Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.20 19:04:00 -
[1] - Quote
There is little any players can do right now in Ambush maps to counter your guys' rediculous anti infantry tanks. Having homing grenades are a completely sufficient countermeasure to your ability to stomp desparate players in public ambush matches.
You guys are farming players over and over and over and you know your tanks are not balanced when any AV player can be flanked by a new spawn or you take the high ground with the dual tanks and your team swarms around you to provide infantry support.
Sacrificing the grenade slot to try and get 3 bursts of damage against one specific thing would realistically only take out 3 clones in a match if your tank is full. If you would implement your suggestion to have to cook these grenades you'd reduce the accuracy of spammers you downgrade one of the balances of AV against your tanks.
YOU KNOW that when you drop your tanks, unless people are already walking around at least partially specced AV (sacrificing their light/heavy weapon slot or grenade slot, they are sacrificing offensive power. Again, this is especially detrimental in Ambush where the game is centered on killing clones. In skirmish, If you guys manage to blow up the defender's supply depots, then any ability to muster a capable AV defense is even more neutered, forcing people to spawn in AV, and without the ability to defend against attack infantry.
Your argument that AV grenades take no skill is moot. I could just as easily say that using the tank turret takes no skill. You just aim and point. The killing with the tank isn't the hard part, its the surviving. The same is true about the AV grenadier. Finding the location to assault a smart tank gunner is difficult. If I wanted to apply your argument about the skill it takes to apply AV damage to a tank to you the argument would be something like, "Why can tanks carry infinite ammo and why are their turrets gyroscopically aligned and stabilized? It lets you act too independently and its too easy for you to kill stuff while moving (blasters especially) You should also have more kickback with that kind of firepower."
You are simply saying ONLY that AV grenades shouldn't work the way they do because they shouldn't. Its a tautological reason. You are not requesting a 'fix' and you aren't really saying they are broken. You are saying they home to much and AV grenades shouldn't home as much. That's not a 'reason' they are broken. I can say tanks are 'broken' because tanks shouldn't be able to move as fast, or repair as much, or whatever I want to. I haven't built my argument...do you see?
I say, that if you can go 10 matches 30/0+ for 300k isk a match and lose a tank or two in those games you should shut up. Ill spam my grenades at you if you are on the other side, and probably sacrifice LAVs into you if I find myself on your broken teams just to make a point... |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.20 19:41:00 -
[2] - Quote
semperfi1999 wrote:Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even saying to get rid of it but make it so that you have to at least throw in the general direction for it to lock on and hit the vehicle. This change would actually only hurt me because I dont use any vehicles in the game and right now its pretty lolsy to chuck an AV in the general direction of a vehicle and watch it blow up. It would be nice to make it a tad bit more necessary to throw accurately. But thats my 2 cents. I know this community will go crazy if they took out the homing feature entirely.
BS you are in the OPs corp and probably run with him.
You don't just throw AV grenades and 'watch it blow up'. Maybe with scrap LAVs, but everyone in them knows that's their risk. You have to:
1) Get the grenades on you, which requires having an AV fit and either starting with it (making you more vulnerable), getting to a supply depot, or dieing. None of which maximizes your lethality while you are attempting to...
2) Get within throwing distance (30-40m) of the tank in question. This is a difficult task in itself. The tank moves, and has turrets that shoot at you, and often other people around it shooting at you.
3) Aim 'towards' the vehicle and throw. I don't know about you, but it doesn't work for me if I hit a wall with my grenade or throw it in the other direction. You generally have to throw it towards the tank.
The burden of proof is on you right now that it is 'easy' to kill a smart gunlogi or madruger driver. It takes as much coordination to take one out as it does for one of them to kill 20-30 people (which is next to none since they take practically no coordination). And that trade itself is not exactly 'fair' as you can trade a tank for a 30 players and you (tank team) will probably win a match. When districts are worth a few billion in income a week and the battles for them are a fraction of that, the isk loss will hurt much less than the strategic superiority that they temporarily give a team. |