Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 18:12:00 -
[1] - Quote
I recently started this post to help the devs out with some (problem recreation) tips on the sound glitches that came in with the last patch. This is an update for you dev's!! After this mornings hotfix, It seems as though the sound may have gotten a bit worse on skirmish maps. Although I hardly ever get the sound glitch in the (mercanary battle) ambush game. I think it is still present in both ambush modes at least most of the time.
There is also a new problem occuring and hopefully some fellow dusters can explain it a bit better than me but the (hit detection and/or accuracy of hits counted against an enemy when clearly making good shots) has been effected it seems.
Feel free to comment here and lets try to help the dev's pinpoint this problem :)
Last but not least thanks again CCP for the great job you all are doing!! This game will keep my attention for a long while!! : ) |
![Spaceman-Rob Spaceman-Rob](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Spaceman-Rob
Galactic Alliance 514
64
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 18:17:00 -
[2] - Quote
+1 that, Alright Jay :) Worst thing is not hearing the gun shots being fired at you, by the time you realise your being shot at your dead! But I have no idea what causes the sound dropping out. I guess that's for the Devs to figure out. |
![S Park Finner S Park Finner](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
S Park Finner
BetaMax.
89
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 19:42:00 -
[3] - Quote
Good description OP -- but for me the worst thing is not hearing your own shots. I hesitate when I don't hear them. I didn't realize how used I am to the feedback. I keep thinking I ran out of ammo or had some other problem ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png) |
![MostFeared Beast MostFeared Beast](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
MostFeared Beast
SVER True Blood Unclaimed.
8
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 19:42:00 -
[4] - Quote
Yes i facing the same issue. It's very annoying and throws me off badly. when i have a gun fight i hear my gun shots and then the audio stop and i can't tell if im still shooting so i stop shooting and then i die lol . The sound effects are great however these audio issues aren't. Hope they fix it fast. |
![Knarf Black Knarf Black](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Knarf Black
Subdreddit Test Alliance Please Ignore
397
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 19:54:00 -
[5] - Quote
This started happening a few days ago for me. The new update just seems to have made it worse.
(For now, I'm just pretending that my clone's hearing has been damaged by explosions.) |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 20:17:00 -
[6] - Quote
Knarf Black wrote:This started happening a few days ago for me. The new update just seems to have made it worse.
(For now, I'm just pretending that my clone's hearing has been damaged by explosions.)
LOL at clone deafness... Hopefully they will fix this soon I'm sure there working on it : ) |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 20:18:00 -
[7] - Quote
S Park Finner wrote:Good description OP -- but for me the worst thing is not hearing your own shots. I hesitate when I don't hear them. I didn't realize how used I am to the feedback. I keep thinking I ran out of ammo or had some other problem ![Sad](https://forums.dust514.com/Images/Emoticons/ccp_sad.png)
Yeah I forgot to mention the fact that your own rifle sound goes completely out after this (sound drop) occurs... Probably the most annoying part for me as well.. |
![Innus threen Innus threen](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Innus threen
The Exemplars
19
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 21:06:00 -
[8] - Quote
I always have issues when two of the same sound are being plays at the same time. (Two HMG's, AR's, etc) |
![Rei Shepard Rei Shepard](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rei Shepard
Spectre II
72
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 21:57:00 -
[9] - Quote
Quote:Yes i facing the same issue. It's very annoying and throws me off badly. when i have a gun fight i hear my gun shots and then the audio stop and i can't tell if im still shooting so i stop shooting and then i die lolSad. The sound effects are great however these audio issues aren't. Hope they fix it fast.
Yep, i feel the same way, having no sound disconnects me from the gunplay and i seem to miss a hell of allot more as i catch myself not readjusting my aim when i miss the target, nor do i head for cover when i get hit and i didnt even hear a shotgun sneaking up on me and 2 others, all i heard was "swish".
Not playing until this is fixed, it ruined my score tonight... |
![Grenwal Hiesenberg Grenwal Hiesenberg](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Grenwal Hiesenberg
Shadow Company HQ
226
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.30 22:19:00 -
[10] - Quote
When my force gun is at maximum charge, i can no longer hear it as well. I also noticed if I did many assault rifle in sort bursts, it does okay but when I let the whole magazine fly, it stutters out about halfway through. |
|
![Starfire Revo Starfire Revo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_female_128.jpg)
Starfire Revo
Subdreddit Test Alliance Please Ignore
25
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 00:56:00 -
[11] - Quote
Recorded some footage of the audio issues, hopefully this helps - http://www.youtube.com/watch?v=r-zxeD_sY_4 |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 01:10:00 -
[12] - Quote
Thanks for the video!! This is a perfect example of what I and many others are experiencing. Glad you took the initiative to add the video as no post can perfectly describe this glitch. Hope this makes things easier for them to fix I for one can't wait to hear the new sounds working as intended and once again, great game ccp keep it up!! |
![Tiel Syysch Tiel Syysch](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_female_128.jpg)
Tiel Syysch
Imperfects Negative-Feedback
634
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 01:12:00 -
[13] - Quote
For everyone's info - that was happening occasionally before the new audio. If it's not happening every game since then, it might not be a direct result of the new stuff. I'd get that once a day or so this entire build, sometimes more, and usually on that map (not usually when on that map I'd get it, but usually when it'd happen, oh look it's that map). |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 01:28:00 -
[14] - Quote
Tiel Syysch wrote:For everyone's info - that was happening occasionally before the new audio. If it's not happening every game since then, it might not be a direct result of the new stuff. I'd get that once a day or so this entire build, sometimes more, and usually on that map (not usually when on that map I'd get it, but usually when it'd happen, oh look it's that map).
I had a friend tell me the same thing but it seems for alot of us this is happening every single game, I personally never experienced it (to a noticable extent) before the patch. But personally I like the new AR sound when it does sound off... |
![Drak Vere Drak Vere](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Drak Vere
WarRavens
1
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 01:47:00 -
[15] - Quote
+1 to Thread.
New sounds are quite good. Also, unless I'm crazy, I noticed a texture update too. Either way, sound cuts in and out. Basically everything is silent except for background explosion sounds. It's as if we're in an eerie twilight zone where even being hit doesn't make much of a noise. |
|
![CCP Frame CCP Frame](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP Frame
C C P C C P Alliance
470
![](/images/icon_dev.gif)
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 02:49:00 -
[16] - Quote
Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it. |
|
![Iron Wolf Saber Iron Wolf Saber](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Iron Wolf Saber
BetaMax.
2867
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 03:00:00 -
[17] - Quote
CCP Frame wrote:Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it.
I thought we where your testing team... |
![Buzzwords Buzzwords](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
Buzzwords
Deadly Blue Dots RISE of LEGION
416
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 03:09:00 -
[18] - Quote
i was definitely getting the occasional glitch before the new sound effects. but tonight i USUALLY didn't have ANY sound effects at ALL.
i liked the old AR sound better anyway. it sounds more "real" now but it used to sound all cool and futuristic. SMG reload seems a little crisper though, but i only got to hear it once so maybe i imagined it. |
![BetterHideGood BetterHideGood](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
BetterHideGood
Galactic Alliance 514
39
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 03:11:00 -
[19] - Quote
CCP Frame wrote:Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it.
Great news!! Thanks for the reply!! |
![KalOfTheRathi KalOfTheRathi](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
KalOfTheRathi
CowTek
168
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 05:49:00 -
[20] - Quote
My standard 60 clip AR behaves a little differently. The sounds come and go. I can start a fight by myself but sooner or later the sound of my gunfire goes away. Some amount of time later the sound will come back. Normally in mid fight but not at the beginning. Start shooting in silence or near silence and suddenly the AR is barking once again.
|
|
![KAGEHOSHI Horned Wolf KAGEHOSHI Horned Wolf](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_4_male_128.jpg)
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 06:00:00 -
[21] - Quote
I think I should mention this, but I experienced sound glitches few days ago before this recent hotfix. Sometimes the majority of all sounds went off. |
![Luke Vetri Luke Vetri](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Luke Vetri
D3ath D3alers RISE of LEGION
48
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 06:27:00 -
[22] - Quote
CCP Frame could we get a post here once it's hot fixed?
Thanks!! |
![Calroon DeVil Calroon DeVil](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Calroon DeVil
Internal Error. Negative-Feedback
12
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 08:03:00 -
[23] - Quote
Not caught by your testing team? That's a good one. All it takes is to play one match. /shocked Hopefully this kind of quality testing isn't the standard we can expect for Dust 514's 10 year plan. |
![Ecto -1 Ecto -1](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Ecto -1
Mannar Focused Warfare Gallente Federation
0
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 09:13:00 -
[24] - Quote
I'm happy to be testing it out in the Beta :) I expect it to be buggy, nothing is perfect instantly, all the best things take time. |
![Trevak Shi Trevak Shi](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_3_male_128.jpg)
Trevak Shi
Nephilim Fedaykin
38
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 09:32:00 -
[25] - Quote
Also to be include into this issue is the fact that the HMG is completely silent. Sounds for the SMG seem to be loud and clear. +1 on the AR sounds; until I hit a high density fire fight the sound seems to be OK, on cutting in or out every so often for a split second (i.e., catching the silence with no background environmental noise such as footsteps, and the cacophony of gunfire). Without the environmental sound, a person can not maintain ANY situational awareness.
Please fix this issue SOON! IT IS UNPLAYABLE! |
![Rei Shepard Rei Shepard](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
Rei Shepard
Spectre II
72
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 10:29:00 -
[26] - Quote
Quote:i liked the old AR sound better anyway. it sounds more "real" now but it used to sound all cool and futuristic. SMG reload seems a little crisper though, but i only got to hear it once so maybe i imagined it.
Yeah, i liked the AR sound from before, sounded Sci-Fi ...now it sounds like a gun from 2012.... |
![Flyingconejo Flyingconejo](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 10:51:00 -
[27] - Quote
bump |
|
![CCP Eterne CCP Eterne](https://forums.dust514.com/themes/ccpDust514/dust-avatar-128.png)
CCP Eterne
C C P C C P Alliance
759
![](/images/icon_dev.gif)
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 11:25:00 -
[28] - Quote
Please don't bump this thread. As CCP Frame said, we are aware of the issue and are working on fixing it. |
|
![Knarf Black Knarf Black](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Knarf Black
Subdreddit Test Alliance Please Ignore
397
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 14:14:00 -
[29] - Quote
It seems to be worse in the more built up, industrial maps than the open, rocky ones. Perhaps something to do with the way environmental reverb is applied? I can hear my own SMG fine (the reload sound cuts out after a while) and usually can hear snipers, scrambler pistols, and shotguns, but all the fully automatic weapons go silent over the course of a match. Also, I can hear explosions, but they're muffled and sound much farther away than they actually are.
It's impacting gameplay quite a lot, though. |
![Corban Lahnder Corban Lahnder](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_1_male_128.jpg)
Corban Lahnder
ZionTCD Legacy Rising
158
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.01.31 14:55:00 -
[30] - Quote
I have also noticed that the rifle sound effect when it plays also will do two things. 1. It will start slow you will see several muzzle flashes before you here the sound effect firing. 2 The sound will be out of sync, you will see muzzle flashes but they will actually animate in between rifle sounds.
Its actually pretty funny a heavy in my squad said he liked the bug, it was like his HMG had a silencer, which I though was pretty pro. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |