Chaffe97 wrote:To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush