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OMI43221
Osmon Surveillance Caldari State
15
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Posted - 2013.02.12 21:56:00 -
[61] - Quote
So two armor repairers running at the same time.....you get the full benefit out of both of them? |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.12 22:12:00 -
[62] - Quote
OMI43221 wrote:Question is there any restriction or reduced effect on the number of armor repairs/ shield boosters / hardeners you can have in effect at 1 time?
Just don't give up too much shield -.-
I saw this guy in a gunloggi with 2,600 shield. Yes, a basic tank and no shield extenders >.>
he got lol1shot. Don't be that guy. Someone should check the tooltip again, but shield hardeners might get a reduced stacking effect if more than one is active at the same time. idk about armor. |
Arunis Gen
G I A N T
9
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Posted - 2013.02.13 07:06:00 -
[63] - Quote
Gunnlogi
x2 Small Azetropic Shield Extenders x1 Large Azetropic Shield Extenders x1 Best Shield Booster (Can't remember which one) x1 Best Shield Hardener
x1 80GJ Scattered Blaster (Pick Your Flavor) x1 20GJ Blaster (On top of tank) x1 Cycled Launcher (On the Front)
x3 Best Power Diagnostics Systems
Yeah I was never a tanker so I don't know a good fit from a hole in the ground. This is the fit I used whenever I was bored and wanted to use a random tank. Had pretty decent EHP and damage projection. I prefer dropships myself.
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Neb Khonak
Pro Hic Immortalis RISE of LEGION
4
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Posted - 2013.02.15 19:57:00 -
[64] - Quote
0 Try Harder wrote:So I'll share with you one of the best tricks I know.
If you're really annoyed at the randumb blue dot gunner, you CAN get rid of him!!!!!!!!!!
So you know how friendly and enemy LAVs explode in a large ball of fire if you hit them head or or rear end them? Well the explosion can kill your gunner! For the front gunner, hit the LAV with the front of your HAV, and make sure the front right corner is in the explosion. For the rear gunner, just ram an LAV while you're in reverse.
^_______^
You're welcome!
Very iseful info. Nothing is more counter productive than a bluedot noob firing away with a small blaster at 600 m. Yes, thanks for givng my position away! |
Covert Clay
Better Hide R Die
0
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Posted - 2013.03.03 06:14:00 -
[65] - Quote
Looks like this thread is dead |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
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Posted - 2013.03.07 13:53:00 -
[66] - Quote
Ok so I can tell you what not to do! haha.
Being an eve player, im used to 'dodgy fits' so I tired Shield tanking a madrugar with max damage n tracking. It only has 2 mid slots so i went for dual shield extenders.
It works and it has a lot of damage , however once your shields are down, recharging them will take forever if you dont have someone to repair you. (aka specialized fit even at best, not recommended to shield tank an armor TANK)
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Beren Hurin
OMNI Endeavors
210
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Posted - 2013.03.07 14:06:00 -
[67] - Quote
CommanderBolt wrote:Ok so I can tell you what not to do! haha.
Being an eve player, im used to 'dodgy fits' so I tired Shield tanking a madrugar with max damage n tracking. It only has 2 mid slots so i went for dual shield extenders.
It works and it has a lot of damage , however once your shields are down, recharging them will take forever if you dont have someone to repair you. (aka specialized fit even at best, not recommended to shield tank an armor TANK)
Having a shield repping LAV though would help. |
Void Echo
A.I.
31
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Posted - 2013.03.09 06:12:00 -
[68] - Quote
yeah, the thread was dead for a month but im going to revive it. |
Covert Clay
IMPSwarm Negative-Feedback
1
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Posted - 2013.03.18 00:06:00 -
[69] - Quote
Void Echo wrote:yeah, the thread was dead for a month but im going to revive it.
Hey void, I see you switched from shield to armor. We should talk sometime. I'll give you a few secrets to my armor tanking success. |
Void Echo
A.I.
32
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Posted - 2013.03.23 00:20:00 -
[70] - Quote
I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster |
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Void Echo
A.I.
32
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Posted - 2013.03.23 00:21:00 -
[71] - Quote
Covert Clay wrote:Void Echo wrote:yeah, the thread was dead for a month but im going to revive it. Hey void, I see you switched from shield to armor. We should talk sometime. I'll give you a few secrets to my armor tanking success.
Not true, im actually rolling with both versions, shield for taking out vehicles, other HAVs and instillations, armor for taking out infantry. |
Covert Clay
Covert Sentinels
3
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Posted - 2013.03.23 02:48:00 -
[72] - Quote
Void Echo wrote:I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster
Your living on the edge there void with only a small armor rep and no armor hardeners. |
Covert Clay
Covert Sentinels
4
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Posted - 2013.03.23 04:05:00 -
[73] - Quote
And void. You need to check the fitting on the armor tank. It simply doesn't fit. |
Void Echo
A.I.
32
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Posted - 2013.03.23 05:07:00 -
[74] - Quote
Covert Clay wrote:And void. You need to check the fitting on the armor tank. It simply doesn't fit.
that's because I skilled up in the pg and cpu upgrades and added some powergird expansions. |
Void Echo
A.I.
32
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Posted - 2013.03.23 05:08:00 -
[75] - Quote
Covert Clay wrote:Void Echo wrote:I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster Your living on the edge there void with only a small armor rep and no armor hardeners.
it works extremely well for me since im usually going with my corp squads when I use it, so im getting support where my rep fails, although when I get a surya im getting more advanced equipment |
pegasis prime
The Shadow Cavalry Mercenaries
108
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Posted - 2013.03.23 11:23:00 -
[76] - Quote
What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. |
Void Echo
A.I.
33
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Posted - 2013.03.23 18:06:00 -
[77] - Quote
pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank.
I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3
and a lot more **** at level 3 |
Covert Clay
Red Star.
4
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Posted - 2013.03.30 01:04:00 -
[78] - Quote
Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3
Void, I'm very interested in how the fit you mentioned above it working for you. I can't see it working at all without constant infantry support. Have you tried running with a Efficient armor rep, armor hardener, 2 passive 15% resists and the proto armor plates?
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pegasis prime
The Shadow Cavalry Mercenaries
118
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Posted - 2013.03.30 01:17:00 -
[79] - Quote
Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3
Yea I dig the skills as im there myself but I was enquireing as to the fitting of your low power slots on the gunlogi . Your fit is simolar to the one I used to fun but I swapped 2 of the aztrooic extenders for suplamental shield amplifiers and fit a powerexpansion and a dammage mod on the low power slots |
Void Echo
A.I.
34
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Posted - 2013.03.30 03:32:00 -
[80] - Quote
Covert Clay wrote:Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3 Void, I'm very interested in how the fit you mentioned above it working for you. I can't see it working at all without constant infantry support. Have you tried running with a Efficient armor rep, armor hardener, 2 passive 15% resists and the proto armor plates?
each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with |
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Covert Clay
Red Star.
4
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Posted - 2013.03.30 03:58:00 -
[81] - Quote
Void Echo wrote: each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with
I'm glad your fit is working for you man. I'm sorry. I didn't mean to come across as "My fit is better than yours" I'm just surprised this is working. I'll have to give it a shot some time.
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Void Echo
A.I.
34
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Posted - 2013.03.30 09:12:00 -
[82] - Quote
Covert Clay wrote:Void Echo wrote: each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with
I'm glad your fit is working for you man. I'm sorry. I didn't mean to come across as "My fit is better than yours" I'm just surprised this is working. I'll have to give it a shot some time.
I have certain modules and skills at level 5 that allow so much stuff to be added |
Void Echo
A.I.
36
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Posted - 2013.04.03 05:33:00 -
[83] - Quote
Going against AV equipment
There are several forms of AV equipment and weapons.
Forge Guns-
These weapons are used well against shield tanks, once they completely deplete your shields they use one shot to take out your armor and destroy your shield tank. They are basically mini rail guns and are extremely dangerous. They use charge up times to gain the necessary amount of power to fire a projectile at your tank, they do not have scopes and are completely hip fire. Their charge up times depend on the skill level of proficiency the user has, the Assault variants are the most rapid firing forge guns in the game as of now so be careful of them. They are easily spotted on the battlefield because of their electricity when charging, they shine a bright blue that stands out from everything else, they can even be seen from across the map if you look close enough, their projectile shots mainly give away their positions and can easily be spotted if you pay attention to the direction the shot came from.
AV Grenades-
These weapons are very dangerous against armor tanks. The most dangerous aspect of this weapon is the fact that they can be quickly restocked if the user is by a nanohive or supply-depot, so its important that you destroy any supply-depot under enemy control on the map. They are VERY hard to detect of there is surrounding fire fights and explosions around but are detectable by the amount of damage they do. IMO they are the most dangerous of the AV weapons at the moment because of the fact that the user can hide behind an unseen corner or wall and continuously throw them over the wall or corner and hit you without you knowing where they are.
Flux Grenades-
These grenades are used against infantry as well as tanks, mainly because they destroy only shields, so shield tanks are at a very dangerous disadvantage against these grenades. They do minimum damage against armor tanks (remember when choosing your side) and do very massive amounts of damage against shields (also very important).
Swarm Launchers-
IMO they are the most annoying AV weapon used, mainly because they can go around corners and hit you even if your behind cover. Swarm launchers can vary on how many missiles they launch, it ranges from 2 to 8 missiles heading straight for your tank, I do not know the difference in the damage it causes against shields or armor for now.
Remote Explosives-
Remote explosives are lethal, the enemy can deploy it on the ground right in front of you without you noticing it and can detonate it when your right on top of it, it is also used against infantry. There is no way to detect them except for the few seconds before they detonate which they give out a slightly loud constant "beep" but it will be most likely too late when you hear it. They can do insane amounts of damage to armor and shields depending on the level of weaponry the explosive is (standard, advanced or prototype).
Instillations-
Instillations are the most easily destroyed and most noticeable, They come in 3 different forms, missiles, rail guns and blasters (basically immobile tanks), they are stationary and cannot move at all except for the turrets, so they can be easily destroyed by anything, |
pegasis prime
The Shadow Cavalry Mercenaries
122
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Posted - 2013.04.04 12:00:00 -
[84] - Quote
Erm its the proximity mines that give off the beeping sound not remite explosives . Remote expkosives have no signature other than being visible if your paying attention. If you hear the beeoing from prox mines then back up straight away you never know they could be proto abd decimate yoir tank. |
Void Echo
A.I.
37
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Posted - 2013.04.04 22:11:00 -
[85] - Quote
pegasis prime wrote:Erm its the proximity mines that give off the beeping sound not remite explosives . Remote expkosives have no signature other than being visible if your paying attention. If you hear the beeoing from prox mines then back up straight away you never know they could be proto abd decimate yoir tank.
very true, yesterday one of them took down half of my shields. |
Void Echo
Internal Error. Negative-Feedback
76
|
Posted - 2013.05.03 23:53:00 -
[86] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=71620 |
CharCharOdell
Ametat Security Amarr Empire
27
|
Posted - 2013.05.13 04:46:00 -
[87] - Quote
Here is the HAV food chain.
Shield/Blaster KILLS Shield/Missile Missiles KILL all armor tanks Blaster/Armor KILLS Shield/blaster Railguns KILL everything at med-long range and get killed by everything at short range.
Of course, there are the exceptions. I've seen it happen completely backwards, but generally, this holds true. |
Deacon Lednor
Krullefor Organization Minmatar Republic
0
|
Posted - 2013.06.14 17:40:00 -
[88] - Quote
Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you're manning. |
Void Echo
Internal Error. Negative-Feedback
176
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Posted - 2013.06.14 21:46:00 -
[89] - Quote
Deacon Lednor wrote:Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you're manning.
turret skills only effect the turrets, only the driver can have the skills for vehicle performance hence why people skill up into it in order to drive it |
Void Echo
Internal Error. Negative-Feedback
180
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Posted - 2013.06.17 00:01:00 -
[90] - Quote
now that chromosome is over and the uprising build has changed most of the stuff around, this thread is now useless and closed. |
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