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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Nullarbor
C C P C C P Alliance
540
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Posted - 2013.02.17 12:05:00 -
[1] - Quote
Hi All-
Just a heads up we will be doing some tweaks to the matchmaking for Instant Battles today but only for the US and Asia. This is part of an ongoing data collection exercise that we are doing during the beta in order to determine how we can best place players into fair and competitive matches appropriate for their skill level.
Part of today's experiment will introduce longer wait times for "Searching For Battle" when joining the Instant Battles so you may need to be a little more patient than usual.
If you have any feedback or experience any problems, let me know. |
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Doc Kok
Internal Error. Negative-Feedback
74
|
Posted - 2013.02.17 12:06:00 -
[2] - Quote
CCP Nullarbor wrote:Hi All-
Just a heads up we will be doing some tweaks to the matchmaking for Instant Battles today but only for the US and Asia. This is part of an ongoing data collection exercise that we are doing during the beta in order to determine how we can best place players into fair and competitive matches appropriate for their skill level.
Part of today's experiment will introduce longer wait times for "Searching For Battle" when joining the Instant Battles so you may need to be a little more patient than usual.
If you have any feedback or experience any problems, let me know.
Finally, Hopefully I can get some real competition now.. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.17 12:13:00 -
[3] - Quote
Skill as in SP or skill as in K/D and W/L etc? Or will it be a blend of both? |
XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
|
Posted - 2013.02.17 12:21:00 -
[4] - Quote
I can-¦t find any battle since DT, and i-¦m from EU. |
G Torq
ALTA B2O
88
|
Posted - 2013.02.17 12:26:00 -
[5] - Quote
Kleanur Guy wrote:Skill as in SP or skill as in K/D and W/L etc? Or will it be a blend of both? Since they are primarily collecting data, plausibly a bit of every strategy requested is, is being applied - step by step.
Patience ... hummm.... |
Ling Jirachi
SVER True Blood Unclaimed.
5
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Posted - 2013.02.17 12:28:00 -
[6] - Quote
Awesome! It'll be fairer to the newbies, more challenge for the experienced (and less frustrating than getting matched with newbies too often)
Agree with Kleanur though - curious on how the matchmaking is decided. |
XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
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Posted - 2013.02.17 12:33:00 -
[7] - Quote
With an new Char i find battles instantly, but with the trained Char i can-¦t find anything.
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Ner'Zul Nexhawk
Talos Incorporated
153
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Posted - 2013.02.17 12:35:00 -
[8] - Quote
XxXGevatter TodXxX wrote:With an new Char i find battles instantly, but with the trained Char i can-¦t find anything.
And how is your new experience going? Do you play with the same new players as your alt?
I have yet to rest the matchmaking myself, but it seems promising. |
XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
|
Posted - 2013.02.17 12:40:00 -
[9] - Quote
I just test to find a battle, i exit the match as it works. I won-¦t to play with the Main-Char. |
Anndy Dust
On The Brink
0
|
Posted - 2013.02.17 12:41:00 -
[10] - Quote
seems the same to me, still a bunch of idiots running around doing nothing and tons of 1 man squads so no chance of orbitals, seriously need to fix this 1 man squad crap |
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XxXGevatter TodXxX
Blauhelme Blinky Red Brotherhood
1
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Posted - 2013.02.17 12:42:00 -
[11] - Quote
It works now :) |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
|
Posted - 2013.02.17 12:55:00 -
[12] - Quote
Looking forward to fairer fights in the EU.
Nice to see the feedback havinbg an effect. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.17 13:04:00 -
[13] - Quote
XxXGevatter TodXxX wrote:With an new Char i find battles instantly, but with the trained Char i can-¦t find anything.
I'm on a fairly new char SP wise, and I get in to games really fast as well. |
Ling Jirachi
SVER True Blood Unclaimed.
5
|
Posted - 2013.02.17 13:14:00 -
[14] - Quote
While matching based on SP probably works for general experience, unfortunately it doesn't necessarily mean the player knows how to skill themselves properly. Could explain why some people are still complaining about people who act like newbies? |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.17 13:18:00 -
[15] - Quote
Will try with my 4,000,000+ SP main, and update with progress. |
Caliban Xpresscius
Jump Out Boys
5
|
Posted - 2013.02.17 13:25:00 -
[16] - Quote
Ling Jirachi wrote:While matching based on SP probably works for general experience, unfortunately it doesn't necessarily mean the player knows how to skill themselves properly. Could explain why some people are still complaining about people who act like newbies?
In some ways I wonder if those that are acting like and/or play like newbies, are some of the people who are skilled at FPS games, but don't truly understand that this experience for themselves and squadmates would be better if they played more tactical and team based?!!?
I know guys who are good at these games but catch on to Dust because they find it too complex and just want that "fun & gun" type of experience. To each his own I guess |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.17 14:36:00 -
[17] - Quote
I'd be interested in knowing how CCP will decide what successful matchmaking _is_.
User complaints probably won't do it. Somebody has a few bad games and needs something to blame -- "must be match making".
Flattening of the spread of kills and deaths among players? The different roles have different base Ks and Ds -- A logi isn't expected to have as many as a heavy. What's more, ongoing balancing issues complicate the evaluation.
Flattening the spread of skill points? Same issues as kills and deaths except that the SP for the various rolls may also not be representative of good match making.
A reduced instance of red lining in Skirmish? If so, is the test of good match making in Ambush different from Skirmish?
So, CCP, how will you decide that matchmaking works? And PLAYERS, what does good match making mean -- in terms CCP can measure -- to you? |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.17 14:41:00 -
[18] - Quote
I think there should be a 'casual' que and then a 'veteran que'. But how do you get the vets out of pubstomping noobs. For most games this is the ranked que, in dust this could hold higher rewards and could only be accessible once above x SP. Only reason why people play this que in other games is either for the 'shiny new rating', or for a challenge which sometimes isn't always the case. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
73
|
Posted - 2013.02.17 15:03:00 -
[19] - Quote
S Park Finner wrote:So, CCP, how will you decide that matchmaking works? And PLAYERS, what does good match making mean -- in terms CCP can measure -- to you?
Interesting point, I would love to know how CCP handle it as well.
For me, I would say the very first condition for successful match making would be seperate new character from matured character. By new character, I would say any character with less than 2 millions SP. Any charact with more than 2 millions(or perhap 3 mil) SP should already finish speccing into his first role, thus there wouldn't be much different between each characters beyond this. For veteran match making, I don't know what will be good method. KDR ? WLR ? WP/m ? That will be left to be seen.
As for now, I am happy as long as there are equal amount of similar SP players on both team, although that 4mil SP character may still act like a n00b. We are still in Beta. We may not have enough active player to completely seperate new players from veteran players.
TL: DR Balancing team by character SP should be good enough for now. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.02.17 15:12:00 -
[20] - Quote
Looking forward to providing feedback. |
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Monty Mole Clone
The c64s
8
|
Posted - 2013.02.17 15:25:00 -
[21] - Quote
what happend to the honour system? |
Tanis leinad
Commando Perkone Caldari State
0
|
Posted - 2013.02.17 18:12:00 -
[22] - Quote
Hey Guys,
I've been trying to search for instant battles for the past 2 hours...takes forever and then comes back with No Battles found.
I'm in CAN, not sure if that has anything to do with it...
I just started playing today so not sure if i'm doing something wrong or if its the backend...
Please let me know if anyone has any ideas...thanks |
w0jo
PSU GHOST SYNDICATE
2
|
Posted - 2013.02.17 18:22:00 -
[23] - Quote
Well i'm in US East Coast if that matters, and well I can't find a battle tried resetting system. Doesn't work if anyone has any ideas please send them this way. it'd help loads.s |
Tanis leinad
Commando Perkone Caldari State
0
|
Posted - 2013.02.17 18:24:00 -
[24] - Quote
w0jo wrote:Well i'm in US East Coast if that matters, and well I can't find a battle tried resetting system. Doesn't work if anyone has any ideas please send them this way. it'd help loads.s
I'm in eastern CAN and have the same issue... well no instant Ambush or OMS although was able to get to Ambush OMS |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.02.17 18:54:00 -
[25] - Quote
this matchmaking blows fix it taking too long to find a game 20mins is bs |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 18:57:00 -
[26] - Quote
Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs
You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait!
SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.17 19:03:00 -
[27] - Quote
Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs
So now finding a battle is like opening the contact list? |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:06:00 -
[28] - Quote
I've been in two matches so far. Currently have ~2.7 million sp, ~ 1.9 kdr, ~1.6 wlr and earn about 10,000 sp per match.
First match was lone wolf in Skirmish - first attempt got the 'No battles found' timeout message. Got a battle second attempt, and loaded into the warbarge. It was a good match, teams seemed evenly balanced, hard fought all the way through by both sides, great entertainment value. Really had to focus, I could 'feel' the stiffer competition.
Second match my squad leader was one of the elite players, he had not been able to find a match solo, but we squadded up and got a match on our first attempt. Another good match with stiffer competition and smarter players.
I'm speculating that the better players may find it easier to get into a match if they look for lower-tier squadmates.
atm this is looking good to me - don't mind the increased wait if it means much better matches and loading in at the beginning of the match. For my stats, which are somewhere in the middle of the pack, the match making seems ok.
The real test will be when we have fewer players online during the working week.
P.S. for the Canucks above having trouble finding a match, i'm in Toronto. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.17 19:06:00 -
[29] - Quote
Matchmaking is BS anyways just bring back the old server list and let people pick where they play. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.17 19:09:00 -
[30] - Quote
ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play.
People will find equal level competition naturally. Instant battle should be a very low priority to player set-up fights. |
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Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.02.17 19:13:00 -
[31] - Quote
Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis...
radar pickin up severe signs of fanboyism in this post
"its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:19:00 -
[32] - Quote
ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.
The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time.
This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2013.02.17 19:19:00 -
[33] - Quote
Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs It's possible that the reason you don't find games as much is because of the sp differences between you and other players.
Have you tried using an alt to see if you get in faster? Not saying it doesn't need fixing, mind you, but it's possible that not a lot of people are as far ahead.
Edit: Admittedly, I wish the OP would also have a bit more info as to how this particular experiment is being run. Like whether or not it's actually skill points that determine the matchmaking. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.17 19:20:00 -
[34] - Quote
Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better.
Forcing instant battle has resulted in more pubstomping than predetermined servers ever had. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:21:00 -
[35] - Quote
Mavado V Noriega wrote:Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... radar pickin up severe signs of fanboyism in this post "its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta Radar is kittened. |
Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2013.02.17 19:22:00 -
[36] - Quote
Clearly not a great system yet. Aside from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into a match.
I like where this is going but right now it needs tweaking and as some others have said, squads need to be mandatory, or perhaps t a new, squad leader skill could be implemented and people who take it and solo queue get bumped up to squad leader and assigned any solo blueberries. They might still ignore the orders, but still . . . too many peeps running solo. Right now it's whatever side gets a full squad or two generally has an advantage in the battles I have queued into.
Edit: Need to spell check and such before hitting submit. Bleh me. |
SMiTTYCO
Internal Error. Negative-Feedback
28
|
Posted - 2013.02.17 19:26:00 -
[37] - Quote
I like the idea of playing people with similar skill level but 20 minute waits aren't wort it. Please change it back until you can get the wait time down |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:27:00 -
[38] - Quote
Illuminaughty-696 wrote:Clearly not a great system yet. ASide from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into a match.
I like where this is going but right now it needs tweaking. Speculation again, but if CCP built the thing right it's learning as it goes. If this is the case, I'd expect it to do best in the fat middle of the pack where all the average players are. Out on the 'tails' of the distribution of player skill, noob or elite, the system should take considerably longer to get the data it needs. |
Anndy Dusty
Paladin Survey Force Amarr Empire
18
|
Posted - 2013.02.17 19:29:00 -
[39] - Quote
Noc Tempre wrote:Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. Forcing instant battle has resulted in more pubstomping than predetermined servers ever had.
yep and today its even worse lol, all squads on 1 team and all randoms on the other, been a real slaughter out there today
|
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CCP Nullarbor
C C P C C P Alliance
540
|
Posted - 2013.02.17 19:31:00 -
[40] - Quote
Quick update, we are aware of the increase in players not finding a battle. Some more settings have been adjusted so we'll see if that fixes things a bit.
Thanks for your help and patience while we test all this out. |
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Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 19:35:00 -
[41] - Quote
Mavado V Noriega wrote:Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... radar pickin up severe signs of fanboyism in this post "its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta
I agree that they should have made some decision about how they wanted to go about anything like matchmaking a long time ago. Especially since there have been countless threads and discussions about this exact kind of thing since I first showed up more than 8 months ago. So we all knew it was going to be a problem that would have to be resolved. ANd They seem to be taking their time... There wasn't any mention of using an algorithm until mid to late summer.
But that doesn't mean that CCP won't continue to do things in what seems like a backwards manner and re work everything from the core out any number of times. And that doesn't mean that the itsabeta response has no relevance. This is exactly what you would should expect until the "beta" label is lifted. Even if it seems bassackwards.
And yes, I am a fan of this game and I want it to succeed. But if you read through a least a few of my posts you will see that my enthusiasm for Dust is in no way blind and fanboyish.
One day of long wait times to get into battle is not a big deal and I just think it is funny to see all of these freak out posts about the wait time.
Also, the game has not ever been out. Yet. Maybe that is one of the most frustrating things about Dust. THere is still no game. And what we do see still has some of the same basic problems that have plagued what we can play from the very beginning. Probably that is making everyone a little antsy. Yeah, I want to play the real game. But I guess I am still willing to cut CCP a little slack while they stumble around trying to find their footing with some basic stuff like matchmaking. Sometimes those basics are the most difficult thing to get exactly right. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.02.17 19:40:00 -
[42] - Quote
i lol'd |
Moejoe Omnipotent
Imperfects Negative-Feedback
241
|
Posted - 2013.02.17 19:53:00 -
[43] - Quote
I hope "skill level" just means how much SP you have. CCP definitely does not and probably will never have enough data to create true skill based matchmaking because this game just isn't fit for it. If they were to go off of K/D and warpoints, the top tier games would be filled to the brim with tank drivers and heavies and it would not be fun for anyone.
If "skill level" is just how much SP you've earned, then this is a step in the right direction. Too long have newbies been getting crushed by higher level players. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.17 19:54:00 -
[44] - Quote
Mavado V Noriega wrote:i lol'd
Glad I could help brighten your day. If it was my post you were loling at. If not, well, you know what they say. Laughter is the best medicine. Are we feeling less cranky now? |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 19:54:00 -
[45] - Quote
Noc Tempre wrote:Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. Forcing instant battle has resulted in more pubstomping than predetermined servers ever had. Agreed. I think CCP gave up on it because their matchmaking system didn't have the playerbase it needed with the closed beta tester population. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.17 19:56:00 -
[46] - Quote
I love the way CCP seem to want to make both work and grief for themselves.
They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are.
CCP should stop taking responsibility for matchmaking and let the players do it.
All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads").
Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.02.17 19:59:00 -
[47] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. I like this idea. I wish more issues were put to a public vote. :[ |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.17 19:59:00 -
[48] - Quote
What about two separate Ambush modes? One fore new guys, and one for "pros". The Pro version would have a higher payout, but they would naturally be far more competitive.
Edit: how did I miss the posts right above me? -_-' |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.17 20:00:00 -
[49] - Quote
Aighun wrote:Mavado V Noriega wrote:i lol'd Glad I could help brighten your day. If it was my post you were loling at. If not, well, you know what they say. Laughter is the best medicine. Are we feeling less cranky now?
Don't mind him, the issue is you tried a logic appoach, but sadly, Mavado was dropped on his head as a child and thus has no concept of what a beta is.
Hey Mavado, go read a book
And if you can't get into the game, tough **** you spolied brat, your testing a product in beta, they could go back to having a single map next week, and you could complain all you want, you just look stupid. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 20:00:00 -
[50] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. In a rational universe, this would be true.
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2-Ton Twenty-One
Imperfects Negative-Feedback
233
|
Posted - 2013.02.17 20:07:00 -
[51] - Quote
I support the testing of a new matchmaking system and development work by CCP. I am here to test a game, not play a finished product, if you want a finished product go buy one.
Go play colonial marines or something, gearbox says its a finished product.... count you blessings Beta criers. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.17 20:07:00 -
[52] - Quote
Vrain Matari wrote: In a rational universe, this would be true.
Keep a score of what type of matches players participate in, that way we can know if someone is pubstomping randoms just so they can pad their KDR. That, or have separate KDR for scores for both of them. |
xxwhitedevilxx M
Maphia Clan Corporation CRONOS.
229
|
Posted - 2013.02.17 20:09:00 -
[53] - Quote
I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec) |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 20:10:00 -
[54] - Quote
Mavado V Noriega wrote:i lol'd i lol'd |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.17 20:22:00 -
[55] - Quote
xxwhitedevilxx M wrote:I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec)
Soon it will all be one server, they are still deploying the hardware all over the world. The battle servers as they call them, we only have 3 of a planned 24 online. Well more are in place now but they need to be turned on with a change to how the game does matchmaking.
The idea is to have everyone in the same server pool, but it's still being worked on. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.17 20:28:00 -
[56] - Quote
xxwhitedevilxx M wrote:I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec) Your're right, this is a higher priority than matchmaking. But from what CCP has been saying it sounds like the core mechanincs and the netcode are what CCP have been focusing on for this entire(veeeery long) build. We'll know if that's true when we get the new build.
I suspect this matchmaking system is being motivated by 2 factors:
1) The size of the playerbase and the rate at which it is or isn't growing - if you look at Chribba's dustboards and compare to the number of peeps online daily and hourly, the natural inference to draw is that a lot of peeps try DUST and never come back. CCP is prolly at the point where they need more players to fully test and stress code and servers.
2) For sure pubstomping is a factor driving potential players away(we were all getting sick of early redline games anyways, irrespecive of the side we were on) and i believe the matchmaking system is a response to this. It's something that needs to be in place before release and will prolly take a couple of iterations to get right. We're on build 0.7 now, there's not a lot of time left to play with this and either tweak it or rebuild it, but in needs to be working well at release. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.17 20:51:00 -
[57] - Quote
I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. |
Henchmen21
Conflagration Federation
3
|
Posted - 2013.02.17 21:08:00 -
[58] - Quote
2-Ton Twenty-One wrote:I support the testing of a new matchmaking system and development work by CCP. I am here to test a game, not play a finished product, if you want a finished product go buy one.
Go play colonial marines or something, gearbox says its a finished product.... count you blessings Beta criers.
Man I am glad I didn't mention the car accident. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.02.17 21:11:00 -
[59] - Quote
GJ from what I've seen so far. Every battle was well balanced, with premade squads stacked on both sides. They were all very enjoyable, and pretty damn close. |
ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.17 21:25:00 -
[60] - Quote
Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working.
Matches since the changes have resulted in 3/4 members of a squad being able to put up 20+ kills a piece. They need to bring back the old battlefinder and allow competitive players to have at each other. |
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Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.17 21:35:00 -
[61] - Quote
ImperfectFan514 wrote:Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. Matches since the changes have resulted in 3/4 members of a squad being able to put up 20+ kills a piece. They need to bring back the old battlefinder and allow competitive players to have at each other.
What are you saying here? That it should be MORE imbalances with 20% of players getting 80% of kills? |
ImperfectFan514
IMPSwarm Negative-Feedback
51
|
Posted - 2013.02.17 21:45:00 -
[62] - Quote
Beren Hurin wrote:ImperfectFan514 wrote:Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. Matches since the changes have resulted in 3/4 members of a squad being able to put up 20+ kills a piece. They need to bring back the old battlefinder and allow competitive players to have at each other. What are you saying here? That it should be MORE imbalances with 20% of players getting 80% of kills?
Back in August we had a functional battlefinder that allowed players to pick where they played versus relying on "instant matchmaking". Instant matchmaking has only created more problems with this game than it has solved. |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.17 21:55:00 -
[63] - Quote
If this were any other kind of matchmaking -- like a dating service -- the people running it would ASK the people using it who they wanted to match up with. Why all the heartache over automatic matchmaking? Aren't the players smart enough to state their preferences?
Lets say there are three measures: K/D, War Points/Death, and Allocated skill points.
Let the players choose the minimum and maximum player level in each category they want to play with. Make it a configuration options. Be sure they set it when they create their character so they know the option is there. Have it default to a middle value, set it once and forget it, or change it around with your mood.
For each measure check off...
The minimum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
The maximum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
If the game can't find a match it tells you why and you can loosen the requirements. If you are playing in a group it tries to match you all and if it can't tells you who didn't make the match an why.
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Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.17 22:05:00 -
[64] - Quote
S Park Finner wrote:If this were any other kind of matchmaking -- like a dating service -- the people running it would ASK the people using it who they wanted to match up with. Why all the heartache over automatic matchmaking? Aren't the players smart enough to state their preferences? Lets say there are three measures: K/D, War Points/Death, and Allocated skill points. Let the players choose the minimum and maximum player level in each category they want to play with. Make it a configuration options. Be sure they set it when they create their character so they know the option is there. Have it default to a middle value, set it once and forget it, or change it around with your mood. For each measure check off... The minimum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
The maximum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
If the game can't find a match it tells you why and you can loosen the requirements. If you are playing in a group it tries to match you all and if it can't tells you who didn't make the match an why.
Only problem with that is, if you where going to do it like that you would have to have diminishing returns for choosing players much worse than you. Because decimating the new berries would probably give you more actual rewards than being decimated by the top players. Not to mention your own costs in dying more in harder battles |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.17 22:15:00 -
[65] - Quote
Drommy Hood wrote: Only problem with that is, if you where going to do it like that you would have to have diminishing returns for choosing players much worse than you. Because decimating the new berries would probably give you more actual rewards than being decimated by the top players. Not to mention your own costs in dying more in harder battles
That's true enough but the new players don't have to sign up to play with you. They could set an upper limit to keep you out. Or did I misunderstand your comment?
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WR3CK HAVOC
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.17 23:37:00 -
[66] - Quote
Reset the battle search. I only get put into games about to end and on the team that is being redlined. I used to be able to join a game that is about to start, but now all the matches are ending and im on the losing team. |
R F Gyro
ZionTCD Legacy Rising
315
|
Posted - 2013.02.17 23:44:00 -
[67] - Quote
Sloth9230 wrote:Vrain Matari wrote: In a rational universe, this would be true.
Keep a score of what type of matches players participate in, that way we can know if someone is pubstomping randoms just so they can pad their KDR. That, or have separate KDR for scores for both of them.
With the player-balanced matches I suggested that the very easiest ones (1.0 sec status in my model) don't even impact KDR. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.18 00:13:00 -
[68] - Quote
A system where there is only one button yet everyone gets a customized experience is a fools errand at best. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.02.18 00:54:00 -
[69] - Quote
Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. In a free-roam sandbox version of DUST(which I want so desperately it's actually pathetic), what you say about EVE would apply.
It's the fps match structure that's the issue here - tender nooberries getting jammed in a very small cell with seasoned rapists - that many apparently have an issue with. There's a lot of reviews out there crying about how much the initial DUST experience sucks. Personally, I agree with you, I'm totally fine with taking a godawful beating for months, it's fun. But a lot of potential players don't feel that way. BTW, this whole matchmaking discussion should be confined to hisec pub matches - once a player gets their feet under them, the gloves should come off.
Should DUST accommodate the new player experience? |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.18 01:30:00 -
[70] - Quote
Vrain Matari wrote:Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. ... There's a lot of reviews out there crying about how much the initial DUST experience sucks. Personally, I agree with you, I'm totally fine with taking a godawful beating for months, it's fun. But a lot of potential players don't feel that way. BTW, this whole matchmaking discussion should be confined to hisec pub matches - once a player gets their feet under them, the gloves should come off ... I'm completely behind this sentiment. I made a suggestion for player driven matchmaking but it should be limited to hi-sec pub matches. Anywhere else you're on your own.
In EVE we have system security levels and Concord to enforce them. It helps support different levels of involvement for players. DUST 514 not only doesn't have that but also has a potential player base that needs a new method of introduction to the EVE universe. Good matchmaking early in a player's DUST 514 experience can play a big part in that.
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Ling Jirachi
SVER True Blood Unclaimed.
5
|
Posted - 2013.02.18 08:55:00 -
[71] - Quote
I could be wrong, but I thought the original plan (ie. what was announced at Fanfest 2012) would be dynamically generated maps, with orbitals and anti-orbitals that were based in low-sec and nullsec only, plus eSports focussed maps such as a "gladiator's arena" and CTF. Is this not the stuff we hoped for, and the features that got us excited about the potential of this game?
Right now we're playing on a handful of test maps to iron out the various problems with everything else before the more complicated journey of dividing up the universe happens. It might be a while away (it certainly is off schedule according to last year's Fanfest announcement), and if you want to put the game down, that's fine - no one's forcing you to play it. But I imagine that every bit of constructive feedback is helpful, as well as every match you try to play, rather than just calling everything bs for a game that is in beta (ie testing) and that you haven't paid for.
Unless, of course, you bought the merc pack or aurum. |
Leovarian L Lavitz
Tritan-Industries Legacy Rising
278
|
Posted - 2013.02.18 09:21:00 -
[72] - Quote
I think it is set to auto-float people based on kdr, war point average, total kills, matches played, your average rank on the score board after every battle.
It probably generates a number from that information, then has 16(random number, I don't know how many) tiers of matches. People who almost always rank first on their team find their way into tier one matches, people who almost always rank two find their way into the rank two matches, and so on. A squad will find a nice center point to place itself in the matches based on it's members weighted average ranks.
it's a positive to negative scale, so 8 ranks (1 to 8) and (0 to -7) Newberries find themselves playing on the rank zero match (against people who usually placed eight in pub matches) If they do consistantly well, it promotes them level by level till they finally reach rank one matches, if they start doing horribly for a bit, it will demote them till they do consistantly again.
Imo.
TLDR: It uses your average match ranking to chose your difficulty level, then adjusts it from there after every two or so matches. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.02.18 10:17:00 -
[73] - Quote
Well, during my normal session, I actually found it MUCH easier to get into matches than previously. Over the last week or two (or three), I was having near constant problems joining matches, especially Ambush OMS. It would say waiting for deployment for centuries, usually ending in failure.
But tonight I don't think I had a single failure to join a match, and the deployment was near instant in either Ambush or Ambush OMS (aside from after the one 000 clone glitch match I had).
As for the games, it didn't seem much different than usual, although the balance of name-brand players on each side was somewhat proportional and I didn't witness any full-squad one-corp steamrolling tonight (there was some steamrolling, just not due to corps loading up one side). In fact, the teams that actually had full squads on one side, usually got dominated.
Most of what I saw was squads of two corp members on both sides. Overall a fun night with decent matches as a solo player. Although I was expecting a lot more stiff competition based on my stats.
2.8 mil SP, ~4,400 kills @ 4.78 KDR (my W/L isn't that great though, maybe 1.8) |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.18 13:34:00 -
[74] - Quote
I asked my Squad Leader why this was posted in General versus Announcements and he thought it was because of open comments.
Well, our comment was: Damn this matchmaking sucked.
We were in several Skirmishes with two Full Squads from two different Corps and our Squad of two or three with enough New Berries to make jam out of. Which the Reds promptly did. We worked our butts off trying to make some progress but it was horrifying more than it wasn't.
Oddly enough when I played later, before the shutdown, with a slightly different Squad it was not nearly as one sided. Somewhat but at least the Battles weren't instant canned Blue Soup. My Squad Leader had suggested that the balance was based on SP and as such his leaving changed the stats. I can supply his ID under request but would have to check with him first.
Nonetheless, as the later Squad had popped a 800K ISK HAV, one of those losses didn't taste all that bad. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.19 12:30:00 -
[75] - Quote
After playing for a few days and even just recently until the Server Shutdown at 10:30 GMT Feb 19, 2013 the Instant Battle Finder solution is still not a good solution.
I would love to see some of the data for the match ups. However a lot of Mercs would like to see any data related to playing DUST. But, I digress.
Your match up still sucks most times. It appears to cycle through several different solution spaces.
One is Everybody Gets Their Own Squad and God knows what is balanced between Teams.
Then there is the always horrible variant of putting two Corp Squads of four Mercs each on one side, leaving the Designated Losing Squad filled with New Berries and maybe a few Vets with a significant desire for anti-depressants.
A time or two since the test there has been a match or two that was good. Solid Squads counts, mostly balanced set of pre-existing Squads on opposite sides even. Something was obviously broken there.
My personal fear is that the two sides are getting the benefit of two completely different algorithms but we will be left in the dark as to what any of them are.
So in parting let me say: Filters, what a concept.
Maybe even as just a preference that always fails.
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Emi Love
The Southern Legion
0
|
Posted - 2013.02.19 13:37:00 -
[76] - Quote
I don't know about using sp values, or just using k:d ratio, and this is my take.. Feel free to troll at my outside the box thinking
I think a good match making idea would be;
-Average cost of isk per death (including drop suit, all mods and weapons values only, and can include vehicles Isk cost too, but would have to be tweaked so it's not just a server of HAV drivers) - so ppl who run prototype gear (150k ~ isk) can verse ppl who use similar equipment.. Enjoy the competition :) - also I wouldn't mind see the average cost of suit and weapon isk cost per death in character sheet stats (if this gets to I'd like it noted the idea was mine :P)
- in combination with k:d cause in essence, that to me is the difference in players skill lvl (would have to exclude vehicle kills, cause that would throw a spanner in the works) - I know that k:d ratio screws logi, but a good logi doesn't go into battles without a squad anyways, and if they do well they better be able to kill anyways. - and for the pro that just runs militia weapons and drop suits +mods well he'll be versing people who use 20-40k isk~ weapons and drop suits +mods, so it should be a bit more balanced
This is just the idea, tweak as needed
- Che
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Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
|
Posted - 2013.02.19 16:18:00 -
[77] - Quote
Either matchmaking is getting better, or my gun game is. Can't tell which yet. It does appear the balance of pre-formed squads is improved. If true, then I guess that answers my first point. |
Draco Cerberus
Hellstorm Inc League of Infamy
6
|
Posted - 2013.03.12 18:17:00 -
[78] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear.
I agree with part of this but considering we're fighting over actual districts on planets why not list the districts being qued for battle (Planet x, District y, Constellation z) and let players decide which battles to go to. That way the involvement of their eve counterparts can be orbital support instead of a response "I think I can get from Jita to there in time for the match, oh wait, I'm not in Jita and all I have is my Velator" |
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