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Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 22:59:00 -
[1] - Quote
To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
151
|
Posted - 2013.02.10 23:06:00 -
[2] - Quote
Would be cool if kill points scaled with the amount of damage inflicted. |
Tarsious Jones
Merchants of the Golden Goose
6
|
Posted - 2013.02.10 23:11:00 -
[3] - Quote
Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted.
I actually like this idea!
I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:15:00 -
[4] - Quote
Oh cool, so now I have zero chance at defending my self against smarter players AND people who just happen to spawn behind me. Oh boy, even better, Random Sniper in the hills will be able to drop me with one lucky shot now when I'm crossing the road. |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.02.10 23:17:00 -
[5] - Quote
I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 23:18:00 -
[6] - Quote
Tarsious Jones wrote:Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted. I actually like this idea! I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives.
I agree with a militia weapon taking more to kill an experience heavy (although I wasn't using militia gear). My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage. I also like Tarsious Jones idea, sort of like Mass Effect 3. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 23:21:00 -
[7] - Quote
Brigitte Newt wrote:I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all.
I didn't add that I thought this change should be implemented everywhere. Have assaults experience the same change but at a less severe amount, and change scout and logistics to have higher damage protection from behind, less in front. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:21:00 -
[8] - Quote
Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage..
Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:26:00 -
[9] - Quote
Brigitte Newt wrote: As for taking more damage from behind, if that should be implemented, then it should be for all.
Huh? Why? We aren't the big jugs of meat running around with 1000HP of Shields and Armor.
I do like the idea, maybe a 7-10% damage increase when a heavy gets shot in the back. All heavies are opposed to any nerfs or changes that might reduce their effectiveness regardless of how much it''s needed. The heavy is not "Overpowered" he's just a little too Effective than he should be. I still think the main issue here is the Heavy's HMG, I'm creating a compilation of all the times I've died from a heavy spraying with what people say "Horrible accuracy" from across the map or on top of 2 story high buildings.
|
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:29:00 -
[10] - Quote
Big miku wrote:Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage.. Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first.
Not everyone runs locus or focus nades, when approaching from the heavy from the back it still takes a good 2/3's of my clip to put him down when shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. |
|
Jack Boost
Zarena Family
194
|
Posted - 2013.02.10 23:30:00 -
[11] - Quote
Guys... be aware more about ALREADY implemented things.
Dmg from back have modifiter here. (even for vehicles too) Dmg from upper and down too.
If you have problem with heavy .. play as heavy few matches. Then think more about balances.
If you skill up with assault dropsuit... (adv and proto) you almost never got problem with heavy. Assalut always win, and this is why ppl ask for buf adv and proto heavy dropsuit.
For levels like now (meta 0 to 2) all is almost worked out. |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.02.10 23:31:00 -
[12] - Quote
Usually you shouldnt jump on heavy unless you have shotgun. Longer range, cover and you can have a dead heavy.
I dont understand why do you think you should be able to solo kill heavy facing him meter away. What will be purpose of a heavy then.....
This is just a chewed subject over milions of times with a twist, and actually I am very sick of this fix (actually nerf, assault cant kill heavy with point blank range) threads. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:32:00 -
[13] - Quote
IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first.
I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:33:00 -
[14] - Quote
Jack Boost wrote:Guys... be aware more about ALREADY implemented things.
Dmg from back have modifiter here. (even for vehicles too) Dmg from upper and down too.
If you have problem with heavy .. play as heavy few matches. Then think more about balances.
If you skill up with assault dropsuit... (adv and proto) you almost never got problem with heavy. Assalut always win, and this is why ppl ask for buf adv and proto heavy dropsuit.
For levels like now (meta 0 to 2) all is almost worked out.
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:35:00 -
[15] - Quote
Big miku wrote:IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper.
Ok ok ok, Maybe a HALF a clip. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.10 23:36:00 -
[16] - Quote
People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.10 23:37:00 -
[17] - Quote
Chaffe97 wrote:To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush You refer to the the greater numbers of heavies being seen on the battlefield. This will reduce naturally in a while. The amount of people trying out the heavy class due to a just reading the forums alone I'd say is massive. For just about 12000 SP a player can outfit a militia heavy suit with a HMG and try it out. Or, stick a light weapon on it and try the higher hit point suit for zero SP expenditure. It's not for everyone. A combination of a massive hitbox, slow movement, and no equipment slot will put off alot of people.
The idea for areas of different resilience on the suit is fairly good. But, it'd have to be implemented for all classes to be fair. Anyway, the next expansion for Dust is introducing new suits, and a total revamp of the suit skill tree, so I'd wait till then to see what other changes are there. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.11 00:04:00 -
[18] - Quote
When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog.
The Heavy is not broken and doesn't need to be nerfed.
People, keep in mind that DUST is written to have a far wider set of roles, weapons, and skills than your standard FPS. You can't treat all these roles the same. Don't try to dance with a MD, and don't try to solo a HMG with an AR. Each suit and weapon has its strengths and weakness, so play to those.
Other FPS's revolve around the Assault AR class and everything else has to basically conform to it. Everything can be dropped by a basic Assault in a strafing dance. Not so in DUST. One class cannot do it all. It's Rock/Paper/Scissors. If you have Scissors don't attack a Rock on your own.
Play for a while with each class to get a feel for the dynamic. Play both sides before forming an opinion and certainly before proposing modifications.
DUST is interesting because of the diverse roles and unique balance. If every class is "adjusted" to fall equally to an Assault and AR, then the game will be a bland place to play.
Join a corporation and start learning squad and team tactics. Not only will Heavies stop being a problem, you will have orders of magnitude more fun. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 00:13:00 -
[19] - Quote
Skihids wrote:When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog.
The Heavy is not broken and doesn't need to be nerfed.
People, keep in mind that DUST is written to have a far wider set of roles, weapons, and skills than your standard FPS. You can't treat all these roles the same. Don't try to dance with a MD, and don't try to solo a HMG with an AR. Each suit and weapon has its strengths and weakness, so play to those.
Other FPS's revolve around the Assault AR class and everything else has to basically conform to it. Everything can be dropped by a basic Assault in a strafing dance. Not so in DUST. One class cannot do it all. It's Rock/Paper/Scissors. If you have Scissors don't attack a Rock on your own.
Play for a while with each class to get a feel for the dynamic. Play both sides before forming an opinion and certainly before proposing modifications.
DUST is interesting because of the diverse roles and unique balance. If every class is "adjusted" to fall equally to an Assault and AR, then the game will be a bland place to play.
Join a corporation and start learning squad and team tactics. Not only will Heavies stop being a problem, you will have orders of magnitude more fun.
I can't say you're new here, but you should know this by now...Assault players want to 1v1 everything in this game. Tanks included. Can't 1v1 a heavy? IT'S OVER POWERED!!! |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.11 00:30:00 -
[20] - Quote
MY "FIX" Wait till cloaking arrives then watch the heavies fall to the weakest suit with an Allotek Breach Shotgun. |
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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.11 00:56:00 -
[21] - Quote
You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent? |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:08:00 -
[22] - Quote
Cody Sietz wrote:You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent?
lol raise the dmg bonus on the biggest head of all the dropsuits...
Honestly, do you people understand what you're saying? You're saying a heavy's big head is easy enough to hit, but you want to ADD dmg to it...SMFH.
Add headshot dmg to every dropsuit if that's the case.
This topic has been discussed to death. The only reasonable nerf I've seen is a nerf to HMG range and heat buildup speed. Every other nerf I've read on this forum is garbage.
Just leave the suit alone. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.11 01:14:00 -
[23] - Quote
Chaffe97 wrote:To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush "Fixing" implies something is wrong. Play better. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.02.11 01:15:00 -
[24] - Quote
Heavy is fine
HMG could use a tweak, either greater spread at extreme ranges, or greater inaccuracy when firing on the move.
otherwise its fine. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 01:28:00 -
[25] - Quote
My assault with a shotgun mows through heavies like they go through everybody else, 2 shots and they're dead.
My heavy with a HMG? He loses 1 on 1 t o Assault Rifles, Shotguns, snipers, lasers, grenades any competent player who can strafe. It may not seem like much, but the slower movement and turning speed really hurts us. I've lost figts because my opponent just dodged all my shots, while I had to take all of theirs. Most of my kills come from people trying to shoot me while standing still, or running right at me. I don't even bother using a heavy in open maps. Assault Rifles just swarm us, since we can only fight one off at a time time, and snipers can just pick us off.
As it is, heavies are just giant bull's-eyes with a kill me sign strapped to our backs... and everywhere else. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.11 01:28:00 -
[26] - Quote
Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting.
You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:36:00 -
[27] - Quote
Chaffe97 wrote:Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient.
You didn't read your title did you? Your title clearly states heavies.
Maybe you're new here, but I've been in closed beta for quite a few months, and it's been nothing but QQ over heavies. So I really don't care if you have an idea for other suits, but leave heavies out of any more "fixes" or nerfs.
Next time put "how to fix dropsuits" and THEN include a heavy as an example.
Don't think you understand when the class you play, and invest hours of SP into, is constantly being cried over, when the people that ACTUALLY play the class knows it's no walk in the park.
I'm still waiting for the people who say "Heavies are easy mode and are OP" to post their 100-0 games. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 01:38:00 -
[28] - Quote
The suit needs a buff if anything. I wouldn't mind better shields or a built in armor repair system. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.11 01:51:00 -
[29] - Quote
Lance 2ballzStrong wrote:Chaffe97 wrote:Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient. You didn't read your title did you? Your title clearly states heavies. Maybe you're new here, but I've been in closed beta for quite a few months, and it's been nothing but QQ over heavies. So I really don't care if you have an idea for other suits, but leave heavies out of any more "fixes" or nerfs. Next time put "how to fix dropsuits" and THEN include a heavy as an example. Don't think you understand when the class you play, and invest hours of SP into, is constantly being cried over, when the people that ACTUALLY play the class knows it's no walk in the park. I'm still waiting for the people who say "Heavies are easy mode and are OP" to post their 100-0 games.
Well I apologize for using the word "heavies" in my titles because I knew that would attract the most attention and believed my idea had the most impact on the class. Also I'm allowed to have an opinion, so please don't command me to "leave heavies out of any more 'fixes' or nerfs." You're entitled to your view on the situation, but so is everyone else, especially when they're respectful and trying to apply constructive criticism. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 02:09:00 -
[30] - Quote
Chaffe97 wrote: constructive criticism.
The problem is that unless you've actually played as a heavy, you don't know what it is you're talking about and therefore your criticism is as valid as me claiming unicorns are real. You're free to give your opinion, but do try and make the effort to know what it is you're talking about. You and I have been playing for 2 weeks, some of these guys have been testing the game for over a year now.
Go and make a heavy build, after that come back and tell us you still think your "fix" is a good idea. I personally wouldn't mind if all classes took more damage form behind, not just heavies. |
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Sylwester Dziewiecki
BetaMax.
33
|
Posted - 2013.02.11 02:18:00 -
[31] - Quote
Heavy suit(except meta 2+) are ok, HMG are ok to.
I like your idea with angle-thing I wish I could hurt Assault in leg, so he can't hide from me or disrupt Scouts radar systems, so I see where is he hiding from me. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.02.11 02:23:00 -
[32] - Quote
if you wanna kill heavies get a shotgun or mass driver and/or use team work no need for fixes, sorry but maybe your a scissor trying to fight a rock or something.. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.11 02:58:00 -
[33] - Quote
Brigitte Newt wrote:I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all.
I disagree but If this is done heavies should get both a damage and defense buff, with a very large hole in their back.
I like the Idea of heavies being unstoppable walls of death(which they are not in any way right now), unless you can get behind that wall. |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.11 03:06:00 -
[34] - Quote
out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.02.11 03:16:00 -
[35] - Quote
fred orpaul wrote:out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor. yea i'm tired of hearing about ARs not being able to kill a heavy with only 1 clip.. even when i was AR i still killed heavies but i didnt demand that it only take 1 clip, i accepted the challenge and used 3-4.
this forums are artarded.. stop trying to fight heavies if you suck with an AR.. get a different weapon, or better yet just stop fighting heavies period and leave it to us pros to handle, GTFO of our way plz.
"i can only kill a heavy if he sucks, if the heavy is a good player i die!!", most reetarded statement ever.. if he's better than you he will kill you anyway without his heavy suit, get over it, the fact is there someone out there better than you and you will be killed. if can't kill a heavy then run away and kill someone else. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 03:20:00 -
[36] - Quote
fred orpaul wrote:out of curiosity does every one here understand that ARs suck against armor?? an almost 600DPS(AR) weapon will be beat out by a 450dps(im not telling) weapon every time in armor.
600 DPS? I may be wrong here, but I'm pretty sure DPS stands for damage per shot. AR's would kill everything, aside from heavies, in 1 hit if they had a DPS of 600.
Edit: Wait, it's damage per second isn't it? I feel dumb now |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.11 03:32:00 -
[37] - Quote
Big miku wrote:IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper.
This |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.11 03:33:00 -
[38] - Quote
I expect next that someone will QQ that Heavies should be OHK by a headshot by any weapon and the HMGs range should be cut back to equivalent of the SMG so that nooberry idiots can run straight at us and not have to worry about dying.
Want damage scaling to apply to heavies, fine, I can live with that as long as the same damage scaling is applied to all drop suits. HMG range is fine. I'm constantly getting picked apart by ARs, LR's, MDs, and others that I can't touch because they out-range me.
Important things to remember... If you're in a faster suit and you're letting a heavy dictate engagement range, that's your fault, not theirs. And never forget that some heavies actually support, and are supported, buy the squads they're part of. We're not all lone wolves attempting to be bipedal tanks.
We're slow and we can't jump over anything. Barrel climb with the HMG increases the longer we sustain fire making it more difficult to stay on target. Long charge times makes FG almost useless against oncoming enemy infantry. And we have learned that unless our opponents are are idiots, or unfamiliar with the intricacies of Dust, a solo heavy is a dead heavy. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
151
|
Posted - 2013.02.11 03:39:00 -
[39] - Quote
Lance 2ballzStrong wrote:Assault players want to 1v1 everything in this game. Tanks included.
Confirming it's fun to 1x1 tanks no matter what class you play.
|
Gemini Cuspid
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.11 03:52:00 -
[40] - Quote
Tarsious Jones wrote:Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted. I actually like this idea! I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives.
I do like scaling points based on damage. I would dare say that CCP should take a look at how some elements are also played out in other FPS shooters like more points rewarded fighting and killing at an objective versus from afar; it's not like snipers or installations don't contribute but the risk factors are different.
As far as the militia gear, I've seen some ppl take really interesting paths that kind of throw out how to gauge their weapons properly; someone with maxed weaponry and skills damage modifiers plus modifiers do hurt a bit even if its a militia AR they're using. It's not even unusual to see Gek's loosing to an Exile pending the skill points and mods used. |
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Eohwae Silverstar
Drahonic Guard
1
|
Posted - 2013.02.11 04:39:00 -
[41] - Quote
So, you're mad that heavies have the advantage in the situation they were designed for? They are close range shooters, end of story. Use your superior speed and better range. This is why I have a sniper kit with light weapon mods and nanohive: too many heavies and I will just camp way outside of their attack range. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.11 04:57:00 -
[42] - Quote
Lance 2ballzStrong wrote:Cody Sietz wrote:You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent? lol raise the dmg bonus on the biggest head of all the dropsuits... Honestly, do you people understand what you're saying? You're saying a heavy's big head is easy enough to hit, but you want to ADD dmg to it...SMFH. Add headshot dmg to every dropsuit if that's the case. This topic has been discussed to death. The only reasonable nerf I've seen is a nerf to HMG range and heat buildup speed. Every other nerf I've read on this forum is garbage. Just leave the suit alone.
All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 05:52:00 -
[43] - Quote
Cody Sietz wrote:
All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot.
And scouts should take no damage at all because they're so damn tiny, right?
|
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.11 05:55:00 -
[44] - Quote
Cody Sietz wrote:All suits get a dmg bonus to the head. I only suggested that if you were going to add bonus dmg to heavys, it would be a extra 1-3 percent over the other suits.
Because you know, heavy heads are wayyyy bigger then all other heads and wayyyy easier to shoot. Yeah... but Heavy heads are large because there's a whole lot of armor on them.
If anything, the Heavy should actually have a lower headshot multiplier than any of the other suits. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.11 06:01:00 -
[45] - Quote
IRuby Heart wrote:
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will.
A heavy has to have a KDR above 2 or 3 or they are failing in their role. All we do is kill people and enemy armor. If you reduce our ability to do so, then that role might as well not exist. Maybe assault is OP. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.11 15:57:00 -
[46] - Quote
I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.12 01:35:00 -
[47] - Quote
Kovak Therim wrote:IRuby Heart wrote:
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will.
A heavy has to have a KDR above 2 or 3 or they are failing in their role. All we do is kill people and enemy armor. If you reduce our ability to do so, then that role might as well not exist. Maybe assault is OP.
I agree with what you say except for your statement about KDR. We can also be great area denial and deterrents.
As I said in another thread...
"The other night, while our team was retaking E, I was using my Aslt.HMG to keep a group of reds pinned while team mates positioned and moved in and took the point. I didn't make any kills, but I got at least 500 points of assists. KDR whores would look at my stat and say I didn't contribute. Those with me at that time that had any kind of battle field awareness appreciated my efforts of restricting enemy movement and weakening the enemy for easier kills. So no. KDR can't be the lynch pin stat for contribution consideration." |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.12 01:41:00 -
[48] - Quote
Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy.
Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something.
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Hellmaker55
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
2
|
Posted - 2013.02.12 02:35:00 -
[49] - Quote
i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 02:43:00 -
[50] - Quote
People should stop suggesting "fixes" for something that does not need fixing, I know this and I don't even play heavy. |
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Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.12 02:43:00 -
[51] - Quote
Hellmaker55 wrote:i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best.
Assault class is STILL the best |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 02:47:00 -
[52] - Quote
Lance 2ballzStrong wrote:Hellmaker55 wrote:i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best. Assault class is STILL the best
Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No! Can an Assault wield Heavy Weapons? No! Can an Assault be utilized effectively in many situations? Yes!
Not the best. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.02.12 02:52:00 -
[53] - Quote
Jason Pearson wrote:Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No!
Not the best.
1. Yes you can put reppers and Nano on all but heavies. 2. Yes with proper skills and mods
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fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.02.12 02:56:00 -
[54] - Quote
Sloth9230 wrote:Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something.
actually not true my friend, these bodies are artificially made to suit certain roles, I am quite sure they have different clone types for each suit. (I believe its actually alluded to in eve or dust lore some where) |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.12 03:08:00 -
[55] - Quote
fred orpaul wrote:Sloth9230 wrote:Cody Sietz wrote:I'm not saying its a good idea, just that if you were going to add bonus dmg to heavys and the like(as the OP suggested) then it should be to the already imposed weakspot instead of adding a whole new one that will just force heavys to sit in corners.
I really don't have a problem with heavys, they are hard to kill but that really is the point of a heavy. Except... why would their heads take more damage? Or better yet, why would your head take more damage? You do realize that it's the same character regardless of suit right? Your head didn't get any bigger when you put on a heavy suit, it's just more padded up. If anything, heavies should take the least amount of damage from head shots, not more, unless their helmets are made of paper or something. actually not true my friend, these bodies are artificially made to suit certain roles, I am quite sure they have different clone types for each suit. (I believe its actually alluded to in eve or dust lore some where)
The real "you" will wear whatever fitting you have set as your favorite. So while the clones might get altered to wear specific suits, I don't see how our avatars are also able to wear whatever suit they want. I'm pretty sure the clones don't get their sizes changed as part of their genetic enhancements. Maybe a few roids, but that's about it. Unless supply depots also let you change your body mass? I don't know much EVE lore. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.02.12 03:11:00 -
[56] - Quote
Elijah Sol' Dzusaki wrote:Jason Pearson wrote:Mate, Assault is not the best.
Can an Assault Rep you, give you ammo and pick you up? No! Can an Assault sprint stupidly fast and far with the highest top speed? No!
Not the best. 1. Yes you can put reppers and Nano on all but heavies. 2. Yes with proper skills and mods
1) I said can it do all 3 using one suit. No it cannot. 2) Scout suit has highest base movement speed, meaning a maxed out speed Assault suit vs maxed out speed scout, scout will win. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2013.02.12 06:06:00 -
[57] - Quote
IRuby Heart wrote:Big miku wrote:Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage.. Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first. Not everyone runs locus or focus nades, when approaching from the heavy from the back it still takes a good 2/3's of my clip to put him down when shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first.
Nah!! In case I was unclear: LIAR!!!!!!
|
Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.12 09:19:00 -
[58] - Quote
I play a heavy, I'm slow, can't jump for shi- and HMG range aint fantastic, yeah in close combat Heavies have an advantage in close combat as they should but if I get surrounded or ambushed I'm normally a dead man, sure I'll kill one or two players but I aint walking away alive unless my team comes and supports me. |
gbghg
L.O.T.I.S. Legacy Rising
384
|
Posted - 2013.02.12 09:57:00 -
[59] - Quote
I play a LR logi so if I get trapped in CQ I'm dead and when I face a heavy in close quarters I die. But then again half the time I can kill a heavy who hasn't spec'ed properly with 2 standard locus grenades so I don't get all the qq about Heavies, they dominate in there role as my weapon/suit dominates in it's. |
Himiko Kuronaga
Sardaukar Merc Guild General Tso's Alliance
6
|
Posted - 2013.02.12 10:06:00 -
[60] - Quote
Big miku wrote:Oh cool, so now I have zero chance at defending my self against smarter players AND people who just happen to spawn behind me. Oh boy, even better, Random Sniper in the hills will be able to drop me with one lucky shot now when I'm crossing the road.
But I can already do that... |
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