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Void Echo
A.I.
26
|
Posted - 2013.02.04 06:44:00 -
[1] - Quote
Hi, I'm Void Echo, I drive a gunnlogi tank in Dust514. (Soon to be a sagaris)
I'm going to share important tank tactics and strategy guides that I hope will help my fellow tankers and future tank drivers to be better prepared for battles. And I hope that this thread will help new players to respect and help their allied tank drivers when in battle.
I'm one of the very few people on dust514 that skilled up immediately in vehicle command then caldari hav.
I welcome and invite any and all assistance from other tank drivers.
I will post something new here at least once a day.
If you wish to gain personal insight, feel free to pm me at GAME-LEADER-WW on PSN or message Void Echo on Dust514, I'm willing to help anyone that asks. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.04 08:27:00 -
[2] - Quote
Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . |
Jay Sterling
IMPSwarm Negative-Feedback
13
|
Posted - 2013.02.04 11:27:00 -
[3] - Quote
This is helpful and interesting. Thank you |
Void Echo
A.I.
26
|
Posted - 2013.02.05 03:29:00 -
[4] - Quote
It is important to know what type of tank you want to drive, there are different types with their own specialities and weaknesses. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.05 08:09:00 -
[5] - Quote
This is true chosing the right tank to Suit your Style of Playing is Vital |
Covert Clay
Better Hide R Die
0
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Posted - 2013.02.05 23:15:00 -
[6] - Quote
pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days .
So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? |
Void Echo
A.I.
26
|
Posted - 2013.02.06 03:57:00 -
[7] - Quote
The 3 types of tanks.
Blaster tanks are well specialised for infantry rather that instillations and other vehicles, it looks like its personalized for the Gallente type tanks but can also be used on Caldari types, if you have a blaster as a main cannon then I recommend that you install a small railgun as your top turrent and have another blaster as the front turrent. When dealing with other tanks, the blaster is an excellent weapon to take down armor however most of the time it will overheat before it hits the armor because of so much shielding, it's good to get the enemy tank scared out of plowing through your team.
Railgun tanks (my personal favorite) are excellent for everything in battle but require precision aiming at all times especially infantry, it looks as if its personalized for the Caldari type tanks but also can be used for the Gallente types also. This main cannon is able to kill infantry in a single shot only if you aim directly at their bodies hence the precision aim required, if you can't hit infantry dead on, aim about 1 ft ahead of them on the ground and they will die within 2 shots if your cannon has good splash damage. The railgun cannon is very effective again instillations, about 2-3 shots will destroy any weapon instillation on the ground, when destroying a supply depot you must have an advanced railgun or else itl take several minutes to destroy it, when destroying CRUs (clone reanimation units) no matter how powerful your cannon is, it will take several minutes to destroy it. When going against an enemy tank, railgun cannons are very effective, militia tanks are normally destroyed within 3 shots depending on how much shields they have, also with standard tanks (gunnlogi, madrugar, etc) I suggest for this style that you equip a small railgun as the front turret and a blaster as the top turret. This class of tank however is best used for sniping from a distance.
Missle tanks are effective again swarms of infantry and direct contact to instillations and tanks, however do very little damage. It can be equipped onto both Gallente and Caldari tanks. I don't know much about this type as I rarely see it and never use it, anyone with information please post here. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 04:10:00 -
[8] - Quote
Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters?
No you don't, but its important to have at least 1 shield booster in case your shields go down, having a blaster as a main cannon affects nothing but the damage given and the cpu/pg used. However you must have a shield extendor on your tank to give it more of a 1st layer of defense against attacks. |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.06 04:19:00 -
[9] - Quote
Void Echo wrote:Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? No you don't, but its important to have at least 1 shield booster in case your shields go down, having a blaster as a main cannon affects nothing but the damage given and the cpu/pg used. However you must have a shield extendor on your tank to give it more of a 1st layer of defense against attacks.
I would have to agree on the extender. Shield Boosters are not nearly as effective as Armour Repairers and you need to rely on taking damage over a longer period of time. Having that health buffer helps to survive that first wave of attacks and will give your booster more time to work. As for weapon choice, it's simply based on range. Railguns and Blasters do the same damage type so it's simply up to how close or far you wish to be. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 05:20:00 -
[10] - Quote
Tank Support Squad
No matter who you are or what you have, the moment your tank is deployed into battle, you are the most dangerous and powerful player in the match, tanks automatically make you the prime target the enemy needs to destroy to gain victory so it is MOST IMPORTANT that you know what tank your using and that you have a squad that you KNOW you can depend on for safety and support because without a squad backing you up, you better hope that the enemy team doesn't know how to destroy you.
A lone tank can do unthinkable damage by itself with no help, a support squad with the tank can do 10x more damage, a tank squad will completely annihilate the enemy team without mercy and leave no enemy left alive.
A heavy is vital for a support squad, if they have an HMG (heavy machine gun), they can kill any threats to your tank, mainly swarm launchers, forge gunners and av infantry.. if the heavy has a forge gun of their own, they would be the 1st to attack an enemy tank to weaken it's shields and armor (hopefully killing it) before your tank drives in and destroys the enemy tank with minimum damage to you.
An assulter is also vital for a support squad because with the small body size and accuracy of aiming down the sights, they can kill any enemy infantry that poses a threat to your tank and logistics officer faster and more precise than a heavy would.
A logistics is VERY VITAL in a support squad because as your in battle, your tank does and will take damage with shields and armor. While your on the battle field, the logistics can be right beside your tank, constantly repairing your tank from damage, preventing your tank and you from being destroyed for a while longer giving you more time to attack and destroy the enemy.
Each squad member must specialize in at least one of these categories if they want to be a support squad and drive a tank to victory. |
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Covert Clay
Better Hide R Die
0
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Posted - 2013.02.06 05:21:00 -
[11] - Quote
I have 1 heavy shield extender, 1heavy shield booster and a small shield booster with 2 PG extenders and a militia blaster as my main cannon on my sica. I also have 2 missle turrents as my light turrents. This gives me 4k shields and 800ish armor. Anything to improve? |
Void Echo
A.I.
26
|
Posted - 2013.02.06 05:29:00 -
[12] - Quote
Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.06 06:16:00 -
[13] - Quote
Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank.
Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first.
Thanks again man |
Void Echo
A.I.
26
|
Posted - 2013.02.06 06:23:00 -
[14] - Quote
Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man
Focus on getting a better tank 1st so you can have the increased basic cpu/pg that militia tanls dont have or give, then go for the turrets, remember militia takes up MORE cpu/pg than standard items, so I wouldn't go with militia unless that's all I could get, everyone starts somewhere. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.06 07:03:00 -
[15] - Quote
Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters? Sorry that was a miss type your right I ment 2 shield extenders |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.06 18:08:00 -
[16] - Quote
Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man
Assuming you have maxed circuitry and engineering because those are vital to fitting better modules, you should work on skills for those better modules. A properly skilled and fit soma or sica can be far more deadly then a gunloggi or madragaur with modules and turrets which are below grade. And with many modules such as armour plates and shield extenders for vehicles, the top tier module uses less fitting resources but provides a greater benefit. Turrets though will use more so plan your fits accordingly.
A common misconception is that you need to have a higher grade tank to do well when in fact it's more about the modules. I would focus on getting a good tank fitting scheme before dropping an easy 300k+ on a moderately fit tank. Also your support skills make a big difference such as field mechanics, shield control, shield boost systems and so on. |
Void Echo
A.I.
26
|
Posted - 2013.02.06 18:39:00 -
[17] - Quote
Tac Com wrote:Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man Assuming you have maxed circuitry and engineering because those are vital to fitting better modules, you should work on skills for those better modules. A properly skilled and fit soma or sica can be far more deadly then a gunloggi or madragaur with modules and turrets which are below grade. And with many modules such as armour plates and shield extenders for vehicles, the top tier module uses less fitting resources but provides a greater benefit. Turrets though will use more so plan your fits accordingly. A common misconception is that you need to have a higher grade tank to do well when in fact it's more about the modules. I would focus on getting a good tank fitting scheme before dropping an easy 300k+ on a moderately fit tank. Also your support skills make a big difference such as field mechanics, shield control, shield boost systems and so on.
Also true |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
|
Posted - 2013.02.06 20:43:00 -
[18] - Quote
Hi I would like to share my feedback with the Armor tanks in game.
I have played around with all sorts of fit, from lots of reps apporach, to pure damage mods and then the pure buffer fit.
I find that without any sort of plate, or buffer the reps take too long to kick in and you end up diying before you reps start to cycle, even with good resists.
Having a plate / rep combo with possibly some resists seems to be a sweet middle ground.
For the madraugar I have been experimenting with the long range blasters all round, then dual heavy plate and dual light armor rep fit. It gives a sizeable buffer with just enough rep to keep you topped up. However you will not tank much damage with the twin light reps. Its more for refreshing your buffer.
One thing that I hope I can get more into is real team play with vehicles. The game has logistics just like eve in a way. Cant wait to do some 'fleet fits' with my corp mates.
Imagine a squad of 2 tanks 2 reps going around messing crap up! =D
I love this game and I love tanks and vehicles!
p.s Please give us mechs :) |
Halador Osiris
Dead Six Initiative
47
|
Posted - 2013.02.06 22:03:00 -
[19] - Quote
Covert Clay wrote:I have 1 heavy shield extender, 1heavy shield booster and a small shield booster with 2 PG extenders and a militia blaster as my main cannon on my sica. I also have 2 missle turrents as my light turrents. This gives me 4k shields and 800ish armor. Anything to improve? I'm weirded out by this.. My Myron has 4k shield and 1000 armor. Do tanks really get by on stats like this? I always assumed they were huge bastions of EHP.
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Covert Clay
Better Hide R Die
0
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Posted - 2013.02.06 22:41:00 -
[20] - Quote
Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. |
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Void Echo
A.I.
26
|
Posted - 2013.02.06 23:29:00 -
[21] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing.
Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.07 02:54:00 -
[22] - Quote
Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle.
Awesome, I guess I'll go with the gunnlogi because I already spent allot of SP on shielding. And I saw that shield hardeners decreased damage done to shields by like 30% isn't that equivalent to getting a shield extender that increases your shields by 30%? |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.07 02:59:00 -
[23] - Quote
Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. Awesome, I guess I'll go with the gunnlogi because I already spent allot of SP on shielding. And I saw that shield hardeners decreased damage done to shields by like 30% isn't that equivalent to getting a shield extender that increases your shields by 30%?
Please forgive me Void but what I just added is very relevent here.
https://forums.dust514.com/default.aspx?g=posts&t=56649&find=unread
What you'll want to see is in Chapter 3.
I just started to add module information for HAVs. You'll find that Shield Hardeners are very difficult to use on shield tanks. Mostly because they are only active for a very short period of time and the long cooldown means you'll be vulnerable for a much longer period of time. Plus if you're caught off guard you'll drop like a rock.
If you want to go shield hardeners, be very aware of thier weaknesses and plan accordingly.
EDIT: Also it's not entirely equivelant to getting just more shields. The problem of getting more shields is repairing any damage you take. So while you'll have this massive HP buffer, once you take heavy damage and retreat, you'll be down for an extended period of time trying to recover. Resistances increase your effective HP but do not increase your actual health. This means that any repairing and shield recharge will be even more effective because you're repairing the same amount of health but taking less damage, thus repairing more effective HP.
EDIT 2: In summery, getting more resistance is better but you need to combine that with more health for optimal effectiveness. Effective HP (EHP) is the true measure of how much damage you can really take. |
Void Echo
A.I.
26
|
Posted - 2013.02.07 05:14:00 -
[24] - Quote
Tank Annihilation Squad
Tank annihilation squads are pure tank squads, meaning all 4 squad members have a tank and bring them all out when in a battle.
These squads consist of 4 individual tank styles where their specialties coexist and compliment the other 3 and vise versa.
The Railgun Tank
This type of tank is an important piece of the whole squad. The Railgun tank will chose a spot on the map, call out targets and enemies from long rang (all the way across the map) and if possible destroy whatever it sees, it will also damage any enemy machinery when spotted from a long way away, since it uses a railgun as the main cannon, its major contribution is as a sniper tank since it has the longest range of the 3 and because of the slow movement the cannon has which gives it a disadvantage at close range.
The Railgun tank can be either Gallente or Caldari, there is no restriction although I recommend using Caldari since the shielding would allow you to retreat from enemy fire at an unknown position.
To be an effective railgun shield tank, I would suggest you have 2 heavy converse shield extenders that give a bonus of 1123.6 shield each, 2 converse shield resistance amplifier which takes away 11.5% of damage from attacks each, a light shield booster, a heavy or light armor repair, 1 beta powergrid expansion unit, 1 small railgun as a secondary turret and a small blaster as another secondary turret. (I recommend using a Gunnlogi tank.)
The Blaster Tank
Will be added tomorrow.
The Missle Tank
Will be added tomorrow.
The Militia Tank
Will be added tomorrow. |
Harv Arkham
Sinq Laison Gendarmes Gallente Federation
1
|
Posted - 2013.02.07 14:31:00 -
[25] - Quote
Thanks for this thread as an aspiring tanker i will take this advice to heart and work my way to getting a good tank setup. As a new player i can only afford the militia tanks so will look forward on further advice on maximising thier effectiveness. o7 and is it alright to pm you ingame? |
Void Echo
A.I.
26
|
Posted - 2013.02.07 15:25:00 -
[26] - Quote
Harv Arkham wrote:Thanks for this thread as an aspiring tanker i will take this advice to heart and work my way to getting a good tank setup. As a new player i can only afford the militia tanks so will look forward on further advice on maximising thier effectiveness. o7 and is it alright to pm you ingame?
Yes, you can find out how to contact me by looking at the very first post in this thread. |
Covert Clay
Better Hide R Die
0
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Posted - 2013.02.08 05:36:00 -
[27] - Quote
Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle.
I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better?
By the way man, keep up the good work! |
Tac Com
Sand Mercenary Corps Inc.
41
|
Posted - 2013.02.08 12:58:00 -
[28] - Quote
Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better? By the way man, keep up the good work!
It's not. Atleast not by wide sweeping margins. I've taken down plenty a Gunloggi and Madragaur with Somas and Sicas.
The devil is in the details. It's a habit from EVE but small changes are what make big differances. Between the 2 tanks, the Gunloggi gets 2 more mid slots, more CPU, and a higher base shields. This helps in several ways as Shield Control only effects base shield health so you get more out of it. The more mid slots and CPU allow better shield tanks since shield tanking modules require a lot of CPU useage. So the end result is a tougher (or more flexable depending on fit) tank.
As for getting the Gunloggi to 6k shields? That's easy to do. I've seen higher then that. Really it comes down to Shield Control skills and Shield Extenders. I'm not going to give away all my fitting secrets but if you manage your PG/CPU well and have a set fitting goal in mind it's possible. For the record I have a Sica that is over 6k shields :P
Just be sure to match Defence with Offence. You don't want to go in being a super tough tank and realize you died simply because the other tank can just output a ton of damage. I'm not going to say how but much later on you'll see Railguns doing over 2000 per shot so defences won't last forever. |
Covert Clay
Better Hide R Die
0
|
Posted - 2013.02.08 18:48:00 -
[29] - Quote
Tac Com wrote:Covert Clay wrote:Void Echo wrote:Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing. Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. I would be very interested in exactly what types of modules you used to get your gunnlogi up to 6k shields. One thing I noticed is that the gunnlogi doesn't offer any more max PG than the Sica offers. Why is the gunnlogi so much better? By the way man, keep up the good work! It's not. Atleast not by wide sweeping margins. I've taken down plenty a Gunloggi and Madragaur with Somas and Sicas. The devil is in the details. It's a habit from EVE but small changes are what make big differances. Between the 2 tanks, the Gunloggi gets 2 more mid slots, more CPU, and a higher base shields. This helps in several ways as Shield Control only effects base shield health so you get more out of it. The more mid slots and CPU allow better shield tanks since shield tanking modules require a lot of CPU useage. So the end result is a tougher (or more flexable depending on fit) tank. As for getting the Gunloggi to 6k shields? That's easy to do. I've seen higher then that. Really it comes down to Shield Control skills and Shield Extenders. I'm not going to give away all my fitting secrets but if you manage your PG/CPU well and have a set fitting goal in mind it's possible. For the record I have a Sica that is over 6k shields :P Just be sure to match Defence with Offence. You don't want to go in being a super tough tank and realize you died simply because the other tank can just output a ton of damage. I'm not going to say how but much later on you'll see Railguns doing over 2000 per shot so defences won't last forever.
That's the thing. I can only get my Sica to 4k shield because of the PG cap and the fact that I don't have my skills maxed in (whatever gives more max PG to vehicles). I only have a limited amount of SP too so its hard to decide between maxing those skills, investing SP into skills to get a better tank, investing SP into skills for shield resisters, or investing SP into getting a better blaster. SP is tight right now, only got about 225k and there are so many angles and routes to decide from. |
Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.02.08 20:33:00 -
[30] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing.
DUST is much like Eve, you should always focus on upgrading your modules before upgrading your ship, vehicle, or suit. |
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