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Gunner Nightingale
Internal Error. Negative-Feedback
313
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Posted - 2013.03.09 14:33:00 -
[1] - Quote
Himiko Kuronaga wrote:Gota say, I never thought I would see the day when someone complained about "blobs" in a FPS setting.
I also never thought I would see the day when someone complained about the lack of 1v1 in a FPS setting. This isn't exactly knightly combat, brosaf.
No it more American Revolutionary War era combat where two enemy armies march to a standing line point and shoot at each other.
There is a reason why guerilla tactics were created and this new spawn system +(VERY SMALL SIZES) creates this contant battle front scenario.
It lame and boring and not at all inspiring. Sigh im just going to end each of my posts with this link from now on
http://www.twitch.tv/trionworlds |
Gunner Nightingale
Internal Error. Negative-Feedback
313
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Posted - 2013.03.09 15:29:00 -
[2] - Quote
Kalante Schiffer wrote:gbghg wrote:I like the new system because it promotes team play and leads to some excellent firefights, but as others have said if your team gets trapped you all get spawned into a shitload of fire, it also makes breakouts difficult because you get the entire enemy team surrounding you. The one thing i really liked about the old system was how it could spawn you into a position where if you were smart you could turn the enemy's flank and keep the game mobile. and these days OB's are just a kill entire enemy team button. in manus peak an OB should be renamed to "Kill the entire enemy team" or "Get easy 8 kills".
Try 17(yes this guy!) because the stupid spawn mechanic respawned players right back into the orbital
Yea that was epic.
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Gunner Nightingale
Internal Error. Negative-Feedback
313
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Posted - 2013.03.09 21:05:00 -
[3] - Quote
Cyn Bruin wrote: By addressing the spawn system, it will create whatever players desire. As it is now, it forces a certain type of gameplay.
This is definitely a squad based shooter, I totally agree with that. And it is one of the things I like about it the most. The game mode this should be most evident in is skirmish.
Let's just say for instance they fixed the spawn system as I suggested. Would it ruin team or squad based play? Not at all, it would make it more communication based.
Example: I get killed, my squad is at D, I am a B on the plateaus map. We communicate this and try to hook up quickly. The problem being there are 2 open areas between us. I have to fight my way to them and they to me.
With this old spawn system, I will usually spawn around the largest mass of blue/green dots. There is no working toward a reunion and I have no "say" in the matter unless someone has dropped an uplink.
Old system would randomly place me on the map, communication betwen squad members was required to come together. New system we all spawn around each other regardless of whether we are being camped or not.
I do understand what alot of you are saying about the current system. And as I said, the very first spawn in is great.
I just think all the spawn ins after should be randomized around the map. This would require you to communicate and think about best path to your squad.
And also create some solo gameplay that is entirely lacking atm.
There is a happy medium between these two systems, just hope CCP can find it.
^This |
Gunner Nightingale
Internal Error. Negative-Feedback
314
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Posted - 2013.03.09 22:25:00 -
[4] - Quote
Yea i love how people who clamor that 1v1 battles should have no place in a "tactical" shooter are perfectly content in a game that takes the "player" driven "tactical" aspect out of it and puts everyone together rather than relying on comms to get the job done.
It all boils down to the fact that comms are still set up in the dumbest manner, it should have been and always be voice chat on, ptt off and auto default to team even if in squad.
Any player who say i dont want to hear others on comm you can use the mute function. Vox should be about serving the best interests of the gameplay and frankly players who dont want to be in team chat or hear ppl breathing can mute which is a far smaller population that the overall size of gameplay. Fact that players dont V com is their own fault and the game shouldnt make it EASIER for you to get TOGETHER BY FORCING SPAWNS TOGETHER.
Every move CCP makes is designed for players to basically remain antisocial cretons who want the illusion that they are playing tactically when they have absolutely no clue what they are doing. So they create smaller maps to force players together and they create a spawn system that is utterly EZ mode.
But hey, this only benefits my Mass Driver and i love getting 17 kill OB strikes since the algorithm is dumb enough to respawn players back into my orbital.
Said it before if you gave the old spawn system 10-15 seconds before choosing to spawn back in rather than jump back in like a headless chicken it actually worked to find a good spawn spot relatively close to squadmates.
But you keep telling yourself the spawns are better and leads to more epic gunfights. Gunfights only seem epic when you fight against other players who are equally clueless and skill-less. But honestly im just going to sit back and give it about a month.
I figure a month of STB 4 man tank spam and multiple orgainzed squads dropping 2-3 OBs and utterly decimating everything not to mention the constant flood of YT videos of teams going 70+ clones to 0 in ambush will change everyones tune.
Till then ill let darwinism takeover.
On a final note i really LOL that Negative-Feedback players are painted BOTH AS 1V1 SCRUBS that should go back to COD at the same time as we are accused of being PROTOBEAR SQUAD PUBSTOMPING AND TEAMSTACKING QUE SYNCERS that run ONLY IN SQUADS. |
Gunner Nightingale
Internal Error. Negative-Feedback
314
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Posted - 2013.03.09 23:02:00 -
[5] - Quote
Telcontar Dunedain wrote:You could also title this the "Death of Squads in Ambush"
It's not just the death of the small fights you and I like but also just the concept of the squad.
Everyone on the entire team spawns in one blob and runs for the blob on the other side.
Players are learning nothing at all from this.
This has no application for corp battles.
This has no application for other game types.
They don't learn good weapon use, as they just point in the right general direction with other blueberries. They have no clue how successful their pointing was other then random kills they get from randomly putting the last bullet in someone.
QFT, CCP needs to hurry along with a PVE arena for all these blueberries so they can return pubs back to merciless ruthless gameplay doesnt try to appeal to the casual market, let the carebears learn in PVE arenas and SP or Gear restricted pub arena.
Gimme back a competitive PVP that doesnt revolve around the broken CB system, or give me a better CB/FW system already. Hell give me both sometimes a merc just wants to have fun. |
Gunner Nightingale
Internal Error. Negative-Feedback
314
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Posted - 2013.03.09 23:45:00 -
[6] - Quote
crazy space 1 wrote:You want to play 1v1 in a multiplier shooter....
....
.....
Bad troll... bad you should feel bad about yourself re-read OP and subsequent posts by OP.
Edit- Though i agree that OP could have phrased thread title better, bad OP bad. It buried the overarching theme to bring focus on one aspect of the entirety of the flaws in the system, then again OP clarifies in subsequent posts. |
Gunner Nightingale
Internal Error. Negative-Feedback
314
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Posted - 2013.03.10 00:19:00 -
[7] - Quote
Telcontar Dunedain wrote:lDocHollidayl wrote:First spawn is awesome for team and squads to use Drop Up Links...after that the spawn camping vs noobs is rough...but noobs can use DU's too. They may patch and improve. No one can deny it is better then the "firing squad" system that was. So thanks for the improvement. I deny it is better. Its much worse for the reasons I cited. Newbs are learning nothing about being part of a squad or how to shoot. Enlarge the maps, add spawn points and revert to the old random system. People won't get camped, they'll be forced to talk to their squads and join up with them.
You have too much faith in newberries telc, they'll just rage quit and curse the game for sucking |
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