Pages: [1] 2 :: one page |
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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 05:05:00 -
[1] - Quote
and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 05:07:00 -
[2] - Quote
AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.19 05:08:00 -
[3] - Quote
Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. What? No it doesn't.
It clearly states that it reduces kick and spread, just like the SMG proficiency. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 05:11:00 -
[4] - Quote
Jotun Hiem wrote:Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. What? No it doesn't. It clearly states that it reduces kick and spread, just like the SMG proficiency.
I'm pretty sure it says increases, unless I went ****** and it read it wrong... always thought it was a weird design choice. |
DUST Fiend
Immobile Infantry
1904
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Posted - 2013.02.19 05:12:00 -
[5] - Quote
TheMarkOf22 wrote:It occurs when you hip fire and then ADS and is nearly uncontrollable
I get that a lot.
She'll be going at it and I'll pull out and BAM, next thing you know, all over the curtains. I tell ya man.... |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 05:12:00 -
[6] - Quote
It says "assault rifle dispersion and kick bonus: 5% " That sounds like an increase not a decrease. |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.19 05:12:00 -
[7] - Quote
Jotun Hiem wrote:Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. What? No it doesn't. It clearly states that it reduces kick and spread, just like the SMG proficiency. Ill check tomorrow but ive heard its the opposite of smg |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 05:14:00 -
[8] - Quote
Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you.
has nothing to do with skill books, ITS A BUG |
DigiOps
DUST University Ivy League
85
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Posted - 2013.02.19 05:14:00 -
[9] - Quote
Never really paid attention to that one. It'd be pretty hilarious to be spending SP on a skill that actually makes using the respective weapon worse. xD |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.02.19 05:14:00 -
[10] - Quote
Sloth9230 wrote:Jotun Hiem wrote:Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. What? No it doesn't. It clearly states that it reduces kick and spread, just like the SMG proficiency. I'm pretty sure it says increases, unless I went ****** and it read it wrong... always thought it was a weird design choice.
it says "bonus to..." which could honestly be interpreted either way. but since other skills specifically say reduces or increases, it does make one wonder. |
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Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 05:18:00 -
[11] - Quote
TheMarkOf22 wrote:Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. has nothing to do with skill books, ITS A BUG
Alright, then I guess I've never experienced it. Definitely never had it just spraying all over the place.
EDIT: Do I have to ADS while hip-firing? |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 05:21:00 -
[12] - Quote
TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable
Do you have a link from a dev stating that that is a bug? I don't think it's a bug.
When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear.
You have to let go of the trigger before you aim down the sights. |
The Black Art
Pro Hic Immortalis RISE of LEGION
9
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Posted - 2013.02.19 05:21:00 -
[13] - Quote
Buzzwords wrote:Sloth9230 wrote:Jotun Hiem wrote:Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you. What? No it doesn't. It clearly states that it reduces kick and spread, just like the SMG proficiency. I'm pretty sure it says increases, unless I went ****** and it read it wrong... always thought it was a weird design choice. it says "bonus to..." which could honestly be interpreted either way. but since other skills specifically say reduces or increases, it does make one wonder.
If the skill does increase kick and dispersion, it could be the reason why people say the Duvolle's recoil is worse than the GEK's. |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 05:23:00 -
[14] - Quote
Protocake JR wrote:[quote=TheMarkOf22]
Do you have a link from a dev stating that that is a bug? I don't think it's a bug.
When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear.
You have to let go of the trigger before you aim down the sights.
This makes sense.
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 05:34:00 -
[15] - Quote
Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights.
IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing |
ImperfectFan514
IMPSwarm Negative-Feedback
51
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Posted - 2013.02.19 05:41:00 -
[16] - Quote
prototype AR's have more recoil in comparison to standard variants which is just laughable. |
lowratehitman
Subdreddit Test Alliance Please Ignore
285
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Posted - 2013.02.19 05:43:00 -
[17] - Quote
The problem that I have been getting with the AR is the freeze bug where it will not let you fire or aim down sight until you change equipment or into a side arm then it un freezes. I have also had alot of hip fire no fires where it will not fire at all, than the enemy just comes and pokes me in the eye and says, is that all you got? |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.02.19 06:04:00 -
[18] - Quote
DigiOps wrote:Never really paid attention to that one. It'd be pretty hilarious to be spending SP on a skill that actually makes using the respective weapon worse. xD
Seriously, LOL.
Shield Booster now with -5% shields per level! Cant wait to get that one to level 5! Oh and proficiency takes away another 3% per level, yay!! (ironically you need proficiency at level 5 to get complex shield extenders)
CCP wrote:In the new Dust 514 FPSMMORPG experience, the more you upgrade your skills, the worse your character gets... it's the new 'it' thing to do in gaming! You asked for something different, unique and cutting edge? Well here you go!
Start out like a beast pwning all that come before you and try to become the worst player of all time by upgrading specific skill-sets suited to your character! The choice is entirely yours in how you want to downgrade your characters abilities to really suck out there on the battlefield.
Download Dust 514 and upgrade your skills NOW to try out this new innovation in FPS technology! Be the first to suck, become the most infamous noob among your friends, and rejoice in how utterly crappy you can one day become!
The new Dust 514 experience coming to you SoonGäó in a PlayStation-« Store near you.
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Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 06:10:00 -
[19] - Quote
TheMarkOf22 wrote:Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights. IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing
I just had my roommate test this. I'm still not convinced that this is a bug.
Here is what we observed: When you ADS directly after hip firing 2-5 rounds into your clip, the amount of recoil is comparable to if you had pure ADS fired 20 to 30 rounds of your clip. The important thing is though, when you ADS directly after hip firing 30 rounds or greater, your recoil increases dramatically when compared to when you just hip fired 2-5 rounds.
This is because the "recoil ceiling" is much high for hip fire than it is for ADS fire. This is why you see two "different" recoil patterns. I put the word "different" in quotes because the recoil is exactly the same, the only variable that changes is the magnitude of recoil.
So here are the rules dictating recoil:
The longer you fire your weapon, the greater your weapon builds recoil. Hip firing your weapon builds recoil faster than ADS firing, and with a higher potential for maximum recoil. ADS firing your weapon builds recoil slower than hip firing, and with a lower potential for maximum recoil.
It's actually kind of cool because when you ADS after hip firing half your clip, you can actually intimately see how your gun is behaving besides the widening reticle on your HUD. This is because the recoil accumulated by hip fire will directly transfer over to your ADS fire mode should you choose to not cease fire before aiming down your sight. |
Colonel 'Bama
ROGUE SPADES
2
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Posted - 2013.02.19 06:23:00 -
[20] - Quote
+1 for being said roomate |
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 06:43:00 -
[21] - Quote
Protocake JR wrote:TheMarkOf22 wrote:Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights. IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing I just had my roommate test this. I'm still not convinced that this is a bug. Here is what we observed: When you ADS directly after hip firing 2-5 rounds into your clip, the amount of recoil is comparable to if you had pure ADS fired 20 to 30 rounds of your clip. The important thing is though, when you ADS directly after hip firing 30 rounds or greater, your recoil increases dramatically when compared to when you just hip fired 2-5 rounds. This is because the "recoil ceiling" is much high for hip fire than it is for ADS fire. This is why you see two "different" recoil patterns. I put the word "different" in quotes because the recoil is exactly the same, the only variable that changes is the magnitude of recoil. So here are the rules dictating recoil: The longer you fire your weapon, the greater your weapon builds recoil. Hip firing your weapon builds recoil faster than ADS firing, and with a higher potential for maximum recoil. ADS firing your weapon builds recoil slower than hip firing, and with a lower potential for maximum recoil. It's actually kind of cool because when you ADS after hip firing half your clip, you can actually intimately see how your gun is behaving besides the widening reticle on your HUD. This is because the recoil accumulated by hip fire will directly transfer over to your ADS fire mode should you choose to not cease fire before aiming down your sight.
name one shooter that has 2 different recoil patterns for ADs? none... it's a bug |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 06:47:00 -
[22] - Quote
TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug
Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard
|
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 06:55:00 -
[23] - Quote
Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard
I worked as aQA tester and would bug this... |
Reout Karaal
Circle of Huskarl Minmatar Republic
51
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Posted - 2013.02.19 06:59:00 -
[24] - Quote
Protocake JR wrote:I just had my roommate test this. I'm still not convinced that this is a bug.
Here is what we observed: When you ADS directly after hip firing 2-5 rounds into your clip, the amount of recoil is comparable to if you had pure ADS fired 20 to 30 rounds of your clip. The important thing is though, when you ADS directly after hip firing 30 rounds or greater, your recoil increases dramatically when compared to when you just hip fired 2-5 rounds.
This is because the "recoil ceiling" is much high for hip fire than it is for ADS fire. This is why you see two "different" recoil patterns. I put the word "different" in quotes because the recoil is exactly the same, the only variable that changes is the magnitude of recoil.
So here are the rules dictating recoil:
The longer you fire your weapon, the greater your weapon builds recoil. Hip firing your weapon builds recoil faster than ADS firing, and with a higher potential for maximum recoil. ADS firing your weapon builds recoil slower than hip firing, and with a lower potential for maximum recoil.
It's actually kind of cool because when you ADS after hip firing half your clip, you can actually intimately see how your gun is behaving besides the widening reticle on your HUD. This is because the recoil accumulated by hip fire will directly transfer over to your ADS fire mode should you choose to not cease fire before aiming down your sight. Don't worry, people just can't understand why higher level weapons would require actual skill (kick like a mule), while scrub level weapons are user friendly (kick like a girl).
Because it's so hard to fire in bursts, actually on target, no, continuous spray all the way is teh win. Because we can talk gungame and at the same time our PRO weapons should be of win button quality. "I spent the SP, therefore I must win" mentality. LOL
Before it was "issa OP, issa OP, nerf it CCP!" now it's "issa bug, issa bug, gimme easy mode, CCP!".
And if somebody wants a funny skill description -- lookup shotgun proficiency. Last time I checked it was decreasing shotgun ROF. LOL. |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 07:00:00 -
[25] - Quote
They are not different recoil patterns. The actual pattern remains the same, only the magnitude increases, as it always does regardless of firing mode. The "difference" you are seeing is the difference in the recoil cap between hip fire and ADS. It makes sense that hip fire would produce the greatest amount of recoil compared to ADS.
I've already said this. Try it and see for yourself. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:01:00 -
[26] - Quote
TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard I worked as aQA tester and would bug this...
Then you have no understanding of common sense action/reaction interplay. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.19 07:03:00 -
[27] - Quote
This so called bug is actually a game mechanic and is working as it should. Something many would understand if they ever had access to full auto weaponry. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:03:00 -
[28] - Quote
Shijima Kuraimaru wrote:TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard I worked as aQA tester and would bug this... Then you have no understanding of common sense action/reaction interplay.
Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:04:00 -
[29] - Quote
Shijima Kuraimaru wrote:This so called bug is actually a game mechanic and is working as it should. Something many would understand if they ever had access to full auto weaponry.
are you trying to compare it to real life? if so, there only one recoil pattern |
Sloth9230
Reaper Galactic
244
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Posted - 2013.02.19 07:07:00 -
[30] - Quote
Just fire in bursts, who the hell holds down the trigger while ADSing? lol |
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