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Void Echo
A.I.
26
|
Posted - 2013.02.04 06:44:00 -
[1] - Quote
Hi, I'm Void Echo, I drive a gunnlogi tank in Dust514. (Soon to be a sagaris)
I'm going to share important tank tactics and strategy guides that I hope will help my fellow tankers and future tank drivers to be better prepared for battles. And I hope that this thread will help new players to respect and help their allied tank drivers when in battle.
I'm one of the very few people on dust514 that skilled up immediately in vehicle command then caldari hav.
I welcome and invite any and all assistance from other tank drivers.
I will post something new here at least once a day.
If you wish to gain personal insight, feel free to pm me at GAME-LEADER-WW on PSN or message Void Echo on Dust514, I'm willing to help anyone that asks. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.04 08:27:00 -
[2] - Quote
Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . |
Jay Sterling
IMPSwarm Negative-Feedback
13
|
Posted - 2013.02.04 11:27:00 -
[3] - Quote
This is helpful and interesting. Thank you |
Void Echo
A.I.
26
|
Posted - 2013.02.05 03:29:00 -
[4] - Quote
It is important to know what type of tank you want to drive, there are different types with their own specialities and weaknesses. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.05 08:09:00 -
[5] - Quote
This is true chosing the right tank to Suit your Style of Playing is Vital |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.05 23:15:00 -
[6] - Quote
pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days .
So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? |
Void Echo
A.I.
26
|
Posted - 2013.02.06 03:57:00 -
[7] - Quote
The 3 types of tanks.
Blaster tanks are well specialised for infantry rather that instillations and other vehicles, it looks like its personalized for the Gallente type tanks but can also be used on Caldari types, if you have a blaster as a main cannon then I recommend that you install a small railgun as your top turrent and have another blaster as the front turrent. When dealing with other tanks, the blaster is an excellent weapon to take down armor however most of the time it will overheat before it hits the armor because of so much shielding, it's good to get the enemy tank scared out of plowing through your team.
Railgun tanks (my personal favorite) are excellent for everything in battle but require precision aiming at all times especially infantry, it looks as if its personalized for the Caldari type tanks but also can be used for the Gallente types also. This main cannon is able to kill infantry in a single shot only if you aim directly at their bodies hence the precision aim required, if you can't hit infantry dead on, aim about 1 ft ahead of them on the ground and they will die within 2 shots if your cannon has good splash damage. The railgun cannon is very effective again instillations, about 2-3 shots will destroy any weapon instillation on the ground, when destroying a supply depot you must have an advanced railgun or else itl take several minutes to destroy it, when destroying CRUs (clone reanimation units) no matter how powerful your cannon is, it will take several minutes to destroy it. When going against an enemy tank, railgun cannons are very effective, militia tanks are normally destroyed within 3 shots depending on how much shields they have, also with standard tanks (gunnlogi, madrugar, etc) I suggest for this style that you equip a small railgun as the front turret and a blaster as the top turret. This class of tank however is best used for sniping from a distance.
Missle tanks are effective again swarms of infantry and direct contact to instillations and tanks, however do very little damage. It can be equipped onto both Gallente and Caldari tanks. I don't know much about this type as I rarely see it and never use it, anyone with information please post here. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 04:10:00 -
[8] - Quote
Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters?
No you don't, but its important to have at least 1 shield booster in case your shields go down, having a blaster as a main cannon affects nothing but the damage given and the cpu/pg used. However you must have a shield extendor on your tank to give it more of a 1st layer of defense against attacks. |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.06 04:19:00 -
[9] - Quote
Void Echo wrote:Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? No you don't, but its important to have at least 1 shield booster in case your shields go down, having a blaster as a main cannon affects nothing but the damage given and the cpu/pg used. However you must have a shield extendor on your tank to give it more of a 1st layer of defense against attacks.
I would have to agree on the extender. Shield Boosters are not nearly as effective as Armour Repairers and you need to rely on taking damage over a longer period of time. Having that health buffer helps to survive that first wave of attacks and will give your booster more time to work. As for weapon choice, it's simply based on range. Railguns and Blasters do the same damage type so it's simply up to how close or far you wish to be. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 05:20:00 -
[10] - Quote
Tank Support Squad
No matter who you are or what you have, the moment your tank is deployed into battle, you are the most dangerous and powerful player in the match, tanks automatically make you the prime target the enemy needs to destroy to gain victory so it is MOST IMPORTANT that you know what tank your using and that you have a squad that you KNOW you can depend on for safety and support because without a squad backing you up, you better hope that the enemy team doesn't know how to destroy you.
A lone tank can do unthinkable damage by itself with no help, a support squad with the tank can do 10x more damage, a tank squad will completely annihilate the enemy team without mercy and leave no enemy left alive.
A heavy is vital for a support squad, if they have an HMG (heavy machine gun), they can kill any threats to your tank, mainly swarm launchers, forge gunners and av infantry.. if the heavy has a forge gun of their own, they would be the 1st to attack an enemy tank to weaken it's shields and armor (hopefully killing it) before your tank drives in and destroys the enemy tank with minimum damage to you.
An assulter is also vital for a support squad because with the small body size and accuracy of aiming down the sights, they can kill any enemy infantry that poses a threat to your tank and logistics officer faster and more precise than a heavy would.
A logistics is VERY VITAL in a support squad because as your in battle, your tank does and will take damage with shields and armor. While your on the battle field, the logistics can be right beside your tank, constantly repairing your tank from damage, preventing your tank and you from being destroyed for a while longer giving you more time to attack and destroy the enemy.
Each squad member must specialize in at least one of these categories if they want to be a support squad and drive a tank to victory. |
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Covert Clay
Better Hide R Die
0
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Posted - 2013.02.06 05:21:00 -
[11] - Quote
I have 1 heavy shield extender, 1heavy shield booster and a small shield booster with 2 PG extenders and a militia blaster as my main cannon on my sica. I also have 2 missle turrents as my light turrents. This gives me 4k shields and 800ish armor. Anything to improve? |
Void Echo
A.I.
26
|
Posted - 2013.02.06 05:29:00 -
[12] - Quote
Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.06 06:16:00 -
[13] - Quote
Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank.
Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first.
Thanks again man |
Void Echo
A.I.
26
|
Posted - 2013.02.06 06:23:00 -
[14] - Quote
Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man
Focus on getting a better tank 1st so you can have the increased basic cpu/pg that militia tanls dont have or give, then go for the turrets, remember militia takes up MORE cpu/pg than standard items, so I wouldn't go with militia unless that's all I could get, everyone starts somewhere. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.06 07:03:00 -
[15] - Quote
Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? Sorry that was a miss type your right I ment 2 shield extenders |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.06 18:08:00 -
[16] - Quote
Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man
Assuming you have maxed circuitry and engineering because those are vital to fitting better modules, you should work on skills for those better modules. A properly skilled and fit soma or sica can be far more deadly then a gunloggi or madragaur with modules and turrets which are below grade. And with many modules such as armour plates and shield extenders for vehicles, the top tier module uses less fitting resources but provides a greater benefit. Turrets though will use more so plan your fits accordingly.
A common misconception is that you need to have a higher grade tank to do well when in fact it's more about the modules. I would focus on getting a good tank fitting scheme before dropping an easy 300k+ on a moderately fit tank. Also your support skills make a big difference such as field mechanics, shield control, shield boost systems and so on. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 18:39:00 -
[17] - Quote
Tac Com wrote:Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man Assuming you have maxed circuitry and engineering because those are vital to fitting better modules, you should work on skills for those better modules. A properly skilled and fit soma or sica can be far more deadly then a gunloggi or madragaur with modules and turrets which are below grade. And with many modules such as armour plates and shield extenders for vehicles, the top tier module uses less fitting resources but provides a greater benefit. Turrets though will use more so plan your fits accordingly. A common misconception is that you need to have a higher grade tank to do well when in fact it's more about the modules. I would focus on getting a good tank fitting scheme before dropping an easy 300k+ on a moderately fit tank. Also your support skills make a big difference such as field mechanics, shield control, shield boost systems and so on.
Also true |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
|
Posted - 2013.02.06 20:43:00 -
[18] - Quote
Hi I would like to share my feedback with the Armor tanks in game.
I have played around with all sorts of fit, from lots of reps apporach, to pure damage mods and then the pure buffer fit.
I find that without any sort of plate, or buffer the reps take too long to kick in and you end up diying before you reps start to cycle, even with good resists.
Having a plate / rep combo with possibly some resists seems to be a sweet middle ground.
For the madraugar I have been experimenting with the long range blasters all round, then dual heavy plate and dual light armor rep fit. It gives a sizeable buffer with just enough rep to keep you topped up. However you will not tank much damage with the twin light reps. Its more for refreshing your buffer.
One thing that I hope I can get more into is real team play with vehicles. The game has logistics just like eve in a way. Cant wait to do some 'fleet fits' with my corp mates.
Imagine a squad of 2 tanks 2 reps going around messing crap up! =D
I love this game and I love tanks and vehicles!
p.s Please give us mechs :) |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.06 22:03:00 -
[19] - Quote
Covert Clay wrote:I have 1 heavy shield extender, 1heavy shield booster and a small shield booster with 2 PG extenders and a militia blaster as my main cannon on my sica. I also have 2 missle turrents as my light turrents. This gives me 4k shields and 800ish armor. Anything to improve? I'm weirded out by this.. My Myron has 4k shield and 1000 armor. Do tanks really get by on stats like this? I always assumed they were huge bastions of EHP.
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Covert Clay
Better Hide R Die
0
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Posted - 2013.02.06 22:41:00 -
[20] - Quote
Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. |
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Void Echo
A.I.
26
|
Posted - 2013.02.06 23:29:00 -
[21] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing.
Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.07 02:54:00 -
[22] - Quote
Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle.
Awesome, I guess I'll go with the gunnlogi because I already spent allot of SP on shielding. And I saw that shield hardeners decreased damage done to shields by like 30% isn't that equivalent to getting a shield extender that increases your shields by 30%? |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.07 02:59:00 -
[23] - Quote
Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. Awesome, I guess I'll go with the gunnlogi because I already spent allot of SP on shielding. And I saw that shield hardeners decreased damage done to shields by like 30% isn't that equivalent to getting a shield extender that increases your shields by 30%?
Please forgive me Void but what I just added is very relevent here.
https://forums.dust514.com/default.aspx?g=posts&t=56649&find=unread
What you'll want to see is in Chapter 3.
I just started to add module information for HAVs. You'll find that Shield Hardeners are very difficult to use on shield tanks. Mostly because they are only active for a very short period of time and the long cooldown means you'll be vulnerable for a much longer period of time. Plus if you're caught off guard you'll drop like a rock.
If you want to go shield hardeners, be very aware of thier weaknesses and plan accordingly.
EDIT: Also it's not entirely equivelant to getting just more shields. The problem of getting more shields is repairing any damage you take. So while you'll have this massive HP buffer, once you take heavy damage and retreat, you'll be down for an extended period of time trying to recover. Resistances increase your effective HP but do not increase your actual health. This means that any repairing and shield recharge will be even more effective because you're repairing the same amount of health but taking less damage, thus repairing more effective HP.
EDIT 2: In summery, getting more resistance is better but you need to combine that with more health for optimal effectiveness. Effective HP (EHP) is the true measure of how much damage you can really take. |
Void Echo
A.I.
26
|
Posted - 2013.02.07 05:14:00 -
[24] - Quote
Tank Annihilation Squad
Tank annihilation squads are pure tank squads, meaning all 4 squad members have a tank and bring them all out when in a battle.
These squads consist of 4 individual tank styles where their specialties coexist and compliment the other 3 and vise versa.
The Railgun Tank
This type of tank is an important piece of the whole squad. The Railgun tank will chose a spot on the map, call out targets and enemies from long rang (all the way across the map) and if possible destroy whatever it sees, it will also damage any enemy machinery when spotted from a long way away, since it uses a railgun as the main cannon, its major contribution is as a sniper tank since it has the longest range of the 3 and because of the slow movement the cannon has which gives it a disadvantage at close range.
The Railgun tank can be either Gallente or Caldari, there is no restriction although I recommend using Caldari since the shielding would allow you to retreat from enemy fire at an unknown position.
To be an effective railgun shield tank, I would suggest you have 2 heavy converse shield extenders that give a bonus of 1123.6 shield each, 2 converse shield resistance amplifier which takes away 11.5% of damage from attacks each, a light shield booster, a heavy or light armor repair, 1 beta powergrid expansion unit, 1 small railgun as a secondary turret and a small blaster as another secondary turret. (I recommend using a Gunnlogi tank.)
The Blaster Tank
Will be added tomorrow.
The Missle Tank
Will be added tomorrow.
The Militia Tank
Will be added tomorrow. |
Harv Arkham
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.02.07 14:31:00 -
[25] - Quote
Thanks for this thread as an aspiring tanker i will take this advice to heart and work my way to getting a good tank setup. As a new player i can only afford the militia tanks so will look forward on further advice on maximising thier effectiveness. o7 and is it alright to pm you ingame? |
Void Echo
A.I.
26
|
Posted - 2013.02.07 15:25:00 -
[26] - Quote
Harv Arkham wrote:Thanks for this thread as an aspiring tanker i will take this advice to heart and work my way to getting a good tank setup. As a new player i can only afford the militia tanks so will look forward on further advice on maximising thier effectiveness. o7 and is it alright to pm you ingame?
Yes, you can find out how to contact me by looking at the very first post in this thread. |
Covert Clay
Better Hide R Die
0
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Posted - 2013.02.08 05:36:00 -
[27] - Quote
Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle.
I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better?
By the way man, keep up the good work! |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.08 12:58:00 -
[28] - Quote
Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better? By the way man, keep up the good work!
It's not. Atleast not by wide sweeping margins. I've taken down plenty a Gunloggi and Madragaur with Somas and Sicas.
The devil is in the details. It's a habit from EVE but small changes are what make big differances. Between the 2 tanks, the Gunloggi gets 2 more mid slots, more CPU, and a higher base shields. This helps in several ways as Shield Control only effects base shield health so you get more out of it. The more mid slots and CPU allow better shield tanks since shield tanking modules require a lot of CPU useage. So the end result is a tougher (or more flexable depending on fit) tank.
As for getting the Gunloggi to 6k shields? That's easy to do. I've seen higher then that. Really it comes down to Shield Control skills and Shield Extenders. I'm not going to give away all my fitting secrets but if you manage your PG/CPU well and have a set fitting goal in mind it's possible. For the record I have a Sica that is over 6k shields :P
Just be sure to match Defence with Offence. You don't want to go in being a super tough tank and realize you died simply because the other tank can just output a ton of damage. I'm not going to say how but much later on you'll see Railguns doing over 2000 per shot so defences won't last forever. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.08 18:48:00 -
[29] - Quote
Tac Com wrote:Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better? By the way man, keep up the good work! It's not. Atleast not by wide sweeping margins. I've taken down plenty a Gunloggi and Madragaur with Somas and Sicas. The devil is in the details. It's a habit from EVE but small changes are what make big differances. Between the 2 tanks, the Gunloggi gets 2 more mid slots, more CPU, and a higher base shields. This helps in several ways as Shield Control only effects base shield health so you get more out of it. The more mid slots and CPU allow better shield tanks since shield tanking modules require a lot of CPU useage. So the end result is a tougher (or more flexable depending on fit) tank. As for getting the Gunloggi to 6k shields? That's easy to do. I've seen higher then that. Really it comes down to Shield Control skills and Shield Extenders. I'm not going to give away all my fitting secrets but if you manage your PG/CPU well and have a set fitting goal in mind it's possible. For the record I have a Sica that is over 6k shields :P Just be sure to match Defence with Offence. You don't want to go in being a super tough tank and realize you died simply because the other tank can just output a ton of damage. I'm not going to say how but much later on you'll see Railguns doing over 2000 per shot so defences won't last forever.
That's the thing. I can only get my Sica to 4k shield because of the PG cap and the fact that I don't have my skills maxed in (whatever gives more max PG to vehicles). I only have a limited amount of SP too so its hard to decide between maxing those skills, investing SP into skills to get a better tank, investing SP into skills for shield resisters, or investing SP into getting a better blaster. SP is tight right now, only got about 225k and there are so many angles and routes to decide from. |
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.02.08 20:33:00 -
[30] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing.
DUST is much like Eve, you should always focus on upgrading your modules before upgrading your ship, vehicle, or suit. |
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Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.08 20:41:00 -
[31] - Quote
Ha. Well I never played eve and I've only been playing dust for about 2 weeks. XD |
Void Echo
A.I.
26
|
Posted - 2013.02.09 06:38:00 -
[32] - Quote
I apologize for my absence lately, been busy irl. I'll update my thread over the weekend. |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.09 10:35:00 -
[33] - Quote
Covert Clay wrote:Tac Com wrote:Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better? By the way man, keep up the good work! It's not. Atleast not by wide sweeping margins. I've taken down plenty a Gunloggi and Madragaur with Somas and Sicas. The devil is in the details. It's a habit from EVE but small changes are what make big differances. Between the 2 tanks, the Gunloggi gets 2 more mid slots, more CPU, and a higher base shields. This helps in several ways as Shield Control only effects base shield health so you get more out of it. The more mid slots and CPU allow better shield tanks since shield tanking modules require a lot of CPU useage. So the end result is a tougher (or more flexable depending on fit) tank. As for getting the Gunloggi to 6k shields? That's easy to do. I've seen higher then that. Really it comes down to Shield Control skills and Shield Extenders. I'm not going to give away all my fitting secrets but if you manage your PG/CPU well and have a set fitting goal in mind it's possible. For the record I have a Sica that is over 6k shields :P Just be sure to match Defence with Offence. You don't want to go in being a super tough tank and realize you died simply because the other tank can just output a ton of damage. I'm not going to say how but much later on you'll see Railguns doing over 2000 per shot so defences won't last forever. That's the thing. I can only get my Sica to 4k shield because of the PG cap and the fact that I don't have my skills maxed in (whatever gives more max PG to vehicles). I only have a limited amount of SP too so its hard to decide between maxing those skills, investing SP into skills to get a better tank, investing SP into skills for shield resisters, or investing SP into getting a better blaster. SP is tight right now, only got about 225k and there are so many angles and routes to decide from.
I had a really well explained post detailing everything but it didn't post and the draft didn't save... Oh well.
Combat Engineering is what gets you more PG and make sure that's at 5, same with Circuitry. You can get away with lower levels on dropsuits but for tanks, make sure that's at 5.
As for the tank, a Gunloggi won't solve your problem. Since it only gives more CPU, it will cause you even more headache because you'll have more slots and it will still be hard to fit. Focus on getting those 2 skills mentioned to 5.
As for getting a Sica to over 6k shields, it's quite doable but requires a tight fit and maxing those 2 skills. I have Shield Control lvl 3 so that is probably what is just getting me over 6k since I have 6099 on this Sica but it's very much doable. Even if you use twin militia Heavy Extenders then you'll still get almost 5k
Here is the fitting just to give you an example. But remember this fitting does not work without Circuitry and Engineering at 5. (Ok, maybe not Circuitry, the CPU is alright, but get it anyways since the Soma/Madragaur is tight on CPU and the Sica/Gunloggi like more CPU for better shield mods)
Sica Heavy Duty:
Weapons: 80GJ Railgun 2x 20GJ Blaster
High Slot: 2x Heavy Shield Extender 1 Any Shield Resistance Amp (currently I'm using Militia to keep costs down and since I don't have Shield Adaptation to 3 yet)
Low Slot: Powergrid Expansion I (Whatever you want, I'd recommend a damage mod, heat sink, or torque mod but feel free to experiment)
This is meant to hit hard and take hits. Mind you though this fitting will still set you back a pretty penny due to the Shield Extenders costing so much. Often I find myself taking my cheaper, militia fit Sica since if I loose it I can still profit from the game. :P |
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.02.09 16:05:00 -
[34] - Quote
Covert Clay wrote:Ha. Well I never played eve and I've only been playing dust for about 2 weeks. XD
Then welcome to the sandbox. |
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.02.09 16:08:00 -
[35] - Quote
pegasis prime wrote:... FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster ...
Thanks for the loadouts; your suggestions, Void Echo, and Tac Com's threads were most helpful. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.09 18:37:00 -
[36] - Quote
What about shield boosters though? Like what do you do if you get forge cannoned twice and your shields are almost gone? |
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.02.09 18:56:00 -
[37] - Quote
Covert Clay wrote:What about shield boosters though? Like what do you do if you get forge cannoned twice and your shields are almost gone? Activate your shield boosters and/ or move into cover. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.10 00:02:00 -
[38] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank
-.- I believe most people have said the exact opposite. Why get a better tank if you have **** mods to put on it?
There's only a small difference between the sica and gunnlogi. There's no extra PG. The advantage to upgrading is the extra mod slots. Don't upgrade if you have nothing good to put in them.
and @ the other guy, yah, tanks have low shield. He was talking about militia. Max shielding on a well equipped gunnlogi is about 7200. You'll probably see most between 5,500 and 6,500 depending on mods. CCP decided that shield tanks should be glass cannons. Armor tanks have more of a buffer because they can hop out of battle and quickly rep to full. The downside to shield transporters (the shield equivalent to remote armor repair) is that it cannot out-heal even militia AV (militia swarms and forges).
Spider tanking does work in certain situations, but the weak shield transporters reduces the effectiveness. Armor tanks don't get the same benefit of spider tanking that shield tanks do, because armor tanks can rep themselves to full fairly quickly. (A single shield tank repping itself takes multiple uses of a shield booster, even if the tank is taking zero damage during that time.)
I want LAVs to get a huge buff so that they can be support vehicles, but idk if that'll ever happen. Right now you might see a shield tanker call in a vehicle with a shield transporter in the back so he can passive tank and retreat back if he wants to recharge his shields. Unfortunately, CCP decided there should be an abandoned vehicle timer in corp battles, (and in pub matches) so if you leave a vehicle unmanned for too long it'll self destruct. What usually happens is that a shield tank gets low on hp, retreats and calls in a shield xporter, goes out and kills while his shield xporter vehicle blows up. If he wants more shield, he calls in another one.
Keep in mind that a well equipped gunnlogi will usually cost between 1,000,000 and 1,300,000 isk. Surya costs 1.2m to buy, an additional 1m over the gunnlogi, and comes with an extra low slot for a mod. With additional CPU/PG, you can expect to pay over 2.2m isk for your tank. So losing a 100k isk vehicle to recharge your shields is usually better than just calling in another tank.
Um... tbh this is something I kind of need to work on lol. So far my HAVs have been considerably cheap, so I have no problem just throwing it into the middle of a **** storm just so I can blow up another HAV or two. Eventually I'll have to become a little more conservative about how I use my tank lol. ATM if my tank is low on shield in a CB, there's a pretty good chance I'll just let it die and call in another one :P. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.10 00:25:00 -
[39] - Quote
I won't comment on armor tanks... tac com pointed out that I don't know too much about them :P but I do know a bit about shield ^_^.
The shield control skill (5% to shields per level) only works on the hull, so lvl 3 shield control gives you an additional 300 shield on a Sica. Shield control does not effect shield extenders.
Another important point to keep in mind is that shield hardeners only reduce damage to the hull too. Shield extenders do not get a benefit from the hardeners. Many people, including myself at one point, thought that shield hardeners reduced damage done to your total shield, and not just the tank itself. Sadly this is not true.
Some people have been asking for proper mod fits, and that's something you should probably discuss with your corp. I doubt that the best tankers will just give up their mod fits on forums ;)
Mods are also a personal preference, and you may want some mods for certain situations and different mods for others. For shield tanking, I see no one "best" fit for all situations. You'll have to figure out what your opponents are using and how you'll counter it. |
Harv Arkham
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.02.10 03:56:00 -
[40] - Quote
yay more advice \o/ keep it coming ;) yep i found the approach for me is to get the best dang modules i can get to stick on my sica, that way i can beat all the other militia tankers who put minimal stuff on to thier tanks, whilehave a fair shot at the standard tanks. |
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Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.10 06:00:00 -
[41] - Quote
Harv Arkham wrote:yay more advice \o/ keep it coming ;) yep i found the approach for me is to get the best dang modules i can get to stick on my sica, that way i can beat all the other militia tankers who put minimal stuff on to thier tanks, whilehave a fair shot at the standard tanks.
That's usually the way to go. And after you get wicked modules, you can then migrate to a better tank and you'll have an edge on those better tanks with your upgraded modules. Plus by then you'll have gotten used to how to use and fit those tanks so it works out well. |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.02.11 04:39:00 -
[42] - Quote
If I hadn't recently shaved, I'd be stroking my beard. Since the battlefield is far from static, how do you tank drivers handle different situations? I'm sure there wouldn't be much point in keeping different fittings for different situations since you can't change your loadout once you call your tank (unless it gets popped, anyway). While a blaster for my main weapon would be the way I'd go, are railguns for my gunners viable options for long range AV? |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.11 04:58:00 -
[43] - Quote
DigiOps wrote:While a blaster for my main weapon would be the way I'd go, are railguns for my gunners viable options for long range AV?
Short answer: No.
Long answer: No because the range on small railguns isn't that much better then a stabilized blaster and it still isn't that much of a heavy hitter. The small railguns do well vs LAVs but more often then not most people will do better with a blaster turret.
What I do like the small railgun for though is light AV. With a good gunner that small railgun can do a ton of damage to smaller vehicles and aid fairly well in larger battles but it would not be a replacement for your large turret. If I'm in a blaster tank I'd likely do with blasters but in a railgun tank I might put one blaster and 1 railgun as the small railgun's better tracking can better deal with smaller targets over the main gun. Often though a single gunner can handle both turrets on such a vehicle.
So really, when using a blaster tank, don't expect your small railguns to make up any range disadvantage vs another tank. Your main gun is really what you need to take a vehicle down. If you find yourself up against a rail tank at range, then try and move between cover and avoid it's fire until you can get close enough to put down effective fire.
DigiOps wrote:If I hadn't recently shaved, I'd be stroking my beard. Since the battlefield is far from static, how do you tank drivers handle different situations? I'm sure there wouldn't be much point in keeping different fittings for different situations since you can't change your loadout once you call your tank (unless it gets popped, anyway).
As for the changing situations, you're right, you don't call in new tanks for each one, but often if you're in a poor situation you'll loose your tank and can then change up accordingly. If the situation isn't bad enough then you'll probably not loose your vehicle. For example if the enemy starts to deploy a lot of AV against you, yes you will no longer be as effective but thier concentration is on you and usually it's more then 1 soldier. This can leave them open to your own infantry to effectively deal with them. Sometimes staying alive even when not fighting at full effectiveness can still aid your team by keeping thier attention on AV. Just don't hide all game doing nothing, you still need to seem like a threat.
Usually what I like to do is keep cheap militia fit tanks to lure out the enemy to use AV or tanks, and if they manage to take me out I'll take out something more specialized to respond to what they are fielding. That or I'll fight it out on foot for a time and get a read before fielding my tank. |
Void Echo
A.I.
26
|
Posted - 2013.02.11 05:04:00 -
[44] - Quote
DigiOps wrote:If I hadn't recently shaved, I'd be stroking my beard. Since the battlefield is far from static, how do you tank drivers handle different situations? I'm sure there wouldn't be much point in keeping different fittings for different situations since you can't change your loadout once you call your tank (unless it gets popped, anyway). While a blaster for my main weapon would be the way I'd go, are railguns for my gunners viable options for long range AV?
Incorrect partially.
Tank drivers have several different fittings for several different situations.
I myself have 2 different styles with individual fittings. I use the gunnlogi (1st level caldari) tank with 2 railguns and a blaster with 2 shield extenders, 1 shield resistance amplifier , 1 shield hardener with 1 booster, this fitting I use to destroy enemy vehicles and instillations. I also use a madrugar (1st level gallente) tank with all 3 blaster turrets and alot of armor plating with an armor repair I use to kill off infantry. |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.02.11 05:06:00 -
[45] - Quote
Okay. Thank you, Tac, for clearing that up. :)
Edit: Oh, and Void. I didn't see your post. Very insightful. :D |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.11 14:07:00 -
[46] - Quote
Range on small railguns is 299 m, large railgun is 599m.
Also, small railguns take a tremendous damage nerf when shooting anything other than infantry. I don't know what it is for LAVs, but last I checked, (last patch) small railgun vs installation (and pretty sure for HAV too) does 10% of its normal damage. That means that nice lvl 4 railgun does 40 damage instead of 400. I'd never put small railguns on any vehicle. They are hard to use and much worse than small blaster or even small missile turrets.
Also, positioning is usually more important than fit. Fit just makes certain situations easier.
As we get more and more SP we'll have more options too. atm my tank is an anti tank tank. After I finish making it the best tank destroyer I can I'll make it decent/good for infantry. I'd much rather be great at one thing than suck at many ;). It really depends on what you want to do. I like tank on tank action, but others may just like mauling enemy infantry. I recommend that you pick one and get good at it, but you may decide you want to do everything >.<
And once the enemy tanks are gone, I can play my favorite games with enemy snipers. I call it, "My Railgun is Bigger Than Yours!"
edit: one time I had this awesome stealth tank kill. I moved my tank up into the mountains that snipers like to shoot from, and crept up behind one. I was able to smush him under my HAV treads and he didn't even notice me coming! He just kept looking at some targets sniping, oblivious to a big and loud HAV rolling up behind him... lol. I guess he thought I was on a road or something, and not in the hills with him. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.11 14:17:00 -
[47] - Quote
Someone might want to check the small railgun damage again. I believe it says 100% on installations/vehicles, but that's just 100% of its installation damage. The best way is to shoot a supply depot or CRU at full shield once, and record what the shields are at after one shot. You should be able to record the value before they start recharging. Depot has 2,500 shield and the CRU has 5,000. |
Sir Meode
Seraphim Initiative. CRONOS.
317
|
Posted - 2013.02.11 15:12:00 -
[48] - Quote
Interesting thread. some good points brought up regarding different tank fits.
Maybe you can show me a thing or two in a battle. Tips and tricks are always handy to know. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.11 17:43:00 -
[49] - Quote
In case you're curious, I started working on the range of turrets in the range post. You can do some of the ones I didn't do if you'd like. I'll post more ltr if not.
here is the stickied range thread. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.11 18:44:00 -
[50] - Quote
Hey guys, just curious but what type of tank is better for infantry smashing? Shield or armor? Or does it matter that much? I see a lot of armor tanks on the battlefield and not as many shield tanks. However I have invested a lot of SP into shielding. If armor really is better than shield, is it worth switching? |
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0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.11 19:38:00 -
[51] - Quote
I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction mods and great low slots, which allow you to have more EHP than a shield tank.
PG is good for an AI tank because blaster is much better than a railgun for mowing down enemy infantry. Blaster uses more PG and less CPU. Railguns use more CPU and have less PG. If you want to AI on a shield tank, you'll have some serious PG problems if you want to keep your tank alive. Again, the slow shield recharge will not allow you to tank enemy AV. You'll have to use the shield booster twice times to recharge your shields from even 50% to full.
edit: I wouldn't start over if you put points into shield. Eventually (if you're going all tank) you'll probably want to have the option of going shield tank too. You can't have spent too many points on shield tanks alone because armor tanks use shields too. I'm 100% shield tank atm, but once I finish my shield tank I'm getting my armor tanking skills up.
I think I'm the loudest proponent of specialization on these forums lol. I see tanking as a specialization in itself. Turrets are one of the most important things to a tank, and fortunately blaster and railguns are both hybrid and require the same skills to level up. The amount of points you spend on shields or armor can easily be done in a few weeks at most. If you started with the arbiter class it's much easier to go from shield tank to armor than it is to go from armor to shield. Armor skills don't have the expensive prerequisites that the shields do. It's just one more reason why the arbiter class is pretty much the best class for almost every role. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.11 20:30:00 -
[52] - Quote
0 Try Harder wrote:I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction mods and great low slots, which allow you to have more EHP than a shield tank.
PG is good for an AI tank because blaster is much better than a railgun for mowing down enemy infantry. Blaster uses more PG and less CPU. Railguns use more CPU and have less PG. If you want to AI on a shield tank, you'll have some serious PG problems if you want to keep your tank alive. Again, the slow shield recharge will not allow you to tank enemy AV. You'll have to use the shield booster twice times to recharge your shields from even 50% to full.
edit: I wouldn't start over if you put points into shield. Eventually (if you're going all tank) you'll probably want to have the option of going shield tank too. You can't have spent too many points on shield tanks alone because armor tanks use shields too. I'm 100% shield tank atm, but once I finish my shield tank I'm getting my armor tanking skills up.
I think I'm the loudest proponent of specialization on these forums lol. I see tanking as a specialization in itself. Turrets are one of the most important things to a tank, and fortunately blaster and railguns are both hybrid and require the same skills to level up. The amount of points you spend on shields or armor can easily be done in a few weeks at most. If you started with the arbiter class it's much easier to go from shield tank to armor than it is to go from armor to shield. Armor skills don't have the expensive prerequisites that the shields do. It's just one more reason why the arbiter class is pretty much the best class for almost every role.
Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer class. So different classes do influence more than I thought. I'll have to look into that. Do you think its worth making a whole new character just to get the advantages of the arbitor class? I meen, you can't switch classes, can you?
Sorry for so many questions, I'm such a noob |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.11 20:52:00 -
[53] - Quote
Covert Clay wrote:0 Try Harder wrote:I believe armor is better for anti-infantry because it is PG heavy. It is also able to repair its armor much faster than a shield tank can rep its shield. Armor tanks also have better damage reduction mods and great low slots, which allow you to have more EHP than a shield tank.
PG is good for an AI tank because blaster is much better than a railgun for mowing down enemy infantry. Blaster uses more PG and less CPU. Railguns use more CPU and have less PG. If you want to AI on a shield tank, you'll have some serious PG problems if you want to keep your tank alive. Again, the slow shield recharge will not allow you to tank enemy AV. You'll have to use the shield booster twice times to recharge your shields from even 50% to full.
edit: I wouldn't start over if you put points into shield. Eventually (if you're going all tank) you'll probably want to have the option of going shield tank too. You can't have spent too many points on shield tanks alone because armor tanks use shields too. I'm 100% shield tank atm, but once I finish my shield tank I'm getting my armor tanking skills up.
I think I'm the loudest proponent of specialization on these forums lol. I see tanking as a specialization in itself. Turrets are one of the most important things to a tank, and fortunately blaster and railguns are both hybrid and require the same skills to level up. The amount of points you spend on shields or armor can easily be done in a few weeks at most. If you started with the arbiter class it's much easier to go from shield tank to armor than it is to go from armor to shield. Armor skills don't have the expensive prerequisites that the shields do. It's just one more reason why the arbiter class is pretty much the best class for almost every role. Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer class. So different classes do influence more than I thought. I'll have to look into that. Do you think its worth making a whole new character just to get the advantages of the arbitor class? I meen, you can't switch classes, can you? Sorry for so many questions, I'm such a noob
There is no point choosing a new class or bloodline. It has no effect other then starting skills and since you're 2-3 weeks in, you'll just be farther behind. There is a saying in EVE that "no skill goes wasted" to mean as things change with patches what is best will change. One day it's shields, next day it's armour.
You are better off just skilling into the stuff you need now rather then restarting since you'll have skills now that can still be useful rather then have to get them again. You also have to remember there is no limit on the SP your character can have. So eventually you could get everything. (But new content usually prevents that as there is always something new to skill into :D) |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.11 21:07:00 -
[54] - Quote
Tac Com wrote:Covert Clay wrote:[quote=0 Try Harder] Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer class. So different classes do influence more than I thought. I'll have to look into that. Do you think its worth making a whole new character just to get the advantages of the arbitor class? I meen, you can't switch classes, can you? Sorry for so many questions, I'm such a noob There is no point choosing a new class or bloodline. It has no effect other then starting skills and since you're 2-3 weeks in, you'll just be farther behind. There is a saying in EVE that "no skill goes wasted" to mean as things change with patches what is best will change. One day it's shields, next day it's armour. You are better off just skilling into the stuff you need now rather then restarting since you'll have skills now that can still be useful rather then have to get them again. You also have to remember there is no limit on the SP your character can have. So eventually you could get everything. (But new content usually prevents that as there is always something new to skill into :D) Haha ok. Thanks man for the advice I'll look into armor tanks and see if I can throw a few SP that way and experiment. I guess it just comes down to personnel preference at this point. That being said, almost every game,e comes down to personnel preference at some point and time. The only real way to find out what's "best" is to experiment. Thanks everyone for your help |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.11 21:37:00 -
[55] - Quote
Covert Clay wrote:Tac Com wrote:Covert Clay wrote:[quote=0 Try Harder] Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer class. So different classes do influence more than I thought. I'll have to look into that. Do you think its worth making a whole new character just to get the advantages of the arbitor class? I meen, you can't switch classes, can you? Sorry for so many questions, I'm such a noob There is no point choosing a new class or bloodline. It has no effect other then starting skills and since you're 2-3 weeks in, you'll just be farther behind. There is a saying in EVE that "no skill goes wasted" to mean as things change with patches what is best will change. One day it's shields, next day it's armour. You are better off just skilling into the stuff you need now rather then restarting since you'll have skills now that can still be useful rather then have to get them again. You also have to remember there is no limit on the SP your character can have. So eventually you could get everything. (But new content usually prevents that as there is always something new to skill into :D) Haha ok. Thanks man for the advice I'll look into armor tanks and see if I can throw a few SP that way and experiment. I guess it just comes down to personnel preference at this point. That being said, almost every game,e comes down to personnel preference at some point and time. The only real way to find out what's "best" is to experiment. Thanks everyone for your help
Absolutely. That's the attitude to have :D
Send me a mail in game. We should have a few games together :)
But really it doesn't take much SP to get into armour tanking. Field mechanics to 5, repair systems and armour upgrades to 3, and adaptation to 1 for starters gets you everything you need to build a good, strong armour tank. Even just getting lvl 4 mechanics and 1 in each is a good start to expand from. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.11 21:55:00 -
[56] - Quote
Tac Com wrote:Covert Clay wrote:Tac Com wrote:Covert Clay wrote:[quote=0 Try Harder] Thanks man. Well since I just started playing this game like 2 or 3 weeks ago and I've never played eve before so just went with the Amarr bloodline and enforcer class. So different classes do influence more than I thought. I'll have to look into that. Do you think its worth making a whole new character just to get the advantages of the arbitor class? I meen, you can't switch classes, can you? Sorry for so many questions, I'm such a noob There is no point choosing a new class or bloodline. It has no effect other then starting skills and since you're 2-3 weeks in, you'll just be farther behind. There is a saying in EVE that "no skill goes wasted" to mean as things change with patches what is best will change. One day it's shields, next day it's armour. You are better off just skilling into the stuff you need now rather then restarting since you'll have skills now that can still be useful rather then have to get them again. You also have to remember there is no limit on the SP your character can have. So eventually you could get everything. (But new content usually prevents that as there is always something new to skill into :D) Haha ok. Thanks man for the advice I'll look into armor tanks and see if I can throw a few SP that way and experiment. I guess it just comes down to personnel preference at this point. That being said, almost every game,e comes down to personnel preference at some point and time. The only real way to find out what's "best" is to experiment. Thanks everyone for your help Absolutely. That's the attitude to have :D Send me a mail in game. We should have a few games together :) But really it doesn't take much SP to get into armour tanking. Field mechanics to 5, repair systems and armour upgrades to 3, and adaptation to 1 for starters gets you everything you need to build a good, strong armour tank. Even just getting lvl 4 mechanics and 1 in each is a good start to expand from.
Sounds good to me :) I'm actually getting on dust right now
|
Void Echo
A.I.
26
|
Posted - 2013.02.11 22:37:00 -
[57] - Quote
Interesting.... my tank guide thread has been hijacked lol
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.12 21:09:00 -
[58] - Quote
So I'll share with you one of the best tricks I know.
If you're really annoyed at the randumb blue dot gunner, you CAN get rid of him!!!!!!!!!!
So you know how friendly and enemy LAVs explode in a large ball of fire if you hit them head or or rear end them? Well the explosion can kill your gunner! For the front gunner, hit the LAV with the front of your HAV, and make sure the front right corner is in the explosion. For the rear gunner, just ram an LAV while you're in reverse.
^_______^
You're welcome! |
OMI43221
Osmon Surveillance Caldari State
15
|
Posted - 2013.02.12 21:38:00 -
[59] - Quote
Question is there any restriction or reduced effect on the number of armor repairs/ shield boosters / hardeners you can have in effect at 1 time? |
Void Echo
A.I.
26
|
Posted - 2013.02.12 21:54:00 -
[60] - Quote
No, as long as you have enough modules, you can manually activate them. |
|
OMI43221
Osmon Surveillance Caldari State
15
|
Posted - 2013.02.12 21:56:00 -
[61] - Quote
So two armor repairers running at the same time.....you get the full benefit out of both of them? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.12 22:12:00 -
[62] - Quote
OMI43221 wrote:Question is there any restriction or reduced effect on the number of armor repairs/ shield boosters / hardeners you can have in effect at 1 time?
Just don't give up too much shield -.-
I saw this guy in a gunloggi with 2,600 shield. Yes, a basic tank and no shield extenders >.>
he got lol1shot. Don't be that guy. Someone should check the tooltip again, but shield hardeners might get a reduced stacking effect if more than one is active at the same time. idk about armor. |
Arunis Gen
G I A N T
9
|
Posted - 2013.02.13 07:06:00 -
[63] - Quote
Gunnlogi
x2 Small Azetropic Shield Extenders x1 Large Azetropic Shield Extenders x1 Best Shield Booster (Can't remember which one) x1 Best Shield Hardener
x1 80GJ Scattered Blaster (Pick Your Flavor) x1 20GJ Blaster (On top of tank) x1 Cycled Launcher (On the Front)
x3 Best Power Diagnostics Systems
Yeah I was never a tanker so I don't know a good fit from a hole in the ground. This is the fit I used whenever I was bored and wanted to use a random tank. Had pretty decent EHP and damage projection. I prefer dropships myself.
|
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
|
Posted - 2013.02.15 19:57:00 -
[64] - Quote
0 Try Harder wrote:So I'll share with you one of the best tricks I know.
If you're really annoyed at the randumb blue dot gunner, you CAN get rid of him!!!!!!!!!!
So you know how friendly and enemy LAVs explode in a large ball of fire if you hit them head or or rear end them? Well the explosion can kill your gunner! For the front gunner, hit the LAV with the front of your HAV, and make sure the front right corner is in the explosion. For the rear gunner, just ram an LAV while you're in reverse.
^_______^
You're welcome!
Very iseful info. Nothing is more counter productive than a bluedot noob firing away with a small blaster at 600 m. Yes, thanks for givng my position away! |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.03.03 06:14:00 -
[65] - Quote
Looks like this thread is dead |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
|
Posted - 2013.03.07 13:53:00 -
[66] - Quote
Ok so I can tell you what not to do! haha.
Being an eve player, im used to 'dodgy fits' so I tired Shield tanking a madrugar with max damage n tracking. It only has 2 mid slots so i went for dual shield extenders.
It works and it has a lot of damage , however once your shields are down, recharging them will take forever if you dont have someone to repair you. (aka specialized fit even at best, not recommended to shield tank an armor TANK)
|
Beren Hurin
OMNI Endeavors
210
|
Posted - 2013.03.07 14:06:00 -
[67] - Quote
CommanderBolt wrote:Ok so I can tell you what not to do! haha.
Being an eve player, im used to 'dodgy fits' so I tired Shield tanking a madrugar with max damage n tracking. It only has 2 mid slots so i went for dual shield extenders.
It works and it has a lot of damage , however once your shields are down, recharging them will take forever if you dont have someone to repair you. (aka specialized fit even at best, not recommended to shield tank an armor TANK)
Having a shield repping LAV though would help. |
Void Echo
A.I.
31
|
Posted - 2013.03.09 06:12:00 -
[68] - Quote
yeah, the thread was dead for a month but im going to revive it. |
Covert Clay
IMPSwarm Negative-Feedback
1
|
Posted - 2013.03.18 00:06:00 -
[69] - Quote
Void Echo wrote:yeah, the thread was dead for a month but im going to revive it.
Hey void, I see you switched from shield to armor. We should talk sometime. I'll give you a few secrets to my armor tanking success. |
Void Echo
A.I.
32
|
Posted - 2013.03.23 00:20:00 -
[70] - Quote
I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster |
|
Void Echo
A.I.
32
|
Posted - 2013.03.23 00:21:00 -
[71] - Quote
Covert Clay wrote:Void Echo wrote:yeah, the thread was dead for a month but im going to revive it. Hey void, I see you switched from shield to armor. We should talk sometime. I'll give you a few secrets to my armor tanking success.
Not true, im actually rolling with both versions, shield for taking out vehicles, other HAVs and instillations, armor for taking out infantry. |
Covert Clay
Covert Sentinels
3
|
Posted - 2013.03.23 02:48:00 -
[72] - Quote
Void Echo wrote:I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster
Your living on the edge there void with only a small armor rep and no armor hardeners. |
Covert Clay
Covert Sentinels
4
|
Posted - 2013.03.23 04:05:00 -
[73] - Quote
And void. You need to check the fitting on the armor tank. It simply doesn't fit. |
Void Echo
A.I.
32
|
Posted - 2013.03.23 05:07:00 -
[74] - Quote
Covert Clay wrote:And void. You need to check the fitting on the armor tank. It simply doesn't fit.
that's because I skilled up in the pg and cpu upgrades and added some powergird expansions. |
Void Echo
A.I.
32
|
Posted - 2013.03.23 05:08:00 -
[75] - Quote
Covert Clay wrote:Void Echo wrote:I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster Your living on the edge there void with only a small armor rep and no armor hardeners.
it works extremely well for me since im usually going with my corp squads when I use it, so im getting support where my rep fails, although when I get a surya im getting more advanced equipment |
pegasis prime
The Shadow Cavalry Mercenaries
108
|
Posted - 2013.03.23 11:23:00 -
[76] - Quote
What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. |
Void Echo
A.I.
33
|
Posted - 2013.03.23 18:06:00 -
[77] - Quote
pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank.
I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3
and a lot more **** at level 3 |
Covert Clay
Red Star.
4
|
Posted - 2013.03.30 01:04:00 -
[78] - Quote
Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3
Void, I'm very interested in how the fit you mentioned above it working for you. I can't see it working at all without constant infantry support. Have you tried running with a Efficient armor rep, armor hardener, 2 passive 15% resists and the proto armor plates?
|
pegasis prime
The Shadow Cavalry Mercenaries
118
|
Posted - 2013.03.30 01:17:00 -
[79] - Quote
Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3
Yea I dig the skills as im there myself but I was enquireing as to the fitting of your low power slots on the gunlogi . Your fit is simolar to the one I used to fun but I swapped 2 of the aztrooic extenders for suplamental shield amplifiers and fit a powerexpansion and a dammage mod on the low power slots |
Void Echo
A.I.
34
|
Posted - 2013.03.30 03:32:00 -
[80] - Quote
Covert Clay wrote:Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3 Void, I'm very interested in how the fit you mentioned above it working for you. I can't see it working at all without constant infantry support. Have you tried running with a Efficient armor rep, armor hardener, 2 passive 15% resists and the proto armor plates?
each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with |
|
Covert Clay
Red Star.
4
|
Posted - 2013.03.30 03:58:00 -
[81] - Quote
Void Echo wrote: each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with
I'm glad your fit is working for you man. I'm sorry. I didn't mean to come across as "My fit is better than yours" I'm just surprised this is working. I'll have to give it a shot some time.
|
Void Echo
A.I.
34
|
Posted - 2013.03.30 09:12:00 -
[82] - Quote
Covert Clay wrote:Void Echo wrote: each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with
I'm glad your fit is working for you man. I'm sorry. I didn't mean to come across as "My fit is better than yours" I'm just surprised this is working. I'll have to give it a shot some time.
I have certain modules and skills at level 5 that allow so much stuff to be added |
Void Echo
A.I.
36
|
Posted - 2013.04.03 05:33:00 -
[83] - Quote
Going against AV equipment
There are several forms of AV equipment and weapons.
Forge Guns-
These weapons are used well against shield tanks, once they completely deplete your shields they use one shot to take out your armor and destroy your shield tank. They are basically mini rail guns and are extremely dangerous. They use charge up times to gain the necessary amount of power to fire a projectile at your tank, they do not have scopes and are completely hip fire. Their charge up times depend on the skill level of proficiency the user has, the Assault variants are the most rapid firing forge guns in the game as of now so be careful of them. They are easily spotted on the battlefield because of their electricity when charging, they shine a bright blue that stands out from everything else, they can even be seen from across the map if you look close enough, their projectile shots mainly give away their positions and can easily be spotted if you pay attention to the direction the shot came from.
AV Grenades-
These weapons are very dangerous against armor tanks. The most dangerous aspect of this weapon is the fact that they can be quickly restocked if the user is by a nanohive or supply-depot, so its important that you destroy any supply-depot under enemy control on the map. They are VERY hard to detect of there is surrounding fire fights and explosions around but are detectable by the amount of damage they do. IMO they are the most dangerous of the AV weapons at the moment because of the fact that the user can hide behind an unseen corner or wall and continuously throw them over the wall or corner and hit you without you knowing where they are.
Flux Grenades-
These grenades are used against infantry as well as tanks, mainly because they destroy only shields, so shield tanks are at a very dangerous disadvantage against these grenades. They do minimum damage against armor tanks (remember when choosing your side) and do very massive amounts of damage against shields (also very important).
Swarm Launchers-
IMO they are the most annoying AV weapon used, mainly because they can go around corners and hit you even if your behind cover. Swarm launchers can vary on how many missiles they launch, it ranges from 2 to 8 missiles heading straight for your tank, I do not know the difference in the damage it causes against shields or armor for now.
Remote Explosives-
Remote explosives are lethal, the enemy can deploy it on the ground right in front of you without you noticing it and can detonate it when your right on top of it, it is also used against infantry. There is no way to detect them except for the few seconds before they detonate which they give out a slightly loud constant "beep" but it will be most likely too late when you hear it. They can do insane amounts of damage to armor and shields depending on the level of weaponry the explosive is (standard, advanced or prototype).
Instillations-
Instillations are the most easily destroyed and most noticeable, They come in 3 different forms, missiles, rail guns and blasters (basically immobile tanks), they are stationary and cannot move at all except for the turrets, so they can be easily destroyed by anything, |
pegasis prime
The Shadow Cavalry Mercenaries
122
|
Posted - 2013.04.04 12:00:00 -
[84] - Quote
Erm its the proximity mines that give off the beeping sound not remite explosives . Remote expkosives have no signature other than being visible if your paying attention. If you hear the beeoing from prox mines then back up straight away you never know they could be proto abd decimate yoir tank. |
Void Echo
A.I.
37
|
Posted - 2013.04.04 22:11:00 -
[85] - Quote
pegasis prime wrote:Erm its the proximity mines that give off the beeping sound not remite explosives . Remote expkosives have no signature other than being visible if your paying attention. If you hear the beeoing from prox mines then back up straight away you never know they could be proto abd decimate yoir tank.
very true, yesterday one of them took down half of my shields. |
Void Echo
Internal Error. Negative-Feedback
76
|
Posted - 2013.05.03 23:53:00 -
[86] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=71620 |
CharCharOdell
Ametat Security Amarr Empire
27
|
Posted - 2013.05.13 04:46:00 -
[87] - Quote
Here is the HAV food chain.
Shield/Blaster KILLS Shield/Missile Missiles KILL all armor tanks Blaster/Armor KILLS Shield/blaster Railguns KILL everything at med-long range and get killed by everything at short range.
Of course, there are the exceptions. I've seen it happen completely backwards, but generally, this holds true. |
Deacon Lednor
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.06.14 17:40:00 -
[88] - Quote
Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you're manning. |
Void Echo
Internal Error. Negative-Feedback
176
|
Posted - 2013.06.14 21:46:00 -
[89] - Quote
Deacon Lednor wrote:Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you're manning.
turret skills only effect the turrets, only the driver can have the skills for vehicle performance hence why people skill up into it in order to drive it |
Void Echo
Internal Error. Negative-Feedback
180
|
Posted - 2013.06.17 00:01:00 -
[90] - Quote
now that chromosome is over and the uprising build has changed most of the stuff around, this thread is now useless and closed. |
|
Charlotte O'Dell
Molon Labe. League of Infamy
509
|
Posted - 2013.06.17 08:51:00 -
[91] - Quote
I appreciate your work on this thread, Void Echo. We need more tankers that are fun and challenging to blow up. Too many pushover's this build. Even in PC it's "meh', usually. |
Void Echo
Internal Error. Negative-Feedback
194
|
Posted - 2013.06.17 21:41:00 -
[92] - Quote
Charlotte O'Dell wrote:I appreciate your work on this thread, Void Echo. We need more tankers that are fun and challenging to blow up. Too many pushover's this build. Even in PC it's "meh', usually.
hardly any of us know how to survive a match, every tank iv gone up against gets destroyed |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 22:06:00 -
[93] - Quote
Iv had prerty much the same problem for say 4 tanks in the past 2 weeks have got the better of me . (2 of them called in a rail right at the end and poped me just before calling it back again. Cowards I say.) |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 22:08:00 -
[94] - Quote
I would say mr echo that myself and a few other seasond tankers could and would helo you start a fresh thread for this build given all the changes (nerfs) our tanks have been through. |
Void Echo
Internal Error. Negative-Feedback
194
|
Posted - 2013.06.17 22:12:00 -
[95] - Quote
pegasis prime wrote:I would say mr echo that myself and a few other seasond tankers could and would helo you start a fresh thread for this build given all the changes (nerfs) our tanks have been through.
I would love that, I will make a new thread for this once I get enough new info from this build, plus theres no way for this thread to be closed |
Void Echo
Internal Error. Negative-Feedback
194
|
Posted - 2013.06.17 22:13:00 -
[96] - Quote
pegasis prime wrote:Iv had prerty much the same problem for say 4 tanks in the past 2 weeks have got the better of me . (2 of them called in a rail right at the end and poped me just before calling it back again. Cowards I say.)
hey, you have the ability to recall your vehicle too so don't complain for something you could have avoided |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 22:16:00 -
[97] - Quote
Im not complaining but anyone who callsit back right after poping another tank only to hide for the remainder of the game is a coward. I have the option yes but I acctually like going toe to toe with other tanks battleing through each others reos and resists the better the pilot im facing the longer the fight . |
Void Echo
Internal Error. Negative-Feedback
194
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Posted - 2013.06.17 22:24:00 -
[98] - Quote
pegasis prime wrote:Im not complaining but anyone who callsit back right after poping another tank only to hide for the remainder of the game is a coward. I have the option yes but I acctually like going toe to toe with other tanks battleing through each others reos and resists the better the pilot im facing the longer the fight .
actually, the closer in driving skills the both of you are the longer the fight will be, the better the driver your going against is the quicker youl be taken down. trust me, iv killed every tank iv gone up against. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
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Posted - 2013.06.17 22:27:00 -
[99] - Quote
Thats sort of my point the better the pilot the longer they have. as iv said iv only lost 4 tanks the past 2 weeks to tank duals . The rest of the tanks iv lost have been because iv over extended my reach and got cocky in amoungst enimy infantry , or iv been experamenting with fits . |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 22:31:00 -
[100] - Quote
Im also a really sneaky bugger . I love flanking red tanks and rolling up beside them before blowing the crap oit of them. Iv even had one of my gunners put a round from the cycled missile into a red madruger that i had literally rolled right up to and waited for his turret to face me before I blew the crap out of them , |
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Void Echo
Internal Error. Negative-Feedback
195
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Posted - 2013.06.17 22:34:00 -
[101] - Quote
pegasis prime wrote:Im also a really sneaky bugger . I love flanking red tanks and rolling up beside them before blowing the crap oit of them. Iv even had one of my gunners put a round from the cycled missile into a red madruger that i had literally rolled right up to and waited for his turret to face me before I blew the crap out of them ,
I cant wait to fight you |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
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Posted - 2013.06.17 22:38:00 -
[102] - Quote
I look forward to it to sir. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 23:02:00 -
[103] - Quote
Only posting here as not ro clog your new guid . I think you should add an essential skills section and malitia build section for the new tankers. |
Void Echo
Internal Error. Negative-Feedback
196
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Posted - 2013.06.17 23:04:00 -
[104] - Quote
pegasis prime wrote:Only posting here as not ro clog your new guid . I think you should add an essential skills section and malitia build section for the new tankers.
good idea |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 23:15:00 -
[105] - Quote
Ill put some stuff in here tomorow when im at my computer and you can copy and paste what you want to the relevent sections inyour new guide. |
Void Echo
Internal Error. Negative-Feedback
196
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Posted - 2013.06.17 23:17:00 -
[106] - Quote
pegasis prime wrote:Ill put some stuff in here tomorow when im at my computer and you can copy and paste what you want to the relevent sections inyour new guide.
im making a lot of sections. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
297
|
Posted - 2013.06.17 23:20:00 -
[107] - Quote
I seen that and thats why I need my computer as typing up info for a few of them as I dont think my phone is up to the chalange. |
Void Echo
Internal Error. Negative-Feedback
198
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Posted - 2013.06.18 00:26:00 -
[108] - Quote
My Uprising Thread |
Planetside2 FreeonPS4
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.06.18 00:32:00 -
[109] - Quote
Planetside 2 free on PS4 this year |
Void Echo
Internal Error. Negative-Feedback
198
|
Posted - 2013.06.18 00:34:00 -
[110] - Quote
if you like that game so much, just leave dust 514 and go play that game already, sheesh, if not then shut up.
I will NOT have these links to entirely different games on my threads. |
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