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Thread Statistics | Show CCP posts - 1 post(s) |
Imp Smash
On The Brink
51
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Posted - 2013.02.19 07:09:00 -
[31] - Quote
Not a bug. Kick in this game is a flat number that is added. Each bullet fired adds more to the number. ADS adds smaller values and hip adds larger. The number does not reset until you stop firing.
So to put this in perspective think ads as +1 recoil and hip as +5. These are made up values for purposes of illustration of course. So if I fire 2 hip shots then go into Ads I've got a recoil modifier of 10 for my 3rd bullet. Pure ads would require 10 shots fired to do this. Conversely if I fire 5 bullets in Ads and go to hip the 6th bullet will have a +5 modifier. Pure hip would only require one bullet to do this. Or toggle. I fire 5 bullets ads, hip the next 2 then ads after I would have +15 recoil for the first bullet I shot from my second ads.
Actual values of course are different, but I think this is how I works. And it's reasonable IMO. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.19 07:14:00 -
[32] - Quote
TheMarkOf22 wrote:Shijima Kuraimaru wrote:TheMarkOf22 wrote:Sloth9230 wrote:TheMarkOf22 wrote: name one shooter that has 2 different recoil patterns for ADs? none... it's a bug Dust 514 apparently, calling it bug just because you've never seen it happen in another game doesn't make it a bug. Just stop firing for a second, it's not that hard I worked as aQA tester and would bug this... Then you have no understanding of common sense action/reaction interplay. Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron.
People need to make up their mind. "Whaaa... I want a weapon to require real skill to use!" Weapon has an aspect that requires a bit of real skill. "Whaaa... This is a bug." Make up your minds.
As for calling me a moron. I like when you show your immature side. |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 07:19:00 -
[33] - Quote
@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:21:00 -
[34] - Quote
Protocake JR wrote:@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now.
How are other games able to keep both separate? are you dumb?
one shouldnt effect the other |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:21:00 -
[35] - Quote
TheMarkOf22 wrote:Shijima Kuraimaru wrote:This so called bug is actually a game mechanic and is working as it should. Something many would understand if they ever had access to full auto weaponry. are you trying to compare it to real life? if so, there only one recoil pattern
Yes, I'm comparing it to RL in a very minor superficial way. I like the mechanic where a weapon doesn't instantly stabilize when one brings it to ADS from hip fire without letting off the trigger. It makes sense and is one of those small details that enhance immersion. |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 07:22:00 -
[36] - Quote
TheMarkOf22 wrote:Protocake JR wrote:@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now. How are other games able to keep both separate? are you dumb? one shouldnt effect the other
Fight me IRL. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:23:00 -
[37] - Quote
TheMarkOf22 wrote:Protocake JR wrote:@TheMarkOf22
Okay, lets say we have it your way and all the amount of recoil accumulated automatically resets to zero when ADSing. The major probably I see with that is a possible exploit where players in CQC/hipfire range battles quickly tap the L1 to reset their recoil, essentially giving players sustained, accurate hip fire.
This game mechanic that you want is less desirable than what we have now. How are other games able to keep both separate? are you dumb? one shouldnt effect the other
Other games are not this game. You're still showing that you're immature. You're funny. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:27:00 -
[38] - Quote
Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron.[/quote]
People need to make up their mind. "Whaaa... I want a weapon to require real skill to use!" Weapon has an aspect that requires a bit of real skill. "Whaaa... This is a bug." Make up your minds.
As for calling me a moron. I like when you show your immature side.[/quote]
it makes no sense to have 3 different bullet patterns and recoil, when you consider the fact most weapons only have 1.
also, maturity it overrated, try playing some other shooters and you would know this....
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Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 07:30:00 -
[39] - Quote
TheMarkOf22 wrote:
it makes no sense to have 3 different bullet patterns
You keep saying that it has 3 different bullet patterns. I'm not seeing it.
Could you please describe these different bullet patterns you are seeing? |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:33:00 -
[40] - Quote
here's proof it's a bug.
When you shoot from the hip in dust you get no/low recoil and high/moderate bullet spread, when ADS'd you get moderate recoil and no bullet spread.
When you ADS after hip firing you get HIGH recoil and HIGH bullet spread, HOW DOES THAT MAKE SENSE? |
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 07:35:00 -
[41] - Quote
Protocake JR wrote:TheMarkOf22 wrote:
it makes no sense to have 3 different bullet patterns
You keep saying that it has 3 different bullet patterns. I'm not seeing it. Could you please describe these different bullet patterns you are seeing?
ofcourse you dont see it, your a casual gamer.... |
NightEagle11
Pink Fluffy Bounty Hunterz RISE of LEGION
17
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Posted - 2013.02.19 07:43:00 -
[42] - Quote
TheMarkOf22 wrote:Protocake JR wrote:TheMarkOf22 wrote:
it makes no sense to have 3 different bullet patterns
You keep saying that it has 3 different bullet patterns. I'm not seeing it. Could you please describe these different bullet patterns you are seeing? ofcourse you dont see it, your a casual gamer....
You're** |
Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 07:44:00 -
[43] - Quote
TheMarkOf22 wrote:here's proof it's a bug.
When you shoot from the hip in dust you get no/low recoil and high/moderate bullet spread, when ADS'd you get moderate recoil and no bullet spread.
When you ADS after hip firing you get HIGH recoil and HIGH bullet spread, HOW DOES THAT MAKE SENSE?
I'm pretty sure CCP got rid of bullet spread for ARs a long time ago. This is a hit scan weapon with no ballistic physics. The only thing making your shots miss is the recoil.
Although I will be testing this later to confirm, i'm pretty sure random bullet spread is non existent.
Also, it makes sense because you are moving an AR, while firing, to your shoulder. Do you think it would be easy to properly shoulder a weapon while firing it at the same time?
EDIT: Also, i'm not a "casual gamer". And as you can tell from my previous posts, I believe i'm doing a better job at explaining the current recoil mechanics behind the assault rifle better than you. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:58:00 -
[44] - Quote
TheMarkOf22 wrote:
Yea because significant recoil on an AR after hip fire is clearly good for balance in this game, when you compare it to other weapons, your a moron.
Shijima Kuraimaru wrote:People need to make up their mind. "Whaaa... I want a weapon to require real skill to use!" Weapon has an aspect that requires a bit of real skill. "Whaaa... This is a bug." Make up your minds.
As for calling me a moron. I like when you show your immature side.
TheMarkOf22 wrote:it makes no sense to have 3 different bullet patterns and recoil, when you consider the fact most weapons only have 1.
also, maturity it overrated, try playing some other shooters and you would know this....
I've been playing shooters since Castle Wolfenstein in 1981. Wanna try that insult again. You're making me laugh at your ability to assume your way deeply into ignorance. If you wanna reach farther back, try Battlezone in 1980.
Protocake JR is giving you an excellent description of why what you see as a bug happens. It's working as intended. |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:13:00 -
[45] - Quote
Protocake JR is giving you an excellent description of why what you see as a bug happens. It's working as intended.[/quote]
so why would AR's only have this effect them? doesnt make sense...
You know nothing about video games clearly... |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:15:00 -
[46] - Quote
neither of you have ever been on top of the devtrack leaderboards |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.19 08:19:00 -
[47] - Quote
still occurs after stoping to reload, so your wrong but who didnt know that. |
TheMarkOf22
Internal Error. Negative-Feedback
41
|
Posted - 2013.02.19 08:23:00 -
[48] - Quote
I'm pretty sure CCP got rid of bullet spread for ARs a long time ago. This is a hit scan weapon with no ballistic physics. The only thing making your shots miss is the recoil.
\u.[/quote]
also their is a bullet cone for every weapon, what do you think that is? bullet spread, casuals LOL |
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CCP Eterne
C C P C C P Alliance
759
|
Posted - 2013.02.19 08:35:00 -
[49] - Quote
Moving to Technical Support/Bugs. |
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Templis Offline
Storm Wind Strikeforce Caldari State
5
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Posted - 2013.02.19 08:47:00 -
[50] - Quote
I've experienced the same thing and it IS a bug. sometimes my rifle hardly kicks back at all (ARO 5) but then other times if i hip fire then hold L1 it just goes absolutly everywhere and you have to tap L1 again to try get it under control. dunno if its just with ARO5 because since i got that my Exile rifle has been awful to use |
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Protocake JR
IMPSwarm Negative-Feedback
22
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Posted - 2013.02.19 09:06:00 -
[51] - Quote
Templis Offline wrote:I've experienced the same thing and it IS a bug. sometimes my rifle hardly kicks back at all (ARO 5) but then other times if i hip fire then hold L1 it just goes absolutly everywhere and you have to tap L1 again to try get it under control. dunno if its just with ARO5 because since i got that my Exile rifle has been awful to use
I just tried your method to work around this "bug" for an entire ambush match. Each and every time I tapped L1 while firing off 60 rounds in one volley, the recoil increased in a linear fashion each and every time. The only way to get your gun under control is to let go of R1 for like a split second. The moment you cease fire, recoil returns to zero and you are able to regain control of the gun.
It's really that simple, I understood this concept in first few matches when iron sights was first introduced a while back ago. It's not that difficult of a concept. |
Templis Offline
Storm Wind Strikeforce Caldari State
5
|
Posted - 2013.02.19 19:41:00 -
[52] - Quote
Protocake JR wrote:Templis Offline wrote:I've experienced the same thing and it IS a bug. sometimes my rifle hardly kicks back at all (ARO 5) but then other times if i hip fire then hold L1 it just goes absolutly everywhere and you have to tap L1 again to try get it under control. dunno if its just with ARO5 because since i got that my Exile rifle has been awful to use I just tried your method to work around this "bug" for an entire ambush match. Each and every time I tapped L1 while firing off 60 rounds in one volley, the recoil increased in a linear fashion each and every time. The only way to get your gun under control is to let go of R1 for like a split second. The moment you cease fire, recoil returns to zero and you are able to regain control of the gun. It's really that simple, I understood this concept in first few matches when iron sights was first introduced a while back ago. It's not that difficult of a concept.
and did it wrong?
i said if you're hip firing and go to iron sights while still firing the rifle will bounce around. if you continue to fire but quickly re-tap L1 the rifle will 'reset' the kickback and become stable again. all the time your firing. Its common sense to burst the firing thats not the issue. the issue is the insane kick around if you do things in wrong order.
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Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 22:41:00 -
[53] - Quote
Templis Offline wrote:Protocake JR wrote:Templis Offline wrote:I've experienced the same thing and it IS a bug. sometimes my rifle hardly kicks back at all (ARO 5) but then other times if i hip fire then hold L1 it just goes absolutly everywhere and you have to tap L1 again to try get it under control. dunno if its just with ARO5 because since i got that my Exile rifle has been awful to use I just tried your method to work around this "bug" for an entire ambush match. Each and every time I tapped L1 while firing off 60 rounds in one volley, the recoil increased in a linear fashion each and every time. The only way to get your gun under control is to let go of R1 for like a split second. The moment you cease fire, recoil returns to zero and you are able to regain control of the gun. It's really that simple, I understood this concept in first few matches when iron sights was first introduced a while back ago. It's not that difficult of a concept. and did it wrong? i said if you're hip firing and go to iron sights while still firing the rifle will bounce around. if you continue to fire but quickly re-tap L1 the rifle will 'reset' the kickback and become stable again. all the time your firing. Its common sense to burst the firing thats not the issue. the issue is the insane kick around if you do things in wrong order.
You said it yourself. You're doing things in the wrong order. Thanks for making our point. |
Rukhato
Immobile Infantry
0
|
Posted - 2013.02.20 02:07:00 -
[54] - Quote
Everyone, please read Protocake's big post and think about how you could make all of your posts more like that.
I've tested this ingame as well - it's not a bug, it's modeling how the weapon would actually behave.
The real question here is why on Earth are you ADSing right after an extended amount of hipfire? Is it because you're trying to use habits and behaviors you learned in other games in DUST? |
dalt ud
Vacuum Cleaner. LLC
63
|
Posted - 2013.02.20 09:12:00 -
[55] - Quote
each level of AR skills make shooting better.
I dont understand how all of you cant see it
After 10th yanuary wipe i played with low level of AR skills and my weapon shooted very bad (big spread and recoil), after upgrade for level 4 and 5 - i feel himself much better when shoot.
doesnot matter what in the description of skill - because i feel my weapon, and feel changes when upgrade AR skill, and this changes is positive |
Thranx1231
CowTek
90
|
Posted - 2013.02.20 10:20:00 -
[56] - Quote
Wow, what a thread. I love just standing back and smelling the dysfunction.
Just to restate this to make it clear in my head.
AR hip fire has kick (recoil) that gets progressively worse the longer you fire it.
That is nearly completely negated while using L1 (ADS, aka aiming down the sights).
If one Starts Hip Firing it will not stop if L1 is Added to the control. Now we are shooting and aiming. Recoil will get massively worse.
One Must Stop Firing before switching to ADS.
Then Aim and Start Firing for ADS to work normally.
This is by design. Recoil gets worse the longer one hip fires. Switching to ADS does not stop the condition that starts the constantly increasing recoil. Only stop firing does that.
If this thread was a bug the subject line would have [Bug] at the beginning of the subject line. Thus it is not a bug.
Technical details follow: For those that are interested in the software consider this, the weapon is firing and is in a state of continuously increasing recoil. Adding aiming to the mix and the level of zoom will adjust accordingly. That will dramatically affect the bullet (whatever) spread that is already recoiling making the result massive because of the modifications to the bullet cone. Since the recoil is Triggered by Hip Fire and it designed to Increase over time adding ADS does not Stop Recoil from being continually added. The Recoil Increase will only Stop when Firing has stopped. It would appear that the bullet cone is being constantly increased with longer firing and that ADS does not effect the cone unless Recoil Increase is not active.
Thus, it is by design.
One could argue that it shouldn't be that way, as the OP did, but ADS increases the zoom and tightens the bullet cone IF Recoil is not active. If Recoil is active it would appear that the zoom is changed but the bullet cone is not reset. One could code it such that Recoil is stopped instantly with ADS but CCP is about punishing mistakes. Or at least about paying the consequences of decisions, however you look at that issue.
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Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.20 21:42:00 -
[57] - Quote
Thranx1231 wrote:Wow, what a thread. I love just standing back and smelling the dysfunction. Just to restate this to make it clear in my head. AR hip fire has kick (recoil) that gets progressively worse the longer you fire it. That is nearly completely negated while using L1 (ADS, aka aiming down the sights). If one Starts Hip Firing it will not stop if L1 is Added to the control. Now we are shooting and aiming. Recoil will get massively worse. One Must Stop Firing before switching to ADS. Then Aim and Start Firing for ADS to work normally. This is by design. Recoil gets worse the longer one hip fires. Switching to ADS does not stop the condition that starts the constantly increasing recoil. Only stop firing does that. If this thread was a bug the subject line would have [Bug] at the beginning of the subject line. Thus it is not a bug. Technical details follow: For those that are interested in the software consider this, the weapon is firing and is in a state of continuously increasing recoil. Adding aiming to the mix and the level of zoom will adjust accordingly. That will dramatically affect the bullet (whatever) spread that is already recoiling making the result massive because of the modifications to the bullet cone. Since the recoil is Triggered by Hip Fire and it designed to Increase over time adding ADS does not Stop Recoil from being continually added. The Recoil Increase will only Stop when Firing has stopped. It would appear that the bullet cone is being constantly increased with longer firing and that ADS does not effect the cone unless Recoil Increase is not active. Thus, it is by design. One could argue that it shouldn't be that way, as the OP did, but ADS increases the zoom and tightens the bullet cone IF Recoil is not active. If Recoil is active it would appear that the zoom is changed but the bullet cone is not reset. One could code it such that Recoil is stopped instantly with ADS but CCP is about punishing mistakes. Or at least about paying the consequences of decisions, however you look at that issue.
Well said. |
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