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Thread Statistics | Show CCP posts - 2 post(s) |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.30 18:12:00 -
[1] - Quote
I recently started this post to help the devs out with some (problem recreation) tips on the sound glitches that came in with the last patch. This is an update for you dev's!! After this mornings hotfix, It seems as though the sound may have gotten a bit worse on skirmish maps. Although I hardly ever get the sound glitch in the (mercanary battle) ambush game. I think it is still present in both ambush modes at least most of the time.
There is also a new problem occuring and hopefully some fellow dusters can explain it a bit better than me but the (hit detection and/or accuracy of hits counted against an enemy when clearly making good shots) has been effected it seems.
Feel free to comment here and lets try to help the dev's pinpoint this problem :)
Last but not least thanks again CCP for the great job you all are doing!! This game will keep my attention for a long while!! : ) |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.30 20:17:00 -
[2] - Quote
Knarf Black wrote:This started happening a few days ago for me. The new update just seems to have made it worse.
(For now, I'm just pretending that my clone's hearing has been damaged by explosions.)
LOL at clone deafness... Hopefully they will fix this soon I'm sure there working on it : ) |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.30 20:18:00 -
[3] - Quote
S Park Finner wrote:Good description OP -- but for me the worst thing is not hearing your own shots. I hesitate when I don't hear them. I didn't realize how used I am to the feedback. I keep thinking I ran out of ammo or had some other problem
Yeah I forgot to mention the fact that your own rifle sound goes completely out after this (sound drop) occurs... Probably the most annoying part for me as well.. |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.31 01:10:00 -
[4] - Quote
Thanks for the video!! This is a perfect example of what I and many others are experiencing. Glad you took the initiative to add the video as no post can perfectly describe this glitch. Hope this makes things easier for them to fix I for one can't wait to hear the new sounds working as intended and once again, great game ccp keep it up!! |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.31 01:28:00 -
[5] - Quote
Tiel Syysch wrote:For everyone's info - that was happening occasionally before the new audio. If it's not happening every game since then, it might not be a direct result of the new stuff. I'd get that once a day or so this entire build, sometimes more, and usually on that map (not usually when on that map I'd get it, but usually when it'd happen, oh look it's that map).
I had a friend tell me the same thing but it seems for alot of us this is happening every single game, I personally never experienced it (to a noticable extent) before the patch. But personally I like the new AR sound when it does sound off... |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.01.31 03:11:00 -
[6] - Quote
CCP Frame wrote:Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it.
Great news!! Thanks for the reply!! |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.01 14:39:00 -
[7] - Quote
CCP Eterne wrote:Please don't bump this thread. As CCP Frame said, we are aware of the issue and are working on fixing it.
I think everyone is keeping this thread alive to give you guys exact information on the issues with sound they are experiencing. To all my fellow dusters please help by describing your problem with sound maybe it will help :) |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.04 23:06:00 -
[8] - Quote
Would be great if any of you could post a video for the dev's. They might already know the problem but if not I'm sure video would be a great help!! |
BetterHideGood
Galactic Alliance 514
39
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Posted - 2013.02.05 05:53:00 -
[9] - Quote
After playing this evening (skirmish only) my conclusion is that the sound is MUCH better... Still a few cutouts but they only lasted moments at a time and I almost ALWAYS heard my own weapon. I notice alot of other people are still experiencing issues but it was positively a step forward from where it was (in most cases).... Anyway it is getting better!! thank you CCP and here is my sound update for today!!
the shotgun sounds were working for me (enemy fire)
forge gun full charge now worked (own gun) + (enemy fire)
lav noise seemed to represent the right distance/loudness
blaster fire cut in and out a bit
precision strikes were 25% silent 75% working (close estimate)
Hope this helps! |
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