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Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 22:59:00 -
[1] - Quote
To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
151
|
Posted - 2013.02.10 23:06:00 -
[2] - Quote
Would be cool if kill points scaled with the amount of damage inflicted. |
Tarsious Jones
Merchants of the Golden Goose
6
|
Posted - 2013.02.10 23:11:00 -
[3] - Quote
Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted.
I actually like this idea!
I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:15:00 -
[4] - Quote
Oh cool, so now I have zero chance at defending my self against smarter players AND people who just happen to spawn behind me. Oh boy, even better, Random Sniper in the hills will be able to drop me with one lucky shot now when I'm crossing the road. |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.02.10 23:17:00 -
[5] - Quote
I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 23:18:00 -
[6] - Quote
Tarsious Jones wrote:Full Metal Kitten wrote:Would be cool if kill points scaled with the amount of damage inflicted. I actually like this idea! I think the issue atm is that ppl running militia gear feel underpowered when facing a heavy with higher tech gear, and more sp invested in passive armor/shield/dmg skills. This game is based in the EVE universe, a ruthless place where better gear and skills DO count for something. A millitia rifle SHOULD take more than a clip to kill a prototype heavy dropsuit, with enhancers and passives.
I agree with a militia weapon taking more to kill an experience heavy (although I wasn't using militia gear). My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage. I also like Tarsious Jones idea, sort of like Mass Effect 3. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.10 23:21:00 -
[7] - Quote
Brigitte Newt wrote:I dont see a problem with heavies and their longevity. We do die, and we will die even more often as players get their better dropsuits and modules, since heavies have worst adv/proto dropsuits.
As for taking more damage from behind, if that should be implemented, then it should be for all.
I didn't add that I thought this change should be implemented everywhere. Have assaults experience the same change but at a less severe amount, and change scout and logistics to have higher damage protection from behind, less in front. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:21:00 -
[8] - Quote
Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage..
Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:26:00 -
[9] - Quote
Brigitte Newt wrote: As for taking more damage from behind, if that should be implemented, then it should be for all.
Huh? Why? We aren't the big jugs of meat running around with 1000HP of Shields and Armor.
I do like the idea, maybe a 7-10% damage increase when a heavy gets shot in the back. All heavies are opposed to any nerfs or changes that might reduce their effectiveness regardless of how much it''s needed. The heavy is not "Overpowered" he's just a little too Effective than he should be. I still think the main issue here is the Heavy's HMG, I'm creating a compilation of all the times I've died from a heavy spraying with what people say "Horrible accuracy" from across the map or on top of 2 story high buildings.
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IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:29:00 -
[10] - Quote
Big miku wrote:Chaffe97 wrote:My point is that even when you get the jump on someone in a heavy jumpsuit, you feel like you're at a disadvantage.. Then you're not confident in your ability to aim for his head when you have plenty of time to do so? Remember to loosen the soil with nades first.
Not everyone runs locus or focus nades, when approaching from the heavy from the back it still takes a good 2/3's of my clip to put him down when shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. |
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Jack Boost
Zarena Family
194
|
Posted - 2013.02.10 23:30:00 -
[11] - Quote
Guys... be aware more about ALREADY implemented things.
Dmg from back have modifiter here. (even for vehicles too) Dmg from upper and down too.
If you have problem with heavy .. play as heavy few matches. Then think more about balances.
If you skill up with assault dropsuit... (adv and proto) you almost never got problem with heavy. Assalut always win, and this is why ppl ask for buf adv and proto heavy dropsuit.
For levels like now (meta 0 to 2) all is almost worked out. |
Brigitte Newt
Tritan-Industries Legacy Rising
25
|
Posted - 2013.02.10 23:31:00 -
[12] - Quote
Usually you shouldnt jump on heavy unless you have shotgun. Longer range, cover and you can have a dead heavy.
I dont understand why do you think you should be able to solo kill heavy facing him meter away. What will be purpose of a heavy then.....
This is just a chewed subject over milions of times with a twist, and actually I am very sick of this fix (actually nerf, assault cant kill heavy with point blank range) threads. |
Big miku
Internal Error. Negative-Feedback
91
|
Posted - 2013.02.10 23:32:00 -
[13] - Quote
IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first.
I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:33:00 -
[14] - Quote
Jack Boost wrote:Guys... be aware more about ALREADY implemented things.
Dmg from back have modifiter here. (even for vehicles too) Dmg from upper and down too.
If you have problem with heavy .. play as heavy few matches. Then think more about balances.
If you skill up with assault dropsuit... (adv and proto) you almost never got problem with heavy. Assalut always win, and this is why ppl ask for buf adv and proto heavy dropsuit.
For levels like now (meta 0 to 2) all is almost worked out.
My heavy alt has a 3.96 K/D, My Main assault Alt has a 2.79 K/D. Take from this what you will. |
IRuby Heart
DIOS EX.
335
|
Posted - 2013.02.10 23:35:00 -
[15] - Quote
Big miku wrote:IRuby Heart wrote:shooting at the head and this is with 2 enhanced damage mods on a GEK mind you, and that's if he doesn't turn around and kill me first. I have to call bullshit, I've been killed from 100m by GEKs from the front. I find your claim impossible to believe. I'm always out ranged and sent running by ARs, they chew through my suit like paper.
Ok ok ok, Maybe a HALF a clip. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.10 23:36:00 -
[16] - Quote
People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.10 23:37:00 -
[17] - Quote
Chaffe97 wrote:To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush You refer to the the greater numbers of heavies being seen on the battlefield. This will reduce naturally in a while. The amount of people trying out the heavy class due to a just reading the forums alone I'd say is massive. For just about 12000 SP a player can outfit a militia heavy suit with a HMG and try it out. Or, stick a light weapon on it and try the higher hit point suit for zero SP expenditure. It's not for everyone. A combination of a massive hitbox, slow movement, and no equipment slot will put off alot of people.
The idea for areas of different resilience on the suit is fairly good. But, it'd have to be implemented for all classes to be fair. Anyway, the next expansion for Dust is introducing new suits, and a total revamp of the suit skill tree, so I'd wait till then to see what other changes are there. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.11 00:04:00 -
[18] - Quote
When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog.
The Heavy is not broken and doesn't need to be nerfed.
People, keep in mind that DUST is written to have a far wider set of roles, weapons, and skills than your standard FPS. You can't treat all these roles the same. Don't try to dance with a MD, and don't try to solo a HMG with an AR. Each suit and weapon has its strengths and weakness, so play to those.
Other FPS's revolve around the Assault AR class and everything else has to basically conform to it. Everything can be dropped by a basic Assault in a strafing dance. Not so in DUST. One class cannot do it all. It's Rock/Paper/Scissors. If you have Scissors don't attack a Rock on your own.
Play for a while with each class to get a feel for the dynamic. Play both sides before forming an opinion and certainly before proposing modifications.
DUST is interesting because of the diverse roles and unique balance. If every class is "adjusted" to fall equally to an Assault and AR, then the game will be a bland place to play.
Join a corporation and start learning squad and team tactics. Not only will Heavies stop being a problem, you will have orders of magnitude more fun. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 00:13:00 -
[19] - Quote
Skihids wrote:When I read the thread title I had the feeling the OP wanted to "fix" the heavy like he would "fix" his dog.
The Heavy is not broken and doesn't need to be nerfed.
People, keep in mind that DUST is written to have a far wider set of roles, weapons, and skills than your standard FPS. You can't treat all these roles the same. Don't try to dance with a MD, and don't try to solo a HMG with an AR. Each suit and weapon has its strengths and weakness, so play to those.
Other FPS's revolve around the Assault AR class and everything else has to basically conform to it. Everything can be dropped by a basic Assault in a strafing dance. Not so in DUST. One class cannot do it all. It's Rock/Paper/Scissors. If you have Scissors don't attack a Rock on your own.
Play for a while with each class to get a feel for the dynamic. Play both sides before forming an opinion and certainly before proposing modifications.
DUST is interesting because of the diverse roles and unique balance. If every class is "adjusted" to fall equally to an Assault and AR, then the game will be a bland place to play.
Join a corporation and start learning squad and team tactics. Not only will Heavies stop being a problem, you will have orders of magnitude more fun.
I can't say you're new here, but you should know this by now...Assault players want to 1v1 everything in this game. Tanks included. Can't 1v1 a heavy? IT'S OVER POWERED!!! |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.11 00:30:00 -
[20] - Quote
MY "FIX" Wait till cloaking arrives then watch the heavies fall to the weakest suit with an Allotek Breach Shotgun. |
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Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.11 00:56:00 -
[21] - Quote
You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent? |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:08:00 -
[22] - Quote
Cody Sietz wrote:You want to make them into panzer tanks? Honestly, not a bad idea, but heavys already have a weekness and its the head.
Honestly, its not that bad once you level up your skills. Sure there are tough heavys that are really hard to kill, but its not impossible. Its only HMG heavys anyway, they could raise the DMG dropoff rate or just lower the accuracy range.
What if they increased the headshot bonus dmg against heavys by 1-3 percent?
lol raise the dmg bonus on the biggest head of all the dropsuits...
Honestly, do you people understand what you're saying? You're saying a heavy's big head is easy enough to hit, but you want to ADD dmg to it...SMFH.
Add headshot dmg to every dropsuit if that's the case.
This topic has been discussed to death. The only reasonable nerf I've seen is a nerf to HMG range and heat buildup speed. Every other nerf I've read on this forum is garbage.
Just leave the suit alone. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.11 01:14:00 -
[23] - Quote
Chaffe97 wrote:To start out with, I'm not claiming I know everything there is to know about this game (only playing for about 2 weeks), nor am I trying to complain about a certain aspect and wishing for a nerf. Also, there very well may be a much simpler solution than I am about to propose, so I'd appreciate no rude comments for me simple being unaware of common knowledge (searched for a topic but didn't find anything relating to my idea).
Getting back to the topic, I've begun to notice a higher amount of heavies in the matches I've played. Normally you simply adapt and find a way around the problem. My strategy is to either flank or avoid when facing heavies head on as I usually play an assualt dropsuit. Because of their attributes, if I turn a corner and one is facing me, I definitely should expect to be dead or lose most of my health. But what I see as a problem is when I approach one unaware of me. Usually I try to surprise heavies near an objective if I can and hit them from behind, yet it pretty much takes a whole clip to the back of the head to completely fall one, and that's if he's a bad player who didn't move. So on most occasions, the player turns around and the situation either ends with me dead or a lot more shields and armor gone than I expected.
I don't really believe this is a huge issue, but I do believe that the game might benefit from changing the way heavies recieve damage. I started thinking, what if heavies recieved much more damage when hit from behind? Then I thought maybe the damage they recieved could be based on the angle from which they're hit. For example, a heavy could have higher damage protection (even than now) 160 degrees in front of them. Twenty degrees on each side, that damage protection was less, maybe to the level of an assualt. Last, for the 160 degrees behind them, they recieved damage comparable to a scout. I know the reason it takes so long to kill a heavy is because they have so much hp, I'm just trying to compare shooting them at different angles to how long it takes to kill a different class. So to end, they maintain the same hp but recieve more or less damage at different angles.
With a change like this, I hope heavies would be played more like they should be. Instead of simply seeing them in all areas of the battlefield, you would see more defending objectives or advancing an attack while trying to keep everyone in front of them.
TL:DR Change heavies to recieve more damage from behind, encouraging flanking and smarter play on the part of smaller classes and discouraging heavies from roaming everywhere without too much fear of ambush "Fixing" implies something is wrong. Play better. |
Sextus Hardcock
Pink Fluffy Bounty Hunterz RISE of LEGION
63
|
Posted - 2013.02.11 01:15:00 -
[24] - Quote
Heavy is fine
HMG could use a tweak, either greater spread at extreme ranges, or greater inaccuracy when firing on the move.
otherwise its fine. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 01:28:00 -
[25] - Quote
My assault with a shotgun mows through heavies like they go through everybody else, 2 shots and they're dead.
My heavy with a HMG? He loses 1 on 1 t o Assault Rifles, Shotguns, snipers, lasers, grenades any competent player who can strafe. It may not seem like much, but the slower movement and turning speed really hurts us. I've lost figts because my opponent just dodged all my shots, while I had to take all of theirs. Most of my kills come from people trying to shoot me while standing still, or running right at me. I don't even bother using a heavy in open maps. Assault Rifles just swarm us, since we can only fight one off at a time time, and snipers can just pick us off.
As it is, heavies are just giant bull's-eyes with a kill me sign strapped to our backs... and everywhere else. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.11 01:28:00 -
[26] - Quote
Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting.
You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.11 01:36:00 -
[27] - Quote
Chaffe97 wrote:Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient.
You didn't read your title did you? Your title clearly states heavies.
Maybe you're new here, but I've been in closed beta for quite a few months, and it's been nothing but QQ over heavies. So I really don't care if you have an idea for other suits, but leave heavies out of any more "fixes" or nerfs.
Next time put "how to fix dropsuits" and THEN include a heavy as an example.
Don't think you understand when the class you play, and invest hours of SP into, is constantly being cried over, when the people that ACTUALLY play the class knows it's no walk in the park.
I'm still waiting for the people who say "Heavies are easy mode and are OP" to post their 100-0 games. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 01:38:00 -
[28] - Quote
The suit needs a buff if anything. I wouldn't mind better shields or a built in armor repair system. |
Chaffe97
R.I.f.t
4
|
Posted - 2013.02.11 01:51:00 -
[29] - Quote
Lance 2ballzStrong wrote:Chaffe97 wrote:Lance 2ballzStrong wrote:People really need to stfu about heavies getting "fixed".
You propose taking more dmg from behind...really? It's not enough for you that heavies have the slowest movement, AND the biggest hitbox after a tank?
You want to nerf a suit that's already almost useless. People judge stuff based on public games. Of course noobs gonna get run over by heavies in CQC situations...what do you expect?
The only thing they need to "fix" about heavies is the uselessness of the Proto suits. They're WAY too expensive for what you're getting. You obviously didn't get the context of my post along with several others in their replies. I put fix in quotations for a reason, and I also stated I wasn't complaing about heavies needing a nerf. I was suggesting the idea of damage based on the angle of the recieving shot with heavies as the example. I replied in another user's post that the same could be applied to all dropsuits in hopes that perhaps people would be more inclined to play the way the dropsuits are most efficient. You didn't read your title did you? Your title clearly states heavies. Maybe you're new here, but I've been in closed beta for quite a few months, and it's been nothing but QQ over heavies. So I really don't care if you have an idea for other suits, but leave heavies out of any more "fixes" or nerfs. Next time put "how to fix dropsuits" and THEN include a heavy as an example. Don't think you understand when the class you play, and invest hours of SP into, is constantly being cried over, when the people that ACTUALLY play the class knows it's no walk in the park. I'm still waiting for the people who say "Heavies are easy mode and are OP" to post their 100-0 games.
Well I apologize for using the word "heavies" in my titles because I knew that would attract the most attention and believed my idea had the most impact on the class. Also I'm allowed to have an opinion, so please don't command me to "leave heavies out of any more 'fixes' or nerfs." You're entitled to your view on the situation, but so is everyone else, especially when they're respectful and trying to apply constructive criticism. |
Sloth9230
Reaper Galactic
244
|
Posted - 2013.02.11 02:09:00 -
[30] - Quote
Chaffe97 wrote: constructive criticism.
The problem is that unless you've actually played as a heavy, you don't know what it is you're talking about and therefore your criticism is as valid as me claiming unicorns are real. You're free to give your opinion, but do try and make the effort to know what it is you're talking about. You and I have been playing for 2 weeks, some of these guys have been testing the game for over a year now.
Go and make a heavy build, after that come back and tell us you still think your "fix" is a good idea. I personally wouldn't mind if all classes took more damage form behind, not just heavies. |
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