Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.30 18:12:00 -
[1] - Quote
I recently started this post to help the devs out with some (problem recreation) tips on the sound glitches that came in with the last patch. This is an update for you dev's!! After this mornings hotfix, It seems as though the sound may have gotten a bit worse on skirmish maps. Although I hardly ever get the sound glitch in the (mercanary battle) ambush game. I think it is still present in both ambush modes at least most of the time.
There is also a new problem occuring and hopefully some fellow dusters can explain it a bit better than me but the (hit detection and/or accuracy of hits counted against an enemy when clearly making good shots) has been effected it seems.
Feel free to comment here and lets try to help the dev's pinpoint this problem :)
Last but not least thanks again CCP for the great job you all are doing!! This game will keep my attention for a long while!! : ) |
Spaceman-Rob
Galactic Alliance 514
64
|
Posted - 2013.01.30 18:17:00 -
[2] - Quote
+1 that, Alright Jay :) Worst thing is not hearing the gun shots being fired at you, by the time you realise your being shot at your dead! But I have no idea what causes the sound dropping out. I guess that's for the Devs to figure out. |
S Park Finner
BetaMax.
89
|
Posted - 2013.01.30 19:42:00 -
[3] - Quote
Good description OP -- but for me the worst thing is not hearing your own shots. I hesitate when I don't hear them. I didn't realize how used I am to the feedback. I keep thinking I ran out of ammo or had some other problem |
MostFeared Beast
SVER True Blood Unclaimed.
8
|
Posted - 2013.01.30 19:42:00 -
[4] - Quote
Yes i facing the same issue. It's very annoying and throws me off badly. when i have a gun fight i hear my gun shots and then the audio stop and i can't tell if im still shooting so i stop shooting and then i die lol. The sound effects are great however these audio issues aren't. Hope they fix it fast. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.30 19:54:00 -
[5] - Quote
This started happening a few days ago for me. The new update just seems to have made it worse.
(For now, I'm just pretending that my clone's hearing has been damaged by explosions.) |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.30 20:17:00 -
[6] - Quote
Knarf Black wrote:This started happening a few days ago for me. The new update just seems to have made it worse.
(For now, I'm just pretending that my clone's hearing has been damaged by explosions.)
LOL at clone deafness... Hopefully they will fix this soon I'm sure there working on it : ) |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.30 20:18:00 -
[7] - Quote
S Park Finner wrote:Good description OP -- but for me the worst thing is not hearing your own shots. I hesitate when I don't hear them. I didn't realize how used I am to the feedback. I keep thinking I ran out of ammo or had some other problem
Yeah I forgot to mention the fact that your own rifle sound goes completely out after this (sound drop) occurs... Probably the most annoying part for me as well.. |
Innus threen
The Exemplars
19
|
Posted - 2013.01.30 21:06:00 -
[8] - Quote
I always have issues when two of the same sound are being plays at the same time. (Two HMG's, AR's, etc) |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.30 21:57:00 -
[9] - Quote
Quote:Yes i facing the same issue. It's very annoying and throws me off badly. when i have a gun fight i hear my gun shots and then the audio stop and i can't tell if im still shooting so i stop shooting and then i die lolSad. The sound effects are great however these audio issues aren't. Hope they fix it fast.
Yep, i feel the same way, having no sound disconnects me from the gunplay and i seem to miss a hell of allot more as i catch myself not readjusting my aim when i miss the target, nor do i head for cover when i get hit and i didnt even hear a shotgun sneaking up on me and 2 others, all i heard was "swish".
Not playing until this is fixed, it ruined my score tonight... |
Grenwal Hiesenberg
Shadow Company HQ
226
|
Posted - 2013.01.30 22:19:00 -
[10] - Quote
When my force gun is at maximum charge, i can no longer hear it as well. I also noticed if I did many assault rifle in sort bursts, it does okay but when I let the whole magazine fly, it stutters out about halfway through. |
|
Starfire Revo
Subdreddit Test Alliance Please Ignore
25
|
Posted - 2013.01.31 00:56:00 -
[11] - Quote
Recorded some footage of the audio issues, hopefully this helps - http://www.youtube.com/watch?v=r-zxeD_sY_4 |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.31 01:10:00 -
[12] - Quote
Thanks for the video!! This is a perfect example of what I and many others are experiencing. Glad you took the initiative to add the video as no post can perfectly describe this glitch. Hope this makes things easier for them to fix I for one can't wait to hear the new sounds working as intended and once again, great game ccp keep it up!! |
Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.31 01:12:00 -
[13] - Quote
For everyone's info - that was happening occasionally before the new audio. If it's not happening every game since then, it might not be a direct result of the new stuff. I'd get that once a day or so this entire build, sometimes more, and usually on that map (not usually when on that map I'd get it, but usually when it'd happen, oh look it's that map). |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.31 01:28:00 -
[14] - Quote
Tiel Syysch wrote:For everyone's info - that was happening occasionally before the new audio. If it's not happening every game since then, it might not be a direct result of the new stuff. I'd get that once a day or so this entire build, sometimes more, and usually on that map (not usually when on that map I'd get it, but usually when it'd happen, oh look it's that map).
I had a friend tell me the same thing but it seems for alot of us this is happening every single game, I personally never experienced it (to a noticable extent) before the patch. But personally I like the new AR sound when it does sound off... |
Drak Vere
WarRavens
1
|
Posted - 2013.01.31 01:47:00 -
[15] - Quote
+1 to Thread.
New sounds are quite good. Also, unless I'm crazy, I noticed a texture update too. Either way, sound cuts in and out. Basically everything is silent except for background explosion sounds. It's as if we're in an eerie twilight zone where even being hit doesn't make much of a noise. |
|
CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.01.31 02:49:00 -
[16] - Quote
Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.31 03:00:00 -
[17] - Quote
CCP Frame wrote:Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it.
I thought we where your testing team... |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.31 03:09:00 -
[18] - Quote
i was definitely getting the occasional glitch before the new sound effects. but tonight i USUALLY didn't have ANY sound effects at ALL.
i liked the old AR sound better anyway. it sounds more "real" now but it used to sound all cool and futuristic. SMG reload seems a little crisper though, but i only got to hear it once so maybe i imagined it. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.01.31 03:11:00 -
[19] - Quote
CCP Frame wrote:Hello guys,
We are aware of this issue and are working hard to resolve it as soon as possible. This is something that was not caught by our testing team and that needed higher headcount to be tested thoroughly.
Thank you for catching and reporting this! We appreciate it.
Great news!! Thanks for the reply!! |
KalOfTheRathi
CowTek
168
|
Posted - 2013.01.31 05:49:00 -
[20] - Quote
My standard 60 clip AR behaves a little differently. The sounds come and go. I can start a fight by myself but sooner or later the sound of my gunfire goes away. Some amount of time later the sound will come back. Normally in mid fight but not at the beginning. Start shooting in silence or near silence and suddenly the AR is barking once again.
|
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.31 06:00:00 -
[21] - Quote
I think I should mention this, but I experienced sound glitches few days ago before this recent hotfix. Sometimes the majority of all sounds went off. |
Luke Vetri
D3ath D3alers RISE of LEGION
48
|
Posted - 2013.01.31 06:27:00 -
[22] - Quote
CCP Frame could we get a post here once it's hot fixed?
Thanks!! |
Calroon DeVil
Internal Error. Negative-Feedback
12
|
Posted - 2013.01.31 08:03:00 -
[23] - Quote
Not caught by your testing team? That's a good one. All it takes is to play one match. /shocked Hopefully this kind of quality testing isn't the standard we can expect for Dust 514's 10 year plan. |
Ecto -1
Mannar Focused Warfare Gallente Federation
0
|
Posted - 2013.01.31 09:13:00 -
[24] - Quote
I'm happy to be testing it out in the Beta :) I expect it to be buggy, nothing is perfect instantly, all the best things take time. |
Trevak Shi
Nephilim Fedaykin
38
|
Posted - 2013.01.31 09:32:00 -
[25] - Quote
Also to be include into this issue is the fact that the HMG is completely silent. Sounds for the SMG seem to be loud and clear. +1 on the AR sounds; until I hit a high density fire fight the sound seems to be OK, on cutting in or out every so often for a split second (i.e., catching the silence with no background environmental noise such as footsteps, and the cacophony of gunfire). Without the environmental sound, a person can not maintain ANY situational awareness.
Please fix this issue SOON! IT IS UNPLAYABLE! |
Rei Shepard
Spectre II
72
|
Posted - 2013.01.31 10:29:00 -
[26] - Quote
Quote:i liked the old AR sound better anyway. it sounds more "real" now but it used to sound all cool and futuristic. SMG reload seems a little crisper though, but i only got to hear it once so maybe i imagined it.
Yeah, i liked the AR sound from before, sounded Sci-Fi ...now it sounds like a gun from 2012.... |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.01.31 10:51:00 -
[27] - Quote
bump |
|
CCP Eterne
C C P C C P Alliance
759
|
Posted - 2013.01.31 11:25:00 -
[28] - Quote
Please don't bump this thread. As CCP Frame said, we are aware of the issue and are working on fixing it. |
|
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.31 14:14:00 -
[29] - Quote
It seems to be worse in the more built up, industrial maps than the open, rocky ones. Perhaps something to do with the way environmental reverb is applied? I can hear my own SMG fine (the reload sound cuts out after a while) and usually can hear snipers, scrambler pistols, and shotguns, but all the fully automatic weapons go silent over the course of a match. Also, I can hear explosions, but they're muffled and sound much farther away than they actually are.
It's impacting gameplay quite a lot, though. |
Corban Lahnder
ZionTCD Legacy Rising
158
|
Posted - 2013.01.31 14:55:00 -
[30] - Quote
I have also noticed that the rifle sound effect when it plays also will do two things. 1. It will start slow you will see several muzzle flashes before you here the sound effect firing. 2 The sound will be out of sync, you will see muzzle flashes but they will actually animate in between rifle sounds.
Its actually pretty funny a heavy in my squad said he liked the bug, it was like his HMG had a silencer, which I though was pretty pro. |
|
Trevor K
Sanmatar Kelkoons Minmatar Republic
32
|
Posted - 2013.01.31 16:04:00 -
[31] - Quote
Also, I noticed on several occasions, my ar would not fire at all. Never happened, to me, before sound issue. display shows I have 60 rounds loaded, but won't fire. Have to switch weapon & back again to correct. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.31 19:23:00 -
[32] - Quote
Trevor K wrote:Also, I noticed on several occasions, my ar would not fire at all. Never happened, to me, before sound issue. display shows I have 60 rounds loaded, but won't fire. Have to switch weapon & back again to correct.
I believe that's an unrelated issue.
Does everyone who is having sound issues use a surround sound setup, or is it affecting folks with stereo as well? I noticed a bit ago that sounds are being sent to the wrong speakers as well. I was looking directly at a tiny laser guy fighting a blueberry 100 meters or so in the distance, and his laser sounds were sweeping through my rear speakers as though he was behind or right next to me, instead of way off in the distance where it should have just been quiet in my center channel. |
vmlinuz78
Les Baleines sous Graviers
1
|
Posted - 2013.01.31 19:28:00 -
[33] - Quote
Knarf Black wrote:Trevor K wrote:Also, I noticed on several occasions, my ar would not fire at all. Never happened, to me, before sound issue. display shows I have 60 rounds loaded, but won't fire. Have to switch weapon & back again to correct. I believe that's an unrelated issue. Does everyone who is having sound issues use a surround sound setup, or is it affecting folks with stereo as well? I noticed a bit ago that sounds are being sent to the wrong speakers as well. I was looking directly at a tiny laser guy fighting a blueberry 100 meters or so in the distance, and his laser sounds were sweeping through my rear speakers as though he was behind or right next to me, instead of way off in the distance where it should have just been quiet in my center channel.
Stereo here since I use optical at surround for other stuff. |
Gallus Sicarius
Isuuaya Tactical Caldari State
0
|
Posted - 2013.02.01 06:08:00 -
[34] - Quote
Ha, I probably should have checked the forums before submitting a bug report, now I feel like a jerk. Good to know the devs are aware of it.
|
Don Von Hulio
UnReaL.
90
|
Posted - 2013.02.01 09:39:00 -
[35] - Quote
We are the test group..... |
Stexn byd
UnReaL.
5
|
Posted - 2013.02.01 10:30:00 -
[36] - Quote
the way I see it is that Dead Space 3 is on it's way, I was gonna play this and pass on that, if this continues it'll be the inverse. |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.02.01 14:39:00 -
[37] - Quote
CCP Eterne wrote:Please don't bump this thread. As CCP Frame said, we are aware of the issue and are working on fixing it.
I think everyone is keeping this thread alive to give you guys exact information on the issues with sound they are experiencing. To all my fellow dusters please help by describing your problem with sound maybe it will help :) |
blu eKa
TeamPlayers
8
|
Posted - 2013.02.04 12:30:00 -
[38] - Quote
sounds still are not working. |
Sylvana Nightwind
Expert Intervention Caldari State
60
|
Posted - 2013.02.04 12:35:00 -
[39] - Quote
Sound working fine to me. If you claim it's not working after this hotfix make private youtube video and link here tbh, that helps them the most to see how it is now. |
blu eKa
TeamPlayers
8
|
Posted - 2013.02.04 12:42:00 -
[40] - Quote
Sylvana Nightwind wrote:Sound working fine to me. If you claim it's not working after this hotfix make private youtube video and link here tbh, that helps them the most to see how it is now.
if u claim ur sounds are actuly working make a utube link i hear no incoming sounds and only my ar sound works only at times. btw wheres the ingame recorder? |
|
Django Quik
R.I.f.t
220
|
Posted - 2013.02.04 12:54:00 -
[41] - Quote
Sounds are still messed up - I hear no improvement after today's update. |
blu eKa
TeamPlayers
8
|
Posted - 2013.02.04 14:25:00 -
[42] - Quote
is it broked because im using audio output from HDMI ? |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.04 14:41:00 -
[43] - Quote
The patch was an improvement, but it's still far from acceptable.
Post-update sound glitches I've noticed so far:
* Enemy weapons and bullets not always heard -- most obvious was when a blaster tank was firing at me (close to moderate distances). * MCC explosion didn't make any sound, background explosions were still playing. * An entire "Objective A, NULL cannon..."-message was omitted (before the recent problems they'd stutter/skip at worst). * You-got-a-kill-sound not always playing.
The top glitch is obviously the most serious one. |
S Park Finner
BetaMax.
89
|
Posted - 2013.02.04 15:21:00 -
[44] - Quote
Was better for a while but about 10 minutes into a skirmish match tank weapons started to stutter and could not hear enemy fire. Did hear when enemy weapons struck tank.
In the next skirmish battle moved to a squad with three players with mics. In the war room heard them fine. Moved to battle and the chat systems failed. No chat, no icon showing that I had headphones after I switched to another channel and back to squad.
Chat problem persisted after the battle. Leaving the game caused the PS3 to reboot.
Time about 15:20 Eve time. |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.04 15:23:00 -
[45] - Quote
Played a few more games and now I'm certain -- audio is still useless for situational awareness (in a way it's actually worse now since it's not as obvious, I had to keep reminding myself not to rely on what I hear). |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.04 17:51:00 -
[46] - Quote
It honestly seems like the problem occurs when sounds begin to overlay each other. If I am on my own far away from everyone sound works fine. |
matsumoto yuichi san
SVER True Blood Unclaimed.
0
|
Posted - 2013.02.04 18:46:00 -
[47] - Quote
in terms of the op's post relating to hit detection i do feel that hits are missed when the sound goes from off to on in its glitchyness, no idea how but it feels that way, talking standard AR here. will have to see about fixes after i get home today though. :) |
Howling Witch
Planetary Response Organisation Test Friends Please Ignore
1
|
Posted - 2013.02.04 19:12:00 -
[48] - Quote
1210 moutain time -700 gmt The know for droping out of ship still go's on even when you droped for 5 minutes Gun sounds some times make sound or no sound at all.
|
BUGSBUNNY LOONEY
A.C.M.E Corp
7
|
Posted - 2013.02.04 19:20:00 -
[49] - Quote
Sounds are still messed up - I hear no improvement after today's update. |
Marc Rime
Zumari Force Projection Caldari State
31
|
Posted - 2013.02.04 20:25:00 -
[50] - Quote
I take back what I said about the patch today being an improvement. Only thing that was "better" was that I always heard my *own* weapon.
Enemy weapons even close by were absolutely silent quite often. Had someone shooting me from behind a few metres away but the only sound I heard were the bullets going by -- suggesting it was someone at a distance (until I turned around and saw how close he was that is). |
|
Jack McReady
A.C.M.E Corp
71
|
Posted - 2013.02.04 20:38:00 -
[51] - Quote
the improvement was quite low for me. AR and HMG can be slightly heard sometimes but everything else is like a ninja. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.02.04 23:05:00 -
[52] - Quote
The improvement has increased with near sounds, however the dynamic range of the entire battlefield is still "muted" this may be result of the dts signal processing though i am not sure.
Ive tested both through my headset and surround sound theater, each has similar results, ive increased the ingame volume to 100 from my previous setting of 50 prior to original hotfix. This has only provided minor help.
The center sounds do come in clearly however the surround field is what is diminished there is no scope to the battlefield, sounds are easily lost in the background and simply dont have the same immersion effect as prior to the original hotfix.
Ive had to increase the bass and treble on my headset to just get a decent volume on center sounds, left right, rear all are really low.
This is all tested in ambush where there are far fewer competing sounds, i will update after checking out skirmish, which i will note had far greater sound dropout and lost sound(dialogue, missles, mcc explosions etc) than ambush.
That said if the aim of this hotfix was to first ensure sounds were not being omitted with a future hotfix to return DTS DSP effects than as far as i can tell in that regard it is successuful in ambush anyway |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.02.04 23:06:00 -
[53] - Quote
Would be great if any of you could post a video for the dev's. They might already know the problem but if not I'm sure video would be a great help!! |
blu eKa
TeamPlayers
8
|
Posted - 2013.02.05 00:26:00 -
[54] - Quote
BetterHideGood wrote:Would be great if any of you could post a video for the dev's. They might already know the problem but if not I'm sure video would be a great help!!
i'd love to, but i have yet found where the ingame recorder is |
amarrian victorian
Royal Uhlans Amarr Empire
52
|
Posted - 2013.02.05 02:22:00 -
[55] - Quote
after todays update the sounds are much worse, I almost never hear enemies other than LAVs, aurora hardly talks during matches no music at all. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2013.02.05 02:40:00 -
[56] - Quote
My sound worked really well in the skirmish match I just played. The fix worked well for me |
BetterHideGood
Galactic Alliance 514
39
|
Posted - 2013.02.05 05:53:00 -
[57] - Quote
After playing this evening (skirmish only) my conclusion is that the sound is MUCH better... Still a few cutouts but they only lasted moments at a time and I almost ALWAYS heard my own weapon. I notice alot of other people are still experiencing issues but it was positively a step forward from where it was (in most cases).... Anyway it is getting better!! thank you CCP and here is my sound update for today!!
the shotgun sounds were working for me (enemy fire)
forge gun full charge now worked (own gun) + (enemy fire)
lav noise seemed to represent the right distance/loudness
blaster fire cut in and out a bit
precision strikes were 25% silent 75% working (close estimate)
Hope this helps! |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.05 09:54:00 -
[58] - Quote
I realize that the audio will be rolled back in just over an hour but I thought they should know about this oddity.
I was in a three Merc Squad and one got left behind at a Deployment. Two of us Left Battle then Left Squad and the other restart their client. The restarted client Merc sent new invites out and we got into a new squad.
The First Skirmish I had no sound at all. All silent movie for the entire time although Squad Chat still worked. Neither Squad member had the problem.
The next Skirmish my sound was back and gave no further problems.
This was NA, Ashland, Skirmish and ~08:45 GMT on a Fat PS3 non-PS2 compatible. |
blu eKa
TeamPlayers
8
|
Posted - 2013.02.05 12:00:00 -
[59] - Quote
Wweeee ! SFX are back! |
Bane Powers
Cygnus Tactical Operations
24
|
Posted - 2013.02.05 20:58:00 -
[60] - Quote
Just played four matches and I can now report that my sound is still broken after reverting back to the old sounds. At least twice in every match for about 15 seconds all audio cut off. Sound even cut offs when I am back in my room restocking my suit. |
|
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.02.05 22:34:00 -
[61] - Quote
Sound is still jacked for me announcer cutting in and out (which has been a problem since open began) plus when getting shot in the back all I hear is the pitter patter of my suit eating every one of the rounds.. Its hit or miss if ill actually hear the gun fireing, be it close or long range.. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
0
|
Posted - 2013.02.20 06:39:00 -
[62] - Quote
I have audio for the rest of my PS3 but I have no audio at all once I load up Dust. I was wondering if anyone else had this problem.
EDIT: Apparently there is a fix for this, I'll try it next time I play. |
|
|
|
Pages: 1 2 3 :: [one page] |