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IV 7T
Doomheim
4
|
Posted - 2013.02.18 21:45:00 -
[1] - Quote
Heimdallr69 wrote:
Wrong..my militia swarms smash tanks all the time..lock on hide behind something shoot up auto lock does the work swarms take no skill at all
Mabye i'm doing something severly wrong but my militia Swarms do almost nothing against any decently leveled tank. The bad tanks, prolly militia ones, but how can i tell, just take 2-3 hits, this makes sense.
A few days ago i spend almost the whole match on the 3 point map, next to 'B', our spawn letter, just hunting tanks...or lets say TRYING to hunt 'em.
Tank pretty much parked next to 'B', giving me a clear sight of it. I was spamming it it with my Swarm from the mountains next to, but i could not reload fast enough to deal enough damage to overcome his repairing, i was so close to be pretty sure their were no LOGIs backing him up from behind. I had my nanohive next to me, to prevent me from running out of ammo, but never was able to really damge it. It did not even try to dodge my swarms or ever tried to look for cover, 'scared' off me shooting at it. Its easier to destroy a GRU with a swarm launcher than those tanks, and GRUs still seem to take 20+hits of a swarm.
Seriously, to keep me from doing this, being a 'threat' to a tank, it should send a few infantries to me, taking me out, not much of a task, cosindering i just carry a secondary to defend myself against non vehicle targets.. Or have a sniper watching the mountains, taking me out, before i can hit it once too often. But having so much shield and armor to make a Swarm almost useless, no matter hom much skill it takes to hit with autoaim or not, not even forcing a tank to try to dodge the rockets, can not be right. Maybe blame my team for not spamming a few Flux or Swarms aswell.
By no mean a 'newb' should be able to take out a high end tank, with 1,2 or 3 swarm hits, from safe zone, no requiring any skill to 'aim', giving the tank no chance to 'defend' itself, by eliminating the 'threat' fast enough of by taking cover. But if i shoot a tank for FIVE straight minutes, the tank should be down, by not taking cover or taking me about before, any tank owner desevers to look at his buring 600'000+ ISK investment.
Auto aim might not require much skill, but you also have to account the down side of, beside not be able to hit infantry. It takes a few seconds to get those rockets off, i can not just tap R2 once and shot you with a swarm 1 second later, in case a vehicle gets in my sight, while still doing my normal front line job, fighting infantry. I can not carry a normal front line gun, when i'm on my swarm load out, its my primary weapon.
How often is shooting from behind cover really an option, to justfy this call for nerfing it, only allowing the 'skilled' ones take out tanks with a swarm, instead of 'cowardish newbs'. |
IV 7T
Doomheim
4
|
Posted - 2013.02.18 22:40:00 -
[2] - Quote
Y0UR NAME HERE wrote:[ This was my alts tank, it runs 800k with 84% resistance, plus 6600 buffer and heavy rep
I think it was a SVER TB one, might be similar build, but neverless, this thing should have been down, after i spammed it for FIVE straight minutes, and i'm not exaggerating here, prolly even longer than that, went 3-2 , off 1st few minutes, when i was still thinking we could atleast hold 'B'. No ones was shooting at me while and killing me here should have been the only way to keep me from destroying such a tank with a few Swarm hits. 6-7 hits should have been enough, something in that range, it still being up after 40+ can't be right. Being fully repaired after not being hit for 30sec sounds ok to me, considering the 'high' cost, but just sitting on one spot, pretty much impossible to be destroyed, freely taking hit after hit, not even trying to dodge it, this does not requir much skill either, atleast not in the context of 'auto aim of swarms being too easy'. |
IV 7T
Doomheim
4
|
Posted - 2013.02.18 23:19:00 -
[3] - Quote
Y0UR NAME HERE wrote:Soldiersaint wrote:Hey OP I just thought of the smartest thing instead of asking ccp to turn the swarms into dumbfire rockest why not ask them to add a rocket launcher instead. Doesnt that make more sense? Because there shouldn't be an aim Bot in game. Derp.
The 'aim bot' is the reason why you can not shoot a swarm every second, on a gun that only works against non infantry, while forced to fight those 'others' with a secondary.
Game has the 'aim assist' on... on the default settings.I see no threads about those 'crutches'. How is this game about skill anyway, when most 'skill' is shown only by how long you have played.
Swarms barely blow away your 'wide load' sign, and now tank drivers should be able to dodge a few more? ...by default? Takeing cover behind rocks and little poles does not require much skill either. Is this crutch for tanks less of an issue than letting Swarm player once in awhile shoot from behind cover, allowing missiles to track tanks even behind cover? |
IV 7T
Doomheim
4
|
Posted - 2013.02.18 23:24:00 -
[4] - Quote
Y0UR NAME HERE wrote:
Have you tried proto swarms? Or even the cbr swarms?
These make my 84% resist tank hurt every hit.
It also just does 300 HP damage, as far as i know. All you can do with is shoot at two different targets at same moment, maybe allowing to pull off those 40+ hits it takes in less time than militia ones. |
IV 7T
Doomheim
4
|
Posted - 2013.02.19 00:25:00 -
[5] - Quote
Y0UR NAME HERE wrote:
Why does everyone take this as a tank thread? -_- just wow.
there has been threads about the aim assist being on, however it has been stated this feature is broken.
When it works, will you QQ?
and no, they shouldn't be allowed to fire behind cover at 400m
Give me a list of cons for the swarms.
Weigh the balance, hell I'm even asking for a damage and splash buff with the dumbfire.
You realize how that would affect a tank at point blank range? obviously not, you'd rather hide behind a rock from a distance to "kill" the tank, DS, LAV without taking a real risk to your KDR.
so, list me the pros and cons and we'll weigh them.
Its an anti VEHICLE weapon, so i think tanks as one of the few possible targets should be include in this discussion.
Anyway, tanks should not be allow to just take hit after hit, without taking any damage while either, nor shold tanks be able to to take cover at 400m either, behind rocks and infantry, unwilling to risk his KDR. SL user do not have any reliable weapon to deal with regular soldiers, he can not just run over the battlefield to have a clear sight off the tank, he can not jsut take ARs, HMGs etc without taking any notice, he does no even have the same speed.
SL easily give away position , it take forever to hit its target, forcing you to shoot at where you expect your target to be in 5 seconds or so. SL do not have any chance against regular soldier, unlike the forge gun or AF 'nades still allowing ARs etc. It does not have much ammo, allowing me to maybe play this wack-a-mole game with a tank driver, maybe anticipating him going backwards once he realized a Swarm being shot toward his direction. LAV are so ridiculously fast its prolly impossible to hit it at all. aslong i'm not right next to it, in which a AF nade is a much better option, especially considering my light weapon to deal with enemy infantry, just to get into this position. My team mates are no threat to you but yours are one to me. To lauch those swarms i need to lock 'em on my target, which takes time, unlike the AF 'nades. |
IV 7T
Doomheim
4
|
Posted - 2013.02.19 15:29:00 -
[6] - Quote
Y0UR NAME HERE wrote:
You make no sense, your telling me by making this manual fire, As fast as a forge shot, more damage, more splash,
that you don't have a reliable weapon to deal with enemy soldiers with too? again let me state,
Forge gunners, do they have a reliable weapon to deal with enemy soldiers?
I mean, I am asking for manual fire after all, bigger splash and more damage, but that wouldn't be as effective as an AR so lets leave it auto lock.
Swarms can be fit to heavys too, so don't reply with a bigger buffer statement.
These arguments aren't even coming close to giving me a good reason to have it auto lock still.
I would say it makes no sense because you can not read, nor communicate in general. You cry about about auto aim and how it should require more skill to use swarms, how people should not be able to hide behind rocks, unable to get hit, just relying on the missiles to turn the corner?
You suggesting a speed buff is new to me, sorry if you really did. At first you wanted to no splash damage, now you want more splash to fight infantry with an anti vehicle weapon? Talk about no sense.
Yes, if we make chose changes to, the Swarms still would be a reliable AV weapon, but whats the point of the Forge gun then? give it more damge because being limited to the heavy suit? Why not then remove the SL for good?
The SL is not even a real threat to vehicles right now, those 'arguments' you bring up give me no reason to get rid of auto aim.
The auto aim is not much of help anyway, because i can only shoot when i have locked on my target, which takes time. Even if i'm standing next to your tank, not NEEDING auto aim at all, i can NOT shoot 'em right away, i still need to waste my time lockking 'em on my target a few feets away. At one point i have to have a clear view of my target anyway. Those missiles do not evade obstacles, all they do is track its target, on a direct line, vehicles just can not dodge it as easily. I can NOT let them fly a curve around a building, it will only crash into it. If i get it around a building on a direct line, it only then will turn the corner and stil hit its target although the user does not have a clear view off anymore. Lets not fo |
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