|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.10 23:36:00 -
[1] - Quote
People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 00:13:00 -
[2] - Quote
Skihids wrote:When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog.
The Heavy is not broken and doesn't need to be nerfed.
People, keep in mind that DUST is written to have a far wider set of roles, weapons, and skills than your standard FPS. You can't treat all these roles the same. Don't try to dance with a MD, and don't try to solo a HMG with an AR. Each suit and weapon has its strengths and weakness, so play to those.
Other FPS's revolve around the Assault AR class and everything else has to basically conform to it. Everything can be dropped by a basic Assault in a strafing dance. Not so in DUST. One class cannot do it all. It's Rock/Paper/Scissors. If you have Scissors don't attack a Rock on your own.
Play for a while with each class to get a feel for the dynamic. Play both sides before forming an opinion and certainly before proposing modifications.
DUST is interesting because of the diverse roles and unique balance. If every class is "adjusted" to fall equally to an Assault and AR, then the game will be a bland place to play.
Join a corporation and start learning squad and team tactics. Not only will Heavies stop being a problem, you will have orders of magnitude more fun.
I can't say you're new here, but you should know this by now...Assault players want to 1v1 everything in this game. Tanks included. Can't 1v1 a heavy? IT'S OVER POWERED!!! |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:08:00 -
[3] - Quote
Cody Sietz wrote:You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent?
lol raise the dmg bonus on the biggest head of all the dropsuits...
Honestly, do you people understand what you're saying? You're saying a heavy's big head is easy enough to hit, but you want to ADD dmg to it...SMFH.
Add headshot dmg to every dropsuit if that's the case.
This topic has been discussed to death. The only reasonable nerf I've seen is a nerf to HMG range and heat buildup speed. Every other nerf I've read on this forum is garbage.
Just leave the suit alone. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:36:00 -
[4] - Quote
Chaffe97 wrote:Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient.
You didn't read your title did you? Your title clearly states heavies.
Maybe you're new here, but I've been in closed beta for quite a few months, and it's been nothing but QQ over heavies. So I really don't care if you have an idea for other suits, but leave heavies out of any more "fixes" or nerfs.
Next time put "how to fix dropsuits" and THEN include a heavy as an example.
Don't think you understand when the class you play, and invest hours of SP into, is constantly being cried over, when the people that ACTUALLY play the class knows it's no walk in the park.
I'm still waiting for the people who say "Heavies are easy mode and are OP" to post their 100-0 games. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.12 02:43:00 -
[5] - Quote
Hellmaker55 wrote:i know theres been more heavys then normal, but i get pissed at the GEK cus it kills heavys fast. and im no complain ass cus i used the heavy in close beata when the assault class was the best.
Assault class is STILL the best |
|
|
|