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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:06:00 -
[1] - Quote
I've been in two matches so far. Currently have ~2.7 million sp, ~ 1.9 kdr, ~1.6 wlr and earn about 10,000 sp per match.
First match was lone wolf in Skirmish - first attempt got the 'No battles found' timeout message. Got a battle second attempt, and loaded into the warbarge. It was a good match, teams seemed evenly balanced, hard fought all the way through by both sides, great entertainment value. Really had to focus, I could 'feel' the stiffer competition.
Second match my squad leader was one of the elite players, he had not been able to find a match solo, but we squadded up and got a match on our first attempt. Another good match with stiffer competition and smarter players.
I'm speculating that the better players may find it easier to get into a match if they look for lower-tier squadmates.
atm this is looking good to me - don't mind the increased wait if it means much better matches and loading in at the beginning of the match. For my stats, which are somewhere in the middle of the pack, the match making seems ok.
The real test will be when we have fewer players online during the working week.
P.S. for the Canucks above having trouble finding a match, i'm in Toronto. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:19:00 -
[2] - Quote
ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.
The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time.
This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:21:00 -
[3] - Quote
Mavado V Noriega wrote:Aighun wrote:Mavado V Noriega wrote:this matchmaking blows fix it taking too long to find a game 20mins is bs You were warned. Here is one time the itsabeta really is the answer to your difficulties. You signed up to be a test subject. Enjoy the wait! SIde effects include anger, frustration, difficulty sitting still, and some reported symptoms of forum postitis... radar pickin up severe signs of fanboyism in this post "its a beta" excuse dont cut it for this issue when the game been out almost a year now. this is basic bs u should have completed along with core fps mechanics seems CCP really workin backwards on this beta Radar is kittened. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:27:00 -
[4] - Quote
Illuminaughty-696 wrote:Clearly not a great system yet. ASide from the wait, I have less than a million SP, my squad mate had about 1.5, and the two of us end up fighting a lot of guys running proto gear. Yeah . . . great balance . . . and 30 minutes waiting to get into a match.
I like where this is going but right now it needs tweaking. Speculation again, but if CCP built the thing right it's learning as it goes. If this is the case, I'd expect it to do best in the fat middle of the pack where all the average players are. Out on the 'tails' of the distribution of player skill, noob or elite, the system should take considerably longer to get the data it needs. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 19:54:00 -
[5] - Quote
Noc Tempre wrote:Vrain Matari wrote:ImperfectFan514 wrote:Matchmaking is BS anyways just bring back the old server list and let people pick where they play. Matchmaking's primary goal should be to prevent high-tier small ego idiots from spending their days pubstomping.The previous matchmaking system CCP had in place was pretty smart, i'm speculating that it just needed more players/data to start making intelligent decisions. Patience is called for here, it takes time to train these systems(please tell me you're using a Bayesian acyclic graph, CCP), and this is prolly the #1 thing that will get DUST more players at this point in time. This is where the size of our playerbase really comes into play, all the more reason to make sure noob matches are balanced as much as possible. The more feedback we can give the devs the better. Forcing instant battle has resulted in more pubstomping than predetermined servers ever had. Agreed. I think CCP gave up on it because their matchmaking system didn't have the playerbase it needed with the closed beta tester population. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 20:00:00 -
[6] - Quote
R F Gyro wrote:I love the way CCP seem to want to make both work and grief for themselves. They'll pour more and more effort into making an increasingly complex matchmaking system, and they'll still get constant grief for it. In fact, they may well get more grief as they make it more complex because it will become less obvious what the rules are. CCP should stop taking responsibility for matchmaking and let the players do it. All that would be required is to offer players a choice matches with different levels of rewards (and possibly specific restrictions such as "no pre-built squads"). Newbies will choose low reward matches where they face a lower chance of getting pubstomped, experienced players will choose high reward matches for faster SP progression and to pay for their proto gear. In a rational universe, this would be true.
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Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 20:10:00 -
[7] - Quote
Mavado V Noriega wrote:i lol'd i lol'd |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.17 20:28:00 -
[8] - Quote
xxwhitedevilxx M wrote:I thought that solving lag issues and many server location problem should have been more important than matchmaking... It's just that I'd prefer to play on the EU server but I'm keeping playing on the laggy (at least for me) US server or even worse on the Asian one...It's such a pain to get shot behind walls and/or covers, and is the same pain when your shot get registered after a while (usually 0,5 sec) Your're right, this is a higher priority than matchmaking. But from what CCP has been saying it sounds like the core mechanincs and the netcode are what CCP have been focusing on for this entire(veeeery long) build. We'll know if that's true when we get the new build.
I suspect this matchmaking system is being motivated by 2 factors:
1) The size of the playerbase and the rate at which it is or isn't growing - if you look at Chribba's dustboards and compare to the number of peeps online daily and hourly, the natural inference to draw is that a lot of peeps try DUST and never come back. CCP is prolly at the point where they need more players to fully test and stress code and servers.
2) For sure pubstomping is a factor driving potential players away(we were all getting sick of early redline games anyways, irrespecive of the side we were on) and i believe the matchmaking system is a response to this. It's something that needs to be in place before release and will prolly take a couple of iterations to get right. We're on build 0.7 now, there's not a lot of time left to play with this and either tweak it or rebuild it, but in needs to be working well at release. |
Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.02.18 00:54:00 -
[9] - Quote
Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. In a free-roam sandbox version of DUST(which I want so desperately it's actually pathetic), what you say about EVE would apply.
It's the fps match structure that's the issue here - tender nooberries getting jammed in a very small cell with seasoned rapists - that many apparently have an issue with. There's a lot of reviews out there crying about how much the initial DUST experience sucks. Personally, I agree with you, I'm totally fine with taking a godawful beating for months, it's fun. But a lot of potential players don't feel that way. BTW, this whole matchmaking discussion should be confined to hisec pub matches - once a player gets their feet under them, the gloves should come off.
Should DUST accommodate the new player experience? |
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