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Protocake JR
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Posted - 2013.02.19 05:21:00 -
[1] - Quote
TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable
Do you have a link from a dev stating that that is a bug? I don't think it's a bug.
When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear.
You have to let go of the trigger before you aim down the sights. |
Protocake JR
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Posted - 2013.02.19 06:10:00 -
[2] - Quote
TheMarkOf22 wrote:Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights. IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing
I just had my roommate test this. I'm still not convinced that this is a bug.
Here is what we observed: When you ADS directly after hip firing 2-5 rounds into your clip, the amount of recoil is comparable to if you had pure ADS fired 20 to 30 rounds of your clip. The important thing is though, when you ADS directly after hip firing 30 rounds or greater, your recoil increases dramatically when compared to when you just hip fired 2-5 rounds.
This is because the "recoil ceiling" is much high for hip fire than it is for ADS fire. This is why you see two "different" recoil patterns. I put the word "different" in quotes because the recoil is exactly the same, the only variable that changes is the magnitude of recoil.
So here are the rules dictating recoil:
The longer you fire your weapon, the greater your weapon builds recoil. Hip firing your weapon builds recoil faster than ADS firing, and with a higher potential for maximum recoil. ADS firing your weapon builds recoil slower than hip firing, and with a lower potential for maximum recoil.
It's actually kind of cool because when you ADS after hip firing half your clip, you can actually intimately see how your gun is behaving besides the widening reticle on your HUD. This is because the recoil accumulated by hip fire will directly transfer over to your ADS fire mode should you choose to not cease fire before aiming down your sight. |
Protocake JR
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Posted - 2013.02.19 07:00:00 -
[3] - Quote
They are not different recoil patterns. The actual pattern remains the same, only the magnitude increases, as it always does regardless of firing mode. The "difference" you are seeing is the difference in the recoil cap between hip fire and ADS. It makes sense that hip fire would produce the greatest amount of recoil compared to ADS.
I've already said this. Try it and see for yourself. |
Protocake JR
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Posted - 2013.02.19 07:19:00 -
[4] - Quote
@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now. |
Protocake JR
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Posted - 2013.02.19 07:22:00 -
[5] - Quote
TheMarkOf22 wrote:Protocake JR wrote:@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now. How are other games able to keep both separate? are you dumb? one shouldnt effect the other
Fight me IRL. |
Protocake JR
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Posted - 2013.02.19 07:30:00 -
[6] - Quote
TheMarkOf22 wrote:
it makes no sense to have 3 different bullet patterns
You keep saying that it has 3 different bullet patterns. I'm not seeing it.
Could you please describe these different bullet patterns you are seeing? |
Protocake JR
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Posted - 2013.02.19 07:44:00 -
[7] - Quote
TheMarkOf22 wrote:here's proof it's a bug.
When you shoot from the hip in dust you get no/low recoil and high/moderate bullet spread, when ADS'd you get moderate recoil and no bullet spread.
When you ADS after hip firing you get HIGH recoil and HIGH bullet spread, HOW DOES THAT MAKE SENSE?
I'm pretty sure CCP got rid of bullet spread for ARs a long time ago. This is a hit scan weapon with no ballistic physics. The only thing making your shots miss is the recoil.
Although I will be testing this later to confirm, i'm pretty sure random bullet spread is non existent.
Also, it makes sense because you are moving an AR, while firing, to your shoulder. Do you think it would be easy to properly shoulder a weapon while firing it at the same time?
EDIT: Also, i'm not a "casual gamer". And as you can tell from my previous posts, I believe i'm doing a better job at explaining the current recoil mechanics behind the assault rifle better than you. |
Protocake JR
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Posted - 2013.02.19 09:06:00 -
[8] - Quote
Templis Offline wrote:I've experienced the same thing and it IS a bug. sometimes my rifle hardly kicks back at all (ARO 5) but then other times if i hip fire then hold L1 it just goes absolutly everywhere and you have to tap L1 again to try get it under control. dunno if its just with ARO5 because since i got that my Exile rifle has been awful to use
I just tried your method to work around this "bug" for an entire ambush match. Each and every time I tapped L1 while firing off 60 rounds in one volley, the recoil increased in a linear fashion each and every time. The only way to get your gun under control is to let go of R1 for like a split second. The moment you cease fire, recoil returns to zero and you are able to regain control of the gun.
It's really that simple, I understood this concept in first few matches when iron sights was first introduced a while back ago. It's not that difficult of a concept. |
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