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Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.02.19 18:11:00 -
[1] - Quote
One major problem with AV nades is the ability to auto lock any vehicle. It takes away skill and adds the ease of spaming them. So I was talking to one of my corp mates on how to fix it without ruining them came up with the perfect fix I think.
First off this is not nerfing damage or the speed at what people can throw them or distance.
This is fixing the homing ability. People will have 2 methods to use them. 1st will be throwing like you do normally and having the ability to spam quickly with this if you are throwing at full speed you have no homing. 2nd method will be cook for .5 second to 1 second to turn on the homing feature. Which will operate like the current homing future does now.
This will give people option is the tank sitting still so you can easily spam them into them but if they are moving you are not able to just throw and forget quickly for easy damage you will need to either land the grenades in front of the tank to hit them or else you need to cook for the lock on feature to ensure your hit.
This will put a little bit more skill involved into AV grenades. Because right now they dominate the field in AV and are very simple free kills.
you still have access to turn on the homing feature and you can also spam on tanks that sit still. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.19 18:29:00 -
[2] - Quote
I'm not too sure about this one.
Keep in mind that a decently armored LAV still needs to take at least 2 basic AV nades before popping. A decently armored HAV can't even be brought down by basic AV nades as they don't pack enough punch.
The reason why I'm using basic AV nades is cause in my experience, there aren't that many people who have actually speced into higher tier grenades. Which means that if you focus just a little bit on Armor Plates and Shield Hardeners, you can withstand most AV grenades
Being one of those people who carry AV nades and having no SP spent to get better ones, I can voice the frustration I feel when my grenades do little more than poke an LAV sometimes ...
Now I'm not too sure about prox mines, or higher tier AV grenades, but I should still think that even with the lock on and spamming them all over the place, they don't pose a serious threat to those who bulk out their vehicles. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.02.19 18:44:00 -
[3] - Quote
See there is no defense there in your argument. What you are saying is with basic AV grenades you can not take out proto fit tanks. so no we should not fix AV grenades.
95% of LAVs can not survive through my first packed AV grenade I thow at them the other 5% that do I do not have to even try hard to take them down because I throw and forget about my 2nd Packed AV grenaded and they are popped.
Proto fit madrugars. I can usually solo 1v1 with AV grenades. because I can get behind objects and spam from a nano hive with out any risk for my life. I can chase them and throw and not worry about my aim just get it half way there and homing feature takes over for the easy hit. I have no other form of AV because I do not need to lvl anything else.
Right now AV grenades are a little unbalanced. And can put out the most DPS out of all AV.
This is making AV grenades more skill intensive. Really it is not a nerf. It is just making people use a little more skill to get kills. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.19 19:04:00 -
[4] - Quote
See what you have there is experience that I'm lacking at the moment.
If those stats are indeed the current state of affairs then I'd have to agree that some form of reduction to the AV grenade's capabilities would indeed be needed.
But in theory, throwing an AV grenade without the homing effect is pretty much the same as throwing a Locus grenade. The difference then at that point is that the AV version simply deals damage to vehicles and not to infantry. Have you ever missed an AV nade before? If no vehicle passes near it, it just sits there and does nothing. I'm not sure if it's a glitch or I'm just not that perceptive, but when an AV nade fails to lock on to a target, it just flops and does nothing.
As I understand it, AV nades aren't even designed to deal direct damage to infantry. The explosion from the vehicle is what kills the people riding in it and possibly those around it. So then if we implement your suggestion to alter how the homing works, what happens when you miss your shot? Does the grenade explode anyways after a certain time? If it does what happens then? Is the damage radius still restricted to harming vehicles? Or does it have a minor damage output towards infantry? Or does it simply lie there, waiting like a prox mine for a vehicle to pass near enough for the homing to lock in on it? And then if you never activated the homing before throwing it, will it even do that?
I'm not saying your suggestion is a bad one, but there are a number of issues that can arise from making changes like this. Especially considering how the AV nades currently work.
Also feel free to correct me if I'm wrong about how the AV nades work. I use them in my regular fits, but perhaps, as I said, I haven't seen everything there is to see with them. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.19 19:42:00 -
[5] - Quote
I just think the homing should be turned down. Current AV nades should have the same homing range as the current packed nades and packed nades should have very very little homing. |
Vermaak Doe
SVER True Blood Unclaimed.
388
|
Posted - 2013.02.19 22:14:00 -
[6] - Quote
I'd perfer lowering the homing radius by a factor of four so it'll be necessary for me to throw av nades in the general direction of vehicles. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.19 23:30:00 -
[7] - Quote
Support- better than my idea about adding a fuse |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.02.20 00:15:00 -
[8] - Quote
Reduced homing radius. It would be a) easier to implement, and b) work just as well. Packed would have to be thrown literally within 1 meter, regular within ~4. This would mean you actually have to aim.
Why keep the homing? Because if you take out the homing feature all together you are almost entirely removing their chance of killing a fast moving target.
It's already hard to hit some of the faster moving vehicles because when the homing function activates, the grenade zooms towards where the target WAS when the homing lock on occurred. How do I know this? Go throw an AV grenade at an LAV that is still attached to a bolas and moving through the air. When the homing occurs, if the LAV moves too quickly to one side, the AV grenade will fly right by the LAV and zoom off into the distance and explode. It's why sometimes you don't drop starter fits with AV grenades. They hit the ground RIGHT BEHIND it as it's zooming by, only dealing partial damage.
This has happened to me several times. Usually because the bolas hits something, jarring the vehicle to one side and out of the trajectory of the AV grenade. They do have WEAK tracking, because the AV grenade will bend in the air slightly as it tries to arc towards the vehicle, but the main reason they hit so often is because they fly so fast after their homing activates. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.02.20 00:26:00 -
[9] - Quote
horrible idea. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2013.02.20 00:30:00 -
[10] - Quote
I agree with some up there... I'd be cool if they tweeked around with the homing radius, but not to get rid of it. Without the homing, they tended to bounce off vehicles and do no dmg and were easy to drive away from. Which i always thought was really odd since their blast radius isnt small, but this was the fix and i've never had a problem since. |
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Ser Chard
Planetary Response Organisation Test Friends Please Ignore
8
|
Posted - 2013.02.20 00:33:00 -
[11] - Quote
Disagree with reduced radius, agree with cooking. Maybe radius increasing with higher cook time.
A fast moving lav would be impossible to hit with reduced radius. Requiring cook time to home would require preparation but not actually render them any less useful - they could hit a fast moving lav if you have time and some aim but you cant drop one in response to a surprise.
They're really not too good, honestly its when lavs run straight at me head on over a long stretch trying to run me over or when they get stuck or just sit there on the turret that I get av kills. Its not that easy to hit an lav that keeps distance and speed or comes from behind. Especially twice in a row - those free lavs should be one shot kills.
I do think it would be fair to buy another second or so for the driver though. And I like the idea of cooking having a function on av nades. |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.20 17:39:00 -
[12] - Quote
Av grenades are supposed to lock on. Skill we dont need that this is a VIDEO GAME I dont understand why you people care so much about something that is not real. VIDEO GAMES are not suppose to require skill because they are VIDEO GAMES. The av grenade is a weapon from the FUTURE its supposed to lock on and not need to be cooked. Why do you people always insist on trying to make things your way? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.20 18:04:00 -
[13] - Quote
-1
Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style. |
Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.20 18:26:00 -
[14] - Quote
Aeon Amadi wrote:-1
Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style.
Maybe that's why the alliance is called Negative Feedback?
On the other hand, you could at least provide insight as to why you don't like the idea instead of simply flaming them ... makes you look like more of an idiot. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.20 19:04:00 -
[15] - Quote
There is little any players can do right now in Ambush maps to counter your guys' rediculous anti infantry tanks. Having homing grenades are a completely sufficient countermeasure to your ability to stomp desparate players in public ambush matches.
You guys are farming players over and over and over and you know your tanks are not balanced when any AV player can be flanked by a new spawn or you take the high ground with the dual tanks and your team swarms around you to provide infantry support.
Sacrificing the grenade slot to try and get 3 bursts of damage against one specific thing would realistically only take out 3 clones in a match if your tank is full. If you would implement your suggestion to have to cook these grenades you'd reduce the accuracy of spammers you downgrade one of the balances of AV against your tanks.
YOU KNOW that when you drop your tanks, unless people are already walking around at least partially specced AV (sacrificing their light/heavy weapon slot or grenade slot, they are sacrificing offensive power. Again, this is especially detrimental in Ambush where the game is centered on killing clones. In skirmish, If you guys manage to blow up the defender's supply depots, then any ability to muster a capable AV defense is even more neutered, forcing people to spawn in AV, and without the ability to defend against attack infantry.
Your argument that AV grenades take no skill is moot. I could just as easily say that using the tank turret takes no skill. You just aim and point. The killing with the tank isn't the hard part, its the surviving. The same is true about the AV grenadier. Finding the location to assault a smart tank gunner is difficult. If I wanted to apply your argument about the skill it takes to apply AV damage to a tank to you the argument would be something like, "Why can tanks carry infinite ammo and why are their turrets gyroscopically aligned and stabilized? It lets you act too independently and its too easy for you to kill stuff while moving (blasters especially) You should also have more kickback with that kind of firepower."
You are simply saying ONLY that AV grenades shouldn't work the way they do because they shouldn't. Its a tautological reason. You are not requesting a 'fix' and you aren't really saying they are broken. You are saying they home to much and AV grenades shouldn't home as much. That's not a 'reason' they are broken. I can say tanks are 'broken' because tanks shouldn't be able to move as fast, or repair as much, or whatever I want to. I haven't built my argument...do you see?
I say, that if you can go 10 matches 30/0+ for 300k isk a match and lose a tank or two in those games you should shut up. Ill spam my grenades at you if you are on the other side, and probably sacrifice LAVs into you if I find myself on your broken teams just to make a point... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.20 19:16:00 -
[16] - Quote
Lonnar wrote:Aeon Amadi wrote:-1
Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style. Maybe that's why the alliance is called Negative Feedback? On the other hand, you could at least provide insight as to why you don't like the idea instead of simply flaming them ... makes you look like more of an idiot.
Because there's no justification for it at all. If you're trying to run someone down with an LAV and you take an AV Grenade to the face, you can't be angry and want to nerf the AV Grenades. They do their job and there's a lot of flaws in using them - namely having to get in remarkably close to the target in order to effectively use them.
That, and if the vehicle had proper infantry support (or just stuck near infantry to begin with) they wouldn't be a problem at all as the source would be eliminated.
I honestly don't know why this is such an issue that it needs it's own thread - the only time that you're ever going to face AV Grenades is when it's own fault: I.E rushing infantry head on with no support or simply trying to be brave and thinking you can kill the person before they kill you with the AV Grenades.
There really is no justification for it other than your own personal user error, something YOU DID to put yourself in that position. Don't bash something that's effective and doing what it's supposed to do because you can't counter it.
And for the record, I'm a dropship pilot and I know that if I get too close to the ground that there's a chance I'll take an AV grenade or two. Does it stop me from extracting my team from a hostile situation? Absolutely not. It's a risk that has to be taken.
Edit: Further more, I'd like to bring up that the only HAVs that -can- be killed by the standard 3 AV Grenades are militia variant. A properly fit tank will laugh at an AV Grenade user and if worse comes to worse the driver can always jump out; the source of the AV Grenades has to use terrain to their advantage. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.20 19:29:00 -
[17] - Quote
Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even saying to get rid of it but make it so that you have to at least throw in the general direction for it to lock on and hit the vehicle. This change would actually only hurt me because I dont use any vehicles in the game and right now its pretty lolsy to chuck an AV in the general direction of a vehicle and watch it blow up. It would be nice to make it a tad bit more necessary to throw accurately. But thats my 2 cents. I know this community will go crazy if they took out the homing feature entirely. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.20 19:41:00 -
[18] - Quote
semperfi1999 wrote:Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even saying to get rid of it but make it so that you have to at least throw in the general direction for it to lock on and hit the vehicle. This change would actually only hurt me because I dont use any vehicles in the game and right now its pretty lolsy to chuck an AV in the general direction of a vehicle and watch it blow up. It would be nice to make it a tad bit more necessary to throw accurately. But thats my 2 cents. I know this community will go crazy if they took out the homing feature entirely.
BS you are in the OPs corp and probably run with him.
You don't just throw AV grenades and 'watch it blow up'. Maybe with scrap LAVs, but everyone in them knows that's their risk. You have to:
1) Get the grenades on you, which requires having an AV fit and either starting with it (making you more vulnerable), getting to a supply depot, or dieing. None of which maximizes your lethality while you are attempting to...
2) Get within throwing distance (30-40m) of the tank in question. This is a difficult task in itself. The tank moves, and has turrets that shoot at you, and often other people around it shooting at you.
3) Aim 'towards' the vehicle and throw. I don't know about you, but it doesn't work for me if I hit a wall with my grenade or throw it in the other direction. You generally have to throw it towards the tank.
The burden of proof is on you right now that it is 'easy' to kill a smart gunlogi or madruger driver. It takes as much coordination to take one out as it does for one of them to kill 20-30 people (which is next to none since they take practically no coordination). And that trade itself is not exactly 'fair' as you can trade a tank for a 30 players and you (tank team) will probably win a match. When districts are worth a few billion in income a week and the battles for them are a fraction of that, the isk loss will hurt much less than the strategic superiority that they temporarily give a team. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.20 20:05:00 -
[19] - Quote
Beren Hurin wrote:semperfi1999 wrote:Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even saying to get rid of it but make it so that you have to at least throw in the general direction for it to lock on and hit the vehicle. This change would actually only hurt me because I dont use any vehicles in the game and right now its pretty lolsy to chuck an AV in the general direction of a vehicle and watch it blow up. It would be nice to make it a tad bit more necessary to throw accurately. But thats my 2 cents. I know this community will go crazy if they took out the homing feature entirely. BS you are in the OPs corp and probably run with him. You don't just throw AV grenades and 'watch it blow up'. Maybe with scrap LAVs, but everyone in them knows that's their risk. You have to: 1) Get the grenades on you, which requires having an AV fit and either starting with it (making you more vulnerable), getting to a supply depot, or dieing. None of which maximizes your lethality while you are attempting to... 2) Get within throwing distance (30-40m) of the tank in question. This is a difficult task in itself. The tank moves, and has turrets that shoot at you, and often other people around it shooting at you. 3) Aim 'towards' the vehicle and throw. I don't know about you, but it doesn't work for me if I hit a wall with my grenade or throw it in the other direction. You generally have to throw it towards the tank. The burden of proof is on you right now that it is 'easy' to kill a smart gunlogi or madruger driver. It takes as much coordination to take one out as it does for one of them to kill 20-30 people (which is next to none since they take practically no coordination). And that trade itself is not exactly 'fair' as you can trade a tank for a 30 players and you (tank team) will probably win a match. When districts are worth a few billion in income a week and the battles for them are a fraction of that, the isk loss will hurt much less than the strategic superiority that they temporarily give a team.
I run packed AV nades........I run into very very few LAVs I dont kill with 1 nade.
Killing tanks with AV nades is actually pretty easy........So I dont get your complaint about this I run AV nades and nanohive in my normal build so if someone pulls out an LAV or tank I can instantly counter it unless its a really high lvl tank....then it becomes more difficult however even then I will chase away the tank and decide if I want to hunt the tank or basically make the tank afraid to enter my domain.
You have a huge margin for error in throwing nades and still hitting vehicles.....I LOL as I chuck nades over a hill without even being able to see the tank or vehicle and hit every single time. Like it said if this doesnt change then I will continue to benefit from this but i think its just a little too easy and yes I have on occasion made horrible throws....that still hits the vehicles.
Oh and love how you start off your post with imperfect hatred. Incase you didnt read my post (which is obvious from your statement) I didnt agree with my corpmate. All i said is something I have been saying for months now. AV nades have too large of a radius for homing. My thoughts on fixing it is to lower the radius a bit. If you didnt notice that is completely different from what the OP wants. Oh and I added the part about the response from people if the AV nades lost their homing because I knew that there are way too many people who rely on this mechanism to hit the vehicle for them. Your post pretty much just proved my point. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
|
Posted - 2013.02.20 22:28:00 -
[20] - Quote
How much do AV grenades actually do to vehicles anyways? The damage they have listed doesn't make any sense |
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Lonnar
KILL-EM-QUICK RISE of LEGION
15
|
Posted - 2013.02.20 23:59:00 -
[21] - Quote
Aeon Amadi wrote:Lonnar wrote:Aeon Amadi wrote:-1
Terrible idea coming from a terrible player in a terrible corporation. Seriously, you guys seem to bring up any small and irrelevant issue that interferes with your play-style. Maybe that's why the alliance is called Negative Feedback? On the other hand, you could at least provide insight as to why you don't like the idea instead of simply flaming them ... makes you look like more of an idiot. Because there's no justification for it at all. If you're trying to run someone down with an LAV and you take an AV Grenade to the face, you can't be angry and want to nerf the AV Grenades. They do their job and there's a lot of flaws in using them - namely having to get in remarkably close to the target in order to effectively use them. That, and if the vehicle had proper infantry support (or just stuck near infantry to begin with) they wouldn't be a problem at all as the source would be eliminated. I honestly don't know why this is such an issue that it needs it's own thread - the only time that you're ever going to face AV Grenades is when it's own fault: I.E rushing infantry head on with no support or simply trying to be brave and thinking you can kill the person before they kill you with the AV Grenades. There really is no justification for it other than your own personal user error, something YOU DID to put yourself in that position. Don't bash something that's effective and doing what it's supposed to do because you can't counter it. And for the record, I'm a dropship pilot and I know that if I get too close to the ground that there's a chance I'll take an AV grenade or two. Does it stop me from extracting my team from a hostile situation? Absolutely not. It's a risk that has to be taken. Edit: Further more, I'd like to bring up that the only HAVs that -can- be killed by the standard 3 AV Grenades are militia variant. A properly fit tank will laugh at an AV Grenade user and if worse comes to worse the driver can always jump out; the source of the AV Grenades has to use terrain to their advantage.
You see now there is a perfectly reasonable argument. And this is also why I don't like the idea of modding the AV nades either.
I agree completely that when a player calls out a vehicle, there is bound to be someone somewhere who is going to want to take it out. It's a huge asset to one team and a ever looming danger for the other ... it's only natural that someone is going to want to balance it out. |
Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.02.20 23:59:00 -
[22] - Quote
A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.02.21 02:42:00 -
[23] - Quote
Doshneil Antaro wrote:A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. This is about more than tanks- LAVs that try actually shooting people don't stand a chance. Even well-tanked ones can't survive getting hit multiple times within a couple seconds. |
Doshneil Antaro
SVER True Blood Unclaimed.
24
|
Posted - 2013.02.21 02:52:00 -
[24] - Quote
Scheneighnay McBob wrote:Doshneil Antaro wrote:A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. This is about more than tanks- LAVs that try actually shooting people don't stand a chance. Even well-tanked ones can't survive getting hit multiple times within a couple seconds. I have a lav, the shield type, with the long blaster. I simply park in a defendable position and mow down players, jump back into the driver seat and drive away once infantry are within their range. AV's don't pop me, nor flux, if I use my equipment wisely. |
LoveNewlooy
WarRavens
6
|
Posted - 2013.02.21 05:16:00 -
[25] - Quote
like be like this slow throw can throw 3 av at same time |
Deluxe Edition
Like a Boss.
50
|
Posted - 2013.02.24 18:56:00 -
[26] - Quote
Doshneil Antaro wrote:Scheneighnay McBob wrote:Doshneil Antaro wrote:A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. This is about more than tanks- LAVs that try actually shooting people don't stand a chance. Even well-tanked ones can't survive getting hit multiple times within a couple seconds. I have a lav, the shield type, with the long blaster. I simply park in a defendable position and mow down players, jump back into the driver seat and drive away once infantry are within their range. AV's don't pop me, nor flux, if I use my equipment wisely.
Exacly you have a saga... try doing something similar in a Methana (Armor LAV). Even well armored Methanas (fitting costs 200k+) are two shotted by packed av nades. So if you do anything other than run people over at high speeds your probly going to get melted before you can turn on any modules or put enough range between you and an AV nade to not get hit by the second lob. |
ladwar
Dead Six Initiative
7
|
Posted - 2013.03.05 22:26:00 -
[27] - Quote
Deluxe Edition wrote:Doshneil Antaro wrote:Scheneighnay McBob wrote:Doshneil Antaro wrote:A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. This is about more than tanks- LAVs that try actually shooting people don't stand a chance. Even well-tanked ones can't survive getting hit multiple times within a couple seconds. I have a lav, the shield type, with the long blaster. I simply park in a defendable position and mow down players, jump back into the driver seat and drive away once infantry are within their range. AV's don't pop me, nor flux, if I use my equipment wisely. Exacly you have a saga... try doing something similar in a Methana (Armor LAV). Even well armored Methanas (fitting costs 200k+) are two shotted by packed av nades. So if you do anything other than run people over at high speeds your probly going to get melted before you can turn on any modules or put enough range between you and an AV nade to not get hit by the second lob. i run a saga and get 2 shotted by av nades and they really have a large range of homing. btw driver switching to gunner spot=easy sniper kill everytime. |
RECON BY FIRE
IMPSwarm Negative-Feedback
60
|
Posted - 2013.03.06 01:51:00 -
[28] - Quote
I just started using packed AVs I guess about a week or less ago and I feel like these claims are a little unwarranted. Maybe its cause I just started using them and Im not used to them yet, but I have a lot of trouble getting them to hit my target unless I throw them right up on it or in the path the vehicle is taking. Which half my AVs go wasted because I predicted the wrong path and the vehicle went elsewhere while my grenade sat there laughing at me. |
Scheneighnay McBob
Bojo's School of the Trades
1085
|
Posted - 2013.03.06 02:58:00 -
[29] - Quote
Doshneil Antaro wrote:Scheneighnay McBob wrote:Doshneil Antaro wrote:A good tank driver doesnt spearhead into the whole infantry team and expect to live. Most of the time you all do that you will have 4-5 players throwing av's at the same time. Av's are fine, it's your lack of skill as in abilities as well as sp placed into the right skills that make you weak. Ever since tanks were made, infantry have found easy ways to kill them when the drivers get to close, and you expect the future to be no different. Stop qqing, learn to use your cooldowns, and learn to stay at a range from infantry, you know, what they are designed for. Stop crying wolf players. This is about more than tanks- LAVs that try actually shooting people don't stand a chance. Even well-tanked ones can't survive getting hit multiple times within a couple seconds. I have a lav, the shield type, with the long blaster. I simply park in a defendable position and mow down players, jump back into the driver seat and drive away once infantry are within their range. AV's don't pop me, nor flux, if I use my equipment wisely. Sounds like you've never had someone after you with AV grenades. My methana is always destroyed by 2 grenades within about a second. I doubt a saga would make a difference |
Rachoi
HavoK Core
24
|
Posted - 2013.03.06 03:42:00 -
[30] - Quote
AV are made to only hurt cars and tanks... they need some edge to suddenly leap at them and explode, or they're no better than the Locus, they are not going to hurt anyone else, just the cars and tanks, and the basic cant rip a proto apart that easily |
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