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KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
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Posted - 2013.02.06 02:49:00 -
[1] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR.
And get smeared by an AR with three damage mods before your bullets leave the barrel? No.
A slight increase to heat build up would be acceptable. At ops lvl 5 you can pin the trigger until you have 22 rounds left in the mag before overheating. This is a bit excessive and I will agree that some changes could be made. Focused fire decreases projectile spread over time. Faster heat build up would decrease accuracy and effectiveness at range by itself.
Nerfing the HMG should accompany the addition of more mod slots on higher tier suits period. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 03:41:00 -
[2] - Quote
Vance Alken wrote:My favorite whine about HMGs is the no spool up whine, delicious CoD ignorance fueled whine.
On a side note, it's bothersome that people would rather whine at CCP to balance the game towards them instead of trying to figure out how to beat what's killing them.
People wont be satisfied until heavies are easy to kill and cant defend themselves. After this next round of nerfs the class will be useless and they will get what they want: heavies wont be a threat and they can make up some other excuse for dying. Personally I think flux grenades will be the source of the next QQ river. Not bc they need nerfed but bc they are usefull and effective. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 06:59:00 -
[3] - Quote
Patoman Radiant wrote:If a heavy is so op, why is by large more people roll assault suits with AR. and still play other suits?
If it was the I win button, I would expect at least 50% heavy, and not the paltry 25% or less
Its not like it takes a insane amount of investment, you generally will always win back more money than invested in played right using type 2 and a second rate minigun.
Of course if you want to go realy ghetto (and can't wait) use the BPO heavy suit, if it is realy just gun that makes it insanely good you will be a god each match.
People run assault because its versatile...as it is intended to be. Also everybody with any knowledge of DUST will admit high lvl assault>high lvl heavy. In a couple more weeks assault players will be turning heavies into cream of wheat because of dropsuits. Past the Type II the heavy class is broken and everybody knows it. Go to the market and scope the Iskies needed for a VK 1 dropsuit. After the shock wears off the term balance will have a new meaning. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 13:29:00 -
[4] - Quote
Iam Krogan wrote:HMG heavy here (but I play other classes with alt chars). The reason you see me near the top of the WP list at the end with 14/1 K/D is that you don't know how to play against me. You can easily figure out the things you don't want to do against a HMG heavy by playing one for a while. But I'm just going to assume you're all too thick to figure it out yourselves.
So here's some basics going against a HMG heavy:
* When you see a HMG heavy back out around a corner, don't follow him. There's a slaughter waiting to happen behind there, you just don't know it yet. I'd estimate this is about 75% of all my HMG kills. I'm sharing this because you already know it by experience, you're just too thick to learn it, so I can keep doing it.
* In general, if you see a HMG heavy, you should be moving away from him, not towards him. Unless you're wielding a short range weapon, like a shotgun. Hint: ARs are not a short range weapon.
* If you're against a HMG heavy and you go in the middle of an open field and run and bounce around like a champion, you will die. But that's true against any weapon class.
* If you want to kill a HMG heavy, shoot at him from behind. It takes forever to turn around in that fat suit. But remember, don't close up on him, even from behind, if your weapon doesn't require point blanc range. Those idiots who think they can play hide and seek an inch behind my back are the rest 25% of my HMG kills. Many of them seem to be wielding a perfectly good AR that could finish me off from good distance without all that sneaking around.
KD of 14? How many kills? That's higher than any of the heavies I know. Are you talking about 14/1 in a single match? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 14:28:00 -
[5] - Quote
Actually just to be 100% fair, the Broadside was broken in an unfair way during Precursor and most of Codex. It did 19.2 dmg (same as the Gaston does now) with a CPU requirement of only 72 (it was in the 70s...don't remember exactly) which was way less than the Boundless. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2013.02.06 15:00:00 -
[6] - Quote
Tech Ohm Eaven wrote:KripnawtiQ Prime wrote:Actually just to be 100% fair, the Broadside was broken in an unfair way during Precursor and most of Codex. It did 19.2 dmg (same as the Gaston does now) with a CPU requirement of only 72 (it was in the 70s...don't remember exactly) which was way less than the Boundless. True but I was using two complex sidearm damage mods for lots of extra damage and it was a single press of R1 and before the heavy even knew I was there it was far too late. I was also experimenting with a militia SMG and it was kind of sad to be able to kill an expensive heavy with such a low cost setup that I was useing. Funny how no one ever mentions the other and much more important heavy nerfs/limitations such as 65 DB scan and 60 DB profile and the close to useless 15M scan range that with 65DB"precision" lets a scout walk right behind a heavy un-noticed for minutes at a time until bored of the game I just SMG massacred the heavies.
Pointing out weaknesses of the MASSIVELY OP heavy class is crazy talk
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