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TheMarkOf22
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Posted - 2013.02.19 05:05:00 -
[1] - Quote
and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable |
TheMarkOf22
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41
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Posted - 2013.02.19 05:14:00 -
[2] - Quote
Sloth9230 wrote:AR operation says it adds kick, not reduces it. Unless I'm misunderstanding you.
has nothing to do with skill books, ITS A BUG |
TheMarkOf22
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Posted - 2013.02.19 05:34:00 -
[3] - Quote
Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights.
IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing |
TheMarkOf22
Internal Error. Negative-Feedback
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Posted - 2013.02.19 06:43:00 -
[4] - Quote
Protocake JR wrote:TheMarkOf22 wrote:Protocake JR wrote:TheMarkOf22 wrote:and let me reinforce the title, IT IS A BUG.
It occurs when you hip fire and then ADS and is nearly uncontrollable Do you have a link from a dev stating that that is a bug? I don't think it's a bug. When you fire from the hip, it's difficult to control the gun. That's why hipfire is inaccurate. So when you try to ADS from hipfire without letting go of the trigger, there is no way to magically make all that recoil disappear. You have to let go of the trigger before you aim down the sights. IT IS A BUG, there is 2 completely different recoil patterns while ADSing, emphasis on ADSing I just had my roommate test this. I'm still not convinced that this is a bug. Here is what we observed: When you ADS directly after hip firing 2-5 rounds into your clip, the amount of recoil is comparable to if you had pure ADS fired 20 to 30 rounds of your clip. The important thing is though, when you ADS directly after hip firing 30 rounds or greater, your recoil increases dramatically when compared to when you just hip fired 2-5 rounds. This is because the "recoil ceiling" is much high for hip fire than it is for ADS fire. This is why you see two "different" recoil patterns. I put the word "different" in quotes because the recoil is exactly the same, the only variable that changes is the magnitude of recoil. So here are the rules dictating recoil: The longer you fire your weapon, the greater your weapon builds recoil. Hip firing your weapon builds recoil faster than ADS firing, and with a higher potential for maximum recoil. ADS firing your weapon builds recoil slower than hip firing, and with a lower potential for maximum recoil. It's actually kind of cool because when you ADS after hip firing half your clip, you can actually intimately see how your gun is behaving besides the widening reticle on your HUD. This is because the recoil accumulated by hip fire will directly transfer over to your ADS fire mode should you choose to not cease fire before aiming down your sight.
name one shooter that has 2 different recoil patterns for ADs? none... it's a bug |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 06:55:00 -
[5] - Quote
Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard
I worked as aQA tester and would bug this... |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:03:00 -
[6] - Quote
Shijima Kuraimaru wrote:TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard I worked as aQA tester and would bug this... Then you have no understanding of common sense action/reaction interplay.
Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:04:00 -
[7] - Quote
Shijima Kuraimaru wrote:This so called bug is actually a game mechanic and is working as it should. Something many would understand if they ever had access to full auto weaponry.
are you trying to compare it to real life? if so, there only one recoil pattern |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:21:00 -
[8] - Quote
Protocake JR wrote:@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now.
How are other games able to keep both separate? are you dumb?
one shouldnt effect the other |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:27:00 -
[9] - Quote
Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron.[/quote]
People need to make up their mind. "Whaaa... I want a weapon to require real skill to use!" Weapon has an aspect that requires a bit of real skill. "Whaaa... This is a bug." Make up your minds.
As for calling me a moron. I like when you show your immature side.[/quote]
it makes no sense to have 3 different bullet patterns and recoil, when you consider the fact most weapons only have 1.
also, maturity it overrated, try playing some other shooters and you would know this....
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:33:00 -
[10] - Quote
here's proof it's a bug.
When you shoot from the hip in dust you get no/low recoil and high/moderate bullet spread, when ADS'd you get moderate recoil and no bullet spread.
When you ADS after hip firing you get HIGH recoil and HIGH bullet spread, HOW DOES THAT MAKE SENSE? |
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:35:00 -
[11] - Quote
Protocake JR wrote:TheMarkOf22 wrote:
it makes no sense to have 3 different bullet patterns
You keep saying that it has 3 different bullet patterns. I'm not seeing it. Could you please describe these different bullet patterns you are seeing?
ofcourse you dont see it, your a casual gamer.... |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:13:00 -
[12] - Quote
Protocake JR is giving you an excellent description of why what you see as a bug happens. It's working as intended.[/quote]
so why would AR's only have this effect them? doesnt make sense...
You know nothing about video games clearly... |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:15:00 -
[13] - Quote
neither of you have ever been on top of the devtrack leaderboards |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:19:00 -
[14] - Quote
still occurs after stoping to reload, so your wrong but who didnt know that. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:23:00 -
[15] - Quote
I'm pretty sure CCP got rid of bullet spread for ARs a long time ago. This is a hit scan weapon with no ballistic physics. The only thing making your shots miss is the recoil.
\u.[/quote]
also their is a bullet cone for every weapon, what do you think that is? bullet spread, casuals LOL |
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