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Quil Evrything
U.N.S.C. secter V
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Posted - 2013.08.15 18:55:00 -
[1] - Quote
Fox Gaden wrote:
- You are backup on high. ...
Positioning: Find a place with a field of fire which includes several objectives or strategic targets. Make sure you have cover that you can easily duck into. Crouch down to avoid rifle sway, and try to expose no more of your body than you have to in order to see the area you are covering. Be mindful of enemy snipers. Frequently scan other potential sniper spots. Drop the scope and look around you once in a while to make sure no one is sneaking up on you.
Some snipers-in-training seem to think that this sort of general advice makes the top of those uber-tall towers, "B3st Spot 3vaR!"
After all: - it's high - people can't sneak up on you, since it takes a dropship to get up there
And the observation mentioned elsewhere, that people never look up.
Except for the small problem that apparently, other snipers, are not "people"
Really silly examples I've seen of this, are people getting dropped off up there, then putting down a respawn and/or nanohive... on the incline. Which makes for a REALLY NICE glowey "hi, I'm up here!" beacon. You just have to have a little elevation to see it, rather than be up on their level.
Plus, they start sniping on the edge of the incline, then "back up" for cover. That makes them safe, right, 'cause after all they cant see who they''ve just been shooting at....
Lulz.
In summary: the ubertall towers can be a fun game if you're going up against a team of complete newbs. However, it's a deathtrap if there's even a marginally competant sniper on the other team.
In one match, there was a group of snipers up there. One guy obviously knew what's what, and did a para-bail off the tower after my first shot. The others just stayed up there.. and kept giving me WP...
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Quil Evrything
DUST University Ivy League
343
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Posted - 2013.11.04 19:01:00 -
[2] - Quote
Fox Gaden wrote:The guide has been updated to cover profile dampening and destroying equipment. I had to rearrange it to make enough space. I really should have reserved more posts, but this was my first guide. Lessons learnt.
Oh hey you missed a spot, on your cleanup :)
in post #3,
"or allowing you to paint enemies onto your teamGÇÖs tacnet radar using your scope. "
needs to be removed as no longer applicable.
Also, I suggest you move the bits about hipfire, into their own paragraph, rather than hiding in the logi section.
One of these days, I'm going to go run around with a tac using hipfire....
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Quil Evrything
DUST University Ivy League
343
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Posted - 2013.11.04 21:07:00 -
[3] - Quote
Fox Gaden wrote: Hip fire is covered in my Marksman guide. It is more advanced. I only cover it in the Logi section because most LogiGÇÖs donGÇÖt have a sidearm to defend themselves with.
Beginning snipers may not have a sidearm anyway, because they might be using all available cpu/pg for shields, etc.
Or a flux scanner, even. redline counter-sniping, anyone? The 150m range helps there.
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