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Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.22 15:25:00 -
[1] - Quote
I originally posted this article on the DUST University forums, but thought I would post it hear as well to benefit the wider community. I will take any good advice or feedback you give me and use it to improve or add to my original article. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.22 15:26:00 -
[2] - Quote
************* The Sniper ************* A Sniper that knows their role and concentrates on covering and protecting their team can have a pivotal impact on the outcome of a battle, gaining the appreciation of their team and their corp, while instilling fear and uncertainty in the hearts of the enemy.
Someone who picks up a sniper riffle in order to get kills while trying to avoid risk, in order to stack their K/D ratio, will be as much of an annoyance to their team as they are to the enemy. If they have a positive impact on the battle it will be purely accidental.
Your role: - You are the eyes for your team. You can see more of the battlefield than they can. Tell them what is happening. Warn them what they are up against. Tell them if they are being flanked.
- You soften up your squadGÇÖs objectives. If the rest of your squad are heading to Bravo, and there are 4 reds defending Bravo, your squad will have a better chance if you can reduce those odds by picking off one or two just before your squad strikes, or making their heavy take cover as your squad runs across open ground.
- You are backup on high. One of your squad is separated from the rest and a Red has found him. If you can hit the Red even once you can turn the odds in your teammateGÇÖs favour. Even a near miss may cause the Red to start thinking about cover rather than thinking about their aim.
- You are your teamGÇÖs best defence against other snipers. This may be your most important role. If you can take out the enemy snipers, or at least make them keep their heads down, then your team can move freely and arrive at their objectives at full strength, rather than having to constantly stick to cover and always arriving a man down. I have had matches where a good sniper prevented me from doing my job for most of the battle, and other games were I have been the better sniper and kept several enemy snipers cowering in their fox holes while also covering my squad.
Positioning: Find a place with a field of fire which includes several objectives or strategic targets. Make sure you have cover that you can easily duck into. Crouch down to avoid rifle sway, and try to expose no more of your body than you have to in order to see the area you are covering. Be mindful of enemy snipers. Frequently scan other potential sniper spots. Drop the scope and look around you once in a while to make sure no one is sneaking up on you.
Try to select a position that will give a field of fire on at least one objective so you can take out hackers. If you hack an objective, go find a hiding spot where you would have a field of fire on any counter hackers, and stay there until the hack has been successful.
For anti sniper work, sometimes a poor position is the best position. If you have been sniped and have respawned, find a position that has cover and gives you a vantage point on the enemy sniperGÇÖs position, but does not give a good view of the battlefield. A good sniper will know all the good sniper spots and scan them regularly, but if you are not in a good spot, they may not look your way. You want to clear the enemy snipers before you go back to sniping the battlefield.
Another positioning option, particularly in urban areas with restricted fields of fire, is to run with your squad. It is best to advance slightly behind the rest of your squad making full use of cover. The enemy will generally shoot at the closest threat, giving you the opportunity to line up your shots.
Sniping alone does not win the battle: Skirmish matches are won by frontline troops taking objectives. Sometimes, particularly on Manus Peak (the open 3 objective map), there are too many snipers and not enough frontline troops. Sometimes for the good of the team, you need to swap your sniper riffle for a submachine gun and head in to hack an objective.
Sometimes there is an enemy sniper in the prime sniping position you want to use. Time to swap to your submachine gun and take them out.
Sometimes a frontline solder or a shotgun scout will sneak up on your position. Time to swap out to your submachine gun and start dancing and shooting.
I think you can see by this point why I am dumping skill points into Submachine Gun specialisation. Since I ware an Assault suit, I hope that skilling into Submachine Gun will let me go toe to toe with any other Assault suit at close range, particularly if I dance around while firing to make myself harder to hit. If you favour a Scout suit, that just means more dancing. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.22 15:26:00 -
[3] - Quote
Dropsuit: The choiceof suit for a sniper is a matter of style and preference. They each have strengths and weaknesses. One is not better than the other, but one may be better for you, and your style.
The Scout suit is stealthy and aware. They have a small signature so that the enemy will not see you on their radar, and even if they look straight at you, the red chevron and health bar probably will not show up if you are far enough away. So they will have to rely on their own eyeballs to locate you. Your scanner strength is also higher than other suits, so your radar is more likely to show the red dot of someone sneaking up on you, and when you scan the horizon your suit can identify and flag enemy suits at a greater distance, making enemy snipers easier to locate.
The down side for the Scout suit is the lack of tank, so if an enemy sniper does get a bead on you, there is a good chance that their first shot will kill you, if it hits. If it misses, your greater speed should allow you to take cover before they get another shot off.
The Assault suit is not stealthy like the Scout suit. If you are sniping in an Assault suit you may want to put some points into Dropsuit Command, and Profile Dampening to reduce your signature. You donGÇÖt want an enemy sniperGÇÖs suit flagging you with a red chevron and health bar when they are scanning the horizon. You probably will be flagged by their suit if they have their scope on you, but their scope has a small field of view, so if you are not where they expect you to be there is a good change they will not point their scope your way.
The strength of the Assault suit for a sniper is its tank. Unless they get a perfect head shot an Assault suit is likely to survive the first round from a sniper. The time it takes for them to load the next bullet into the chamber is usually enough time for you to duck behind cover. If you have equipped an armour repair module, then you can wait to regain full health, and then put your head back up and try to find that sniper. If they get you again you just repeat the process.
SIeepy Zan wrote:Just to let everyone know, go assault suit when sniping in this manner. Scout suit only has a 5 point difference when it comes to their scanning and their signature so they really aren't stealthier. Assaults also have vastly superior hp, cpu, and more slot options for versatility and making up for any possible advantage the scout suit has. Logi suits have the advantage of having at least two equipment slots. They work as snipers, although their lack of a secondary weapon can become a problem if someone sneaks up on you. I like to start the match in a Logi suit and setup Drop Uplinks and Nano hives close to my prime sniper positions. Then if I die or happen by a Supply Depot, I will switch to Assault.
I canGÇÖt say much about Heavy suits for sniping. However, I have seen a heavy up on a scaffold sniping with a Forge Gun. I hit him three times before he took cover. A Forge Gun is not a sniper riffle, but it has some rang, and I would gladly accept any Forge Gun Sniper into the fraternity of Snipers.
Redline Snipers (Why Snipers have a bad name): The true Redline Sniper is the guy who snipes from near the initial spawn point. They are hated by the Enemy because only another sniper or a rail gun can reach them. They are hated by their own team because their poor positioning means they do not contribute much to the teamGÇÖs success. Their field of fire does not cover many of the strategic objectives and at that distance they are only going to get the occasional kill when a Red stops to tie their shoe half way between objectives.
If I spawn behind the Redline I may stop and take a shot if I see one on my way out, but I will not linger there. If the other team has taken all the objectives and has redlined us, then I have no qualms about sniping from the Redline. In that situation I may be able to thin the line enough for some of our Frontline troops to slip through.
I donGÇÖt have a problem with people sniping from just inside the Redline when they have a good field of fire. If you are close enough for a Red to take you out with an assault riffle, then there is nothing cowardly about your position. If you have a field of fire that covers several objectives and gives you a view of much of the battlefield, then your team has nothing to complain about either. One example of such a position on the Manus Peak map is a saddle dip in the ridge line below one of the MCCGÇÖs. It and the road behind it are in the Red Zone, but by doing a little rock climbing I was able to take out a sniper from that spot by getting close with an assault riffle. Another example from Manus Peak is on the opposite side of the map, one of the rocky spikes is on a low angle and you can climb to the top for a good vantage point. I think it is just in the Red Zone, but I have had Reds show up and take me out with assault riffles, so I feel there is nothing unsporting about using that spot.
I am really hoping that CCP is carful not to create any really prime sniper positions deep in the Red Zone when doing their map layouts. They seem to be so far. I donGÇÖt want to be forced to choose between my sense of fair play and using a prime tactical position. |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.22 15:26:00 -
[4] - Quote
Quoted techniques from other Snipers:
trollsroyce wrote:I snipe exclusively on logistics and heavy. 1) set up camp with log because it can carry all the camping gear 2) if killed spawn as heavy in uplink and lol at feeble tickling from other snipers
Ability to shrug off most sniper shots is the best thing for a sniper. It keeps you killing stuff instead of spawning. Log can tank well, too. At proto level its all about logistics with 4 damage mods or thale +2
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Finn Kempers
BetaMax.
222
|
Posted - 2013.02.22 16:55:00 -
[5] - Quote
Seems legit, I mostly as a sniper soften enemy teams for the rest of my squad and stuff, helping them capture points being my favourite as well as spotting of enemies and telling their locations. Also you forgot they can stop enemies hacking points by shooting them before they get there, or having the perfect angle to shoot hackers. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.22 16:58:00 -
[6] - Quote
You forgot that a sniper can also run with his team.
-----_____-----
plus there's more than two dropsuits. |
SIeepy Zan
Edimmu Warfighters Gallente Federation
34
|
Posted - 2013.02.22 17:03:00 -
[7] - Quote
Just to let everyone know, go assault suit when sniping in this manner. Scout suit only has a 5 point difference when it comes to their scanning and their signature so they really aren't stealthier. Assaults also have vastly superior hp, cpu, and more slot options for versatility and making up for any possible advantage the scout suit has.
Logi actually works very well also if you can deal without a sidearm. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.22 17:12:00 -
[8] - Quote
SIeepy Zan wrote:Logi actually works very well also if you can deal without a sidearm.
shhh don't tell them! D: |
ZiwZih
Tritan-Industries Legacy Rising
54
|
Posted - 2013.02.22 18:23:00 -
[9] - Quote
And when you feel social and wanna come down the hills...
sir ravenwing wrote:close range snipers: snipers on the frontlines or hidden a few yards away from an objective saving objectives from an enemy hack used to the heat of battle showing no hesitation to kill on sight does not waste bullets and master close range snipers are extremely rare like ghosts they kill and kill and kill without error |
Fox Gaden
DUST University Ivy League
163
|
Posted - 2013.02.25 13:01:00 -
[10] - Quote
Thank you 0 Tyr Harder for mentioning running with the team. I find this to be effective, particularly on the 5 objective maps. I will have to add something about that.
Sleepy Zan, I may just quote you on your assessment of the Scout Suit vs Assault Suit in my guide. I have not looked closely enough at the numbers to speak credibly on that myself.
After your mention of the Logi suit I made a Militia Logi fit with Drop Uplink and Nano Hive which I now use as my first suit of the match and try to get that equipment strategically placed before I expose myself to getting shot at. Makes for quick and effective setup.
ZiwZih, I like the quote. I have done some short range sniping. It can be very effective. My rule of thumb on that is this: If I am surprised at short range I would rather be carrying my Submachine Gun . If I am surprising someone else at short range I would rather do it with my Sniper Riffle. |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 15:46:00 -
[11] - Quote
I really like having a sniper who runs around with his team. He can be a great counter sniper, but the best part is that he can cover his team exactly where they are at. Many sniper positions may have to cover a larger part of the field, may not be able to hit a certain area, and most likely cannot provide optimal protection for his squad. If the sniper is with his squad, then he can protect them better than another sniper who is stationary, or has limited mobility.
The other benefit to using an assault suit and moving with his squad is that he can have a CQC weapon like a SMG or pistol. He'll also be able to quickly switch to an assault-type with an AR or other light weapon if a sniper another assault class benefits the squad more than a sniper. That's not to say that sniping from close range is bad, but it's all situational.
Sniping from a fixed location is not always bad too. There are some advantages to having the high ground, or an optimal position.
The important point is that people who adapt always lose. They are always one step behind their opponents. Don't be the one who has to find a way to work in the environment your opponents have created, be the one who controls the situation and forces your opponents to counter your moves. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.25 15:48:00 -
[12] - Quote
In MMOs you have to "adapt" to the environment that the devs have created. In multi-player FPS games you vie for control of the environment, attempting to be one step ahead of other real people. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.25 19:36:00 -
[13] - Quote
0 Try Harder wrote:I really like having a sniper who runs around with his team. He can be a great counter sniper, but the best part is that he can cover his team exactly where they are at. Many sniper positions may have to cover a larger part of the field, may not be able to hit a certain area, and most likely cannot provide optimal protection for his squad. If the sniper is with his squad, then he can protect them better than another sniper who is stationary, or has limited mobility.
The other benefit to using an assault suit and moving with his squad is that he can have a CQC weapon like a SMG or pistol. He'll also be able to quickly switch to an assault-type with an AR or other light weapon if a sniper another assault class benefits the squad more than a sniper. That's not to say that sniping from close range is bad, but it's all situational.
Sniping from a fixed location is not always bad too. There are some advantages to having the high ground, or an optimal position. I agree with what you have posted here. I am not sure that I can add very much to my guide to explain this style of play, other than to note that it is effective. If a Sniper is running with their squad, what they should do should be fairly self explanatory. Do what they can to stay alive, and do what they can to keep their squad alive. Other than range capability, a Sniper running with their squad is basically just another Assault or Logi as far as play style is concerned.
0 Try Harder wrote:The important point is that people who adapt always lose. They are always one step behind their opponents. Don't be the one who has to find a way to work in the environment your opponents have created, be the one who controls the situation and forces your opponents to counter your moves. Within the context that you have provided, I will agree with your statement. |
Professormohawk
Stasis Military Support
22
|
Posted - 2013.02.26 07:47:00 -
[14] - Quote
i snipe form letter to letter. cuz when the team gets going, only one or two get by. a pistol makes |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.26 13:07:00 -
[15] - Quote
Yeah +1000. I have decided that snipers need to consistently get 30+ kills a game to be effective and worth it for their team. Your point about them not contributing to the frontlines of skirmish is really important. The only time they could compensate for this is if they are a good communicator, relaying intel and lighting up the other team. |
ladwar
Dead Six Initiative
1
|
Posted - 2013.02.27 02:19:00 -
[16] - Quote
i have seen some heavies try and snipe. the idea of tanking rounds not bad for counter snipering, but with theres is two main weapons snipes chose. either the charged rifle or the tactical, only a very few go with the normal sniper rifle. the big problem with tanking the charged rifle is the sniper using it will go for the head shot and that will take you out of the fight for long time if not kill you outright. the other tactical deals much less and easy to tank with a heavy but snipers are people, not npcs so they are not going to forget you are there and usually takes awhile for one of you to kill the other so be ready for a long sniper duel.
the best suites i think for snipers are scouts and assualts. logi can snipe but the lack of sidearm makes it hard if someone come up to bug you. i have gone only a 4 full match without someone trying to bum rush me so yea chances are real good if ur not redline your going to have someone attack you with ARs. the thing i can says is know the map, know wheres every ladder is and where it leads to. on easiers games go and check out where you can get to, even jump on a dropship and see what the buildings and mountains look like and how you can see them.
i have nothing wrong with heavy snipers but just know you are easy to find even assaults could find you on a pearch without really looking. |
Koric McLangous
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2013.02.27 05:35:00 -
[17] - Quote
You should add: Paying Attention to Edges This is two fold. First, people instinctively run to edges to crouch and snipe from and you need to pay attention to where this edge is in relation to you and how it exposes you. Second, you need to pay attention to all the other horizontal edges of the map.
Your Edge: Since you are playing the most vulnerable character out there, there is a great need to retreat when reloading, whether with your rifle or other gun. Yes, moving will generally get attention; but if you just sit in one spot, you become an easier target that an anti-sniper can lineup a head shot on. Constantly coming out of your scope, moving back from the edge, and surveying at least a 180 of the field, will keep you alive longer than a squat sniper. This is doubly true if you are sniping in urban environments, where a high level AR or laser can have the range to reach you while reloading. Furthermore, by the perks of being a sniper, you normally are far enough away that the slight movement would go unnoticed by most players and greatest of all no one looks up. So moving while crouched away from the edge makes you a peak -a-boo sniper, something that is entirely different from a squat sniper.
Other Edges: First, other snipers are going to be on these edges. If nothing is going on currently in your view, scan the far mountain ridges and building tops. Look at places you would snipe from. Seriously, you just shot some dude who WILL come back as a sniper just to shoot you, it's a vendetta thing I think. Also, people come running over edges. So watching hills lines for movement might give you the time to catch someone before they dip down again. Wait for people to come out, and if they don't appear in time, most likely they are flanking you right now and you should move. Last, everyone comes to edges to look out, whether a heavy or a sniper, and this is a weak moment. They are busy and distracted for a second or two, so at least leave them a parting shot to make them think twice about looking out that way again. Doorways and tunnels are also in my list with edges.
P.S. The best reason for a sniper is watching a red and a blueberry dance behind a building, see the blue fall, and have the red swiftly dealt with as he limbs back into view. |
Fox Gaden
DUST University Ivy League
171
|
Posted - 2013.02.28 18:18:00 -
[18] - Quote
I tried sniping as a Heavy with a Sniper riffle. Both times someone came up behind me, I saw them coming, but I could not turn fast enough to track them and they killed me. This might relate to my inexpedience with the heavy suit, but so far I have not had much luck as a Heavy Sniper. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2013.03.01 00:22:00 -
[19] - Quote
The Heavy Sniper fit is only useful for counter shooting from a prepared position - when you need the extra armour and shields to deflect rounds from your target - you also need to max out the light weapon sharpshooter skill for extra range and weapons skill for extra damage |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
133
|
Posted - 2013.03.01 04:31:00 -
[20] - Quote
No equipment slot on heavy... meh |
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Koric McLangous
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2013.03.01 07:17:00 -
[21] - Quote
Make an alternate fit to spawn into for those cases of sniper duels. You should already have a uplink somewhere close, so you can return quickly with the heavy sniper. If the other sniper is your average person, you can take the damage while lining up the kill. |
Chojine Dentetsu
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.03.09 17:09:00 -
[22] - Quote
I'm relatively new to Dust, and hate most other FPS games. That said, I love Dust and really enjoy playing as a sniper.
I have tested different methods of play and have come up with one that while may not give the best KDR, helps my team and nets me big points in the process.
I spawn at match start, and head for a rail gun installation, hack it. Enter rail gun installation and take out enemy installations.
I then load the map and locate the enemy supply depot and choose an angle of approach. I then use my sniper rifle to clear enemies at the depot, then hack it.
If I can't hack it, I use a rail gun installation to destroy it, 50 points to me, 1 less spawn point to the enemy.
I continue to bunny hop round the map hacking clone reanimation units and installations, clearing the path with my sniper rifle before hand.
If the enemy deploys a vehicle, I run to an installation and rail gun it to death.
Like I said, this method gets me quite a few deaths, but on average about 1000-1200 points a match, which is not amazing but for a newb is pretty good imo.
It also makes me feel as though I am contributing, if even in a small way to the match, instead of just sitting on a hill. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.13 17:35:00 -
[23] - Quote
Hmmm... nice tactic. I'm suprised that you don't take more hits/deaths on the ground when clearing the path for objectives. I am challenged when sniping targets at closer range twofold:
1.) scoping is more difficult due to their higher movement speed relative to my scope field of view 2.) It seems those pesky AR guys always come after me in droves if they are clustered around an objective (or being more in the open I'll get sniped from an enemy sniper)
Kudos to you for being able to make it work so effectively. Any tips? I would imagine the key is just getting to good cover, and taking them out as quickly as possible. Do you use the TAC SR? |
Beta Anarchaeis
Killshot Corp
2
|
Posted - 2013.03.13 18:52:00 -
[24] - Quote
This is a pretty decent guide and speaks to my own experience playing mostly Ambush. My first inclination sniping was to keep searching for a nice, juicy firing lane while redlining. When I realized that this usually didn't work, I just had to start paying attention to where the battle was happening and constantly follow my team at a distance; I sometimes also run with my team and this works as well, even with entry-level equipment, but I think I need an assault suit and better sniper/SMG skills for this to work well for me.
Usually when I get the best k/d ratio and contribute to my team's push, it is when I have found some spot that offers me access to wherever the battle is happening but this is not necessarily where my teammates are; I like to hang out on the flanks or extreme rear of battle most of the time, whichever angle gives me the clearest firing lane. When I see lots of reds a long way off, I'm happy. The disadvantage of being alone while sniping is that you eventually get rushed by the clones of angry dead people lol. |
Chojine Dentetsu
Crux Special Tasks Group Gallente Federation
1
|
Posted - 2013.03.13 20:17:00 -
[25] - Quote
Matticus Monk wrote:Hmmm... nice tactic. I'm suprised that you don't take more hits/deaths on the ground when clearing the path for objectives. I am challenged when sniping targets at closer range twofold:
1.) scoping is more difficult due to their higher movement speed relative to my scope field of view 2.) It seems those pesky AR guys always come after me in droves if they are clustered around an objective (or being more in the open I'll get sniped from an enemy sniper)
Kudos to you for being able to make it work so effectively. Any tips? I would imagine the key is just getting to good cover, and taking them out as quickly as possible. Do you use the TAC SR?
If you come up against an organised squad my tactic can become difficult to maintain, but in those circumstances I fall back to a blaster installation and highlight the enemy to my team mates / lay down covering fire whenever they pop their heads out.
As for traversing the maps, I stick close to walls and scope up before I turn a corner, and make sure I'm already crouched.
I also pay close attention to my radar display, this has saved me a heap of times.
As for close combat, I just mellee, it's amazing how many people are like WTF when a scout runs at them with the butt of his rifle :P!
I also find that if you're going to hack an enemy held objective, waiting a few seconds to see if they hack one is a good indicator of whether the bulk of the enemy force is near by. |
Matticus Monk
Ordus Trismegistus
4
|
Posted - 2013.03.13 21:00:00 -
[26] - Quote
Chojine Dentetsu wrote: If you come up against an organised squad my tactic can become difficult to maintain, but in those circumstances I fall back to a blaster installation and highlight the enemy to my team mates / lay down covering fire whenever they pop their heads out.
As for traversing the maps, I stick close to walls and scope up before I turn a corner, and make sure I'm already crouched.
I also pay close attention to my radar display, this has saved me a heap of times.
As for close combat, I just mellee, it's amazing how many people are like WTF when a scout runs at them with the butt of his rifle :P!
I also find that if you're going to hack an enemy held objective, waiting a few seconds to see if they hack one is a good indicator of whether the bulk of the enemy force is near by.
Also yeah I use the Tactical sniper rifle, complex profile dampeners and an enhanced light weapon damage module.
Good info, thanks. As for the melee.... I'll have to give that a try! ;)
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Severance Pay
Planetary Response Organisation Test Friends Please Ignore
13
|
Posted - 2013.03.13 22:45:00 -
[27] - Quote
Dont forget snipers make the best squad leaders. Being able to see everthing is what you need to call orbitals and installations and setting objectives. You have time to think and make informed decisions better than your fellow boots on the ground. Snipers are the squad leaders, even team leaders. |
Whiisper
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.03.15 01:06:00 -
[28] - Quote
The best tools in a snipers arsenal is flexibility and unpredictability.
My favorite tactic is sniping form places nobody would ever expect me to be. As a rule I never stay in one spot more than a hand full of kills. This keeps you from being targeted my other snipers and in keeps you from being easily rushed or even taken by surprise by those pesky shotgun scouts. High ground is great but everyone is looking for you in those places. Use every inch of real-estate on the map, from redline to redline.
Be flexible. I have no problem running ridge lines to hack something. If you see your team getting cornered, by all means call in a LAV and roll in on those cherries like a boss. Feel free to switch up to your Sub and join your team, especially if your using an Assault suit.
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Rei Shepard
Spectre II
87
|
Posted - 2013.03.15 12:26:00 -
[29] - Quote
Quote:Your role: - You are the eyes for your team. You can see more of the battlefield than they can. Tell them what is happening. Warn them what they are up against. Tell them if they are being flanked.
Somehow, when i as an assault run trough fire from 6 snipers in a nest on a building and get out of sight = the moment they all collectivly forget about me, then you can just kill all 6 ducks in a row on a single clip.
Some snipers |
Rebel3010
Lost-Legion
21
|
Posted - 2013.03.15 19:58:00 -
[30] - Quote
as a Assault Sniper i can cntribute to the Assault section. my suit usually has 2 Complex damage mods, Armor plating, and armor regen. sometimes its best to position yourself in out of the way places where you still have a deent feild of view, but also limited. maxing your sniper skill reduces the inital sway when scoping in croutching. assault suits do lack profile dampining so upping DS Command and Profile Dampening gives a large advantage(50% dampening). the main reasons i choose a assault sniper is High CPU/PG output(not as high as heavies, but is more reliable than heavies) Use of a secondary weapon(SMG prefered, personaly speaking) Equipment slot(Snipers have very limited ammo if your not carefull, youll run dry fast, so i keep a Gauged Nanohive for on-site ammo replenish, Gauged because i carry +1 the regular ammount) More modual slots, A-series has 3 high powered slots, allowing a added LDE or a sheild extender granted you can fit it in. using 2 Complex LDEs gives a +.21 to your damage |
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