Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ares Lawrens
Phoenix Security Solutions
1
|
Posted - 2013.02.28 01:43:00 -
[1] - Quote
I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented.
I also wanted to know if there will ever be a feature to tax and pay corp members in Dust |
|
CCP Nullarbor
C C P C C P Alliance
559
|
Posted - 2013.02.28 01:49:00 -
[2] - Quote
Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented.
Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access.
Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust
We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps?
Theses are the kind of questions being asked, and I would love to hear your feedback on them.
|
|
Lance 2ballzStrong
SyNergy Gaming
675
|
Posted - 2013.02.28 01:53:00 -
[3] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I'm not a CEO, but I've heard my CEO talk about it.
Tax rates should be set by the CEO and automatically deducted once a week, or daily, or however he sees fit.
Percentage of weekly earning, or daily, or a set amount of ISK.
That'll be cool |
Buster Friently
Rosen Association
32
|
Posted - 2013.02.28 01:56:00 -
[4] - Quote
Lance 2ballzStrong wrote:CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them. I'm not a CEO, but I've heard my CEO talk about it. Tax rates should be set by the CEO and automatically deducted once a week, or daily, or however he sees fit. Percentage of weekly earning, or daily, or a set amount of ISK. That'll be cool
+1
|
|
CCP Nullarbor
C C P C C P Alliance
559
|
Posted - 2013.02.28 01:56:00 -
[5] - Quote
We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. |
|
Raze Minhaven
Caffeine Commodities Company
1
|
Posted - 2013.02.28 02:02:00 -
[6] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I want a 90% tax rate like we roll in eve. The corp buys all the basic models and tech1 gear/ships and produces ammo and such in return. I guess that would require other sources of income for merc tho and not just battles, because of the way tax works in eve.
Yes, a NPC corp tax, a small one, would be beneficial for player corps i think. Actually now that I read that back to myself, maybe not, because I could see dust having a lot more casual players that may not care about a 5% tax for less effort. |
Ares Lawrens
Phoenix Security Solutions
1
|
Posted - 2013.02.28 02:09:00 -
[7] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen.
This is exactly what I was thinking because as a CEO I find myself having to constantly ask my corp members to donate to the corp, while at the same time I give money to corp members whenever they need it how my corp still has over 1.5 million in ISK eludes me. Not having this tax system also seems unfair to EVE corp members in a way |
Ares Lawrens
Phoenix Security Solutions
1
|
Posted - 2013.02.28 02:10:00 -
[8] - Quote
oh and thanks to the DEV support :) |
Geth Massredux
ZionTCD Legacy Rising
65
|
Posted - 2013.02.28 02:10:00 -
[9] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them. Yea we would enjoy a tax system. Some corps have been talking about it |
Cortez The Killer
Immobile Infantry
195
|
Posted - 2013.02.28 02:13:00 -
[10] - Quote
Absolutely yes on corporate tax. |
|
Ares Lawrens
Phoenix Security Solutions
1
|
Posted - 2013.02.28 02:47:00 -
[11] - Quote
hey DEV how do you think EVE players would be affected by taxing if they join a Dust Corp |
MR ExPresident
ZionTCD Legacy Rising
67
|
Posted - 2013.02.28 02:52:00 -
[12] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
A corporation tax should be implemented. That being said it should be a number that the CEO can assign as he wishes. Leave it blank and allow users to make it what they want, when they want, and change as often as they want. Having a choice is the biggest option here.
|
Blooticus
Regime Of Shadow Marines
26
|
Posted - 2013.02.28 02:58:00 -
[13] - Quote
Also give us some info on the differences in corporate operations in eve versus dust. I understand eve directors have access to options and shenanigans that are not available dust side. |
MORTADEL0
Grupo de Asalto Chacal CRONOS.
46
|
Posted - 2013.02.28 03:32:00 -
[14] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
yes, please |
Ares Lawrens
Phoenix Security Solutions
2
|
Posted - 2013.02.28 04:49:00 -
[15] - Quote
if these taxes were to be implemented how soon could we expect to see these changes |
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
|
Posted - 2013.02.28 05:18:00 -
[16] - Quote
If you want people to see this as more than a casual game, you need corporate tax. As it is, your corporation tools are woefully lacking. |
Oxskull Duncarino
Shadow Company HQ
168
|
Posted - 2013.02.28 05:24:00 -
[17] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. This would be excellent. It's needed as soon as possible as at the moment the more members a corp has, it's tougher to either track members through visually checking as donations go into the wallet, or depending on an honour system. |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.02.28 05:29:00 -
[18] - Quote
Taxing NPC Noobs will probably upset a majority of new players. Perhaps after they have acquired 2 million skill points a "letter of emergency" or something gets sent from the NPC corp stating they will be incurring an X.x% tax to help maintain war efforts. Go ahead and play with that can of worms. Being a CEO I would prefer being able to set my tax rate for the corp that is removed during battle payout. You allready have the difference in SP gain with/without active boosters, I could see something similar. The ISK "payout circle" that fills up clockwise as it counts your payout would then go anti-clockwise with another color to show corp tax removal. So until EvE and Dust Corporation wallets are fully merged there will be 2 seperate tax rates. Keep it seperate in the future? I dunno, could clutter things up, but could also make things interesting. Say the Pilots keep losing, maybe I'll spike EvE side taxes and lower Dust side taxes, or vice versa. I'm going to have a Beer in S.F. with the lot of the Devs that are going and wouldn't mind having a back and forth about this topic. =)
Edit: Make the anti-clockwise color something pleasing so members feel good about getting taxed, instead of that Red penalty color |
Cortez The Killer
Immobile Infantry
196
|
Posted - 2013.02.28 06:02:00 -
[19] - Quote
Noobs often repulse at taxes. Noobs also do not consider what the taxes pay for and generally do not care.
Hopefully along with taxation, other corp management tools will come soon. Tools that Eve players are accustomed to and that work well for corporate delegation and accountability. The devs know this already, and I take it on assumtion that these management tools are forthcoming.
As it is in Dust, to make a single person responsible for apps, they have to have full directorship and full access to corp assets. As it is currently implemented in Eve, you can assign a recruitment director that does not have asset or wallet access. At this point, that level of detail is not warranted and a waste of manpower to implement. To make corporations do what they could and should do, it will be needed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.28 06:09:00 -
[20] - Quote
Taxes should be the same regardless of if they are capsuleers or mercs, they are in the same corp after all. Keep the wallets as separate entities for as long as you see fit, but tax each income source equally. Copy-paste Roles and Titles from eve too please. Pure Dust Corporations should have identical functionality to pure Eve Corporations with the single difference being the lack of the partition in the wallet had by the mixed corporations.
This isn't to say don't change anything about the corporate interface, just that whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. Allow me to reiterate, they are in the same corporation after all, they should have total transparency as far as corporate functionality is concerned. If it can be done from one side, it should be able to be done from both sides; if it is a role, right or title it should be potentially applicable to any member of the corporation regardless of if they are capsuleer or merc. |
|
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.02.28 06:28:00 -
[21] - Quote
Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change.
That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!!
|
Cortez The Killer
Immobile Infantry
196
|
Posted - 2013.02.28 06:32:00 -
[22] - Quote
Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!!
That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway---->
|
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.02.28 06:33:00 -
[23] - Quote
Ares Lawrens wrote:hey DEV how do you think EVE players would be affected by taxing if they join a Dust Corp Your trusting EvE side Director would set it up ;) |
Beyobi
Soldiers Of One Network Orion Empire
44
|
Posted - 2013.02.28 06:34:00 -
[24] - Quote
Cortez The Killer wrote:Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!! That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway---->
I never said they refined the ore, sold straight to market |
Cortez The Killer
Immobile Infantry
196
|
Posted - 2013.02.28 06:47:00 -
[25] - Quote
Beyobi wrote:Cortez The Killer wrote:Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!! That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway----> I never said they refined the ore, sold straight to market
Yes you did. In that case your corp mates successfully avoided taxation. What to do about that is up to you as CEO (assuming you are CEO or finance director). It is still a kick in the nuts, but a kick from below, not above.
|
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
218
|
Posted - 2013.02.28 07:18:00 -
[26] - Quote
I always thought corporate tax in Dust was a no brainer and that it would come. Pretty please CCP, it's easy to make compared to the other stuff!
As for mechanics as has been already discussed, I present my personal views, the CCP guy basically nailed it. Tax rate free to be set by CEO and paid at the end of a match with some |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
|
Posted - 2013.02.28 08:06:00 -
[27] - Quote
Fully on board with the taxation, it should be set by the CEO or... well we are in beta, lets test it as a weekly tax of 5% of your incomes, or a 20% of you every match income.
Also , NPC corporations should have some kind of tax, but maybe a 35% tax or higher to encourage players to join a player own corp. |
DeeJay One
BetaMax.
9
|
Posted - 2013.02.28 08:25:00 -
[28] - Quote
I'm all for tax ;) Except that corps should be able to set separate tax rates for Capsuleers and Mercenaries due to the income gap. |
Cortez The Killer
Immobile Infantry
198
|
Posted - 2013.02.28 08:30:00 -
[29] - Quote
From Costa Rica wrote:Fully on board with the taxation, it should be set by the CEO or... well we are in beta, lets test it as a weekly tax of 5% of your incomes, or a 20% of you every match income.
Also , NPC corporations should have some kind of tax, but maybe a 35% tax or higher to encourage players to join a player own corp.
Although I support the idea, I'm not sure pushing people to join player corps will work. No doubt CCP has considered it at some point as well and it got shelved quickly.
A prime example is my best friend, sitting behind me now in pub matches, that absolutely refuses to get on comms and play with others. Having explained ad nauseum the benefits of team play, he just won't do it. Too many people just want a quick fix of combat and have no interest in more than that. He also has no interest in the support that a player corp provides, and is what I think of as most traditional FPS players. Player corps offer him nothing, and if he were penalized for just showing up to be a random blueberry.. well, he wouldn't play at all.
In order to avoid a penalty for just casually playing, he would be forced to either spend :effort: to be socially active and pick a good player corp, or pick a random corp with other people that don't want to be there and almost certainly poorly managed. It's a losing scenario for the casual player.
He is a good player, kills much and has fun. He will never be interested in the metagame. More fodder for the rest of us, I guess. My opinion is that that players should be encouraged to dig deeper than casual gameplay, but not forced.
|
Cal Predine
StarKnight Security
37
|
Posted - 2013.02.28 08:41:00 -
[30] - Quote
Wow, I'm amazed...
From the sound of it, this will not be a popular statement, but am I the only one who thinks the taxation system in Eve is (at best) fundamentally flawed? Allow me to explain... In the real world, we go out to work for "the man". "The Man" provides the tools and environment needed to carry out our trade, and our efforts make money for "the man". We are in turn compensated for our time and skills.
In Eve, we train ourselves, equip ourselves and go out to do our thing. We're talking about taxation here, so let's assume that "our thing" is agent missioning and collecting NPC bounties (since that is what taxes are applied to). We make money for ourselves, and if we choose to join a corporation, part of the fruit of our labours is taken away from us. In affect, all corps are charities and we're opting into a give-as-you-earn scheme.
Yes, I'm aware that some corps offer free skillbooks to members. Free ships too, in some cases, although that tends to go to replacing PvP losses rather than replacing those (hopefully rare) losses in PVE which happen whilst creating the wealth. I'm also aware that Eve players are notoriously creative, and have achieved stunning results using this rather odd system, they are to be applauded.
For an economy-based game like Eve, though, this feels rather broken, and (for me) always has. I understand why it's never been changed in Eve, since it would be a massive job (although I'll admit I'm confused it isn't discussed and requested more frequently). To change this meaningfully, player corporations would need to become the source of work instead of NPC agents. It would be no bad thing for our corps to be able to create agent missions, in my opinion. Players could then accept corp missions, and carrying them out would (in some way) generate income for the corp. The Player is reimbursed by the corp for his time, and would allow corps to track player contribution in a more effective manner than just rewarding the guy who drinks with the personnel director. On the face of it, this doesn't seem *too* excessive a change, but could impact the standings system (and probably other areas) as well.
Enough about Eve... In Dust, we are mercenaries. We can take private contracts for which we get paid directly. We can accept corporate contracts for which the corp gets paid (which is great but could probably use some added incentive). All makes sense so far... The only really odd thing so far is that the corp relies upon player donations in order to even accept out corp contracts, and those contracts are (across the entire game population) designed to be unsustainable without player contributions. And we're back to charity again.
I'm not suggesting for an instant that the Dust economy couldn't use some work, but I don't think it should be throwing away what it already does better than Eve in favour of an Eve-like taxation-based system. |
|
Darkstar Matari
MoG Militia
17
|
Posted - 2013.02.28 08:41:00 -
[31] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
Yes, I would definitely love a tax system, tbh I was surprised when it was not there. Personally I would look at around 5-10%, pretty standard tax amount. Any sort of 'income gap' would be taken care of by a % tax, it's still (for example) 10% if you earn 200k or 200 mill.
People will expect their corp, being eve or dust side, to pay for certain assets so they can do Corp Battles, or at least make them more interesting. This should be payed for by corp taxes, so everyone in the corp is contributing.
I personally think their should be NPC Corp tax, so people get used to taxes immediately, instead of having them forced on them when they join a Player Corp. This also allows for the emergent gameplay, of tax evasion corps. Pure EvE style. Something I always found amusing, tbh.
Being a CEO, I have in the past (in eve) come across plenty of people who don't want to pay taxes, but expect the world from their corps. I had one bloke who insisted he absolutely hated playing taxes, yet expected use of the Corp POS. Yeah... no. Lol.
Maybe I am an ******** CEO, but the way I see it, the corp shouldn't have to pay for the world if the members aren't willing to contribute. |
ChromeBreaker
SVER True Blood Unclaimed.
205
|
Posted - 2013.02.28 08:44:00 -
[32] - Quote
DONT TAX THE NPC!!!!
there are too many 1 man corps as it is! That isnt healthy. Peeps will make their own corps and not interact with anyone. Put chat on auto for corp, make them realize there are talking peeps out there and have them band together in their own time. |
Cortez The Killer
Immobile Infantry
199
|
Posted - 2013.02.28 09:03:00 -
[33] - Quote
For a mission running corp or a mining corp taxes might initially seem like charity to a new player in Eve. I'll get to how it *may* work for un-implemented features of Dust.
Many Eve corps eventually have corp assets like research and manufacturing POSes that need to be both bought and maintained, both with market resources and labor. If a member wants to use or in any way benefit from those assets, they need to be paid for by those using them or benefitting from them. Taxes. Wars come and defenses need to be mounted, or mercenaries hired. Taxes.
In any working environment, you are expected to bring the basics with you. For simplicity, let's call the basics a pair of boots and willingness to do the job. After that, it is expected that the employer foot the bill for any advanced materials and training.
In Dust, would you expect your army to fund themselves? If not, where does your corp get the money to keep fighting? From the CEOs personal wallet? Dust promises to those armies conquerable territories that can be upgraded for both defense and material productivity. Direct conflict to gain and hold those assets cost money. Where exactly do you expect that money to come from? Lemme guess, I dunno, so long as it ain't me. |
low genius
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.02.28 10:05:00 -
[34] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
if it's the same as eve (where only bounties are due taxes) then i would set the tax rate at 95%. i don't want my corp fighting rats.
|
fred orpaul
Tritan-Industries Legacy Rising
218
|
Posted - 2013.02.28 10:14:00 -
[35] - Quote
yes on all counts to corp tax yes to the amount too. |
fred orpaul
Tritan-Industries Legacy Rising
218
|
Posted - 2013.02.28 10:16:00 -
[36] - Quote
or if you would prefer I would rather lose a percentage of my earnings then rely on trickle down economics(It doesn't work). |
Kray Dytt
THE DOLLARS
10
|
Posted - 2013.02.28 10:21:00 -
[37] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
A system allowing for tax/pay set by the Corp: Yes. Possible options: flat tax/pay (daily/weekly/monthly) and flexible tax/pay (based for instance on the number of corp matches played, equipment used in corp matches, etc.)
Tax in NPC corps: No, wouldn't do that. If someone doesn't want to join a player corps, then "forcing" them to is not going to make anyone happy. Would probably just cause a lot of "empty shell" or single player corps. |
gobbybobbyy
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.28 10:22:00 -
[38] - Quote
NPC corps in eve have like 11%~ tax. This should be the same in Dust
But Player corps should be able to set both EVE and DUST tax separately, if they want to.
|
Guilbert 515
United Pwnage Service RISE of LEGION
0
|
Posted - 2013.02.28 10:40:00 -
[39] - Quote
Tax sounds cool. I wouldnt mind paying tax to my corp once they have the ability to supply me with the equipment i require to do my job. But then they also need the ability to produce equipments and so on.
But before implementing it, i think it would require loot drops to increase on the level of the equipment you loose, In order to balance it out, giving the possibility to create income on both sides the corp and the individual.
That again would require NPC missions where an individual can generate income for the corp and aquire some loot which he can sell of on the market or use himself.
Right now the vision that a player actually receives likewise or advance gear he actually uses in a battle when winning is not really the case. And one cant even sell of the goods that he doesnt need or trade it with goods that actually pay off for the loss.
|
Rasatsu
Much Crying Old Experts
444
|
Posted - 2013.02.28 12:15:00 -
[40] - Quote
CCP Nullarbor wrote:We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps?
Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I'd say put the NPC-corp tax on the todo list, but wait with enabling it for a couple years.
There's quite a bit of 'stuff' that we EVE players are willing to live with, and even see the larger benefit of, however players from other gaming communities might feel somewhat snubbed by such a tax. This will not be such a factor later when DUST is a more established game. |
|
Yosef Autaal
SONS of LEGION RISE of LEGION
22
|
Posted - 2013.02.28 12:31:00 -
[41] - Quote
Taxes should be seperate for dusters and capsuleers, reason is there are corps out there who use taxes to encourage (force) group operations i.e. setting corps tax to 100% while there is CTA so no one is ignoring it and ratting in a corner hiding away pretending to be afk..
If you make Dust and Eve share same tax it will make these sort of operations difficult and make one side suffer when they cant participate in first place, obviously some people will say that corps who do these practises should find another way to encourage CTAs and such activites but thats not what this is about individuals should make there own polices using what is available to them and giving corps the option (default as same tax but corps can change to charge different taxes).
NPC corps should always tax players else why would they ever be encouraged to leave, the NPC tax should be higher then the average tax of player corps so encourage people to move out the npc.
Final note: if CCP does allow corps to set different taxes for dusters and eve pilots why not take it further and give corps the option to tax different income types i.e. a corp who wants to encourage its members to do industry has a 5% tax on industrial activites and a 15% tax on ratting.
|
Monkxx
Ikomari-Onu Enforcement Caldari State
20
|
Posted - 2013.02.28 12:37:00 -
[42] - Quote
Give the CEO tools to set up taxes as he wants. Do not restrict the tax possibilities to only couple of things. I thought New Eden was all about choices we can make. |
3 bird
DUST University Ivy League
90
|
Posted - 2013.02.28 12:47:00 -
[43] - Quote
YES
Tax as % of income AND Tax as monthly/weekly lump sum. Give the option for one or the other to allow different corp styles. Some prefer % rate, some prefer the idea of having a monthly/weekly fee for being a corp member.
As for NPC corp taxes YES If anything id say stick it around the 10% mark, high enough to be a substantial loss in tax and motivate people to move into player corps not so high that people who don't want to join a player run corps cant swallow the pill, but NPC corps should not be a tax haven. |
charlesnette dalari
Creative Killers
161
|
Posted - 2013.02.28 12:51:00 -
[44] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
yes yes yes yes... please implement taxes just like in eve as well as a better way for corps to pay mercs from corp battles. right now to pay your mercs is a very tedious affair requiring spreadsheets and sending money individually to each member from the corp wallet which is hard when you have large corp. |
|
CCP FoxFour
C C P C C P Alliance
955
|
Posted - 2013.02.28 13:14:00 -
[45] - Quote
3 bird wrote:YES
Tax as % of income AND Tax as monthly/weekly lump sum. Give the option for one or the other to allow different corp styles. Some prefer % rate, some prefer the idea of having a monthly/weekly fee for being a corp member.
As for NPC corp taxes YES If anything id say stick it around the 10% mark, high enough to be a substantial loss in tax and motivate people to move into player corps not so high that people who don't want to join a player run corps cant swallow the pill, but NPC corps should not be a tax haven.
The weekly lump sums are tough to do because what if it puts the users wallet into the negative? |
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
136
|
Posted - 2013.02.28 13:19:00 -
[46] - Quote
A corp tax is s good idea, however until there's a working market/hangar that actually allows a corporation to purchase/provide items to the merc it feels kinda useless except for "stealing" money from the mercenary.
/c |
|
charlesnette dalari
Creative Killers
161
|
Posted - 2013.02.28 13:25:00 -
[47] - Quote
CCP FoxFour wrote:3 bird wrote:YES
Tax as % of income AND Tax as monthly/weekly lump sum. Give the option for one or the other to allow different corp styles. Some prefer % rate, some prefer the idea of having a monthly/weekly fee for being a corp member.
As for NPC corp taxes YES If anything id say stick it around the 10% mark, high enough to be a substantial loss in tax and motivate people to move into player corps not so high that people who don't want to join a player run corps cant swallow the pill, but NPC corps should not be a tax haven. The weekly lump sums are tough to do because what if it puts the users wallet into the negative?
then the corp ceo gets a notice that it failed and they can either choose to ignore it or whatever
i think the weekly sum is a good idea but if not possible to do then not absolutely necessary |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
329
|
Posted - 2013.02.28 13:39:00 -
[48] - Quote
I run a corp with well over 700 people in it. Dozens of emails warning me that dudes are poor is *just* what I was looking for. |
charlesnette dalari
Creative Killers
161
|
Posted - 2013.02.28 14:12:00 -
[49] - Quote
Kristoff Atruin wrote:I run a corp with well over 700 people in it. Dozens of emails warning me that dudes are poor is *just* what I was looking for.
yep i agree i wouldnr really use the set weekly amount i would use the percentage myself for my corp but can see the benefit of it for other corps and liukely the ones who would use trhat method would be smaller anyway.... but again was just suggesting a way to handle a failure of payment
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.28 15:32:00 -
[50] - Quote
All taxes should be taken straight off the top, all other methods should be disregarded. Rat bounties get taxed straight off the top, all things that can/will be taxed, should be taxed straight off the top.
A thought that I had while reading about corps using taxes as a CTA-leash: Why not allow us to tax different activities individually? Manufacturing tax, merc tax, PI tax, ratting tax, sales tax etc; give us the ability to tax each income generating activity individually. Beyond that, why not give us the ability to assign a Wallet Division to each corp member? I am not talking about giving them access to it with roles or titles, I am talking about assigning which wallet division their taxes are deposited into. Another thought that occurs is to allow us to assign a Wallet Division to activities as a whole. For example, all rat taxes go into the Military Wallet Division, all sales taxes go into the Sales Wallet Division and so on. Each Wallet Division could then have a flat general tax on its income which would then be deposited into the Master Wallet. |
|
boba's fetta
Thukker Tribe Holdings Inc. Gathering Of Nomadic Explorers
10
|
Posted - 2013.02.28 16:28:00 -
[51] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. this is the way to go. prevents corps bank rupting players who dont play all the time. |
Odayian Dust Bunny
One-Armed Bandits Orbital Rights
12
|
Posted - 2013.02.28 16:37:00 -
[52] - Quote
Tax can go multiple ways, just like in EVE. Honestly, if the player doesn't like it, they can leave. There will be corps out there tossing on 100% tax, there will be others with 0% tax.
Typically a Corp can charge between 5-10% where it has minimal impact on the player but as a whole, it benefits the entire Corporation.
That ISK can go into purchasing items for corp battles, installations (once implemented), reimbursement, and player events.
It should also be taken out of each fight, not weekly. Just like in EVE, when you finish a mission, the tax is instantly removed before it hits your personal wallet.
Average fight would yield 200k ISK, tax at 5% and that merc still has 190k isk, the Corp gets the other 10k. If a Merc is complaining about not having any money with that low of a bracket then they're either A) in the wrong fitting or B) have too much overhead in inventory. If you can't afford to lose it, don't use it. |
GeneralButtNaked
Burnwall Industries
69
|
Posted - 2013.02.28 17:02:00 -
[53] - Quote
No tax until we can trade items to our corp members.
I should not be able to take their money if I can provide no service in return |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
55
|
Posted - 2013.02.28 19:50:00 -
[54] - Quote
Alaika Arbosa wrote:All taxes should be taken straight off the top, all other methods should be disregarded. Rat bounties get taxed straight off the top, all things that can/will be taxed, should be taxed straight off the top.
A thought that I had while reading about corps using taxes as a CTA-leash: Why not allow us to tax different activities individually? Manufacturing tax, merc tax, PI tax, ratting tax, sales tax etc; give us the ability to tax each income generating activity individually. Beyond that, why not give us the ability to assign a Wallet Division to each corp member? I am not talking about giving them access to it with roles or titles, I am talking about assigning which wallet division their taxes are deposited into. Another thought that occurs is to allow us to assign a Wallet Division to activities as a whole. For example, all rat taxes go into the Military Wallet Division, all sales taxes go into the Sales Wallet Division and so on. Each Wallet Division could then have a flat general tax on its income which would then be deposited into the Master Wallet.
YES. I want to tax market transactions! And remove ratting taxes, and put mission rewards around 25%, so my guys will be encouraged to rat in our systems and not be off running missions.
And another layer on that, tax LP or allow a corp as a whole to earn them. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.28 19:58:00 -
[55] - Quote
Yeah, it would be nice if we were able to tax every currency available, AUR, ISK and LP. |
Cal Predine
StarKnight Security
37
|
Posted - 2013.02.28 20:11:00 -
[56] - Quote
With respect Cortez, you're making a few unfounded or unsupportable assumptions here.
Cortez The Killer wrote: For a mission running corp or a mining corp taxes might initially seem like charity to a new player in Eve. I'll get to how it *may* work for un-implemented features of Dust. Although I've never been in either a mission running or mining corp, you're right - taxes seemed like charity to me as a new Eve player. And here, 9.5 years of Eve playing later, they still seem like charity - a fundamentally backwards model where you pay your employer for the right to work for them, which has only been made to work by the creativity of Eve Corps. And I would indeed be interested to read your views on how taxation may work in Dust, although as I noted, it can and has been made to work.
Cortez The Killer wrote: Many Eve corps eventually have corp assets like research and manufacturing POSes that need to be both bought and maintained, both with market resources and labor. If a member wants to use or in any way benefit from those assets, they need to be paid for by those using them or benefitting from them. Taxes. Wars come and defenses need to be mounted, or mercenaries hired. Taxes.
In any working environment, you are expected to bring the basics with you. For simplicity, let's call the basics a pair of boots and willingness to do the job. After that, it is expected that the employer foot the bill for any advanced materials and training.
In Dust, would you expect your army to fund themselves? If not, where does your corp get the money to keep fighting? From the CEOs personal wallet? Dust promises to those armies conquerable territories that can be upgraded for both defense and material productivity. Direct conflict to gain and hold those assets cost money.
Again, all good points, except that repeating the word "taxes" doesn't make it the only possible way for a corp to raise funds. You ask the very question yourself right there - where does your corp get the money to keep fighting? And then you give the answer (or one of many possible answers) - those conquerable territories. The manufacturing facilities on them. The players will already be paying for those things in blood, seems only fair they shouldn't also be taxed! These territories should be revenue generators, not sinks (other than when, as you note, you have to fight to keep them). And we're mercenaries, so it's not unreasonable to expect our Corp to be paid to fight - as indeed they already are for Corp matches. Now if we can just have a method to filter some of that wealth down to players - say the corp CEO assigns a percentage of corp battle income which is divided among participating players based on their contribution in the match (WP seems a good enough measure, although I'm sure others are possible). this could get calculated and paid at the end of each match, no lingering book-keeping, all done by the time the credits have rolled. Meanwhile, the corp slice can be invested in buying (possibly eventually manufacturing) warfighting equipment for the soldiery, or funding territorial conquests/ upgrades to make the corp more attractive to new recruits - exactly the kind of choices Eve corps make about how to spend their wealth
Under this system ,mercenaries would still have the option to take a private contract (instant battle). Maybe you get no stores support from your corp, and the pay's lower, but it goes straight to you and you get to keep it all. There's real economics in action, because if the corp gets too greedy and takes too large a slice of the battle income, it will make more financial sense for the most efficient mercs to "go solo" and pay for their own gear... While this is exactly the type of player that corps will want in corp battles - effective soldiers who are "cheap to run". your reputation becomes, literally, valuable.
Cortez The Killer wrote: Direct conflict to gain and hold those assets cost money. Where exactly do you expect that money to come from? Lemme guess, I dunno, so long as it ain't me. Agreed on all counts, but you say that money shouldn't come from you... Then you advocate taxing corporation members... Am I missing something here? If it's tax, then it *is* coming from you. Isn't that the very point I made in the first place?
Paying your employer for the right to work for them.
All I'm saying - quite simply - is that there are other ways for corps to gain income than taxing their members. one of these is already in place, and it's entirely fitting that a mercenary corp is rewarded for fighting for the big factions.
I'd like everyone to stop and think if they really want corp taxes... Or if they just want a sensible and effort-based method for the corp to raise funds. Dust is still new - these don't have to be the same thing. It's an ambitious game, we can be ambitious too. |
Assi9 Ventox
The Hellspawned
3
|
Posted - 2013.02.28 21:03:00 -
[57] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen.
This would be fantastic and much needed so CEO's don't have to keep begging members to deposit isk. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.28 21:06:00 -
[58] - Quote
I've actually heard that there are corps who demand 200k per day from every member or they get booted. I think that is hilarious. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
588
|
Posted - 2013.02.28 21:26:00 -
[59] - Quote
Dust Corps are supposed to be the same as EVE corps yes? In which case I don't see why you would NOT have the ability to assign a Corp Tax. It's a valuable tool that allows a corp to operate and support its members. Corp funds can be used to help new players buy skill books and gear, or purchase equipment for corp battles. Really Dust needs to have all the corp functions that EVE has.
Obviously that isn't all going to happen overnight, but I think if I had to pick the 3 most important functions Dust needs in its corp system, it would be:
1. The ability to set a % tax rate which is deducted from the earnings after every battle. And yes, NPC corps need a 11% tax rate.
2. The ability to trade items/isk. Hangars are not needed immediately if a corp used a "Hangar" character to just store and trade gear, but the ability to trade items and isk directly between characters is a must in the short term.
3. More options when it comes to roles. We only have Director at the moment which leads to a lot of risk when it comes to giving anyone power. We need some more specific roles so I'm not opening my corp up to getting screwed if I want to give someone the ability to accept a corp contracts but don't want to give them full access to everything else.
|
Ares Lawrens
Phoenix Security Solutions
3
|
Posted - 2013.02.28 21:28:00 -
[60] - Quote
I believe the tax should happen as the match ends that way players would be forced to do better and actually play the objective and stop mass rushing across the maps like this is WWII |
|
Kesi Raae Kaae
Much Crying Old Experts
40
|
Posted - 2013.02.28 21:29:00 -
[61] - Quote
Alaika Arbosa wrote:I've actually heard that there are corps who demand 200k per day from every member or they get booted. I think that is hilarious.
For the low, low price of 175k isk per day I can get you in to my corp. |
Mrak Tlial
Bloodstained Insurgency
0
|
Posted - 2013.02.28 21:36:00 -
[62] - Quote
CCP Nullarbor wrote:We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps?
Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I'm sure everyone would like to see corporate taxes to be sure all members who play are donating at least minimal ISK equally outside of donations.
The amount that is to be taxed should be anywhere between 1% and 30% of game earnings, to be set by the CEO. NPC corps should begin at around 15% donations, giving players the incentive to find other corporations, and the changing tax rates will make the New Eden economy more robust. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
893
|
Posted - 2013.02.28 22:00:00 -
[63] - Quote
yeah, see...corp tax should DEFINITELY be implemented.
I would recommend, a tax after each game because if it is monthly or weekly, then players will buy in bulk right before taxes are taken out.
I also feel that the tax rate should be left up to the CEO. And if possible...allow CEOs to make adjust different tax rates for different roles. Or, allow the CEO to, manually, input the tax rate for each player. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
|
Posted - 2013.02.28 22:02:00 -
[64] - Quote
Ydubbs81 RND wrote:yeah, see...corp tax should DEFINITELY be implemented.
I would recommend, a tax after each game because if it is monthly or weekly, then players will buy in bulk right before taxes are taken out.
I also feel that the tax rate should be left up to the CEO. And if possible...allow CEOs to make adjust different tax rates for different roles. Or, allow the CEO to, manually, input the tax rate for each player.
No. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
300
|
Posted - 2013.02.28 22:09:00 -
[65] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
My vote is to tax the same way as EVE across the board. One tax rate across the entire corporation on all NPC paid rewards and bounties. Tax the NPC corporations the same as today as well. Yes, you will see one man corporations but that doesn't affect anybody except the person doing it.
|
Ares Lawrens
Phoenix Security Solutions
3
|
Posted - 2013.03.01 03:53:00 -
[66] - Quote
would this tax have an effect on the Market? |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
41
|
Posted - 2013.03.01 04:04:00 -
[67] - Quote
Very interesting. It would change corporations as we know it. Corp tax may be the deciding factor in joining/leaving a corp. Would love to see this. |
KEQ Harbinger
KILL-EM-QUICK RISE of LEGION
2
|
Posted - 2013.03.01 05:56:00 -
[68] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
Yes, put tax as an option for dust player corps. Yes, place a base /dev/null tax on NPC corps to encourage people to move to player corps. I would tax at 10% in my corp (but would like to be in control of the tax rate- not fixed by CCP). For now, I make people donate weekly.... |
Buzzin Fr0g
KILL-EM-QUICK RISE of LEGION
86
|
Posted - 2013.03.01 07:03:00 -
[69] - Quote
Yes, we've (KEQ) been eagerly anticipating the implementation of a tax system Dust-side. We kept hoping it would appear in the latest patch/build, but with the dev response we see CCP hadn't really had a concrete plan and thus couldn't have been seriously working on it. Hopefully they will be able to put something together quickly (as most of the topic posters agree on a CEO determined tax rate that is applied to ISK earnings on a per match basis). |
Ares Lawrens
Phoenix Security Solutions
3
|
Posted - 2013.03.05 00:01:00 -
[70] - Quote
when can we expect this to come into the game?
|
|
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.03.05 00:40:00 -
[71] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps?
Let me answer this more generally: Is it some sort of management tool that you can do in Eve Online? If so, then yes, we're interested. Questioning whether Dust players want anything less than some sort of access (including solely CREST access) to the tools of Eve Online's corporate management system is implicitly condescending.
Yes, we're interested! |
Veritas Vitae
Pink Fluffy Bounty Hunterz RISE of LEGION
37
|
Posted - 2013.03.05 00:53:00 -
[72] - Quote
Taxes adjustable by leadership would be nice, then people don't have to worry about forgetting donations. Taking it right out of winnings at end of battle keeps it simple as well. |
copy left
BurgezzE.T.F Orion Empire
43
|
Posted - 2013.03.05 01:39:00 -
[73] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. Do this. This is what would make sense to everyone ive talked too |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
89
|
Posted - 2013.03.05 02:05:00 -
[74] - Quote
Yes to taxes as a percentage (set by whoever has the rights to do it) same as Eve-side. Go ahead and tax PvE activity or any other NPC seeded contracts.
However, I want a system in place so that if I fight for another corp or my own (read: Plantetary Conquest) , I get paid for it. Otherwise I'm paying money to be part of a social club. |
Dirk Tash
Brotherhood ofthe Commissioned
0
|
Posted - 2013.03.05 02:45:00 -
[75] - Quote
I would be fine with this idea as long as the CEO would be in charge of setting the rate from 0% to 100%. Yeah, no one is going to tax at 100%, but my point being that it should be up to the CEO to set it, 0 at min, 100 at max. |
|
CCP FoxFour
C C P C C P Alliance
1077
|
Posted - 2013.03.05 14:38:00 -
[76] - Quote
Ares Lawrens wrote:would this tax have an effect on the Market?
Ideally it would be a TAX on any income the member makes. So it would not TAX you on things you buy, just when you make money. Unless that money comes from the corporation... that would be kind of dumb... |
|
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
220
|
Posted - 2013.03.05 15:16:00 -
[77] - Quote
Sextus Hardcock wrote:Yes to taxes as a percentage (set by whoever has the rights to do it) same as Eve-side. Go ahead and tax PvE activity or any other NPC seeded contracts.
However, I want a system in place so that if I fight for another corp or my own (read: Plantetary Conquest) , I get paid for it. Otherwise I'm paying money to be part of a social club.
But you're in the coolest social club around....What more could you possibly want?
Yes....Please give us a selectable player corp tax and NPC corp tax.
It would be nice if we could set different tax rates for Mercs and Capsuleers but a flat corp tax applicable to both member types would be very useful.
As Sextus has suggested, it would also be nice if the mercs were paid for an equal share of the corp battle contract value minus applicable taxes rather than the corp banking all the ISK.
If we, as CEOs, feel the need to tax heavier for corp battles; we can just go in and adjust the tax rate on the fly as we do for donation ops in EVE and adjust it back after the battle.. |
|
|
|
Pages: 1 2 3 :: [one page] |