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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Ares Lawrens
Phoenix Security Solutions
1
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Posted - 2013.02.28 01:43:00 -
[1] - Quote
I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented.
I also wanted to know if there will ever be a feature to tax and pay corp members in Dust |
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CCP Nullarbor
C C P C C P Alliance
559
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Posted - 2013.02.28 01:49:00 -
[2] - Quote
Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented.
Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access.
Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust
We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps?
Theses are the kind of questions being asked, and I would love to hear your feedback on them.
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Lance 2ballzStrong
SyNergy Gaming
675
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Posted - 2013.02.28 01:53:00 -
[3] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I'm not a CEO, but I've heard my CEO talk about it.
Tax rates should be set by the CEO and automatically deducted once a week, or daily, or however he sees fit.
Percentage of weekly earning, or daily, or a set amount of ISK.
That'll be cool |
Buster Friently
Rosen Association
32
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Posted - 2013.02.28 01:56:00 -
[4] - Quote
Lance 2ballzStrong wrote:CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them. I'm not a CEO, but I've heard my CEO talk about it. Tax rates should be set by the CEO and automatically deducted once a week, or daily, or however he sees fit. Percentage of weekly earning, or daily, or a set amount of ISK. That'll be cool
+1
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CCP Nullarbor
C C P C C P Alliance
559
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Posted - 2013.02.28 01:56:00 -
[5] - Quote
We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. |
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Raze Minhaven
Caffeine Commodities Company
1
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Posted - 2013.02.28 02:02:00 -
[6] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
I want a 90% tax rate like we roll in eve. The corp buys all the basic models and tech1 gear/ships and produces ammo and such in return. I guess that would require other sources of income for merc tho and not just battles, because of the way tax works in eve.
Yes, a NPC corp tax, a small one, would be beneficial for player corps i think. Actually now that I read that back to myself, maybe not, because I could see dust having a lot more casual players that may not care about a 5% tax for less effort. |
Ares Lawrens
Phoenix Security Solutions
1
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Posted - 2013.02.28 02:09:00 -
[7] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen.
This is exactly what I was thinking because as a CEO I find myself having to constantly ask my corp members to donate to the corp, while at the same time I give money to corp members whenever they need it how my corp still has over 1.5 million in ISK eludes me. Not having this tax system also seems unfair to EVE corp members in a way |
Ares Lawrens
Phoenix Security Solutions
1
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Posted - 2013.02.28 02:10:00 -
[8] - Quote
oh and thanks to the DEV support :) |
Geth Massredux
ZionTCD Legacy Rising
65
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Posted - 2013.02.28 02:10:00 -
[9] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them. Yea we would enjoy a tax system. Some corps have been talking about it |
Cortez The Killer
Immobile Infantry
195
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Posted - 2013.02.28 02:13:00 -
[10] - Quote
Absolutely yes on corporate tax. |
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Ares Lawrens
Phoenix Security Solutions
1
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Posted - 2013.02.28 02:47:00 -
[11] - Quote
hey DEV how do you think EVE players would be affected by taxing if they join a Dust Corp |
MR ExPresident
ZionTCD Legacy Rising
67
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Posted - 2013.02.28 02:52:00 -
[12] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
A corporation tax should be implemented. That being said it should be a number that the CEO can assign as he wishes. Leave it blank and allow users to make it what they want, when they want, and change as often as they want. Having a choice is the biggest option here.
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Blooticus
Regime Of Shadow Marines
26
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Posted - 2013.02.28 02:58:00 -
[13] - Quote
Also give us some info on the differences in corporate operations in eve versus dust. I understand eve directors have access to options and shenanigans that are not available dust side. |
MORTADEL0
Grupo de Asalto Chacal CRONOS.
46
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Posted - 2013.02.28 03:32:00 -
[14] - Quote
CCP Nullarbor wrote:Ares Lawrens wrote:I was wondering if I could appoint an EVE player as Director in my corp or if that feature has not yet been implemented. Yes you can appoint EVE players as director, just make sure you trust them because it gives them a lot of access. Ares Lawrens wrote:I also wanted to know if there will ever be a feature to tax and pay corp members in Dust We have been discussing this internally. Would players be interested in corporation tax? What tax rate would you set? Should we add a tax to the NPC corporations to encourage players into player corps? Theses are the kind of questions being asked, and I would love to hear your feedback on them.
yes, please |
Ares Lawrens
Phoenix Security Solutions
2
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Posted - 2013.02.28 04:49:00 -
[15] - Quote
if these taxes were to be implemented how soon could we expect to see these changes |
Zyrus Amalomyn
Militaires-Sans-Frontieres
31
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Posted - 2013.02.28 05:18:00 -
[16] - Quote
If you want people to see this as more than a casual game, you need corporate tax. As it is, your corporation tools are woefully lacking. |
Oxskull Duncarino
Shadow Company HQ
168
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Posted - 2013.02.28 05:24:00 -
[17] - Quote
CCP Nullarbor wrote:We would likely do it as a percentage of ISK earned for each battle, and even show it on the end of battle screen. This would be excellent. It's needed as soon as possible as at the moment the more members a corp has, it's tougher to either track members through visually checking as donations go into the wallet, or depending on an honour system. |
Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.02.28 05:29:00 -
[18] - Quote
Taxing NPC Noobs will probably upset a majority of new players. Perhaps after they have acquired 2 million skill points a "letter of emergency" or something gets sent from the NPC corp stating they will be incurring an X.x% tax to help maintain war efforts. Go ahead and play with that can of worms. Being a CEO I would prefer being able to set my tax rate for the corp that is removed during battle payout. You allready have the difference in SP gain with/without active boosters, I could see something similar. The ISK "payout circle" that fills up clockwise as it counts your payout would then go anti-clockwise with another color to show corp tax removal. So until EvE and Dust Corporation wallets are fully merged there will be 2 seperate tax rates. Keep it seperate in the future? I dunno, could clutter things up, but could also make things interesting. Say the Pilots keep losing, maybe I'll spike EvE side taxes and lower Dust side taxes, or vice versa. I'm going to have a Beer in S.F. with the lot of the Devs that are going and wouldn't mind having a back and forth about this topic. =)
Edit: Make the anti-clockwise color something pleasing so members feel good about getting taxed, instead of that Red penalty color |
Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:02:00 -
[19] - Quote
Noobs often repulse at taxes. Noobs also do not consider what the taxes pay for and generally do not care.
Hopefully along with taxation, other corp management tools will come soon. Tools that Eve players are accustomed to and that work well for corporate delegation and accountability. The devs know this already, and I take it on assumtion that these management tools are forthcoming.
As it is in Dust, to make a single person responsible for apps, they have to have full directorship and full access to corp assets. As it is currently implemented in Eve, you can assign a recruitment director that does not have asset or wallet access. At this point, that level of detail is not warranted and a waste of manpower to implement. To make corporations do what they could and should do, it will be needed. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
47
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Posted - 2013.02.28 06:09:00 -
[20] - Quote
Taxes should be the same regardless of if they are capsuleers or mercs, they are in the same corp after all. Keep the wallets as separate entities for as long as you see fit, but tax each income source equally. Copy-paste Roles and Titles from eve too please. Pure Dust Corporations should have identical functionality to pure Eve Corporations with the single difference being the lack of the partition in the wallet had by the mixed corporations.
This isn't to say don't change anything about the corporate interface, just that whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. Allow me to reiterate, they are in the same corporation after all, they should have total transparency as far as corporate functionality is concerned. If it can be done from one side, it should be able to be done from both sides; if it is a role, right or title it should be potentially applicable to any member of the corporation regardless of if they are capsuleer or merc. |
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Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.02.28 06:28:00 -
[21] - Quote
Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change.
That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!!
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Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:32:00 -
[22] - Quote
Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!!
That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway---->
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Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.02.28 06:33:00 -
[23] - Quote
Ares Lawrens wrote:hey DEV how do you think EVE players would be affected by taxing if they join a Dust Corp Your trusting EvE side Director would set it up ;) |
Beyobi
Soldiers Of One Network Orion Empire
44
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Posted - 2013.02.28 06:34:00 -
[24] - Quote
Cortez The Killer wrote:Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!! That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway---->
I never said they refined the ore, sold straight to market |
Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:47:00 -
[25] - Quote
Beyobi wrote:Cortez The Killer wrote:Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!! That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway----> I never said they refined the ore, sold straight to market
Yes you did. In that case your corp mates successfully avoided taxation. What to do about that is up to you as CEO (assuming you are CEO or finance director). It is still a kick in the nuts, but a kick from below, not above.
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Gauder Berwyck
Deadly Blue Dots RISE of LEGION
218
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Posted - 2013.02.28 07:18:00 -
[26] - Quote
I always thought corporate tax in Dust was a no brainer and that it would come. Pretty please CCP, it's easy to make compared to the other stuff!
As for mechanics as has been already discussed, I present my personal views, the CCP guy basically nailed it. Tax rate free to be set by CEO and paid at the end of a match with some |
From Costa Rica
Grupo de Asalto Chacal CRONOS.
66
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Posted - 2013.02.28 08:06:00 -
[27] - Quote
Fully on board with the taxation, it should be set by the CEO or... well we are in beta, lets test it as a weekly tax of 5% of your incomes, or a 20% of you every match income.
Also , NPC corporations should have some kind of tax, but maybe a 35% tax or higher to encourage players to join a player own corp. |
DeeJay One
BetaMax.
9
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Posted - 2013.02.28 08:25:00 -
[28] - Quote
I'm all for tax ;) Except that corps should be able to set separate tax rates for Capsuleers and Mercenaries due to the income gap. |
Cortez The Killer
Immobile Infantry
198
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Posted - 2013.02.28 08:30:00 -
[29] - Quote
From Costa Rica wrote:Fully on board with the taxation, it should be set by the CEO or... well we are in beta, lets test it as a weekly tax of 5% of your incomes, or a 20% of you every match income.
Also , NPC corporations should have some kind of tax, but maybe a 35% tax or higher to encourage players to join a player own corp.
Although I support the idea, I'm not sure pushing people to join player corps will work. No doubt CCP has considered it at some point as well and it got shelved quickly.
A prime example is my best friend, sitting behind me now in pub matches, that absolutely refuses to get on comms and play with others. Having explained ad nauseum the benefits of team play, he just won't do it. Too many people just want a quick fix of combat and have no interest in more than that. He also has no interest in the support that a player corp provides, and is what I think of as most traditional FPS players. Player corps offer him nothing, and if he were penalized for just showing up to be a random blueberry.. well, he wouldn't play at all.
In order to avoid a penalty for just casually playing, he would be forced to either spend :effort: to be socially active and pick a good player corp, or pick a random corp with other people that don't want to be there and almost certainly poorly managed. It's a losing scenario for the casual player.
He is a good player, kills much and has fun. He will never be interested in the metagame. More fodder for the rest of us, I guess. My opinion is that that players should be encouraged to dig deeper than casual gameplay, but not forced.
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Cal Predine
StarKnight Security
37
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Posted - 2013.02.28 08:41:00 -
[30] - Quote
Wow, I'm amazed...
From the sound of it, this will not be a popular statement, but am I the only one who thinks the taxation system in Eve is (at best) fundamentally flawed? Allow me to explain... In the real world, we go out to work for "the man". "The Man" provides the tools and environment needed to carry out our trade, and our efforts make money for "the man". We are in turn compensated for our time and skills.
In Eve, we train ourselves, equip ourselves and go out to do our thing. We're talking about taxation here, so let's assume that "our thing" is agent missioning and collecting NPC bounties (since that is what taxes are applied to). We make money for ourselves, and if we choose to join a corporation, part of the fruit of our labours is taken away from us. In affect, all corps are charities and we're opting into a give-as-you-earn scheme.
Yes, I'm aware that some corps offer free skillbooks to members. Free ships too, in some cases, although that tends to go to replacing PvP losses rather than replacing those (hopefully rare) losses in PVE which happen whilst creating the wealth. I'm also aware that Eve players are notoriously creative, and have achieved stunning results using this rather odd system, they are to be applauded.
For an economy-based game like Eve, though, this feels rather broken, and (for me) always has. I understand why it's never been changed in Eve, since it would be a massive job (although I'll admit I'm confused it isn't discussed and requested more frequently). To change this meaningfully, player corporations would need to become the source of work instead of NPC agents. It would be no bad thing for our corps to be able to create agent missions, in my opinion. Players could then accept corp missions, and carrying them out would (in some way) generate income for the corp. The Player is reimbursed by the corp for his time, and would allow corps to track player contribution in a more effective manner than just rewarding the guy who drinks with the personnel director. On the face of it, this doesn't seem *too* excessive a change, but could impact the standings system (and probably other areas) as well.
Enough about Eve... In Dust, we are mercenaries. We can take private contracts for which we get paid directly. We can accept corporate contracts for which the corp gets paid (which is great but could probably use some added incentive). All makes sense so far... The only really odd thing so far is that the corp relies upon player donations in order to even accept out corp contracts, and those contracts are (across the entire game population) designed to be unsustainable without player contributions. And we're back to charity again.
I'm not suggesting for an instant that the Dust economy couldn't use some work, but I don't think it should be throwing away what it already does better than Eve in favour of an Eve-like taxation-based system. |
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