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1. How to help out the New Players - in General Discussions [original thread]
A thought that occurred to me while people were talking about an extended time for Battle Academy, was whether or not it would be a good idea to put a percentage of the SP earned into 'escrow' or some kind. Maybe instead of siphoning a portion o...
- by Deacon Lednor - at 2013.07.25 03:32:00
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2. Lost all hope - in General Discussions [original thread]
Killar-12 wrote: MD's only need to Perma kill on a direct hit not on splash that would help the situation. Yeah, I mean, these are nanites we're talking about, even if all they have left to work with is concussion-blended chunky salsa sealed...
- by Deacon Lednor - at 2013.07.23 05:46:00
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3. Lost all hope - in General Discussions [original thread]
Poonmunch wrote: I have to agree. Why acknowledge a problem (Caldari logi, flay lock), have a patch to fix it, but delay the patch for three weeks? Munch As someone who used to QA for a living in console games, many publishers are stuck ...
- by Deacon Lednor - at 2013.07.23 05:36:00
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4. There's a ugly storm coming soon in forums... - in General Discussions [original thread]
Poplo Furuya wrote: Alldin Kan wrote: Aizen Intiki wrote: Nope, they are making the armor reppers 1/3 their power. The only thing they have going for them, and they want to "fix" it. Oh no, it's much worse than that... Contact SteelDa...
- by Deacon Lednor - at 2013.07.22 23:25:00
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5. Tank Squatters & Racism...... - in General Discussions [original thread]
I've seen a lot of this complaint from drivers. Couldn't most of it be solved by a change to recall so that it could be triggered from inside the vehicle, evicting everyone inside to the ground? Although because of Crap Turret Squatters, the lock-...
- by Deacon Lednor - at 2013.07.21 00:46:00
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6. New Weapons in the Next Six Months - in General Discussions [original thread]
I'd spec a Heavy alt for a laser that sounds like the one from Real Genius.
- by Deacon Lednor - at 2013.07.04 00:01:00
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7. Logi Tank - in General Discussions [original thread]
richiesutie 2 wrote: Cosgar wrote: richiesutie 2 wrote: Princeps Marcellus wrote: Cosgar wrote: In b4 nerfing it to only using small turrets... To be quite frank, I wouldn't be mad about this. As a support tank with additional PG...
- by Deacon Lednor - at 2013.06.25 22:25:00
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8. Logi Tank - in General Discussions [original thread]
richiesutie 2 wrote: Cosgar wrote: Deacon Lednor wrote: Waaay down the line after more critical things have been filled in (HAVs up through Proto, full racial suit spreads and rifle variants), it would be awesome to see a Logi APC in the ...
- by Deacon Lednor - at 2013.06.25 21:37:00
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9. Logi Tank - in General Discussions [original thread]
Waaay down the line after more critical things have been filled in (HAVs up through Proto, full racial suit spreads and rifle variants), it would be awesome to see a Logi APC in the MAV class. Something in between LAV/HAV for speed and eHP, with e...
- by Deacon Lednor - at 2013.06.25 21:31:00
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10. Logi Tank - in General Discussions [original thread]
Actually, the trade-off that might make a close-support Logistics HAV interesting yet non-OP would be increased module/PG/CPU at the cost of the main turret. Also, based on what I've read of the top tankers, losing the two gunner seats could be s...
- by Deacon Lednor - at 2013.06.25 21:09:00
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11. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Rogatien Merc wrote: [quote=Deacon Lednor][quote=Scheneighnay McBob][quote=Deacon Lednor][quote=Scheneighnay McBob] You really need to specify a role though. Tank gunner should be a full on slayer who can jump out of the tank to go kill pesky ...
- by Deacon Lednor - at 2013.06.14 22:21:00
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12. Void Echo's Tank Strategy Guide & Tactics Thread (interactive work in p... - in Rookie Training Grounds [original thread]
Are there any skills that a Gunner would have that carry over to the tank in terms of non-weapon performance? The teamwork is what fascinates me about DUST, and I'd like to know if there's beneficial skills besides maxing damage for the turret you...
- by Deacon Lednor - at 2013.06.14 17:40:00
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13. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: Deacon Lednor wrote: Scheneighnay McBob wrote: For a good gunner fit, just take a heavy and tank it out. Or, a gallente medium frame with a repair tool, also completely tank it out (armor is best since you don't...
- by Deacon Lednor - at 2013.06.14 16:55:00
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14. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Scheneighnay McBob wrote: For a good gunner fit, just take a heavy and tank it out. Or, a gallente medium frame with a repair tool, also completely tank it out (armor is best since you don't need to worry about speed) and coordinate with the d...
- by Deacon Lednor - at 2013.06.14 16:47:00
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15. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
Operative 1171 Aajli wrote: Get the small turret skills up and come gun for us tankers. People don't usually stay in our turrets. You have better survivability in tanks and you have something worth repairing. What's the typical small turret...
- by Deacon Lednor - at 2013.06.14 16:09:00
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16. Seeking Vehicle Gunner Tips - in Rookie Training Grounds [original thread]
I'm barely a month into DUST, and really enjoying the depth of the teamwork and tactical options that are available to a coordinated squad. So far I've been avidly pursuing the path of the Logibro, and having a blast. Some posts in threads from Bo...
- by Deacon Lednor - at 2013.06.13 22:27:00
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