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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
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Posted - 2013.02.09 03:35:00 -
[1] - Quote
While I imagine we might require larger maps to fully make use of the possibilities, what do you think about allowing players to directly attack and damage the enemy MCC VIA specialized infantry and vehicle equipment*? Strategic options could be further expanded by allowing strategic orbital strikes onto the enemy MCC when certain conditions are met (like destroying a cloaking system or anti-OB defense system).
* Specialized equipment means just that, no chipping away with normal anti-infantry or even AV weapons. |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.09 03:41:00 -
[2] - Quote
red line rail gun sniping.
There would be no need to cap the null cannons. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.09 03:41:00 -
[3] - Quote
Nay |
gbghg
L.O.T.I.S. Legacy Rising
385
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Posted - 2013.02.09 03:42:00 -
[4] - Quote
Nay |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
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Posted - 2013.02.09 03:43:00 -
[5] - Quote
Zekain Kade wrote:red line rail gun sniping.
There would be no need to cap the null cannons.
Quote:Specialized equipment Your little pea-shooters aren't going to do jack to an armored mobile command center. You would have to use special equipment (probably deployables, installations and such) to do damage to it. And even then the majority of your team would have to be contributing to come close to matching Null cannon damage, and then if their team has cannons AND is hitting your base, you're screwed regardless. |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.02.09 07:48:00 -
[6] - Quote
You can shoot the MCC with a Rail Turret and it does throw up hit markers, but I'm not sure if it still does damage. I noticed you don't get WPs for it anymore anyway. |
crazy space 1
ZionTCD Legacy Rising
879
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Posted - 2013.02.09 07:51:00 -
[7] - Quote
considering the HP on it, why not. We'd barely dent it. In the old build you could land on it with a drop ship and use remote mines, that was fun. |
NORIC verIV
DUST University Ivy League
34
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Posted - 2013.02.09 07:55:00 -
[8] - Quote
It could be fun to somehow jump out of a dropship and into the MCC then detonate some explosives ><
Has anyone ever tried to get inside the enemies MCC? |
tastzlike chicken
ROGUE SPADES
59
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Posted - 2013.02.09 08:48:00 -
[9] - Quote
used to be able to do this , didn't do a lot of damage, after quite a few shots with the rail gun you would get some points for it. I want to say +15, but I don't trust my memory on that point. |
Django Quik
R.I.f.t
220
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Posted - 2013.02.09 08:58:00 -
[10] - Quote
Mars El'Theran wrote:You can shoot the MCC with a Rail Turret and it does throw up hit markers, but I'm not sure if it still does damage. I noticed you don't get WPs for it anymore anyway.
Despite constantly seeing players trying to fire installations at the MCC, no one notices the 0% damage effectiveness that shows up. There is absolutely no player controlled weapon that can damage the MCC anymore. CCP should really make this clear for the newbies.
To the OP. What you are talking about is a large weapon that shoots the MCC. Erm, is this not just what a null cannon is? What would be the point of giving people something else to do a really poor null cannon job? If anything people would just get even more distracted trying to damage the MCC without trying to cap the objectives. Rubbish, rubbish idea. |
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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2013.02.09 09:22:00 -
[11] - Quote
Don't think you can damage them anymore. Used to be able to. I don't know if they're just invoulnerable to anything we can throw at them now, or if the new maps put them out of range of turret fire effectiveness now |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
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Posted - 2013.02.09 09:41:00 -
[12] - Quote
yes..
if you look at the first fanfest builds of the game it seems to be what happened, you would basically build your own base with turrets, supply depots, spawn vehicles... it looked awesome sorta like starhawk mixed with BF2142. it should be it's own mode though, have people spawn turrets and stuff to attack the MCC, smaller turrets to defend the base. there would be a few things you can do, you can go attack the enemy base(s) to try and disrupt their attacks, or you could attack the MCC directly with vehicles or hop in turrets at your base to give your skill bonus to it. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 11:28:00 -
[13] - Quote
No. CCP should not encourage people to play Dust by simply sitting someplace, shooting a non-moving target in the sky for the entire game. That isn't fun, and it shouldn't be facilitated. If you want to attack the MCC, you should be taking null cannons. |
Irish Syn
Chernova Industries
123
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Posted - 2013.02.09 11:47:00 -
[14] - Quote
What would be fun is if when they add more aerial vehicles you could attack the MCC (perhaps only at certain weak spots on the topside so only the aerial vehicles could engage in this and no one camping on the bottom the whole match firing at a stationary target), but they would have have mountable turrets that players could use to fire back at you plus the hazard of other aerial vehicles attacking you. It would be sort of like Battlefront 2 space maps combined with the ground combat all at the same time, would be insanely awesome. Probably need at least 48 players to pull something like that off. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 11:54:00 -
[15] - Quote
MCC control is something they sounded like they were going to get to when nullsec comes around after release. Yeah, when the MCC is actually player-bought, player-fit, and player controlled, then shooting the MCC wouldn't be a bad thing, as you'd be fighting another player (who is in the Commander Role inside the MCC). But until that happens, you may as well be shooting unmanned turrets all game. |
Sgt S-Laughter
SVER True Blood Unclaimed.
22
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Posted - 2013.02.09 12:15:00 -
[16] - Quote
The point of objective based play is that the play is won or lost based on the objectives.
In skirmish the objectives are the letters... The MCC are really just health bars showing how much total capture time each team has taken. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.02.09 12:33:00 -
[17] - Quote
this used to be something you could do with turrets. it often added an extra dynamic to the battle, where the other team would notice what you were doing to try and scrape that win and suddenly people would be fighting tooth and nail to kill the turrets it was a fun exta :) |
Kreigs Jaeger
Mikramurka Shock Troop Minmatar Republic
11
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Posted - 2013.02.09 14:27:00 -
[18] - Quote
Interesting that you could do it previously.
I don't envision anything as boring as simply plinking away from under your MCC at the opposing, but more long the lines of fighters (medium aircraft) attempting to destroy key targets and weakpoints on an MCC, while heavy fighter/bombers attempt to drop payloads on them for higher damage. Infantry can deploy mortar-like projectiles that must be placed in close proximity to the MCC, and are highly visible when firing (Ranging from a constant beam laser to booming cannons) allowing for emergent objectives like directly defending the MCC, especially where specialized HAV's again, specifically designed to damage the MCC at close range (and little else aside from a few AP guns for protection), could add impromptu convoy missions to the list of emergent tactics and events.
Obviously there's still room for small maps with nothing but null cannons or null cannon equivalents (imagine fighting in stations/capitol ships?) but to limit the gameplay strictly to pre-existing objectives in the world of EVE is extremely narrow minded in my opinion. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 15:00:00 -
[19] - Quote
But at the end of the day, a game whose focus is on shooting a big, static target is less fun than one which is all about shooting players. Even if it's shooting specific parts of the MCC, it's still a big, dumb ship that just sits there. I think some interaction with the MCC would be fine -- boarding the enemy MCC to sabotage stuff for example -- but it shouldn't be the focus of everyone's attention. Leaving the damaging of MCCs to MCC-scale weapons and NULL cannons is probably for the best, as it frees everyone up to focus primarily on killing other players. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
324
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Posted - 2013.02.09 15:20:00 -
[20] - Quote
There are / were entries in the marketplace for anti-MCC turrets. As in, vehicle mounted turrets. Whether or not they'll actually get balanced and released to us as something we can actually use is still in question, but the idea has been considered. They'll probably only make sense to use when we get to the point of corps actually owning districts and having larger maps. A tank with no real defenses against ground forces wouldn't last long on the maps we're playing now. |
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Mister0Zz
Tritan-Industries Legacy Rising
31
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Posted - 2013.02.09 16:07:00 -
[21] - Quote
how about after the shields go down we get to use dropships to infiltrate the mcc and attempt to destroy its power core..........this is a totally unique idea that i haven't stolen from any other videogame......... http://www.youtube.com/watch?v=0x9m58Vol1c
on a side note did you guys know that a large portion of DUST 514's dev team used to work for DICE? |
zaltern
Resheph Interstellar Strategy Gallente Federation
2
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Posted - 2013.02.09 16:55:00 -
[22] - Quote
yay |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 18:58:00 -
[23] - Quote
2 thumbs way down. can u dislike ???? LOL there are way to many noobs or snipers doing nothing the whole game already. My point is there are enough redliners now we dont need to encourage more. CCP please remove this thread. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 19:14:00 -
[24] - Quote
Kristoff Atruin wrote:There are / were entries in the marketplace for anti-MCC turrets. As in, vehicle mounted turrets. Whether or not they'll actually get balanced and released to us as something we can actually use is still in question, but the idea has been considered. They'll probably only make sense to use when we get to the point of corps actually owning districts and having larger maps. A tank with no real defenses against ground forces wouldn't last long on the maps we're playing now.
Turrets are turrets. Large railgun emplacement is just a large-type emplacement with a large railgun turret on it. I don't think any anti-MCC stuff will ever be vehicle-mounted, but rather have CPU/PG requirements so high they need to be fitted to emplacements. In other words, player-built/deployed NULL cannons for when corp v. corp really gets rolling, and you don't have anything on the field except what that district has built in it, and what you bring to the fight. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 19:20:00 -
[25] - Quote
Mister0Zz wrote:how about after the shields go down we get to use dropships to infiltrate the mcc and attempt to destroy its power core..........this is a totally unique idea that i haven't stolen from any other videogame......... http://www.youtube.com/watch?v=0x9m58Vol1con a side note did you guys know that a large portion of DUST 514's dev team used to work for DICE?
I saw the new.... Andrew Dice Clay on showtime few weeks ago. I p1ssed myself a few times.
May be off the subject. oh well. |
Nidhogg Valkyrian
Sanmatar Kelkoons Minmatar Republic
3
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Posted - 2013.02.09 19:23:00 -
[26] - Quote
nay |
Mobius Wyvern
BetaMax.
1216
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Posted - 2013.02.09 19:25:00 -
[27] - Quote
Kreigs Jaeger wrote:While I imagine we might require larger maps to fully make use of the possibilities, what do you think about allowing players to directly attack and damage the enemy MCC VIA specialized infantry and vehicle equipment*? Strategic options could be further expanded by allowing strategic orbital strikes onto the enemy MCC when certain conditions are met (like destroying a cloaking system or anti-OB defense system).
* Specialized equipment means just that, no chipping away with normal anti-infantry or even AV weapons. We used to be able to harm the MCC with standard weapons back in Replication. You could reverse a match you were about to lose by having your entire team get HAVs and Swarm Launchers and just shoot the thing down, even with all the silos owned by the enemy. Pretty cheesy way to lose a match. |
YourDeadAgain76
Red Star.
133
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Posted - 2013.02.09 19:30:00 -
[28] - Quote
LOL Nay |
Scheneighnay McBob
Bojo's School of the Trades
1062
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Posted - 2013.02.09 20:20:00 -
[29] - Quote
You just made me think of something- once we CAN freely destroy MCCs and they can fire back, imagine a fight between an MCC and a fighter squadron. |
Tyrin Tonious
Wraith Shadow Guards
4
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Posted - 2013.02.09 21:36:00 -
[30] - Quote
If they were to get player involvement directly with the MCC, I think the best way would be to allow MCC infiltration. BF2142 did this and it was fantastic. You would need teams to constantly fight for the Null Cannons and teams fighting to destroy the main core of the ship. It really could work. However, the shields need to come down first.
Complete it like you would or at least similar to BF2142. Take out internal automated defenses, internal shielding, then the core. This could turn a bad null cannon cap into a possible win IF the team can at least manage to drop the enemy MCC's ship external shielding and be able to work fast within. Obviously all the while the null cannons are still making work on their very own MCC, so they have to be quick or still risk losing the game.
However any other method would defeat the purpose of capping the null cannons |
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GM Hercules
Game Masters C C P Alliance
335
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Posted - 2013.02.09 22:04:00 -
[31] - Quote
Moved from General Discussion. Thank you for your ideas.
Bye. |
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Terry Webber
Gothic Wars Consortium
35
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Posted - 2013.02.09 23:52:00 -
[32] - Quote
Tyrin Tonious wrote:If they were to get player involvement directly with the MCC, I think the best way would be to allow MCC infiltration. BF2142 did this and it was fantastic. You would need teams to constantly fight for the Null Cannons and teams fighting to destroy the main core of the ship. It really could work. However, the shields need to come down first.
Complete it like you would or at least similar to BF2142. Take out internal automated defenses, internal shielding, then the core. This could turn a bad null cannon cap into a possible win IF the team can at least manage to drop the enemy MCC's ship external shielding and be able to work fast within. Obviously all the while the null cannons are still making work on their very own MCC, so they have to be quick or still risk losing the game.
However any other method would defeat the purpose of capping the null cannons
There is a thread that talks about the same thing you talked about. Here's the link:
https://forums.dust514.com/default.aspx?g=posts&t=50015&find=unread |
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