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Void Echo
A.I.
26
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Posted - 2013.02.04 06:44:00 -
[1] - Quote
Hi, I'm Void Echo, I drive a gunnlogi tank in Dust514. (Soon to be a sagaris)
I'm going to share important tank tactics and strategy guides that I hope will help my fellow tankers and future tank drivers to be better prepared for battles. And I hope that this thread will help new players to respect and help their allied tank drivers when in battle.
I'm one of the very few people on dust514 that skilled up immediately in vehicle command then caldari hav.
I welcome and invite any and all assistance from other tank drivers.
I will post something new here at least once a day.
If you wish to gain personal insight, feel free to pm me at GAME-LEADER-WW on PSN or message Void Echo on Dust514, I'm willing to help anyone that asks. |
Void Echo
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26
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Posted - 2013.02.05 03:29:00 -
[2] - Quote
It is important to know what type of tank you want to drive, there are different types with their own specialities and weaknesses. |
Void Echo
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Posted - 2013.02.06 03:57:00 -
[3] - Quote
The 3 types of tanks.
Blaster tanks are well specialised for infantry rather that instillations and other vehicles, it looks like its personalized for the Gallente type tanks but can also be used on Caldari types, if you have a blaster as a main cannon then I recommend that you install a small railgun as your top turrent and have another blaster as the front turrent. When dealing with other tanks, the blaster is an excellent weapon to take down armor however most of the time it will overheat before it hits the armor because of so much shielding, it's good to get the enemy tank scared out of plowing through your team.
Railgun tanks (my personal favorite) are excellent for everything in battle but require precision aiming at all times especially infantry, it looks as if its personalized for the Caldari type tanks but also can be used for the Gallente types also. This main cannon is able to kill infantry in a single shot only if you aim directly at their bodies hence the precision aim required, if you can't hit infantry dead on, aim about 1 ft ahead of them on the ground and they will die within 2 shots if your cannon has good splash damage. The railgun cannon is very effective again instillations, about 2-3 shots will destroy any weapon instillation on the ground, when destroying a supply depot you must have an advanced railgun or else itl take several minutes to destroy it, when destroying CRUs (clone reanimation units) no matter how powerful your cannon is, it will take several minutes to destroy it. When going against an enemy tank, railgun cannons are very effective, militia tanks are normally destroyed within 3 shots depending on how much shields they have, also with standard tanks (gunnlogi, madrugar, etc) I suggest for this style that you equip a small railgun as the front turret and a blaster as the top turret. This class of tank however is best used for sniping from a distance.
Missle tanks are effective again swarms of infantry and direct contact to instillations and tanks, however do very little damage. It can be equipped onto both Gallente and Caldari tanks. I don't know much about this type as I rarely see it and never use it, anyone with information please post here. |
Void Echo
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26
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Posted - 2013.02.06 04:10:00 -
[4] - Quote
Covert Clay wrote:pegasis prime wrote:Alright l thought I would help this thread out and give a good starting point for some of the aspiring tankers. I personally think there are two classes best suited to tanking - logi and heavy , simply because of the required skills in defence and tbh being a tanker is just as much about staying alive as it is dishing out damage. Most aspiring tankers wont have the skills to go above malitia tanks for a while but thats ok everyone starts somewere . So I thought id put up a list of mods that will seriously help the new tankers stay alive during battle
FOR THE SOMA Heavy ig polerized armour repair 180mm steal plates 1 power diognostic system 1 power expansion unit 1 light clarity shield repair And one periferal damage contoll system This is with a 80gj blaster turret also applies when fitting the rail turret .
FOR THE SICA 2 power diognostic systems 1 heavy shield extender 1 supplamental shield extender And 1 light clarity ward shield booster This applyscto fitting rail turrets when fitting the blaster replace one of the power diognostic units for a power expansion unit and the heavy shield for the heavy suplamental shield booster and swap the light clarity ward shield booster for the heavy clarity ward shield booster
I hope these loadout guidlines help the aspiring tanker as I said staying alive is just as important as getting the kills especially in your early tanking days . So your saying if you have the blaster equiped on the sica that you need 2 shield boosters and 1shield extender? Why 2 shield boosters?
No you don't, but its important to have at least 1 shield booster in case your shields go down, having a blaster as a main cannon affects nothing but the damage given and the cpu/pg used. However you must have a shield extendor on your tank to give it more of a 1st layer of defense against attacks. |
Void Echo
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26
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Posted - 2013.02.06 05:20:00 -
[5] - Quote
Tank Support Squad
No matter who you are or what you have, the moment your tank is deployed into battle, you are the most dangerous and powerful player in the match, tanks automatically make you the prime target the enemy needs to destroy to gain victory so it is MOST IMPORTANT that you know what tank your using and that you have a squad that you KNOW you can depend on for safety and support because without a squad backing you up, you better hope that the enemy team doesn't know how to destroy you.
A lone tank can do unthinkable damage by itself with no help, a support squad with the tank can do 10x more damage, a tank squad will completely annihilate the enemy team without mercy and leave no enemy left alive.
A heavy is vital for a support squad, if they have an HMG (heavy machine gun), they can kill any threats to your tank, mainly swarm launchers, forge gunners and av infantry.. if the heavy has a forge gun of their own, they would be the 1st to attack an enemy tank to weaken it's shields and armor (hopefully killing it) before your tank drives in and destroys the enemy tank with minimum damage to you.
An assulter is also vital for a support squad because with the small body size and accuracy of aiming down the sights, they can kill any enemy infantry that poses a threat to your tank and logistics officer faster and more precise than a heavy would.
A logistics is VERY VITAL in a support squad because as your in battle, your tank does and will take damage with shields and armor. While your on the battle field, the logistics can be right beside your tank, constantly repairing your tank from damage, preventing your tank and you from being destroyed for a while longer giving you more time to attack and destroy the enemy.
Each squad member must specialize in at least one of these categories if they want to be a support squad and drive a tank to victory. |
Void Echo
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26
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Posted - 2013.02.06 05:29:00 -
[6] - Quote
Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. |
Void Echo
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26
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Posted - 2013.02.06 06:23:00 -
[7] - Quote
Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man
Focus on getting a better tank 1st so you can have the increased basic cpu/pg that militia tanls dont have or give, then go for the turrets, remember militia takes up MORE cpu/pg than standard items, so I wouldn't go with militia unless that's all I could get, everyone starts somewhere. |
Void Echo
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26
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Posted - 2013.02.06 18:39:00 -
[8] - Quote
Tac Com wrote:Covert Clay wrote:Void Echo wrote:Response to Covert Clay
Remove the small shield booster since you have a heavy shield booster already installed. Remove the missle turrets completely, so far due to their complete lack of accuracy since the winter updates, they are completely useless. Skill up in small blasters and railguns as your secondary turrets.
Replace the small shield booster with a shield resistance amplifier, another shield extender OR a shield hardener.
Skill up in small blaster turrets to level 4, then youl be able to upgrade to large blaster turret level 1 and have a better blaster as a main cannon.
Also skill up in vehicle command level 5 then go for Caldari or Gallente HAV level 1, militia tanks may be cheap and easy to replace, but there is a reason they are not standard issue. Go for the Gunnlogi or Madrugar as a first official tank. Thanks for getting back to me man. Right now I changed the small shield booster to a small shield extender. (I forgot the name) I believe it is the shield extender that takes 64 PG. I'm wondering if I should replace the small shield extender for one of the things you listed and get the extra PG back for the small turrets you suggested. I have about 200k SP right now. should I spend that towards a better cannon or a better tank first. Thanks again man Assuming you have maxed circuitry and engineering because those are vital to fitting better modules, you should work on skills for those better modules. A properly skilled and fit soma or sica can be far more deadly then a gunloggi or madragaur with modules and turrets which are below grade. And with many modules such as armour plates and shield extenders for vehicles, the top tier module uses less fitting resources but provides a greater benefit. Turrets though will use more so plan your fits accordingly. A common misconception is that you need to have a higher grade tank to do well when in fact it's more about the modules. I would focus on getting a good tank fitting scheme before dropping an easy 300k+ on a moderately fit tank. Also your support skills make a big difference such as field mechanics, shield control, shield boost systems and so on.
Also true |
Void Echo
A.I.
26
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Posted - 2013.02.06 23:29:00 -
[9] - Quote
Covert Clay wrote:Alright thanks for the info guys . So based on what you said, i should spend all my SP on getting a better tank and then focus on turrets. When I do unlock the the gunnlogi/Madrugar. which 1 should I use and what types of moduels should I use as well. I'm pretty sure alot of people out there are wondering the same thing.
Unlock either or, the only difference is that Claldari focus on shielding while Gallente focus on armor. When I had a madrugar before the reset, I had 9000 armor. Now I have a Gunnlogi with 6000 shields. It just depends on what type you want, shield railgun, shield blaster, shield missle or armor railgun, armor blaster or armor missle. |
Void Echo
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26
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Posted - 2013.02.07 05:14:00 -
[10] - Quote
Tank Annihilation Squad
Tank annihilation squads are pure tank squads, meaning all 4 squad members have a tank and bring them all out when in a battle.
These squads consist of 4 individual tank styles where their specialties coexist and compliment the other 3 and vise versa.
The Railgun Tank
This type of tank is an important piece of the whole squad. The Railgun tank will chose a spot on the map, call out targets and enemies from long rang (all the way across the map) and if possible destroy whatever it sees, it will also damage any enemy machinery when spotted from a long way away, since it uses a railgun as the main cannon, its major contribution is as a sniper tank since it has the longest range of the 3 and because of the slow movement the cannon has which gives it a disadvantage at close range.
The Railgun tank can be either Gallente or Caldari, there is no restriction although I recommend using Caldari since the shielding would allow you to retreat from enemy fire at an unknown position.
To be an effective railgun shield tank, I would suggest you have 2 heavy converse shield extenders that give a bonus of 1123.6 shield each, 2 converse shield resistance amplifier which takes away 11.5% of damage from attacks each, a light shield booster, a heavy or light armor repair, 1 beta powergrid expansion unit, 1 small railgun as a secondary turret and a small blaster as another secondary turret. (I recommend using a Gunnlogi tank.)
The Blaster Tank
Will be added tomorrow.
The Missle Tank
Will be added tomorrow.
The Militia Tank
Will be added tomorrow. |
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Void Echo
A.I.
26
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Posted - 2013.02.07 15:25:00 -
[11] - Quote
Harv Arkham wrote:Thanks for this thread as an aspiring tanker i will take this advice to heart and work my way to getting a good tank setup. As a new player i can only afford the militia tanks so will look forward on further advice on maximising thier effectiveness. o7 and is it alright to pm you ingame?
Yes, you can find out how to contact me by looking at the very first post in this thread. |
Void Echo
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26
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Posted - 2013.02.09 06:38:00 -
[12] - Quote
I apologize for my absence lately, been busy irl. I'll update my thread over the weekend. |
Void Echo
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26
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Posted - 2013.02.11 05:04:00 -
[13] - Quote
DigiOps wrote:If I hadn't recently shaved, I'd be stroking my beard. Since the battlefield is far from static, how do you tank drivers handle different situations? I'm sure there wouldn't be much point in keeping different fittings for different situations since you can't change your loadout once you call your tank (unless it gets popped, anyway). While a blaster for my main weapon would be the way I'd go, are railguns for my gunners viable options for long range AV?
Incorrect partially.
Tank drivers have several different fittings for several different situations.
I myself have 2 different styles with individual fittings. I use the gunnlogi (1st level caldari) tank with 2 railguns and a blaster with 2 shield extenders, 1 shield resistance amplifier , 1 shield hardener with 1 booster, this fitting I use to destroy enemy vehicles and instillations. I also use a madrugar (1st level gallente) tank with all 3 blaster turrets and alot of armor plating with an armor repair I use to kill off infantry. |
Void Echo
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26
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Posted - 2013.02.11 22:37:00 -
[14] - Quote
Interesting.... my tank guide thread has been hijacked lol
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Void Echo
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Posted - 2013.02.12 21:54:00 -
[15] - Quote
No, as long as you have enough modules, you can manually activate them. |
Void Echo
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Posted - 2013.03.09 06:12:00 -
[16] - Quote
yeah, the thread was dead for a month but im going to revive it. |
Void Echo
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Posted - 2013.03.23 00:20:00 -
[17] - Quote
I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster |
Void Echo
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32
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Posted - 2013.03.23 00:21:00 -
[18] - Quote
Covert Clay wrote:Void Echo wrote:yeah, the thread was dead for a month but im going to revive it. Hey void, I see you switched from shield to armor. We should talk sometime. I'll give you a few secrets to my armor tanking success.
Not true, im actually rolling with both versions, shield for taking out vehicles, other HAVs and instillations, armor for taking out infantry. |
Void Echo
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32
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Posted - 2013.03.23 05:07:00 -
[19] - Quote
Covert Clay wrote:And void. You need to check the fitting on the armor tank. It simply doesn't fit.
that's because I skilled up in the pg and cpu upgrades and added some powergird expansions. |
Void Echo
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32
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Posted - 2013.03.23 05:08:00 -
[20] - Quote
Covert Clay wrote:Void Echo wrote:I have been doing some experimenting and made 2 very dangerous tanks.
Madrugar:
HP- 1034 Shields 10424 Armor
Turrets- 1 80GJ Scattered Neutron Blaster 2 Prototype 20GJ Scattered Ion Cannons
Modules- 1 180MM Reinforced Polycrystalline Plate 1 120MM Reinforced Nanofiber Plate 1 180MM Reinforced Nanofiber Plate 1 Light Polarized Armor Regenerator 1 Supplemental Shield Regenerator 1 Supplemental Shield Amplifier
Gunnlogi:
HP- 7418 Shields 1249 Armor
Turrets- 1 80GJ Compressed Particle Accelerator 1 Prototype 20GJ Compressed Particle Cannon 1 Prototype 20GJ Scattered Ion Cannon
Modules- 1 Heavy Azeotropic Ward Shield Extender 3 Azeotropic Ward Shield Extenders 1 Heavy Clarity Ward Shield Booster Your living on the edge there void with only a small armor rep and no armor hardeners.
it works extremely well for me since im usually going with my corp squads when I use it, so im getting support where my rep fails, although when I get a surya im getting more advanced equipment |
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Void Echo
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Posted - 2013.03.23 18:06:00 -
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pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank.
I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3
and a lot more **** at level 3 |
Void Echo
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Posted - 2013.03.30 03:32:00 -
[22] - Quote
Covert Clay wrote:Void Echo wrote:pegasis prime wrote:What do you put on the low slots on the logi . On mine I have a powerdiognostic system and a dammage amplifier for the rail tank. I have circuitry level 5 cpu upgrades level 3 nanocircuitry level 3 combat engineering level 5 powergrid upgrades level 3 field mechanics level 5 armor upgrades level 3 and a lot more **** at level 3 Void, I'm very interested in how the fit you mentioned above it working for you. I can't see it working at all without constant infantry support. Have you tried running with a Efficient armor rep, armor hardener, 2 passive 15% resists and the proto armor plates?
each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with |
Void Echo
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Posted - 2013.03.30 09:12:00 -
[23] - Quote
Covert Clay wrote:Void Echo wrote: each tank driver in dust514 has their own style of play, just like me. rolling with a squad is better for me because I get support against enemy AV and I get orbital strikes faster. it just depends on who your with
I'm glad your fit is working for you man. I'm sorry. I didn't mean to come across as "My fit is better than yours" I'm just surprised this is working. I'll have to give it a shot some time.
I have certain modules and skills at level 5 that allow so much stuff to be added |
Void Echo
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Posted - 2013.04.03 05:33:00 -
[24] - Quote
Going against AV equipment
There are several forms of AV equipment and weapons.
Forge Guns-
These weapons are used well against shield tanks, once they completely deplete your shields they use one shot to take out your armor and destroy your shield tank. They are basically mini rail guns and are extremely dangerous. They use charge up times to gain the necessary amount of power to fire a projectile at your tank, they do not have scopes and are completely hip fire. Their charge up times depend on the skill level of proficiency the user has, the Assault variants are the most rapid firing forge guns in the game as of now so be careful of them. They are easily spotted on the battlefield because of their electricity when charging, they shine a bright blue that stands out from everything else, they can even be seen from across the map if you look close enough, their projectile shots mainly give away their positions and can easily be spotted if you pay attention to the direction the shot came from.
AV Grenades-
These weapons are very dangerous against armor tanks. The most dangerous aspect of this weapon is the fact that they can be quickly restocked if the user is by a nanohive or supply-depot, so its important that you destroy any supply-depot under enemy control on the map. They are VERY hard to detect of there is surrounding fire fights and explosions around but are detectable by the amount of damage they do. IMO they are the most dangerous of the AV weapons at the moment because of the fact that the user can hide behind an unseen corner or wall and continuously throw them over the wall or corner and hit you without you knowing where they are.
Flux Grenades-
These grenades are used against infantry as well as tanks, mainly because they destroy only shields, so shield tanks are at a very dangerous disadvantage against these grenades. They do minimum damage against armor tanks (remember when choosing your side) and do very massive amounts of damage against shields (also very important).
Swarm Launchers-
IMO they are the most annoying AV weapon used, mainly because they can go around corners and hit you even if your behind cover. Swarm launchers can vary on how many missiles they launch, it ranges from 2 to 8 missiles heading straight for your tank, I do not know the difference in the damage it causes against shields or armor for now.
Remote Explosives-
Remote explosives are lethal, the enemy can deploy it on the ground right in front of you without you noticing it and can detonate it when your right on top of it, it is also used against infantry. There is no way to detect them except for the few seconds before they detonate which they give out a slightly loud constant "beep" but it will be most likely too late when you hear it. They can do insane amounts of damage to armor and shields depending on the level of weaponry the explosive is (standard, advanced or prototype).
Instillations-
Instillations are the most easily destroyed and most noticeable, They come in 3 different forms, missiles, rail guns and blasters (basically immobile tanks), they are stationary and cannot move at all except for the turrets, so they can be easily destroyed by anything, |
Void Echo
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Posted - 2013.04.04 22:11:00 -
[25] - Quote
pegasis prime wrote:Erm its the proximity mines that give off the beeping sound not remite explosives . Remote expkosives have no signature other than being visible if your paying attention. If you hear the beeoing from prox mines then back up straight away you never know they could be proto abd decimate yoir tank.
very true, yesterday one of them took down half of my shields. |
Void Echo
Internal Error. Negative-Feedback
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Posted - 2013.05.03 23:53:00 -
[26] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=71620 |
Void Echo
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Posted - 2013.06.14 21:46:00 -
[27] - Quote
Deacon Lednor wrote:Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you're manning.
turret skills only effect the turrets, only the driver can have the skills for vehicle performance hence why people skill up into it in order to drive it |
Void Echo
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Posted - 2013.06.17 00:01:00 -
[28] - Quote
now that chromosome is over and the uprising build has changed most of the stuff around, this thread is now useless and closed. |
Void Echo
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Posted - 2013.06.17 21:41:00 -
[29] - Quote
Charlotte O'Dell wrote:I appreciate your work on this thread, Void Echo. We need more tankers that are fun and challenging to blow up. Too many pushover's this build. Even in PC it's "meh', usually.
hardly any of us know how to survive a match, every tank iv gone up against gets destroyed |
Void Echo
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Posted - 2013.06.17 22:12:00 -
[30] - Quote
pegasis prime wrote:I would say mr echo that myself and a few other seasond tankers could and would helo you start a fresh thread for this build given all the changes (nerfs) our tanks have been through.
I would love that, I will make a new thread for this once I get enough new info from this build, plus theres no way for this thread to be closed |
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Void Echo
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Posted - 2013.06.17 22:13:00 -
[31] - Quote
pegasis prime wrote:Iv had prerty much the same problem for say 4 tanks in the past 2 weeks have got the better of me . (2 of them called in a rail right at the end and poped me just before calling it back again. Cowards I say.)
hey, you have the ability to recall your vehicle too so don't complain for something you could have avoided |
Void Echo
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Posted - 2013.06.17 22:24:00 -
[32] - Quote
pegasis prime wrote:Im not complaining but anyone who callsit back right after poping another tank only to hide for the remainder of the game is a coward. I have the option yes but I acctually like going toe to toe with other tanks battleing through each others reos and resists the better the pilot im facing the longer the fight .
actually, the closer in driving skills the both of you are the longer the fight will be, the better the driver your going against is the quicker youl be taken down. trust me, iv killed every tank iv gone up against. |
Void Echo
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Posted - 2013.06.17 22:34:00 -
[33] - Quote
pegasis prime wrote:Im also a really sneaky bugger . I love flanking red tanks and rolling up beside them before blowing the crap oit of them. Iv even had one of my gunners put a round from the cycled missile into a red madruger that i had literally rolled right up to and waited for his turret to face me before I blew the crap out of them ,
I cant wait to fight you |
Void Echo
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Posted - 2013.06.17 23:04:00 -
[34] - Quote
pegasis prime wrote:Only posting here as not ro clog your new guid . I think you should add an essential skills section and malitia build section for the new tankers.
good idea |
Void Echo
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Posted - 2013.06.17 23:17:00 -
[35] - Quote
pegasis prime wrote:Ill put some stuff in here tomorow when im at my computer and you can copy and paste what you want to the relevent sections inyour new guide.
im making a lot of sections. |
Void Echo
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Posted - 2013.06.18 00:26:00 -
[36] - Quote
My Uprising Thread |
Void Echo
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Posted - 2013.06.18 00:34:00 -
[37] - Quote
if you like that game so much, just leave dust 514 and go play that game already, sheesh, if not then shut up.
I will NOT have these links to entirely different games on my threads. |
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