Shijima Kuraimaru wrote:Interesting.
Remove the lock on mechanic? Yeah. Because there's no such thing as a lock on weapon in reality right? I know the game isn't real, but seriously... Suggestions given to make a zero lock SWARM viable would just turn it into an assault equipable forge gun. I see what you're doing and I say you're lazy, If you want to use a Forge Gun, then spawn in the dire sentinel or spend the SP for the actual heavy suit and Forge Gun skills.
For those that want zero blast damage to infantry unless it's a direct hit, then you should be calling for the same limitation on all explosive weaponry making even MD and grenades do zero damage unless they are actually touching an enemy when they detonate.
There are those saying that SWARMs follow targets around obstacles and there's no way to take cover. I can tell you from experience that you must be doing something wrong. I regularly gun for two tankers in my clan and both of them constantly and successfully take cover behind hills, cargo containers, large rocks, buildings, etc when they need to evade swarms.
Yes, they're easy to use. No, they aren't the "I Win Button" many are making them out to be.
Finally... I can't believe I saw someone advising others to camp the redline... What can I say but those who do it, when their team isn't redlined, are just lazy, chicken hearted, mentally underdeveloped, and worthless to their team. They will never excel because they will never get far enough into the game to make anything of themselves that will actually be of use. Was actually in a match last night where there were two tanks out on both sides. We lost one tank, but our remaining tank kept rolling around staying in the fight supporting our troopers. One of their tanks fell, before either MCC shield was below 40%, and the other one went and hid behind the row of buildings behind their red line and stayed there for the rest of the match too afraid to go support it's team, giving the team I was on a much easier victory.
I appreciate the post,
I'm not making swarms into any kind of I win button. Just a to simple to use button.
I've been here since the first build, I have skilled into everything, many times over.
Yes in real life they have auto lock weapons, and subs have nukes on them, fighter jets have lock on missiles ect.
So, here's a good question,
If tanks had a missile system set up to auto lock AV weapons firing on them, which would consist of 6-7 seeking missiles.
How many crazy threads would go up about that?
Also the same limitation had been imposed on the other AV weapons already, except its minimal splash.
If you read all the posts you would see we were manual fire for a build and what stopped that was infantry getting hit with it like a bazooka, causing wide spread QQ so the feature was removed.
To me, AV grenades and swarms = I will win against your tank, I haven't failed yet.
If you are already behind cover when swarms have a lock, ie they lock you, you hide, they fire, it will hit the side of the rock.
However if already in the air and you move, they will follow you around the rock. No escape.
And finally,
I say your lazy for not wanting to put some effort into the swarm launcher.