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Thread Statistics | Show CCP posts - 4 post(s) |
Cortez The Killer
Immobile Infantry
195
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Posted - 2013.02.28 02:13:00 -
[1] - Quote
Absolutely yes on corporate tax. |
Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:02:00 -
[2] - Quote
Noobs often repulse at taxes. Noobs also do not consider what the taxes pay for and generally do not care.
Hopefully along with taxation, other corp management tools will come soon. Tools that Eve players are accustomed to and that work well for corporate delegation and accountability. The devs know this already, and I take it on assumtion that these management tools are forthcoming.
As it is in Dust, to make a single person responsible for apps, they have to have full directorship and full access to corp assets. As it is currently implemented in Eve, you can assign a recruitment director that does not have asset or wallet access. At this point, that level of detail is not warranted and a waste of manpower to implement. To make corporations do what they could and should do, it will be needed. |
Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:32:00 -
[3] - Quote
Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!!
That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway---->
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Cortez The Killer
Immobile Infantry
196
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Posted - 2013.02.28 06:47:00 -
[4] - Quote
Beyobi wrote:Cortez The Killer wrote:Beyobi wrote:Alaika Arbosa wrote: whatever changes are made should be applied to both halves as a blanket change rather than a "it works differently over there than it does here" change. That's the real kick in the nuts here, because it does work differently over there than it does here. Miners can mine ore all day and sell it straight to the market and NO corporate tax is applied. So my miners run tax free and my guys accomplishing missions are getting taxed. Go figure right?!! That is not a fluke. The refining station gets the refine taxes. In hisec, that station is an NPC station. If you owned that refine station you would pull in taxes. Nullsec is thataway----> I never said they refined the ore, sold straight to market
Yes you did. In that case your corp mates successfully avoided taxation. What to do about that is up to you as CEO (assuming you are CEO or finance director). It is still a kick in the nuts, but a kick from below, not above.
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Cortez The Killer
Immobile Infantry
198
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Posted - 2013.02.28 08:30:00 -
[5] - Quote
From Costa Rica wrote:Fully on board with the taxation, it should be set by the CEO or... well we are in beta, lets test it as a weekly tax of 5% of your incomes, or a 20% of you every match income.
Also , NPC corporations should have some kind of tax, but maybe a 35% tax or higher to encourage players to join a player own corp.
Although I support the idea, I'm not sure pushing people to join player corps will work. No doubt CCP has considered it at some point as well and it got shelved quickly.
A prime example is my best friend, sitting behind me now in pub matches, that absolutely refuses to get on comms and play with others. Having explained ad nauseum the benefits of team play, he just won't do it. Too many people just want a quick fix of combat and have no interest in more than that. He also has no interest in the support that a player corp provides, and is what I think of as most traditional FPS players. Player corps offer him nothing, and if he were penalized for just showing up to be a random blueberry.. well, he wouldn't play at all.
In order to avoid a penalty for just casually playing, he would be forced to either spend :effort: to be socially active and pick a good player corp, or pick a random corp with other people that don't want to be there and almost certainly poorly managed. It's a losing scenario for the casual player.
He is a good player, kills much and has fun. He will never be interested in the metagame. More fodder for the rest of us, I guess. My opinion is that that players should be encouraged to dig deeper than casual gameplay, but not forced.
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Cortez The Killer
Immobile Infantry
199
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Posted - 2013.02.28 09:03:00 -
[6] - Quote
For a mission running corp or a mining corp taxes might initially seem like charity to a new player in Eve. I'll get to how it *may* work for un-implemented features of Dust.
Many Eve corps eventually have corp assets like research and manufacturing POSes that need to be both bought and maintained, both with market resources and labor. If a member wants to use or in any way benefit from those assets, they need to be paid for by those using them or benefitting from them. Taxes. Wars come and defenses need to be mounted, or mercenaries hired. Taxes.
In any working environment, you are expected to bring the basics with you. For simplicity, let's call the basics a pair of boots and willingness to do the job. After that, it is expected that the employer foot the bill for any advanced materials and training.
In Dust, would you expect your army to fund themselves? If not, where does your corp get the money to keep fighting? From the CEOs personal wallet? Dust promises to those armies conquerable territories that can be upgraded for both defense and material productivity. Direct conflict to gain and hold those assets cost money. Where exactly do you expect that money to come from? Lemme guess, I dunno, so long as it ain't me. |
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