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Cyn Bruin
Imperfects Negative-Feedback
689
|
Posted - 2013.03.09 09:05:00 -
[1] - Quote
I didn't like the old ambush spawns. It was definitely a kill or be killed spawn in, unless you get the 4v1 one way or another.
This new spawn system isn't bad for the beginning of the game. It puts team members together and usually squad mates. Every once in awhile a sacrificial lamb is thrown into the blues.
But it is ruining the 1v1 that alot of us used to enjoy.
If you run solo 1/2 the time like I do, meeting up with a 1v1 or 2v1 was alot of fun, you got to know who was good and who wasnt.
If you run with a squad, you would have to pick your way to them (fun too) and it enhanced squad play (if you wanted it).
This new spawn system is a blob mentality. There are hardly any 1v1's anymore. I played a good 8 hours tonight and had maybe 3 TRUE 1v1s. The rest was team fire the blob or flank the blob to fire them. It wasn't very engaging.
I would suggest a hybrid spawn system. Spawn each team by each other, they can set squad orders and organize from there. But after that first death, you get the old spawn system and it's up in the air where you land.
As it stands now, if a blob of opponents get killed. All we have to do is look for the next red dot sighting on map and run to it, because we know they will all be there to get farmed. This makes OBs ridiculously OP.
I am not "whining" because I am losing, I am "whining" because I am winning... handily.
This not only affects infantry, it affects tankers more.
Example: Tanker kills 6, gets told by squad where they are all spawning again (B). Tanker goes to B, all 6 spawn in AV and wipe tank out with team fire.
The old way had it's flaws but was much better than this new spawn system.
If there is anyway to combine the two in the next.... year, I would suggest doing it.
Otherwise it's a blob mentality game mode and the death of true Player vs. Player. |
Rifter7
Improvise.
60
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Posted - 2013.03.09 09:11:00 -
[2] - Quote
kind of off topic.. but maybe not.
i think a 4v4 cb ambush type, with rounds, 1 life and no vehicles/ob's would be a cool alternative to getting those battles you're after as well. |
Rasputin La'Gar
IMPSwarm Negative-Feedback
29
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Posted - 2013.03.09 09:19:00 -
[3] - Quote
+1 I miss running and gunning
I miss when the match first started, you were almost guaranteed to spawn next to a reddot and it was a race to get the first kill or suffer the first death |
TheMarkOf22
Internal Error. Negative-Feedback
60
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Posted - 2013.03.09 09:23:00 -
[4] - Quote
the irony of this thread.....
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Cyn Bruin
Imperfects Negative-Feedback
690
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Posted - 2013.03.09 09:27:00 -
[5] - Quote
TheMarkOf22 wrote:the irony of this thread.....
You are correct, it was a 2v1 vs. you and another red dot in the bowl map. I killed you, other guy killed me. Happy? Back on topic my brother from another mother.
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TheMarkOf22
Internal Error. Negative-Feedback
60
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Posted - 2013.03.09 09:30:00 -
[6] - Quote
Cyn Bruin wrote:TheMarkOf22 wrote:the irony of this thread..... You are correct, it was a 2v1 vs. you and another red dot in the bowl map. I killed you, other guy killed me. Happy? Back on topic my brother from another mother.
I wont be happy till I kill you in a 1v1 again, also I will team kill anyone that kills me during a 1v1 with protoman lol |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
46
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Posted - 2013.03.09 09:31:00 -
[7] - Quote
Can't satisfy everyone. |
Belzeebub Santana
SVER True Blood Unclaimed.
424
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Posted - 2013.03.09 09:38:00 -
[8] - Quote
Ya, agree on the hybrid model.
Have heard from.certain shotgunners that this spawn system really screws with them. Where they were once use to one or two people spawning, now they get a guy spawning and then it is their whole team. |
Cyn Bruin
Imperfects Negative-Feedback
691
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Posted - 2013.03.09 09:40:00 -
[9] - Quote
Belzeebub Santana wrote:Ya, agree on the hybrid model.
Have heard from.certain shotgunners that this spawn system really screws with them. Where they were once use to one or two people spawning, now they get a guy spawning and then it is their whole team.
It's not just shotgunners, but everyone. But I hear what you're saying.
We had an ambush last about 4.5 mins tonight thanks to this spawn system. Am i bitching about the time? Not at all, was a quick game for SP, but was it fun... nope. |
Sloth9230
Reaper Galactic
360
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Posted - 2013.03.09 09:56:00 -
[10] - Quote
My KDR has never been so low... jk, I had it 0.70 for like 3 weeks. But yeah, I can barely go 1 for 1 in a match now. You kill one guy and their whole team comes after you! Stopped using stotguns two, it was nothing but deaths
On the bright side... my grenade skills have really improved |
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TheMarkOf22
Internal Error. Negative-Feedback
60
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Posted - 2013.03.09 09:59:00 -
[11] - Quote
Sloth9230 wrote:My KDR has never been so low... jk, I had it 0.70 for like 3 weeks. But yeah, I can barely go 1 for 1 in a match now. You kill one guy and their whole team comes after you! Stopped using stotguns two, it was nothing but deaths On the bright side... my grenade skills have really improved
lol |
Mr Zitro
Imperfects Negative-Feedback
445
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Posted - 2013.03.09 10:00:00 -
[12] - Quote
All I have to say is genius CYN, now take it off the dust forums! You are making CCP look bad |
2-Ton Twenty-One
Imperfects Negative-Feedback
257
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Posted - 2013.03.09 10:11:00 -
[13] - Quote
This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system in the old ambush (that I benefited greatly from) just led to a series of easy kills and extremely short high intensity 1v1s and 2v1's and where a good squad working together would easily clean up the map in circles. Now things require more coordinated fire and working together in squads to get things done.
The weapons have range for a reason, start using the range on them and focus less on getting in close for the old grenade shooting cqc.
Now commanders are calling in troops in massive blobs to set up fire bases and have more group team fire with interlocking systems of fire. now if you attack 1 guy he will duck behind cover and you have probably 3-6 more guys to deal with if you cant finish that dude off.
its a different play style for sure.
gonna have to save your 1v1's and 1v2's for skirmish and corp matches. oh wait.... people tend to work together in one of those. |
Cyn Bruin
Imperfects Negative-Feedback
694
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Posted - 2013.03.09 10:21:00 -
[14] - Quote
2-Ton Twenty-One wrote:
1. This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system in the old ambush (that I benefited greatly from) just led to a series of easy kills and extremely short high intensity 1v1s and 2v1's and where a good squad working together would easily clean up the map in circles. Now things require more coordinated fire and working together in squads to get things done.
2. The weapons have range for a reason, start using the range on them and focus less on getting in close for the old grenade shooting cqc.
Addressing 2 first:
2-Ton, all HMGs that level sharpshooter up now can shoot across the map, thats broken, needs to be fixed. Gotta love those HMGs that camp on top of buildings now. I don't use grenades much, I'm AR specifically, if you played the game, you'd know.
1. This game's spawn system on both modes has been the same for the past 10 months. Then all of a sudden it changes to blob spawns. All I am asking is for them to come up with a mix between the two. The first spawn in establishes squad mentality. After that, it is up to team/squad to be on the same page to win. Why reduce it to forced mass spawns?
What if all my teammates are camped and I don't want to spawn with them? The game doesn't give me a random choice anymore, it spawns me where it "thinks" is most appropriate, which is usually by my teammates.
The last two sentences you typed in your first point contradict each other, I would re-read them and come up with something else to debate your point. |
2-Ton Twenty-One
Imperfects Negative-Feedback
258
|
Posted - 2013.03.09 10:42:00 -
[15] - Quote
Cyn Bruin wrote:2-Ton Twenty-One wrote:
1. This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system in the old ambush (that I benefited greatly from) just led to a series of easy kills and extremely short high intensity 1v1s and 2v1's and where a good squad working together would easily clean up the map in circles. Now things require more coordinated fire and working together in squads to get things done.
2. The weapons have range for a reason, start using the range on them and focus less on getting in close for the old grenade shooting cqc.
Addressing 2 first: 2-Ton, all HMGs that level sharpshooter up now can shoot across the map, thats broken, needs to be fixed. Gotta love those HMGs that camp on top of buildings now. I don't use grenades much, I'm AR specifically, if you played the game, you'd know. 1. This game's spawn system on both modes has been the same for the past 10 months. Then all of a sudden it changes to blob spawns. All I am asking is for them to come up with a mix between the two. The first spawn in establishes squad mentality. After that, it is up to team/squad to be on the same page to win. Why reduce it to forced mass spawns? What if all my teammates are camped and I don't want to spawn with them? The game doesn't give me a random choice anymore, it spawns me where it "thinks" is most appropriate, which is usually by my teammates. The last two sentences you typed in your first point contradict each other, I would re-read them and come up with something else to debate your point.
Who cares if it has been the same for 2 years? just because it has been that way for 10 months and its what we are used to is meaningless to me anyway.
As for shooting across the map with a hmg sure its a fine option for a hmg user however again it has its limitations with the number of lasers on the enemy blob. if your going to range shoot your hmg your probably better off switching to a laser anyway or a sniper rifle. you will get far more kills that way and far less effort and reloading time.
Your statement to my statement is contradictory. "The first spawn in establishes squad mentality. After that, it is up to team/squad to be on the same page to win. Why reduce it to forced mass spawns?(well because your stuck with your team whether you like it or not. What if all my teammates are camped and I don't want to spawn with them? (what your team does affects you for better or worse) The game doesn't give me a random choice anymore, it spawns me where it "thinks" is most appropriate, which is usually by my teammates. (your teammates need to think better about their overall position with regards to the whole match not just whats best for them."
Basically at one side your saying that the first spawn matters because of team fighting mentality but after that you dont want it to matter if they messed it up and their team in a ****** position.
Well if your team gets boxed into a corner on the first spawn and has to be forced to push out or get a OB dropped on their head then they did not work together well and thus pay the price for it.
It should not establish "squad" mentality it should establish "team" mentality. If your team is under siege and pushed to a tiny corner of the map who the hell would not want to spawn somewhere else?!
I think we all would, I think the whole point (now) is that you now have to fight as a team to get out of a ****** situation the team has put you in, and if you dont you die as a team.
I suppose i think that the ambush is the initial contact and after that you have formed your battle lines and then its up to the teams to fight better then the other one and destroy the enemy where as the old system was everyone spawning everywhere over the course of the entire match and it was about the best players picking off the weaker ones as we rumbled around the map like living gods.
I am not saying I am apposed to your suggestion but like with all changes we should wait a few months before changing anything again. after people adapt to the new system then look at changing it. In like I dont know 10 months or so.
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Garrett Blacknova
Codex Troopers
1910
|
Posted - 2013.03.09 10:43:00 -
[16] - Quote
The only problem I have with the new system is that it works on a "weighting" system, and it over-values the defensive value of teammates and undervalues the threat of enemies.
I've posted as much in the Feedback section's sticky thread about it.
If the majority of your team are in an indefensible location with enemies raining death on them, you'll be spawned into that situation - unless you've set up a Drop Uplink somewhere else and can use that instead. It's the same workaround we always had, but for a different reason. |
Tiluvo
Digital Mercs
22
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Posted - 2013.03.09 10:59:00 -
[17] - Quote
2-Ton Twenty-One wrote:This game was never meant to be a 1v1 game, its whole concept and play style and advancement indicates a team based/blob mentality. Building a char to 1v1 is very much a shortsighted strategy and the whole spawn system in the old ambush (that I benefited greatly from) just led to a series of easy kills and extremely short high intensity 1v1s and 2v1's and where a good squad working together would easily clean up the map in circles. Now things require more coordinated fire and working together in squads to get things done.
Exactly. It's a team game, not 1v1 duels. In the old spawn system, I'd never even think of bringing my logi fitting. A solo logi is a dead logi. Every piece of gear it has is meant to help another player; and before the change, I'd rarely live long enough to find enough blues to be worth the price of the suit. But with the new set-up, I can be fairly certain I'll see a friendly when I spawn, and he'll probably need ammo or repping to boot. |
Thumb Green
Starship Troppers
32
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Posted - 2013.03.09 11:08:00 -
[18] - Quote
It didn't change all of a sudden, people have been begging for a different spawn system for a while.
The spawn system isn't perfect but it's better than spawning in between two enemy shotguns. 1v1 & 1v2 ruined, so what? That's not how the game is meant to be played. Go play CoD if you don't want to work as a team. |
Mercian Enforcer
Sebiestor Field Sappers Minmatar Republic
8
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Posted - 2013.03.09 11:11:00 -
[19] - Quote
I like this new Mexican standoff ambush game now....and there is always one sneaking around to flank you so go after him for a 1v1. |
Weapon Kaiser
The Southern Legion
0
|
Posted - 2013.03.09 11:33:00 -
[20] - Quote
Yea i hate the new spawn mechanic.
If one side is getting stomped then it becomes an even bigger steamroll with the whole team descending on the freshly spawned enemy team over and over again. The maps simply aren't big enough to support the spawn mechanic.
It's like a perpetual spawn camp at times. Made worse by tanks and orbitals on open field maps.
At least with the random spawn players could get lucky and set themselves up in a nice position, flank the enemy or create distance to snipe etc.
It might not be so bad if there was decent match making in the game. But until then the mechanic needs a ton of work. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
920
|
Posted - 2013.03.09 11:44:00 -
[21] - Quote
Cyn is absolutely right......I've noticed this the first day of the new spawn system but never posted in the feedback section.
Before, you used to have some real action because players used to be all over the place. Now, there is a line drawn in ambush that is rarely crossed. So, now you have these shooting matches that gets boring really fast. I started to play amb to get some nice cqc fights but you can't. |
Knight SoIaire
Better Hide R Die
62
|
Posted - 2013.03.09 13:58:00 -
[22] - Quote
I used to run a Nove Knife (Yes, you heard right ) and shotgun fit, I could get some pretty decent scores, it was fun and thats why I played it.
Now that fit is obsolete, its no fun sneaking up on someone and as you turn a corner being greeted by players packing Gek/Duvolles.
It also makes OBs twice as effective as they were before, everyone spawns in a group, so usually every OB is worth 5-16 clones. |
Himiko Kuronaga
Greatness Achieved Through Training
14
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Posted - 2013.03.09 14:08:00 -
[23] - Quote
Gota say, I never thought I would see the day when someone complained about "blobs" in a FPS setting. |
Gunner Nightingale
Internal Error. Negative-Feedback
313
|
Posted - 2013.03.09 14:33:00 -
[24] - Quote
Himiko Kuronaga wrote:Gota say, I never thought I would see the day when someone complained about "blobs" in a FPS setting.
I also never thought I would see the day when someone complained about the lack of 1v1 in a FPS setting. This isn't exactly knightly combat, brosaf.
No it more American Revolutionary War era combat where two enemy armies march to a standing line point and shoot at each other.
There is a reason why guerilla tactics were created and this new spawn system +(VERY SMALL SIZES) creates this contant battle front scenario.
It lame and boring and not at all inspiring. Sigh im just going to end each of my posts with this link from now on
http://www.twitch.tv/trionworlds |
KryptixX
Imperfects Negative-Feedback
341
|
Posted - 2013.03.09 14:51:00 -
[25] - Quote
I like the new spawn system better. I find ample 1v1 situations and if you are able to sneak past the front line then you break open their wall.
The mob style team firing is more entertaining for me. Only thing i really dislike is if a mob really gets rolling it can be hard to stop. |
gbghg
L.O.T.I.S. Legacy Rising
567
|
Posted - 2013.03.09 15:06:00 -
[26] - Quote
I like the new system because it promotes team play and leads to some excellent firefights, but as others have said if your team gets trapped you all get spawned into a shitload of fire, it also makes breakouts difficult because you get the entire enemy team surrounding you. The one thing i really liked about the old system was how it could spawn you into a position where if you were smart you could turn the enemy's flank and keep the game mobile. and these days OB's are just a kill entire enemy team button. |
Kalante Schiffer
UnReaL.
184
|
Posted - 2013.03.09 15:10:00 -
[27] - Quote
gbghg wrote:I like the new system because it promotes team play and leads to some excellent firefights, but as others have said if your team gets trapped you all get spawned into a shitload of fire, it also makes breakouts difficult because you get the entire enemy team surrounding you. The one thing i really liked about the old system was how it could spawn you into a position where if you were smart you could turn the enemy's flank and keep the game mobile. and these days OB's are just a kill entire enemy team button. in manus peak an OB should be renamed to "Kill the entire enemy team" or "Get easy 8 kills".
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ReGnUM Public Relations
Imperfects Public Relations
0
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Posted - 2013.03.09 15:23:00 -
[28] - Quote
TheMarkOf22 wrote:the irony of this thread.....
Biggest E-Bully in Dust made me cry for about 30 mins last night ...very...very...Mean
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Himiko Kuronaga
Greatness Achieved Through Training
15
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Posted - 2013.03.09 15:24:00 -
[29] - Quote
KryptixX wrote:I like the new spawn system better. I find ample 1v1 situations and if you are able to sneak past the front line then you break open their wall.
The mob style team firing is more entertaining for me. Only thing i really dislike is if a mob really gets rolling it can be hard to stop.
Right?
I just take the long way around the blob with my HMG and do the slow approach from cover. Then I strut behind a group of five and just drop everybody before they can react. Occasionally someone shows up to stop me and we have our little 1v1.
Or I do the frontal assault thing and we trade fire from cover.
People need to focus more on doing whatever is required to win. Both situations always manifest themselves one way or another. |
Gunner Nightingale
Internal Error. Negative-Feedback
313
|
Posted - 2013.03.09 15:29:00 -
[30] - Quote
Kalante Schiffer wrote:gbghg wrote:I like the new system because it promotes team play and leads to some excellent firefights, but as others have said if your team gets trapped you all get spawned into a shitload of fire, it also makes breakouts difficult because you get the entire enemy team surrounding you. The one thing i really liked about the old system was how it could spawn you into a position where if you were smart you could turn the enemy's flank and keep the game mobile. and these days OB's are just a kill entire enemy team button. in manus peak an OB should be renamed to "Kill the entire enemy team" or "Get easy 8 kills".
Try 17(yes this guy!) because the stupid spawn mechanic respawned players right back into the orbital
Yea that was epic.
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