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Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 00:26:00 -
[1] - Quote
Range is fine. Only thing that feels OP is ARs. The thing is a gyro stabilized magic machine gun. It has a huge fdamage drop off at range.
Just to clarify, what ranges are people complaining about being killed at? I've been Gek'd at about 74-90m while my basic HMG with Damage mod just tickled his shields.
the way this keeps going, I see HMGs being nerf'd into uselessness with HMGs that have slightly better range than SMGs. Looking forward to learning AR skills then.
Has anyone actually set up any damage and range videos yet? |
Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 00:48:00 -
[2] - Quote
Polish Hammer wrote:Big miku wrote:the way this keeps going, I see HMGs being nerf'd into uselessness with HMGs that have slightly better range than SMGs. Looking forward to learning AR skills then. This is what i'd like to avoid. I don't really feel like there is anything that needs to be done to the HMGs. I get put down enough to balance out the amount people i'm putting down. I play the heavy role like I think it should be played (i.e. tight areas, try not to solo, usually am running with good support, try and get a beat on people who aren't paying attention to me, etc etc).
I feel you brother, I few times I try to lone wolf it I end up running into a squad of people and get absolutely demolished. Two guys working with a minimum amount of union can kill any heavy. |
Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 00:59:00 -
[3] - Quote
crazy space 1 wrote:no one complains about this crap in TF2
TF2 is perfection in game form mate. all complaints are simple anti-valve demons from Microsoft. |
Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 01:05:00 -
[4] - Quote
Moejoe Omnipotent wrote:Kills are unsatisfying (even more so than they are normally) and feel unearned (again even more so than normally, Dust has a big problem with getting gunfights to be fair).
Sound like you need to take a break or start fighting you on corp members if you're not feeling challenged enough.
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Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 01:16:00 -
[5] - Quote
Moejoe Omnipotent wrote:Big miku wrote:Moejoe Omnipotent wrote:Kills are unsatisfying (even more so than they are normally) and feel unearned (again even more so than normally, Dust has a big problem with getting gunfights to be fair). Sound like you need to take a break or start fighting you on corp members if you're not feeling challenged enough. Or CCP could tweak the skillbook system so there isn't such a huge artificial skill gap between vets and newbies so pubs stop being such a giant snoozefest.
It'd be nice if there we're "ranked" match making, so you'd get put up against people around your skill level.
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Big miku
Internal Error. Negative-Feedback
91
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Posted - 2013.02.06 02:08:00 -
[6] - Quote
usrevenge2 wrote:the HMG needs a spool up time, no reason for them to be able to shoot soon as they touch the trigger, all Heavy weapons should basically need to be charged.
the spread is too tight, HMGs should be for suppressing not sniping them like a normal AR.
ARs are not for for sniping mate, and real life miniguns have zero spool up time, why would super magic space nano-machine miniguns have one? HMGs with spool time means every heavy will switch to ARs, then threads saying "Heavy with ARs need a nerf" will show up or all heavies will start camping everything.
You're also assuming that every round is hitting the target in the spread that is too tight. It is a wall of bullets flying at you.
see this Video? See any spool time
http://www.youtube.com/watch?v=sALiuWg_I1k
A-10S ARE OP, THEY NEED TO BE NERF'D GIVE THE GAU 8 A SPOOL UP! |
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