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mollerz
s1ck3r Corp
84
|
Posted - 2013.03.15 22:29:00 -
[31] - Quote
I disagree with using drop uplinks as a sniper. If you get killed, then it's safe to say your perch is compromised. And truth be told, I love when snipers repeatedly spawn in and get insta-sniped as I sit there with my lined up shot.
I switched to the charged sniper rifle a week ago, and i haven't looked back. It uses a lot less CPU/PG than the other sniper rifles with a base 266 damage. The lack of a follow up shot is more than made up for tanking that one shot with complex dam mods. I one shot assaults lots of the time and if i don't kill them outright you can almost see the hershey squirts as they are brought down to their underwear left scrambling for any cover they can find. It is also the counter sniping weapon of choice because you can line up head shots on opposing snipers to great effect.
With practice, I've gotten good enough to hit a running target twice. Another issue it solves is firing into crowds. With a tactical you need two shots. Hitting the same person twice in a crowd further jumbled by their full names and health telemetry is pretty impossible. With the charged you can just fire into the crowd and usually any hit will net you a +50.
Also, I like to carry compact nanos. 10CPU/2PG is very light weight, plus it will heal armor which is good in a pinch.
FWIW, a logi sniper can make up for the lack of a sidearm with the right nades (if he's good at throwing them)... because they can also hole up on their nanohive and spam nades at the enemy if it came down to it. |
Fox Gaden
DUST University Ivy League
236
|
Posted - 2013.03.26 17:16:00 -
[32] - Quote
Updated the guide. Added bits on Skills, Stance and Vehicles. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
294
|
Posted - 2013.03.27 11:16:00 -
[33] - Quote
mollerz wrote:I disagree with using drop uplinks as a sniper. If you get killed, then it's safe to say your perch is compromised. And truth be told, I love when snipers repeatedly spawn in and get insta-sniped as I sit there with my lined up shot.
I switched to the charged sniper rifle a week ago, and i haven't looked back. It uses a lot less CPU/PG than the other sniper rifles with a base 266 damage. The lack of a follow up shot is more than made up for tanking that one shot with complex dam mods. I one shot assaults lots of the time and if i don't kill them outright you can almost see the hershey squirts as they are brought down to their underwear left scrambling for any cover they can find. It is also the counter sniping weapon of choice because you can line up head shots on opposing snipers to great effect.
With practice, I've gotten good enough to hit a running target twice. Another issue it solves is firing into crowds. With a tactical you need two shots. Hitting the same person twice in a crowd further jumbled by their full names and health telemetry is pretty impossible. With the charged you can just fire into the crowd and usually any hit will net you a +50.
Also, I like to carry compact nanos. 10CPU/2PG is very light weight, plus it will heal armor which is good in a pinch.
FWIW, a logi sniper can make up for the lack of a sidearm with the right nades (if he's good at throwing them)... because they can also hole up on their nanohive and spam nades at the enemy if it came down to it.
You, sir, make the assumption that I am going to return to the same uplink. Remember, logi snipers have all sorts of options when it comes to what goes in those equipment slots. With that in mind, there's nothing that I love more the popping the jerk camping my uplink when I spawn from the next one, and returning to my original spot unimpeded.
A word on infantry trying to prevent you from doing your job: the charge sniper rifle is an amazing deterrent, especially after you've hip fired a few of the flies away. You are an effective force multiplier when unhindered; you are a devastating morale bruiser if you have the air of omnipotence.
I need plenty of ammo, and fit a bpo armor repairer, so compact nanohives are useless to me as they expend too quickly. |
Fox Gaden
DUST University Ivy League
243
|
Posted - 2013.03.27 14:47:00 -
[34] - Quote
Chojine Dentetsu wrote:I'm relatively new to Dust, and hate most other FPS games. That said, I love Dust and really enjoy playing as a sniper.
I have tested different methods of play and have come up with one that while may not give the best KDR, helps my team and nets me big points in the process.
I spawn at match start, and head for a rail gun installation, hack it. Enter rail gun installation and take out enemy installations.
I then load the map and locate the enemy supply depot and choose an angle of approach. I then use my sniper rifle to clear enemies at the depot, then hack it.
If I can't hack it, I use a rail gun installation to destroy it, 50 points to me, 1 less spawn point to the enemy.
I continue to bunny hop round the map hacking clone reanimation units and installations, clearing the path with my sniper rifle before hand.
If the enemy deploys a vehicle, I run to an installation and rail gun it to death.
Like I said, this method gets me quite a few deaths, but on average about 1000-1200 points a match, which is not amazing but for a newb is pretty good imo.
It also makes me feel as though I am contributing, if even in a small way to the match, instead of just sitting on a hill. You have gone beyond just being a Sniper. If you use an Assault suit you are a Marksman. If you use a Scout suit, well I am still trying to come up with a good name fore that. Any suggestions? Either way, train your sidearm skills for when you go in close to hack. (I like SMG, but if you are quick and accurate you may prefer the Scrambler Pistil.)
Read my Marksman Guide |
0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
162
|
Posted - 2013.03.27 15:20:00 -
[35] - Quote
Just call the sniper who rolls with his team, provides cover, counter snipes, and is an all around bad-ass a sniper.
Everyone else is just a wanna-be |
Fox Gaden
DUST University Ivy League
243
|
Posted - 2013.03.27 17:45:00 -
[36] - Quote
mollerz wrote:I disagree with using drop uplinks as a sniper. If you get killed, then it's safe to say your perch is compromised. And truth be told, I love when snipers repeatedly spawn in and get insta-sniped as I sit there with my lined up shot.
I switched to the charged sniper rifle a week ago, and i haven't looked back. It uses a lot less CPU/PG than the other sniper rifles with a base 266 damage. The lack of a follow up shot is more than made up for tanking that one shot with complex dam mods. I one shot assaults lots of the time and if i don't kill them outright you can almost see the hershey squirts as they are brought down to their underwear left scrambling for any cover they can find. It is also the counter sniping weapon of choice because you can line up head shots on opposing snipers to great effect.
With practice, I've gotten good enough to hit a running target twice. Another issue it solves is firing into crowds. With a tactical you need two shots. Hitting the same person twice in a crowd further jumbled by their full names and health telemetry is pretty impossible. With the charged you can just fire into the crowd and usually any hit will net you a +50.
Also, I like to carry compact nanos. 10CPU/2PG is very light weight, plus it will heal armor which is good in a pinch.
FWIW, a logi sniper can make up for the lack of a sidearm with the right nades (if he's good at throwing them)... because they can also hole up on their nanohive and spam nades at the enemy if it came down to it. You make some good points.
I place my Drop Uplink about 20m behind my sniper position. Usually hidden out of the way. If I get taken out by a Shotgun Scout I spawn again, switch to SMG and hunt them down. If I was taken out by a sniper I usually pick a non standard position to counter-snipe the guy that got me.
I usually use Shield mods rather than Damage modes, but I can see where using multiple Damage mods instead would be preferable with the Charge Sniper Rifle so you get the one shot kills. I have not used the Charge Sniper Rifle myself, but I think I am going to put together a fit as you describe and give it a try.
Good tip about a Logi Sniper standing on his Nano Hive and chucking grenades. I actually did that a lot this morning, although I was warring an assault suit. |
Daedric Lothar
Onslaught Inc
35
|
Posted - 2013.03.27 18:03:00 -
[37] - Quote
This is a great guide. +1 to you sir.
Personally I would also recommend snipers to cross train into Laser Rifle as its a good medium range sniper rifle for those times when you need to drump the rifle and get into battle. |
Fox Gaden
DUST University Ivy League
244
|
Posted - 2013.03.27 18:15:00 -
[38] - Quote
I donGÇÖt think any cross training is necessary at the moment. Last I heard Laser Riffle Operation does not do anything yet. I expect this to be fixed in the next build though on May 6th.
Funny thing is, the range on a Laser Rifle seems really short when you are used to playing as a sniper. It is a very effective mid to long(ish) rang weapon though. People should try it now while there is no skill requirements. See if they like it. |
Chojine Dentetsu
Academy Inferno
3
|
Posted - 2013.03.27 21:42:00 -
[39] - Quote
Fox Gaden wrote:Chojine Dentetsu wrote:I'm relatively new to Dust, and hate most other FPS games. That said, I love Dust and really enjoy playing as a sniper.
I have tested different methods of play and have come up with one that while may not give the best KDR, helps my team and nets me big points in the process.
I spawn at match start, and head for a rail gun installation, hack it. Enter rail gun installation and take out enemy installations.
I then load the map and locate the enemy supply depot and choose an angle of approach. I then use my sniper rifle to clear enemies at the depot, then hack it.
If I can't hack it, I use a rail gun installation to destroy it, 50 points to me, 1 less spawn point to the enemy.
I continue to bunny hop round the map hacking clone reanimation units and installations, clearing the path with my sniper rifle before hand.
If the enemy deploys a vehicle, I run to an installation and rail gun it to death.
Like I said, this method gets me quite a few deaths, but on average about 1000-1200 points a match, which is not amazing but for a newb is pretty good imo.
It also makes me feel as though I am contributing, if even in a small way to the match, instead of just sitting on a hill. You have gone beyond just being a Sniper. If you wore an Assault suit you would be a Marksman. I am still trying to come up with a good name for the Scout Suit version that you run. Any suggestions? Either way, I normally recommend people train their sidearm skills for when they go in close to hack. (I like SMG, but if you are quick and accurate you may prefer the Scrambler Pistil.) Since you are good at melee this might not be as important for you. Read my Marksman Guide
Thank you for your feedback :)
Very good advice regarding the sidearm, but as you mention I prefer melee :)
As for a name for the scout version I run, i'd lean towards the name 'Saboteur', as I effectively sabotage the enemies installations and locations throughout the match :)
Again thank you for the feedback :)
|
Scheneighnay McBob
Bojo's School of the Trades
1140
|
Posted - 2013.03.27 23:41:00 -
[40] - Quote
I've been playing around with new sniper tactics. I've found that actually staying on the move (but still keeping at at least laser rifle range away from the enemy clump) is EXTREMELY effective for the more kill-oriented sniping. My current record with that strategy is 17-3 |
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Severance Pay
Planetary Response Organisation Test Friends Please Ignore
59
|
Posted - 2013.03.28 16:42:00 -
[41] - Quote
Things I think deserve merit to a sniper
1. Ability to prioritize. An enemy that is engaging a friendly is higher priority than one that is in transit. An enemy hacking an objective or cru is also of high priority.
2. Always make sure you are contributing. There is always something to do, spot and take out uplinks/nanohives. Make sure you are contributing as much as you can.
3. Kills. Kills are great, but it is of common concesus that sniper is a support role and not front line. So while you are lining up that head shot the enemy is doing something, he might be calling LAV, orbital, engaging a friendly, staring into space, whatever he is doing YOU are letting him get away with it while you line up that headshot. Help friendlies by weakening the enemy, not by getting kills. I use this prace as forge gunner and it has served my team well, I use splash to weaken entire groups of enemies before my team engages. The enemy is forced to face a fully equipped squad with 1/2 armor and no shields. Sux to be them.
4. DOUBLETAP. Destroy that clone, make suremthe can't ress or count that clone. In planetary conquest the name of the game is kill clones. Destroying MCC is a fast roundabout way to do it, but the goal overall is to destroy clones. So when an enemy goes down, make sure he can't get up. |
Matticus Monk
Ordus Trismegistus
8
|
Posted - 2013.03.28 17:32:00 -
[42] - Quote
Severance Pay wrote:
3. Kills. Kills are great, but it is of common concesus that sniper is a support role and not front line. So while you are lining up that head shot the enemy is doing something, he might be calling LAV, orbital, engaging a friendly, staring into space, whatever he is doing YOU are letting him get away with it while you line up that headshot. Help friendlies by weakening the enemy, not by getting kills. I use this prace as forge gunner and it has served my team well, I use splash to weaken entire groups of enemies before my team engages. The enemy is forced to face a fully equipped squad with 1/2 armor and no shields. Sux to be them.
Good comments and good thread overall. One addition I'll submit for #3:
Yeah, in general I agree it's best to just hit the target anywhere and get them focused on finding cover instead of finishing their business. The only time I think it can be worthwhile to spend the time to line up the headshot is for enemy snipers in hard to reach locations. Sometimes annoying them just results in them finding cover, healing up and then a few minutes later they come out of hiding; by then I've scoped off to other targets and they have continued to harass the team in the mean time (or they are lining up on me as I've moved my scope elsewhere). I don't like to waste my time focusing on them waiting for them to re-emerge from their hole. Sometimes it pays to just get them off the field...... |
Hunter Junko
Bojo's School of the Trades
57
|
Posted - 2013.03.29 06:22:00 -
[43] - Quote
i'd like to make a contribution:
always change locations whenever your sniping. i'd say 4 kills then move on to another hide. if by any reason your position is compromised, it would be best to have a backup nest from which you can snipe from. it might take some to travel, but you be able to make effective counterattacks towards your enemy.
CQC marksmanship
when confronted with close range maps like the tall structure one, i cant remember the name but it would be good to run with a Tac rifle, the scope allows you to put direct fire onto an unsuspecting enemy, thus fulfilling the support role as a "Designated marksman." for the squad. also , upgrade your sharpshooter skill and you'll be able to go toe to toe with a sniper rifle in terms of distance. |
Michael Arck
Commando Perkone Caldari State
2
|
Posted - 2013.03.30 04:51:00 -
[44] - Quote
Great thread. I'm not a sniper but with everything you posted, I agree with. So good to be part of an FPS that actually has some structure/strategy to it. I am rather soured by snipers from other FPS games. Everybody wants to be a sniper but not everybody is a good sniper. If its about your K/D ratio, you're doing it wrong. |
Sgt Buttscratch
G I A N T
7
|
Posted - 2013.04.03 16:30:00 -
[45] - Quote
Question:1 Is it worth beefing up on demolitions for a sniper build? The reason I ask, is that sometime I feel a few Prox mines might help you from the guys who like to sneak up.
Q.2: For a secondary weapon, what do you think is the best? Currently I run with just a scrambler pistol, which I can usually kill or hurt the average player with. |
Scheneighnay McBob
Bojo's School of the Trades
1163
|
Posted - 2013.04.03 23:41:00 -
[46] - Quote
Sgt Buttscratch wrote:Question:1 Is it worth beefing up on demolitions for a sniper build? The reason I ask, is that sometime I feel a few Prox mines might help you from the guys who like to sneak up.
Q.2: For a secondary weapon, what do you think is the best? Currently I run with just a scrambler pistol, which I can usually kill or hurt the average player with. 1. Yes, but not how you're thinking. Proxy mines only explode on vehicles. However, if you're a sniper who likes to cover objectives, REs are a perfect way to cover the parts of an installation your fire can't reach.
2. I prefer the SMG, but that's simply because I roll a scout. When people get too close (or I move too close to people), I turn into a strafing, hopping, SMG spammer. |
Sgt Buttscratch
G I A N T
9
|
Posted - 2013.04.04 00:54:00 -
[47] - Quote
Scheneighnay McBob wrote:Sgt Buttscratch wrote:Question:1 Is it worth beefing up on demolitions for a sniper build? The reason I ask, is that sometime I feel a few Prox mines might help you from the guys who like to sneak up.
Q.2: For a secondary weapon, what do you think is the best? Currently I run with just a scrambler pistol, which I can usually kill or hurt the average player with. 1. Yes, but not how you're thinking. Proxy mines only explode on vehicles. However, if you're a sniper who likes to cover objectives, REs are a perfect way to cover the parts of an installation your fire can't reach. 2. I prefer the SMG, but that's simply because I roll a scout. When people get too close (or I move too close to people), I turn into a strafing, hopping, SMG spammer.
Thanks |
Fox Gaden
DUST University Ivy League
258
|
Posted - 2013.04.05 15:53:00 -
[48] - Quote
Sgt Buttscratch wrote:Question:1 Is it worth beefing up on demolitions for a sniper build? The reason I ask, is that sometime I feel a few Prox mines might help you from the guys who like to sneak up.
Q.2: For a secondary weapon, what do you think is the best? Currently I run with just a scrambler pistol, which I can usually kill or hurt the average player with. A squad mate once setup proximity mines around my position. Five minutes later a two Reds in a LAV tried to run me down. The results were very satisfying. However, I normally use my equipment slots for Nano Hives or Drop Uplinks.
If you are able to consistently shoot people in the head in CQC, then stick with the Scrambler Pistil. If not, skill up the SMG. With SMG Operation 5 you can go head to head with an Assault Rifle at close range. It also has a longer overall range than the Scrambler Pistil, but is not as accurate. |
Yani Nabari
One-Armed Bandits Atrocitas
9
|
Posted - 2013.04.05 16:39:00 -
[49] - Quote
Hunter Junko wrote: always change locations whenever your sniping. i'd say 4 kills then move on to another hide. if by any reason your position is compromised, it would be best to have a backup nest from which you can snipe from. it might take some to travel, but you be able to make effective counterattacks towards your enemy.
IMO don't move unless you're aware of a threat. Pick your nest for it's provided cover, it's field of view, and then availability of targets. You should also know where your enemies are likely to attack from and always take a moment to look for them. I don't move unless the enemy knows full well where I am and are actively trying to get at me (and I have no way of actually getting rid of them).
Short of HAV "sniping" my spot or someone sending a special PS delivery, or mass moving of enemy lines leaving FoV, I don't leave my perch.
But really, learn what places make good nests. Then learn how best to remove someone from that nest. A rooftop isn't always a good place, and the hills sometimes go higher than you originally thought. |
MisterCheddy
We Who Walk Alone
0
|
Posted - 2013.04.19 17:23:00 -
[50] - Quote
Really good points all around for the most part.
I ,however, like to play up the stealthiness of my Scout suit. With my dropsuit skill high and a couple scan resolution droppers, I have had reds run right in front of my face, while I am shooting people, and not notice me. I then let them get a decent distance and pop their melons right off their shoulders. I also have pretty much a free run of the map and no one sees me most of the time(Dropsuit 3{working on 5}, and two scan res mods @15%{yes then penalty applies}). The thing that works best for me is find places with little or no traffic, or where no one would ever expect me to be as a sniper, and just start killing. Find a place you can drop a nanohive that is out of sight, or that is a fair distance from you so it distracts enemy snipers to look at it, and not you, and think nothing is there and move on.
Maybe that makes me one of the snipers you don't like, but I also usually have a great field of view. If you can pop a red before they even return to battle, then you are doing your team a favor. Having been in actual battle(yes, in real life) I can tell you without a doubt that killing any enemies is better than letting them run around. Maybe you can't directly support your comerades, but keeping a red out of the fight for that much longer is just as valuable.
Funny enough, most of these spots have a good FOV on two or more objectives. Pick off the enemy, or even set up at an angle that you can headshot reds who come in and start hacking. Be innovative, try new things, you will be amazed at what you can come up with. |
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DarkPrometheus
Dark Force Katana
112
|
Posted - 2013.04.20 21:54:00 -
[51] - Quote
question what the best sniper rifle to use? Because im getting ready to enter the proto snipers. |
Yani Nabari
One-Armed Bandits Atrocitas
41
|
Posted - 2013.04.20 22:52:00 -
[52] - Quote
Depends on preference really. Do you like higher rate of fire or a single powerful blast? I tend to prefer higher RoF so finish off stragglers and the people who just barely survive the first shot.
Though the best sniper rifle to use atm is Thale.... it's got like an extra 100 damage over the next best option, but it's not realistic for most people to reliably use right now.
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ladwar
Dead Six Initiative
182
|
Posted - 2013.04.21 00:02:00 -
[53] - Quote
charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. |
Scheneighnay McBob
Bojo's School of the Trades
1262
|
Posted - 2013.04.21 01:39:00 -
[54] - Quote
ladwar wrote:charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. I prefer regular to tactical. Clip size makes all the difference. |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.04.22 00:07:00 -
[55] - Quote
Fox Gaden wrote:Quoted techniques from other Snipers: trollsroyce wrote:I snipe exclusively on logistics and heavy. 1) set up camp with log because it can carry all the camping gear 2) if killed spawn as heavy in uplink and lol at feeble tickling from other snipers
Ability to shrug off most sniper shots is the best thing for a sniper. It keeps you killing stuff instead of spawning. Log can tank well, too. At proto level its all about logistics with 4 damage mods or thale +2
Brofus if all you can do for your team is snipe from a perch with a thales while armor/shield tanking hard, your worse than the rail HAV's in the back of the map chilling just waiting for an orbital ......... smh i know thales are rare but heavy sniping just means your bad at sniping your more of an annoyance than and actual threat 2 well placed shots and your out bro ....... |
ladwar
Dead Six Initiative
187
|
Posted - 2013.04.22 00:15:00 -
[56] - Quote
Scheneighnay McBob wrote:ladwar wrote:charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. I prefer regular to tactical. Clip size makes all the difference. then why not the charged? it has 5 rounds per mag |
Tyjus Vacca
Valor Coalition RISE of LEGION
16
|
Posted - 2013.04.22 00:26:00 -
[57] - Quote
ladwar wrote:Scheneighnay McBob wrote:ladwar wrote:charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. I prefer regular to tactical. Clip size makes all the difference. then why not the charged? it has 5 rounds per mag
Harder to quickscope with charged ;D
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Yani Nabari
One-Armed Bandits Atrocitas
41
|
Posted - 2013.04.22 05:16:00 -
[58] - Quote
ladwar wrote:Scheneighnay McBob wrote:ladwar wrote:charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. I prefer regular to tactical. Clip size makes all the difference. then why not the charged? it has 5 rounds per mag
Cause people hate the charge part. For it to do it's full damage, a regular sniper can pop off two shots and a tactical can empty it's clip. |
Hunter Junko
Bojo's School of the Trades
75
|
Posted - 2013.04.25 16:05:00 -
[59] - Quote
Yani Nabari wrote:ladwar wrote:Scheneighnay McBob wrote:ladwar wrote:charged is beaten in DPS terms easily by proto TSR so yea go for it if you don't die much, if cost is an issue, charged it up. thales is the best and rare so use if you want/can. I prefer regular to tactical. Clip size makes all the difference. then why not the charged? it has 5 rounds per mag Cause people hate the charge part. For it to do it's full damage, a regular sniper can pop off two shots and a tactical can empty it's clip.
or a well placed shot to the head :D
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0 Try Harder
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
270
|
Posted - 2013.04.25 22:29:00 -
[60] - Quote
Scheneighnay McBob wrote:size makes all the difference. The tac sniper rifle is fine if you know how to use it. Confidence helps too.
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