noticeable margin then you win. Range is (almost) everything in this game. If you outrange someone, you kill them. If they outrange you, you're done for.
This example has a few notable exceptions of course but they are too circumstantial to list. If you nerf the range people will CQC with nothing but shotguns and all of a sudden everybody will use the new long range, low damage rifle for any other situation. |
RINON114
B.S.A.A.
36
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Posted - 2013.03.13 11:44:00 -
[4] - Quote
Panther Alpha wrote:Jathniel wrote:The assault rifle can still safely outrange hmg, at 50-80m. The skills and proficiencies that push it past 100m is excessive.
Think about it. The AR is dpsing the hell out of something at 100m+ meters (effectively sniper). With nearly non-existent spread.
A few friends and myself, were experimenting with this, and I recorded a video. I'd rather not go down in history as the one that got the AR range slashed, but it really needs a range hit. The DPS is so high that a max effective range hit makes no difference.
It's a poor quality vid, but I can post it if you guys would like to see. ARs easily nailing me at around 120m. I think Scout and Heavies are getting annoyed, because Assaults are not longer an easy target....... When i 1st started my Assault class, was a horrible experience, just target practice for Heavies and shotgun scouts. Now after "millions" of SP invested on it, i starting to hold my ground against them. Like CCP will say ; HTFU !!!!! THIS x 9001
I started my experience the same way, getting destroyed and only now can I stand a small chance against an opponent of equal or greater skill. Heavies still destroy me at their optimal as do scouts when sniping, it's fine. If the AR's range gets worse I will not be happy unless there is a longer range alternative.
I feel I should also mention that if somebody has maxed range skills then they probably don't have many of the other "core" skills like you may or may not have. This is the beauty of Dust, you shape yourself into your own little niche and that is who you are on the battlefield.
Please no more nerf threads, let them fix the other broken crap we have to deal with first. |
RINON114
B.S.A.A.
39
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Posted - 2013.03.14 06:12:00 -
[5] - Quote
Aeon Amadi wrote:Well if the Assault Rifle is meant to be a mid/long range weapon (which it's not.. It's a ******* blaster.. It's supposed to have the shortest range...) where's the competition for the 80-100+ m range?
Laser Rifle - Which a good portion fo the community thinks is OP despite it not having any spread (making it a 100% skill weapon) and skills that don't work - at all.
Sniper Rifle - Does it's job well, as is the case with my story. I ran 11/1 in the match that I brought this issue up using the Sniper Rifle and it was solely because the enemy was tight-knit and working together with (you guessed it) Assault Rifles.
The only other weapons that hit out to 100m are Anti-Vehicle Weapons, which aren't dependable for infantry combat.
So the only frakking thing you can do about it is use those two weapons, in which you sacrifice your close range capability.
The assault rifle does NOT sacrifice close range capability and has absolutely no drawbacks to it's use. Where's the balance here? AR is short to mid range, long range is sniper territory. Shotguns trump AR's and HMG's trump AR's too at optimal. The optimal range of an AR is 50-100m. Optimal of SG is about 15-30m. Optimal of HMG is 20-40m. These weapons when used at optimal range destroy the others almost every time. If you were killed or shot at with an AR at 100m and you were sniping, you need to become a better sniper, it's as simple as that.
Edit: Now that I think of it, let's do a real world comparison:
What are the drawbacks of the M4 carbine or the M16 assault rifle? What about the M249 SAW or the L96 sniper rifle? All I can think of here are the same drawbacks we have in dust, L96 is super long range but you'd NEVER get within 100m of your target. M249 has better range, ammo capacity and RoF than the M4 or M16 but it's very heavy and a little clumsy. The M4/M16 is the workhorse, making a compromise on ammo capacity, range and firepower to become a "somewhere inbetween" that mitigates the problems with the M249 but at a cost and allows you to get the targets up close that the sniper and M249 simply can not do. |
RINON114
B.S.A.A.
39
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Posted - 2013.03.14 12:04:00 -
[6] - Quote
Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. Sorry this is so short, no time.
Your KDR has nothing to do with being a good sniper, it's about being a good shot. A good sniper is always aware of their surroundings including range of other players. |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 02:05:00 -
[7] - Quote
Aeon Amadi wrote:Free Beers wrote:Aeon Amadi wrote:-Eye roll-
As far my needing to be a better sniper - that's entirely based on opinion. I lived through this event and we were victorious, I had a 10 - 1 KDR and my isk lost was remarkably favorable by comparison if I had gone a front-line unit. You can't base "needing to be a better sniper" on the range of the fact; it's the shot that matters.
I'm not going to lie, it surprised the absolute hell of out me that he was even landing shots at 100m but to go so far as almost killing me with those shots is pushing my skepticism.
A real world rifle -IS- accurate at distances beyond 400-500 yards, that's true, but it's not firing 12.5 rounds a second when it's doing that. There IS such a thing as recoil and thats where it starts to be a video game.
If my real-world comparisons are not credible, neither are yours.
Honestly if this is the "short range" assault rifle, I don't care to play this game when the Caldari Rifle and/or the Scrambler Rifle enter play as Amarrians have -always- had more range than Gallente with some really well balanced damage, but since this is the basis then this game is going to absolutely suck.
Just saying, we don't see people specializing in weapons like Nova Knives because it's too inconveniencing. You see a few people specializing in the Laser Rifle but not nearly as much because there are DRAWBACKS to using it and having that kind of damage output.
The HMG? Same thing. Absolutely insane reload time and just to be able to use the damned thing you are -required- to play a Heavy.
Shotgun? You have to get up close and you don't have that much in the lines of ammunition.
This game is turning into ARs and MDs. We need to INFLUENCE Specialization and Diversity, NOT cliche FPS mechanics that are outright boring.
Edit: A -GALLENTE- Assault Rifle should have range about the same as the Submachine Gun being as the SMG is Minmatar in design - it's MEANT to have higher range than Hybrid Blaster technology. If this gun is spewing out plasma and dishing out loads of damage (which it is) it needs to act like it and have the drawbacks of a Blaster. If you want to hit at 80-100m, it should be necessary to use a different weapon... Liiiiike a Caldari Rifle, which probably will go off of railgun tech being as they're known for their range engagements. The AR has a role in this game and no one gives a **** that "It's a blaster and should only have 10 meter range in your mind". Stop trying to use "this is what its like in EvE" because ccp thought of that and decided on the AR we have. I kill ****** snipers like you all the time that sit up high on a building thinking they are invisible ninjas. Then when they get shoot for sitting still in an open and obvious sniper camping spot they come to the forums and boo ******* who about it. So glad I give a **** about Free Beers' thoughts, I really am. Stop trying to turn the game into Assault Rifle/Mass Drivers Online and we won't have an issue, you've clamored to nerf everything else - hell, you've bitched about every single grenade type that ever existed so your credibility is **** poor as is. Same ****, different thread: "Omfg he said something about Assault Rifles - must instantly disagree to this because it's all anyone uses." Seriously. I have yet to see -one- person say jack of **** about the issue at hand, just QQing about what the hell I'm doing with a Sniper Rifle. You guys are cheeky, if anything. Answer my question: Where's the ******* drawback on the Assault Rifle, eh? Not a single response on that one yet, just more trolling from the Goonswarm of Dust 514. Grow a pair of balls and answer the question if you feel that this magical weapon has such an important "role" - and yes, some of us do "give a ****" about it being a blaster because this -IS EVE ONLINE-. not Section 8. Lock this thread. Done with this bullshit. Game shouldn't even be on the PS3 in the first place because of dumb ******* like this. Dude, chill out and grow up.
The drawback to the assault rifle is so obvious people shouldn't have to tell you: it gets outperformed by nearly everything in every scenario at optimal.
- SMG at optimal will destroy you. - HMG at optimal will destroy you. - Sniper at optimal will destroy you. - Shotgun at optimal will destroy you.
SO in case I need to spell it out further:
Any weapon in capable hands at optimal range will destroy you.
Did you even think that the guy shooting you may have had a TAR? Or that his proficiency was all maxed? Or that his proto suit was fitted with three complex damage mods? Get over yourself seriously, the AR is the workhorse because it excels slightly in all areas, whereas the others are niche weapons.
Before you respond, grow up a little and think about what I've said here, and post with a mature attitude that people will respect. None of this "**** you, grow some balls you ******* ****sucking ***hat!!!"
Because that makes you look like a moron. |
RINON114
B.S.A.A.
41
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Posted - 2013.03.15 03:52:00 -
[8] - Quote
Vermaak Doe wrote:If anything, consider that the light railguns in eve have 3 to 7 times (if i remember correctly) the range of their equivalent blaster, so wouldnt the ar's range be too short? No need to get so worked up about what the majority perfers The thing is, nobody has considered why people prefer the AR in the first place and that is because of what I explained above. The majority prefers AR's because they fill in all the roles that the rest can not, as simple as that.
Also, the sniper rifle (railgun) has 5-6 times the range of the current AR with a range of 500-600m, smack in the middle of your example which is perfect so thank you for your support. |
RINON114
B.S.A.A.
42
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Posted - 2013.03.15 15:15:00 -
[9] - Quote
Jathniel wrote:Okay, new post, because the last one was needlessly confrontational...
The game mechanic concept of a primary utility weapon vs. secondary niche weapons is a proven and true game mechanism.
But that balance is TERRIBLY off-set in favor of the AR right now, mainly because of its range. It doesn't just do what the niche weapons do. It does what the niche weapons do, BETTER than the niche weapons. THAT is the problem.
The AR can snipe at practically sniper ranges. (Because red zones on maps were tightened. Severely damaging the sniper niche.) The AR can dps on par with an HMG and SMG. (and the SMG is supposed to be a utility weapon as well!) Really, only the shotgun can shut it down quickly at close range.
Combine this weapon with assault suits that are ridiculously tanky, (especially since they shield tank, the shields bounce back faster than armor), and you have an omnipotent class. That renders the niche weapons/classes completely obsolete both in usefulness and combat. (exception: Logi) How many times have you heard the words: "Useless snipers." and "Just range and headshot the heavies."? If those niche roles were doing their roles effectively, no one would say that.
The effectiveness of the niche roles is less about the player skill and more about how it's ALLOWED to deal with the Assault class. If you're supposed to win up-close as a proto-heavy, but a proto-assault eats you alive, something is unbalanced. If you take a ton of time to set-up a sniper shot, and have tons of sway and difficulty sniping a target at 100+ meters, but an AR can simply snipe that in an instant, something is unbalanced.
But you're saying it's NOT the AR. lol right.... I know a bunch of heavies that have dropped playing their class, because they are rendered useless in their niches, and simply perform better in the assault. I'm a pinch close, to never sniping again, depending on how many more changes CCP makes to favor the Jesus the savior, almighty Assault Suit/Rifle.
Really, at this rate, there will be no niche roles to be played, if people keep fussing about them.
The niche roles/weapons are on a path to uselessness at higher levels, if the AR range is not addressed. I must be playing an entirely different game to you because what I posted was my experience. If the players are of equal quality or close to, then weapons perform as they should. If you find it difficult to use the niche weapons then that's fine, don't use them but I happen to run with a guy who is a lick ass sniper and spotter but not so good up close and personal.
This game is all about personal experience and if you're going toe to toe with a heavy and winning, it's because he is specced poorly or has a terrible fit (or both). Let's not forget that the skills required to operate the different suits work in different ways with different fits, you said as much yourself. |
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