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Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.25 23:56:00 -
[1] - Quote
hi, im trying to find some opinions on whether the HMG is to overpowered or not,
1: no its perfectly balanced leave it alone
2: Yes nerf it waaaay to op
3: relatively balanced needs a few tweaks to the distance.
vote now be nice |
Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.25 23:57:00 -
[2] - Quote
for my part my vote is # 1 |
theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2013.01.26 00:00:00 -
[3] - Quote
its perfectly balanced dont freaking touch it.
next time you get butthurt about dying to a minigun strapped to a walking tanks arm go read the guns stats and look at your guns stats and realize that you can kill them because you have better range |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.26 00:02:00 -
[4] - Quote
#1 leave the hmg alone!!!! It's a HEAVY MACHINE GUN so stop trying to nerf it to a pea shooter |
Cade Orion
Tronhadar Free Guard Minmatar Republic
27
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Posted - 2013.01.26 00:07:00 -
[5] - Quote
How can someone say that a HMG is OP'd and a Shotgun isn't?!.......HMG is a big gun and still takes alot to kill someone vs.....one shot of a shot gun.
1. it's not OP'd leave it alone. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.01.26 00:26:00 -
[6] - Quote
Leave the heavy alone. nuff said |
Lasarte Ioni
Noob Gaming
72
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Posted - 2013.01.26 01:23:00 -
[7] - Quote
I've noticed, the main problem ppl have with this game is that they kind of expect to be able to survive all situations using an AR and an assault suit. Lets use some examples: you get outside a building, and encounter a heavy with a HMG, what do you do?
1. Aim, shoot (while strafing ofc, because you aren't a noob) and..... wait for it..... die. So you respawn and try again the same ******* thing over and over( I've seen multiple ppl at once doing the same thing). Meanwhile the heavy is thinking "I'M THE FUCKIN' HARBINGER OF DOOM"
FAIL. The heavy is fulfilling one of his roles; being a choke point to the enemy team ( other possible roles are: mobile infantry suppression platform or mobile heavy Anti-Vehicle platform)
2. IF he isn't shooting ass soon as you leave the building, you shoot him to gauge his EHP (shields+armor) (ignore the shield, it's there to bait you to situation 1) then he probably gonna start shooting. After, you do a 180 and get back inside the building FAST. Then you got 3 options: 2.a) Quite a lot of ppl run towards you if you flee (the correct phrase is "tactical withdraw") so he get into the building with you and you can shoot him while moving between covers, so you nail him down. (It's possible you die doing this, but that's what personal skill is for) 2.b) He doesn't come in (he's not stupid) so you shoot and hide, the HMG is quite inaccurate if you only give him 2 secs to shoot. Plus his armor recharges a lot slower (if it does) that your shield. Rinse and repeat till he's dead. 2.c) He doesn't come into the building (or he does, but you don't feel capable of facing him) You get the fuc* out of there and find another route to the objective.
TL;DR: heavy suits and HMG are very useful in quite a few number of situations, so when you are getting owned because you are engaging just when/where they are the strongest, you can't call em OP TL;DR2: no, they aren't, leave em be.
PD: seriously, whats so hard in escaping a situation you can't win? Even more with the lack of nano-inyectors and the "long" spawn times of this game.
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
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Posted - 2013.01.26 03:38:00 -
[8] - Quote
Try to get some range. It's not a long range weapon, so get outside of their optimal and then gun them down. |
Jackof All-Trades
Bojo's School of the Trades
79
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Posted - 2013.01.26 04:16:00 -
[9] - Quote
http://i1.kym-cdn.com/photos/images/original/000/211/415/354z1o.jpg |
Zat Earthshatter
Osmon Surveillance Caldari State
304
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Posted - 2013.01.26 04:31:00 -
[10] - Quote
@OP: option #1
@lasarte: exactly. In one thread, a guy did the calculations and found that the HMG was only doing marginally more theoretical (read: without missing at all) DPS than the AR - if anything, the HMG might be slightly under optimal. an HMG's best range is medium-short range - which is basically one of the more common engagement ranges. The best way to deal with that is to either back up and whittle down the Heavy with your ranged weapon, or use a shotgun Scout and get too close for him to "track" you.
Lastly, i'll say what I said in an LR thread: If you fight against a weapon in its optimal range, "You're gonna have a bad time!" |
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NORIC verIV
DUST University Ivy League
34
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Posted - 2013.01.26 04:54:00 -
[11] - Quote
#1 |
KalOfTheRathi
CowTek
168
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Posted - 2013.01.26 05:04:00 -
[12] - Quote
Cosorvin wrote:hi, im trying to find some opinions on whether the HMG is to overpowered or not, 1: No, it's perfectly balanced leave it alone You Silly Fool. 2: Yes, Nerf it. It is waaaay too OP because it whacked my pp. More than once. QQ. 3: Relatively balanced needs a few tweaks to the distance. Double the existing range and tighten the spread to the size of the human head at any range. It's just software, how hard could that be? vote now be nice I vote #1.
Now, stop being stupid or entitled. Also, quit rushing the Heavies with HMG. They will kill you. If you run into either of mine I will head shot you with my HMG. Not because of this wacky fun loving post but because I always aim for the head regardless of the weapon.
Edited your portion in the quotes, just trying to be helpful. |
Kovak Therim
ZionTCD Legacy Rising
158
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Posted - 2013.01.26 05:05:00 -
[13] - Quote
#1
Leave my baby alone. |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
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Posted - 2013.01.26 05:07:00 -
[14] - Quote
So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on? |
Barnabas Wrex
Tritan-Industries Legacy Rising
149
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Posted - 2013.01.26 05:11:00 -
[15] - Quote
Yes, if you stand in front of it! |
Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.26 07:06:00 -
[16] - Quote
Y0UR NAME HERE wrote:So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on?
To be clear im not calling for a nerf. im actually AGAINST the nerf big time. |
Thranx1231
CowTek
90
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Posted - 2013.01.26 07:11:00 -
[17] - Quote
Cosorvin wrote:Y0UR NAME HERE wrote:So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on? To be clear im not calling for a nerf. im actually AGAINST the nerf big time. BS. Pure and simple. You only say that now after your QQ party got dumped on.
Retro fitting your intentions is shabby behavior.
If you were against it this is the worst possible way to establish that fact. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2013.01.26 07:13:00 -
[18] - Quote
it's too cheap for what it does. a heavy has a ton of health and only costs a fraction, along with the guns. make them represent the cost of their roll on the battlefield.
they are walking tanks they should cost the same. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.26 08:00:00 -
[19] - Quote
Necrodermis wrote:it's too cheap for what it does. a heavy has a ton of health and only costs a fraction, along with the guns. make them represent the cost of their roll on the battlefield.
they are walking tanks they should cost the same.
they already cost 3x a freaking assault fit of comparable level and die easy. shut it.
#1. Leave the HMG alone. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.26 08:04:00 -
[20] - Quote
Certain members of the AR line (not an HMG) were OP'ed a build ago. The HMG is not. On and in case anyone is wondering I don't play Heavy, but the HMG functions within it's proper battlefied role and doesn't hold much utility outside of it, hence it fills it's role within the "rock, scissors, paper" paradigm of D514 and thus is not OP'ed.
0.02 ISK Cross |
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Cosorvin
DUST University Ivy League
45
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Posted - 2013.01.26 18:49:00 -
[21] - Quote
Thranx1231 wrote:Cosorvin wrote:Y0UR NAME HERE wrote:So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on? To be clear im not calling for a nerf. im actually AGAINST the nerf big time. BS. Pure and simple. You only say that now after your QQ party got dumped on. Retro fitting your intentions is shabby behavior. If you were against it this is the worst possible way to establish that fact.
Im trying to get the devs attention that we do not want the HMG nerfed. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.26 18:50:00 -
[22] - Quote
Necrodermis wrote:it's too cheap for what it does. a heavy has a ton of health and only costs a fraction, along with the guns. make them represent the cost of their roll on the battlefield.
they are walking tanks they should cost the same.
they all cost the same. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.26 19:54:00 -
[23] - Quote
#3 |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.01.26 20:37:00 -
[24] - Quote
#1
scrubs near to learn how to flank and dodge. |
Lady Hyuna
Amarr Templars Amarr Empire
29
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Posted - 2013.01.26 20:39:00 -
[25] - Quote
leave it alone
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Romilous Kashenti
Company of Marcher Lords Amarr Empire
0
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Posted - 2013.01.26 22:22:00 -
[26] - Quote
Cosorvin wrote:hi, im trying to find some opinions on whether the HMG is to overpowered or not, 1: no its perfectly balanced leave it alone 2: Yes nerf it waaaay to op 3: relatively balanced needs a few tweaks to the distance. vote now be nice
3: i think they need to take that accuracy down or something. it's crazy how fast you're rapped with that crap anymore. It used to be fine when the closed beta first came out.. not it's like.. CLEARLY over powered.
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Floyd20 Azizora
DUST University Ivy League
0
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Posted - 2013.01.27 02:01:00 -
[27] - Quote
slight accuracy debuff, maybe a small damage debuff. its a little too good at range for such a big gun right now. |
Sylwester Dziewiecki
BetaMax.
33
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Posted - 2013.01.27 02:22:00 -
[28] - Quote
HMG are ok in general. Burst version need graphic indicator(same as Forge Gun)telling "when another burst will be ready to be fired" and that's it. Beside that, AR are way more useful on this maps - HMG are strong in narrow corridors - when CCP implement buildings, HMG will become most wanted weapon. |
Lance 2ballzStrong
SyNergy Gaming
642
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Posted - 2013.01.27 03:07:00 -
[29] - Quote
As a heavy, the only thing I can say that could use a nerf is the time it takes to overheat. Been playing as a heavy for a couple months now, and I literally only over heated twice. 1 time I was trying the Advanced Burst HMG to see how long it takes to over heat...that's it.
Range, like any other weapon needs sharpshooter. Dmg is low, but at a high ROF, but also with a huge dispersion so plenty of the bullets miss at range.
It does what it suppose to do. It's a Heavy Machine Gun, designed for CQC. |
SickJ
French unchained corporation
48
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Posted - 2013.01.27 03:11:00 -
[30] - Quote
1. Heavies are balanced.
If you have trouble taking out Heavies, try flux grenades w/ mass driver. They'll never know what hit them. |
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Cpt Murd0ck
Sanmatar Kelkoons Minmatar Republic
95
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Posted - 2013.01.27 05:39:00 -
[31] - Quote
OP or not? You decide
http://www.youtube.com/watch?v=d84r8gMGxFQ |
Tau5
Sebiestor Field Sappers Minmatar Republic
27
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Posted - 2013.01.27 06:08:00 -
[32] - Quote
If you actually believe HMG is overpowered it's because you're a scrub who needs to uninstall. |
Red Dot 24601-HA
S.e.V.e.N.
36
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Posted - 2013.01.27 06:18:00 -
[33] - Quote
#1
The fits the role it was built for. They are not invincible and they do not deal instant death. Leave them be. |
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
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Posted - 2013.01.27 06:52:00 -
[34] - Quote
1
love the hmg heavy build as is, been nerfed enough times as is |
IRuby Heart
DIOS EX.
335
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Posted - 2013.01.27 06:54:00 -
[35] - Quote
A lot more so with #1 and a little bit of #2
I think you guys are being a little biased here, I don't hope to change your opinion on the subject and I'm not saying anyone's opinion here is wrong. Honestly, I could live quite happily if the HG was left alone but for arguments sake....
From my time with the game, the Heavy Gunner is not as OP as some people are exaggerating him to be. I'll admit at first I thought it was completely ridiculous that such a class existed but over time I got a better perspective of the whole picture as well as understand the game better. Heavy Gunners are not OP but they are definitely better than they should be, when a single class is dominating the game as often as HG's do, it would be logical to think something is not quite right.
I personally don't know what exactly to tweak(Not nerf) with the HG to have him still fulfill his role and not be such a dominant force on the battle field.
I've thought of a couple but I see flaws in them and would most likely fail in the end. I'll share them anyway though.
1.) Heavy Gunners have to kneel down in order to fire their minigun, if anyone has played gears of war they know what I'm referring to. If possible you could also have them emulate the take cover and fire mechanic that Gears of War has well. This would allow them to still defend or control certain hotspots and objectives but are now more prone to nades like they should be and cannot run around while spraying everyone down. Heavy's should be the type of character 2 or 3 guys follow for support, the Heavy Gunner Distracts and draws enemy fire while providing cover fire, the others flank, push the enemy back or capture objectives. Right now the Heavy just walks into enemy fire and isn't worried at all since he knows if he's going down he's taking 2 or 3 guys with him.
or
2.) Heavy Gunners should have a little symbol above their head indicating their an HG, as is, their presence is a dominant one, let that presence be known...
3.) Simply reduce the accuracy on the minigun
I am prepared for the incoming hate I've set myself up to receive but before you do post your negative and rude comments cursing me to the darkest depths of hell, ask yourself..."Who cares?" |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
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Posted - 2013.01.27 07:09:00 -
[36] - Quote
Personally, if I had to choose, I'd go with #1.
If anything, I think the HMG needs to be improved some, but I don't trust people to make small tweaks.
Quote:3.) Simply reduce the accuracy on the minigun Please don't do that. They only just out-damage ARs if all the bullets hit, and there's enough deviation at all stages of HMG fire to make it so that doesn't happen unless the target is right on top of you.
And this is coming from a logi player. |
addsta01
The Southern Legion
12
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Posted - 2013.01.27 07:53:00 -
[37] - Quote
1# btw if you think its OP get outa the way!!! |
pegasis prime
The Shadow Cavalry Mercenaries
81
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Posted - 2013.01.27 11:19:00 -
[38] - Quote
Y0UR NAME HERE wrote:So done with these posts. Wtf has our forums turned into? **** it Nerf the whole damn game. Nerf scrambler pistols, Nerf hmg, Nerf AR's, Nerf LR's, Nerf drop ships, Nerf mass drivers, Nerf tanks, Nerf tank turrets, Nerf grenades, Nerf shotguns, Nerf snipers, Nerf forge guns, Nerf missiles, Nerf smg.
Good now that everything is nerfed and plays exactly like it did before just less action packed and more ******, can we please move on?
Yea i know what you mean soon theyll all have us running round coverd in bubble wrap hitting each other with foam padded sticks in a safe and sound environment ill say it again as i have 100s of times THE WEPONS YES ALL OF THEM ARE FINE LEAVE THEM ALLONE AND DEALL WITH YOUR CRAP TACTICS !!!!!! |
blood mech
Doomheim
0
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Posted - 2013.02.03 19:52:00 -
[39] - Quote
i don't understand all these people calling for a nerff of the HMGs. have they even tryed playing as a heavy? do they understand that even with 4 ranks in range that we are sitting ducks when shooting at a distance? or even that to kill some one more that 60 yards away it takes more than a 1/3 of a clip and even moree so that farther out? as far as a distance shot a heavy vs a assault the assault has the advantage as long as there not stupid enough to sit there and try and burn a heavy. the longer a HMG fires the more accurate it becomes in till it starts to overheat. so ya if ur that noob that thinks hes just going to burn a heavy from a distance as the heavy is shooting back you would think it needed a nerff but that's just u being a tard.
heavy gunners have a **** load of weak spots that people just dont take advantage of.
#1. we are some slow ass mofo's!! the type 2 or type B suits make us a bit faster but not by much learn how to flank. even with are look sensitivity maxed we are most of the time not fast enough to turn around and kill u. if u think other wise lead you attack with a grenade .
#2 type 1 and type A suits consist of a weak ass shield and a lot of armor sure but armor dose not come back with out help for a low power mod or a healer and even a high power mod can only restore 10 armor a sec so if dude had 600 armor will be a minute befor hes full health, healer is a diff story kill him 1st . keeping constant pressure on this type of heavy will lead to his death. as well as being out ranged by most weapons in the hands of more skilled players.
#3 a type 2 or type B heavy is a balanced have with a large shield and a ok chunk of armor. this type is a hair faster than the type 1 and can regain a lil less then 1/2 there health by recharging there shield. these guys are strong but have a bad weakness to flux grenades, constant pressure, out ranged and they movement speed. they may befaster than a type 1 but there still slow as all hell.
#4 the biggest problem for a heavy is there mobility. when faced with a large amount of enemy fire ranged or close, tanks, trucks, grenades, lasers and the worst of all a sniper they do not have the mobility to find cover like other classes. 9 out of 10 times if you catch a heavy in a open area and you have even a slight amount of cover the gunner will die.
If you find your self playing a heavy that has avoided, over powered, out manuverd, and out ranged you than your looking at a heavy gunner with personal skill or you are not as good as you think. most heavy players know to stay where cover is in close range, team mates can cover his ass, and pick out the tards that just sit still and shoot at him. it would not bother me if the tweaked are range or are damage ( i find mt damage is only insane with dual complex damage mods so i see not point to mess with this) but do not mess with are armor or are resistances to damage. we are already a easy enough target to hit with out being easier to kill as well. |
Arron Rift
Commando Perkone Caldari State
73
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Posted - 2013.02.03 19:58:00 -
[40] - Quote
I vote #1. It's not overpowered, everything else is just underpowered atm :P |
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Hult Duz
Ahrendee Mercenaries Legacy Rising
8
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Posted - 2013.02.03 20:00:00 -
[41] - Quote
1 |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.02.03 20:07:00 -
[42] - Quote
1
The only thing OP about HMGs is is the willingness of every noob in a grey suit to walk right through their stream of fire expecting to live. |
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