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Oxskull Duncarino
Shadow Company HQ
165
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Posted - 2013.02.06 02:28:00 -
[1] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR. Please, not this again. NO SPOOL UP. Sorry for shouting.
The HMG is grand as it is. Any decent players I come up against do well against me. More than one decent player and I might take one out and am either dead on the ground, or hiding with a sliver of armour looking for my logi fast. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.06 18:08:00 -
[2] - Quote
VonSpliff wrote:The heavies are fine, wouldn't mind to see the heat indacator be a little shorter, just because I see them hold it down for 20+ seconds. Kinda ridiculous. But if I have cover my ad is no match for heavies. The range is a little long but he'll they can't run so its ok. Lasers on the on the other hand blow. You get rewarded for being a horrible shot, c'mon man! Haha, really. You can do better than than that. 20 seconds firing a 2000rpm HMG with a 425 round magazine??????
Even without overheating a HMG could only fire for about 12.5 seconds before having to reload. With level 3 HMG operations which gives a 9% reduction in heat, the gun locks up with still 143 rounds left in the magazine. That's 8.5 seconds of fire before we have a 10 second lock up. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.02.06 21:45:00 -
[3] - Quote
VonSpliff wrote:Cheese and rice man I was just guessing the time. Just seems long. Some can eat my clip while firing at me, reload and still get fired at. Just think it would serve the heavy style if they had to let off the trigger every now then. Most heavies just think they can go toe to toe in stead of finding cover. You're right. It seems like a long time when facing it, it can seem fairly short when firing it. And yeah, I've been guilty of going Rambo more than once when I really should have let up and gone into cover It's a fine balance to getting the volume of fire just right. The initial inaccurate phase chews up a decent bit of ammo, so it's tempting to leave that for as long as possible. But longer firing builds up alot of recoil and the juddering gets bad.
But, if something was to be adjusted then the heat would be something that a very small increase would be ok. As long as it doesn't reduce us to using something to burst fire that isn't meant for it. |
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