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Thread Statistics | Show CCP posts - 2 post(s) |
S Park Finner
BetaMax.
89
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Posted - 2013.02.17 14:36:00 -
[1] - Quote
I'd be interested in knowing how CCP will decide what successful matchmaking _is_.
User complaints probably won't do it. Somebody has a few bad games and needs something to blame -- "must be match making".
Flattening of the spread of kills and deaths among players? The different roles have different base Ks and Ds -- A logi isn't expected to have as many as a heavy. What's more, ongoing balancing issues complicate the evaluation.
Flattening the spread of skill points? Same issues as kills and deaths except that the SP for the various rolls may also not be representative of good match making.
A reduced instance of red lining in Skirmish? If so, is the test of good match making in Ambush different from Skirmish?
So, CCP, how will you decide that matchmaking works? And PLAYERS, what does good match making mean -- in terms CCP can measure -- to you? |
S Park Finner
BetaMax.
89
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Posted - 2013.02.17 21:55:00 -
[2] - Quote
If this were any other kind of matchmaking -- like a dating service -- the people running it would ASK the people using it who they wanted to match up with. Why all the heartache over automatic matchmaking? Aren't the players smart enough to state their preferences?
Lets say there are three measures: K/D, War Points/Death, and Allocated skill points.
Let the players choose the minimum and maximum player level in each category they want to play with. Make it a configuration options. Be sure they set it when they create their character so they know the option is there. Have it default to a middle value, set it once and forget it, or change it around with your mood.
For each measure check off...
The minimum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
The maximum level player I want to play with is...
- Much worse than me
- Some worse than me
- About the same as me
- Some better than me
- Much better than me
- Don't care
If the game can't find a match it tells you why and you can loosen the requirements. If you are playing in a group it tries to match you all and if it can't tells you who didn't make the match an why.
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S Park Finner
BetaMax.
89
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Posted - 2013.02.17 22:15:00 -
[3] - Quote
Drommy Hood wrote: Only problem with that is, if you where going to do it like that you would have to have diminishing returns for choosing players much worse than you. Because decimating the new berries would probably give you more actual rewards than being decimated by the top players. Not to mention your own costs in dying more in harder battles
That's true enough but the new players don't have to sign up to play with you. They could set an upper limit to keep you out. Or did I misunderstand your comment?
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S Park Finner
BetaMax.
89
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Posted - 2013.02.18 01:30:00 -
[4] - Quote
Vrain Matari wrote:Noc Tempre wrote:I believe relying on matchmaking algorithms to create fun matchups is a fools errand. EVE was successful for making a sandbox and saying "have fun". The constant attempt to force the players into a single experience is very anti-CCP and more importantly, isn't working. ... There's a lot of reviews out there crying about how much the initial DUST experience sucks. Personally, I agree with you, I'm totally fine with taking a godawful beating for months, it's fun. But a lot of potential players don't feel that way. BTW, this whole matchmaking discussion should be confined to hisec pub matches - once a player gets their feet under them, the gloves should come off ... I'm completely behind this sentiment. I made a suggestion for player driven matchmaking but it should be limited to hi-sec pub matches. Anywhere else you're on your own.
In EVE we have system security levels and Concord to enforce them. It helps support different levels of involvement for players. DUST 514 not only doesn't have that but also has a potential player base that needs a new method of introduction to the EVE universe. Good matchmaking early in a player's DUST 514 experience can play a big part in that.
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