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Otoky
DIOS EX.
10
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Posted - 2013.04.28 09:51:00 -
[61] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:size makes all the difference. The tac sniper rifle is fine if you know how to use it. Confidence helps too. Totally agree. Charge is very useful in rare situations, for example when you don't want to do a massacre just to kill some important enemy player (laser rifle from above with high shield and armor...etc). In any other case I prefer Tactical because thats a beast when you can aim rapidly (specially on ambush maps). I use 2 high damage modifier and usually 1 headshot/kill. My usual stat is 14/1 when I fight against normal enemy with some heavy SP load (above 8mill). When I fight against my lvl (3mill SP) than my stat is around 25-30/1 or 0.
Tactic rifle is the best when you want score some frag (top3) and not just counter snipe. |
Sleepy Zan
Internal Error. Negative-Feedback
2221
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Posted - 2013.04.28 20:59:00 -
[62] - Quote
Tyjus Vacca wrote:
Harder to quickscope with charged ;D
Actually easier if you keep it charged |
Sleepy Zan
Internal Error. Negative-Feedback
2221
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Posted - 2013.04.28 21:06:00 -
[63] - Quote
Otoky wrote:0 Try Harder wrote:Scheneighnay McBob wrote:size makes all the difference. The tac sniper rifle is fine if you know how to use it. Confidence helps too. Totally agree. Charge is very useful in rare situations, for example when you don't want to do a massacre just to kill some important enemy player (laser rifle from above with high shield and armor...etc). In any other case I prefer Tactical because thats a beast when you can aim rapidly (specially on ambush maps). I use 2 high damage modifier and usually 1 headshot/kill. My usual stat is 14/1 when I fight against normal enemy with some heavy SP load (above 8mill). When I fight against my lvl (3mill SP) than my stat is around 25-30/1 or 0. Tactic rifle is the best when you want score some frag (top3) and not just counter snipe. With damage mods I have gotten my highest kill counts with the charge sniper (other then the Thale). I can't remember my highest score but I'm talking around 60+ kills. Tactical runs out of ammo too quickly and it seems that constantly reloading after every 1-3 kills puts a damper on my effectiveness. I always saw the tactical as the most effective sniper when it comes to counter sniping since the more intense zoom gives you an advantage against other snipers when it comes to accuracy and the zoom of the charge gives you a wider perspective of the battlefield when zoomed in. |
ladwar
Dead Six Initiative Lokun Listamenn
259
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Posted - 2013.04.28 21:25:00 -
[64] - Quote
i agree zan. can't wait for the proto charged rifle, that's going to do a lot of damage. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
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Posted - 2013.05.05 00:36:00 -
[65] - Quote
Sleepy Zan wrote:Tyjus Vacca wrote:
Harder to quickscope with charged ;D
Actually easier if you keep it charged
Not as easy as the standard sniper and the second shot is a lot harder to pull off unfortunately but i get what your saying
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ladwar
Dead Six Initiative Lokun Listamenn
291
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Posted - 2013.05.05 00:43:00 -
[66] - Quote
ladwar wrote:i agree zan. can't wait for the proto charged rifle, that's going to do a lot of damage. now I feel bad for this statement. |
Sleepy Zan
Internal Error. Negative-Feedback
2238
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Posted - 2013.05.06 14:06:00 -
[67] - Quote
Tyjus Vacca wrote:Sleepy Zan wrote:Tyjus Vacca wrote:
Harder to quickscope with charged ;D
Actually easier if you keep it charged Not as easy as the standard sniper and the second shot is a lot harder to pull off unfortunately but i get what your saying Yes standard variants are more practical overall and recommended, good to see more people dabbling in QS |
Fox Gaden
DUST University Ivy League
296
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Posted - 2013.05.07 19:34:00 -
[68] - Quote
If you see anything that is now out of date in my guide as of Uprising, please note it. I will be looking it over in a few days to make sure it is still up to date, but I have not been sniping as much recently and may miss stuff. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
42
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Posted - 2013.05.08 00:28:00 -
[69] - Quote
Full health, sneak up on Sniper with my Shotgun, he spins around, noscopes just before I can fire, instantly kills me.
HURRRR |
Fox Gaden
DUST University Ivy League
298
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Posted - 2013.05.08 19:07:00 -
[70] - Quote
When I first wrote the guild I did not realise that you could hip fire with the sniper riffle, but there is supposedly a faint little dot you can use to aim.
Is the skill that unlocks access to armour tanking (and gives the 5% max armour bonus) still called Field Mechanics? Are there any other skills that increase damage now that Weaponry does not?
Did I miss anything when updating for Uprising? Is there anything in my guide which you do not feel is correct?
I should note that visual scanning, passive scanning, and active scanning are different things. The scan radius nerf effects scan radius on passive scanning. In the guide I talk about visual scanning which is seeing someone through your scope. If you see their health bars, then your teammates close to your target will see your target on their radar. |
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Xavius Bane
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.05.23 11:17:00 -
[71] - Quote
I am reading all of this on my Droid at work so it takes a while but I am almost dome with the first page. This information is excellent!! Great work to all contributors. I am going to officially be entering the game for the first time tonight and I have already decided I want to be a sniper. I think after reading several different opinions I am going to create an Assault Sniper. Anyone aspiring to be a sniper that doesn't take the time to read this is a fool pure and simple. |
Fox Gaden
DUST University Ivy League
329
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Posted - 2013.05.23 14:49:00 -
[72] - Quote
Start with the Militia Sniper rifle in the Assault Sniper Starter suit. The suit is free and has what you need to get started. Once you have increased your fitting skills (Electronics & Engineering) enough, fit a Nano Hive to it so you can replenish your ammo.
Using the free starter fit will allow you to use all your ISK on buying skill books as you get started, and will allow you to start sniping right away. For a while you will want to just crouch (triangle) to reduce sway, and put your skill points into core skills.
Once you have purchased most of the skill books you need, you can start spending your ISK on some basic equipment. Once you start levelling Sniper Riffle Operation you will be able to buy the Basic Sniper Rifle which gives you 5 rounds per clip instead of only 3 for the starter militia Sniper Rifle.
As to the other variations on the Sniper Riffle, the Tactical Sniper Rifle does not do as much damage, but has a higher rate of fire. If you are good at tracking your target and can hit consistently even after they start running for cover, then you might like the Tactical Sniper Rifle. The Charged Sniper Rifle does more damage if you charge it by holding the button down. People who use the Charged Sniper Rifle stack damage mods and try to one shot people. If the first shot does not kill them, hopefully their health will be low enough that a low damage quick shot without charge will be enough to finish them off. The Charged Sniper Rifle is a Prototype level weapon though, so you canGÇÖt get it until you level Sniper Rifle Operation to 5. |
Xavius Bane
Resheph Interstellar Strategy Gallente Federation
0
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Posted - 2013.05.23 15:10:00 -
[73] - Quote
More great info. That's great Ill do that starting out and get a feel for the maps. Being able to look at them now will give me a better idea of what the map looks like initially. Hopefully that'll help me get acquainted with them as I actually begin to play on the. The next step is finding some good perches. |
Fox Gaden
DUST University Ivy League
355
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Posted - 2013.05.27 13:50:00 -
[74] - Quote
I added a some advice from Crow Splat on how not to become a Sniper target yourself. |
Cpl Foster USMC
Headshots Inc.
0
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Posted - 2013.05.29 01:30:00 -
[75] - Quote
New to the game (1 week)
Growing my Sniper with baby steps...
But what Fox Gaden said in the 1st post is RIGHT FROM THE BOOK......
Well Done...
the other info is also going to be of great help to me...
Well Done and Thanks.... |
Poison Prey
In Exile. Imperial Outlaws.
34
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Posted - 2013.05.29 02:13:00 -
[76] - Quote
Fox Gaden wrote:Start with the Militia Sniper rifle in the Assault Sniper Starter suit. The suit is free and has what you need to get started. Once you have increased your fitting skills (Electronics & Engineering) enough, fit a Nano Hive to it so you can replenish your ammo.
Using the free starter fit will allow you to use all your ISK on buying skill books as you get started, and will allow you to start sniping right away. For a while you will want to just crouch (triangle) to reduce sway, and put your skill points into core skills.
Once you have purchased most of the skill books you need, you can start spending your ISK on some basic equipment. Once you start levelling Sniper Riffle Operation you will be able to buy the Basic Sniper Rifle which gives you 5 rounds per clip instead of only 3 for the starter militia Sniper Rifle.
As to the other variations on the Sniper Riffle, the Tactical Sniper Rifle does not do as much damage, but has a higher rate of fire. If you are good at tracking your target and can hit consistently even after they start running for cover, then you might like the Tactical Sniper Rifle. The Charged Sniper Rifle does more damage if you charge it by holding the button down. People who use the Charged Sniper Rifle stack damage mods and try to one shot people. If the first shot does not kill them, hopefully their health will be low enough that a low damage quick shot without charge will be enough to finish them off. The Charged Sniper Rifle is a Prototype level weapon though, so you canGÇÖt get it until you level Sniper Rifle Operation to 5.
I love the Charge Sniper rifle if the Internet Connection is solid. Other wise I am a huge fan of the Ishukone Sniper Rifle, as it allows me to adjust for lag, or poor frame rate...
The Charge Sniper Rifle is however one of the ultimate anti-sniper tools available in the right hands. As most sniper are easy stationary targets once spotted. Which is another reason I hate that rifle |
Travis Snyders
Circle of Huskarl Minmatar Republic
4
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Posted - 2013.06.18 01:23:00 -
[77] - Quote
New Players Please Watch |
Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
43
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Posted - 2013.07.16 07:35:00 -
[78] - Quote
I've recently been having fun with another build for a great sniper alt role.
I call it my REAL Commando fit as opposed to CCPs definition of a commando.
I skilled up in scout suit and I love it regardless. But then you equip two SMG and go to town with CQC. I equip one regular SMG and one Breach.
Skill up the SMG skills and it rocks! It is fun as hell!
Watch as your enemies reload their AR and you simply swap SMG and continue.
Keep jumping and you will keep the enemy from keeping up with you as they turn so you can shoot them down before they can get enough shots on you.
Otherwise, skilling up the SMG allows you to not only run the sniper rifle and still be closer to an assault guy for damage with the SMG but you can also be a vehicle sniper and run a swarm launcher too for heavy vehicle traffic matches. |
Fox Gaden
DUST University Ivy League
672
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Posted - 2013.07.16 19:00:00 -
[79] - Quote
Operative 1174 Uuali wrote:I've recently been having fun with another build for a great sniper alt role.
I call it my REAL Commando fit as opposed to CCPs definition of a commando.
I skilled up in scout suit and I love it regardless. But then you equip two SMG and go to town with CQC. I equip one regular SMG and one Breach.
Skill up the SMG skills and it rocks! It is fun as hell!
Watch as your enemies reload their AR and you simply swap SMG and continue.
Keep jumping and you will keep the enemy from keeping up with you as they turn so you can shoot them down before they can get enough shots on you.
Otherwise, skilling up the SMG allows you to not only run the sniper rifle and still be closer to an assault guy for damage with the SMG but you can also be a vehicle sniper and run a swarm launcher too for heavy vehicle traffic matches. I have been doing this sine late in Chromosome build. Only difference is that with Uprising I switched from the Scout suit to the Minmitar Assault suit. As you have discovered it is a highly versatile style.
I too felt the Commando suit was designed for what I (we) was (were) already doing, but I believe in many ways it is inferior. It gives up too much speed and agility for the marginal advantage of having double the range with an Assault Rifle instead of an SMG.
I have used SMG/Sniper, SMG/Swarm, and SMG/SMG extensively. I did SMG/Lazer back in Chromosome. I experimented with SMG/Plasma Cannon, but my aim is not good enough to be effective with the Plasma Cannnon.
Another one I suggest you try is SMG/Shotgun. If they see you have a Shotgun they will keep their distance, but they usually run right up to someone with an SMG. Weapon change is nearly instant now. So always have the SMG out until you are shooting them in the chest from close range, then tap R2 to switch weapons and finish them in one shot from the Shotgun. All the aiming is done with the SMG which has a high tracking speed. Use the spray like a laser sight. Only switch to Shotgun as a finishing move. I only have level 1 Shotgun skill and mostly use a militia shotgun, but I have had great success with this. It can be very satisfying.
I have to try the Breach SMG. I have used the Toxic SMG blueprint almost exclusively. (I am cheap.)
Have you checked out my other guides?
Guides By Fox Gaden, Director of Education, DUST University: The Role of the Sniper Marksman, Taking Sniper to the next level Unleashing the Swarm, a guide to being effective with the Swarm Launcher SMG, Unlocking Versatility Remote Explosives: Unleash the Mad Bomber
By the way, in my guides I refer to the Assault suit version as a Marksman and the Scout suit version as an Assassin. This was before CCP came out with the Commando suit. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
18
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Posted - 2013.07.17 08:49:00 -
[80] - Quote
What's good about a tactical sniper rifle compared to a regular sniper rifle? I only have a couple of skill points IIRC in it, so just the basic versions?
I can't tell what advantage tactical is supposed to give? |
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Fox Gaden
DUST University Ivy League
676
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Posted - 2013.07.17 12:39:00 -
[81] - Quote
Blake Kingston wrote:What's good about a tactical sniper rifle compared to a regular sniper rifle? I only have a couple of skill points IIRC in it, so just the basic versions?
I can't tell what advantage tactical is supposed to give? As I understand it the Tactical Sniper Riffle allows you to fire more rapidly. (Less delay between shots.) Since it does less damage per shot you would have to be good at tracking your target to get kills, particularly since they will be dodging and weaving after the first hit. It is probably best suited for assisting a squad on the ground where you are just trying to weaken them so the squad on the ground can take them out.
I have encountered Snipers who like the Tactical Sniper Rifle, but there are not many of them. I prefer the regular Sniper Rifle, even for squad support. |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
21
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Posted - 2013.07.18 06:35:00 -
[82] - Quote
Ah, thanks, Fox. |
Crow Splat
DUST University Ivy League
71
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Posted - 2013.07.25 15:19:00 -
[83] - Quote
Blake Kingston wrote:What's good about a tactical sniper rifle compared to a regular sniper rifle? I only have a couple of skill points IIRC in it, so just the basic versions?
I can't tell what advantage tactical is supposed to give?
Tac Rifle has higher rate of fire, lower recoil, and smaller magazine capacity.
The rate of fire is fast enough that you can score two hits before many people can react. And your crossover goes back to its original position so two quick trigger pulls will down anything that's standing still in less than half a second.
The recoil is helpful because you don't lose sight of what you're shooting at every time you shoot. This makes it harder for people to disappear on you when you're firing into a group so that you can provide better intel for your squad.
The magazine capacity is a bit of an annoyance. Especially when you are going after a group or just an individual with a lot of hp. Basically you just need to be more conscious about reading often.
I haven't noticed but then again I don't usually switch between tac and other variants, but the tac supposedly has a better zoom as well. Again I can not confirm but that may just be because I have gotten so used to the tac zoom. |
Quil Evrything
U.N.S.C. secter V
0
|
Posted - 2013.08.15 18:55:00 -
[84] - Quote
Fox Gaden wrote:
- You are backup on high. ...
Positioning: Find a place with a field of fire which includes several objectives or strategic targets. Make sure you have cover that you can easily duck into. Crouch down to avoid rifle sway, and try to expose no more of your body than you have to in order to see the area you are covering. Be mindful of enemy snipers. Frequently scan other potential sniper spots. Drop the scope and look around you once in a while to make sure no one is sneaking up on you.
Some snipers-in-training seem to think that this sort of general advice makes the top of those uber-tall towers, "B3st Spot 3vaR!"
After all: - it's high - people can't sneak up on you, since it takes a dropship to get up there
And the observation mentioned elsewhere, that people never look up.
Except for the small problem that apparently, other snipers, are not "people"
Really silly examples I've seen of this, are people getting dropped off up there, then putting down a respawn and/or nanohive... on the incline. Which makes for a REALLY NICE glowey "hi, I'm up here!" beacon. You just have to have a little elevation to see it, rather than be up on their level.
Plus, they start sniping on the edge of the incline, then "back up" for cover. That makes them safe, right, 'cause after all they cant see who they''ve just been shooting at....
Lulz.
In summary: the ubertall towers can be a fun game if you're going up against a team of complete newbs. However, it's a deathtrap if there's even a marginally competant sniper on the other team.
In one match, there was a group of snipers up there. One guy obviously knew what's what, and did a para-bail off the tower after my first shot. The others just stayed up there.. and kept giving me WP...
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Fox Gaden
DUST University Ivy League
829
|
Posted - 2013.08.15 19:15:00 -
[85] - Quote
Yeah, the GÇ£tree cancerGÇ¥ bit farther on about how easy it is to see the bump of a head on a straight edge, covers roof tops fairly well.
When I am running on the front line and I see tower campers I switch to my Marksman fit and defend/assault objectives with my SMG and then switch to my Sniper Rifle every once in a while to get a few free kills off the roof. It is amazingly easy to get head-shots on snipers peaking over the edge of tall towers. I can one shot them even with a standard Sniper Rifle.
I would really only recommend roof top sniping for people in Heavy suits. They have enough health to tank a few shots while they back up to safety. Not that I have not taken out my fair share of roof top heavies, but they are definitely harder to take down. |
ADP Silenced
Kang Lo Directorate Gallente Federation
22
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Posted - 2013.08.16 23:33:00 -
[86] - Quote
Quil Evrything wrote:Fox Gaden wrote:
- You are backup on high. ...
Positioning: Find a place with a field of fire which includes several objectives or strategic targets. Make sure you have cover that you can easily duck into. Crouch down to avoid rifle sway, and try to expose no more of your body than you have to in order to see the area you are covering. Be mindful of enemy snipers. Frequently scan other potential sniper spots. Drop the scope and look around you once in a while to make sure no one is sneaking up on you.
Some snipers-in-training seem to think that this sort of general advice makes the top of those uber-tall towers, "B3st Spot 3vaR!" After all: - it's high - people can't sneak up on you, since it takes a dropship to get up there And the observation mentioned elsewhere, that people never look up. Except for the small problem that apparently, other snipers, are not "people" Really silly examples I've seen of this, are people getting dropped off up there, then putting down a respawn and/or nanohive... on the incline. Which makes for a REALLY NICE glowey "hi, I'm up here!" beacon. You just have to have a little elevation to see it, rather than be up on their level. Plus, they start sniping on the edge of the incline, then "back up" for cover. That makes them safe, right, 'cause after all they cant see who they''ve just been shooting at.... Lulz. In summary: the ubertall towers can be a fun game if you're going up against a team of complete newbs. However, it's a deathtrap if there's even a marginally competant sniper on the other team. In one match, there was a group of snipers up there. One guy obviously knew what's what, and did a para-bail off the tower after my first shot. The others just stayed up there.. and kept giving me WP...
^^^^ lol thats a good one...I can tell you for sure where the "people" and even snipers never look up..the noobs in the Battle Academy...and Im talking about oblivious to any sort of incoming fire above them...hilarious stuff
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Erasmus Excelsior
DUST University Ivy League
1
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Posted - 2013.08.17 01:40:00 -
[87] - Quote
Fox Gaden wrote:Yeah, the GÇ£tree cancerGÇ¥ bit farther on about how easy it is to see the bump of a head on a straight edge, covers roof tops fairly well.
When I am running on the front line and I see tower campers I switch to my Marksman fit and defend/assault objectives with my SMG and then switch to my Sniper Rifle every once in a while to get a few free kills off the roof. It is amazingly easy to get head-shots on snipers peaking over the edge of tall towers. I can one shot them even with a standard Sniper Rifle.
I would really only recommend roof top sniping for people in Heavy suits. They have enough health to tank a few shots while they back up to safety. Not that I have not taken out my fair share of roof top heavies, but they are definitely harder to take down.
The funny part about this is that even when you kill them several times, they still think that they'll be able to snipe at the same spot. Learning is key in Sniping and once you have been sniped on your first spot, you have to move to a different spot.
Sad thing is, most Snipers keep going back to their same spot even thiugh they have been caught multiple times. |
Reav Hannari
Red Rock Outriders
1282
|
Posted - 2013.09.15 16:24:00 -
[88] - Quote
With Uprising 1.4 I'm finding that profile dampening has become effective to hide from hill climbing hunters with active scanners. I was using my cheaper scanner to find a sniper and ended up missing two of them right above me. Unless I missed it you might want to include a section on dampening and reacting when you have been scanned. I've killed a fair number of snipers at point blank high in the hills after using a scanner. They never reacted. |
Awry Barux
Shining Flame Amarr Empire
192
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Posted - 2013.11.02 14:35:00 -
[89] - Quote
Hey Foxy, you should add something to the guide about the value of sniping equipment now. +5 WP is non-negligible, and killing a crucial drop uplink is often a better use of your time than shooting the people spawning at it. With a little practice, it's very easy to learn where on the big red drop uplink icon to shoot to hit the actual uplink, and a charge sniper destroys them in one hit. This is particularly effective from the skyscrapers and other rooftops, but manageable from any high ground. |
Fox Gaden
Immortal Guides
1488
|
Posted - 2013.11.04 17:36:00 -
[90] - Quote
The guide has been updated to cover profile dampening and destroying equipment. I had to rearrange it to make enough space. I really should have reserved more posts, but this was my first guide. Lessons learnt.
Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013.
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