semperfi1999 wrote:Well I dont use tanks and I use AV nades almost exclusively for AV builds and I still think the AV nades lock on is too large of a radius. You can miss horribly and still hit a vehicle due to this lock on. I am not even saying to get rid of it but make it so that you have to at least throw in the general direction for it to lock on and hit the vehicle. This change would actually only hurt me because I dont use any vehicles in the game and right now its pretty lolsy to chuck an AV in the general direction of a vehicle and watch it blow up. It would be nice to make it a tad bit more necessary to throw accurately. But thats my 2 cents. I know this community will go crazy if they took out the homing feature entirely.
BS you are in the OPs corp and probably run with him.
You don't just throw AV grenades and 'watch it blow up'. Maybe with scrap LAVs, but everyone in them knows that's their risk. You have to:
1) Get the grenades on you, which requires having an AV fit and either starting with it (making you more vulnerable), getting to a supply depot, or dieing. None of which maximizes your lethality while you are attempting to...
2) Get within throwing distance (30-40m) of the tank in question. This is a difficult task in itself. The tank moves, and has turrets that shoot at you, and often other people around it shooting at you.
3) Aim 'towards' the vehicle and throw. I don't know about you, but it doesn't work for me if I hit a wall with my grenade or throw it in the other direction. You generally have to throw it towards the tank.
The burden of proof is on you right now that it is 'easy' to kill a smart gunlogi or madruger driver. It takes as much coordination to take one out as it does for one of them to kill 20-30 people (which is next to none since they take practically no coordination). And that trade itself is not exactly 'fair' as you can trade a tank for a 30 players and you (tank team) will probably win a match. When districts are worth a few billion in income a week and the battles for them are a fraction of that, the isk loss will hurt much less than the strategic superiority that they temporarily give a team.