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Deadlypawn
Ostrakon Agency Gallente Federation
1
|
Posted - 2013.01.25 15:04:00 -
[1] - Quote
I've been wondering what people really think of this weapon. I mean you don't run into many people who play with it but when you do you know your going to die no matter what you do. I don't mind the gun at all its a part of the game and they put it in for a reason. But I wanna know how you guys feel on it. |
Schazla
WarRavens
159
|
Posted - 2013.01.25 15:06:00 -
[2] - Quote
It's not OP. If you are close to me and I have a big ass gun. It's gona hurt. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 15:08:00 -
[3] - Quote
Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.25 15:10:00 -
[4] - Quote
being that it is restricted to a heavy suit meaning it's not very mobile, deadly yea but still can be dealt with
you have to run a slow fat suit so it's fine
and not a heavy im a masshole assault
i just dont want see anymore nerfs period. the nerf this/that needs to end someday. the problem with nerfing things is it's a wack-a-mole, they hit one thing with a nerf hammer, makes the next op thing pop up, and they never foresee what the next op thing will be, but it's for sure to happen-
for instance missle nerf now everyone uses blasters, and soon they will want those nerfed also. the credron nerf so every switches to duvolle, the result- they got nerfed too. when does it end?
if i say i want your heavy machine gun nerfed then you fire back with wanting a mass driver nerfed, and have every right to since i got your HMG nerfed- the whole never ending cycle is just stupid. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 15:10:00 -
[5] - Quote
semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose.
If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. |
NAV HIV
The Generals
151
|
Posted - 2013.01.25 15:10:00 -
[6] - Quote
It's not OP and No i don't use it... IMO it's a well balanced gun. A well fitted heavy is very difficult to kill. But then again its expected. It is expensive to run a heavy Fitting, both SP and ISK wise. Don't run towards them unless you have a shotgun and grenades. Move away from them if you are running a AR. Once you have a decent AR then Heavies are not much of an issue. Not going to say much about Laser Rifles, even the beginner LR can slice through a Heavy.
But close range, press "O" when you die if they are still around. Don't wait for a pickup. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.25 15:10:00 -
[7] - Quote
Accuracy is a bit too high but that's the nature of the gun itself with gryo stabilizing, maybe if the bullets where more inclined to fall within the circle of death instead the center of it. |
Schazla
WarRavens
159
|
Posted - 2013.01.25 15:11:00 -
[8] - Quote
SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. Depends, on the modules, and armor. I got my armor and shiels upgraded.
|
Flamesea
Shadow Company HQ
2
|
Posted - 2013.01.25 15:13:00 -
[9] - Quote
HGM and Heavy when specialized into are hard ones, they are supposed to be. HMG Its slow and takes long time to reload. Its range is not too good..
Heavy IS slow.
Yes..if Heavy gets to sneak on you, you most likely will be dead. If you see Heavy before him/her so you will have good chance to take him down.
Use granades, cover and shoot from distance.
Everything is Dust has its counter.
Here in forums are many posts about how to counter Heavy and HMG and Forge. Use Search function and you will find many good threads :)
Happy hunting !
Flamesea -Heavy HMG/Forge -Shoutgun uplink scout |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.01.25 15:13:00 -
[10] - Quote
Deadlypawn wrote:.... I mean you don't run into many people who play with it....
Really? -can I squad up with you for the rest of the build?
|
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Kane Brackman
Anonymous Killers Mercenary Corporation
10
|
Posted - 2013.01.25 15:14:00 -
[11] - Quote
SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. Meh lasers are powerful at range while HMG are powerful at mid to short range, one of my corp mates did say that they are not op just over used. Btw im a laser user so take my comment with a pinch of salt. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 15:14:00 -
[12] - Quote
SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings.
I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks....
Make Lasers either overheat alot faster or not gain that much dmg for continuous fire.
Fixing the HMG range would significantly improve things. I agree sota. |
NAV HIV
The Generals
151
|
Posted - 2013.01.25 15:17:00 -
[13] - Quote
semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota.
Agreed |
DEADPOOL5241
Imperfects Negative-Feedback
235
|
Posted - 2013.01.25 15:17:00 -
[14] - Quote
Fatty crossing the street, Fatty crossing the street.. |
Kane Brackman
Anonymous Killers Mercenary Corporation
10
|
Posted - 2013.01.25 15:19:00 -
[15] - Quote
semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota.
I like the idea of increased overheat might make the advanced laser worth it ( but ccp give it a damage increase compare to the std its pointless atm) but reduced damage is overkill. |
NAV HIV
The Generals
151
|
Posted - 2013.01.25 15:19:00 -
[16] - Quote
DEADPOOL5241 wrote:Fatty crossing the street, Fatty crossing the street..
LMAO |
MrShooter01
Expert Intervention Caldari State
268
|
Posted - 2013.01.25 15:21:00 -
[17] - Quote
I haven't spent the SP to unlock the gun myself, but I have found the following tactic to be quite effective for dealing with minigun heavies:
If I turn a corner and see a heavy machine gun, I TURN MY ASS RIGHT BACK AROUND AND START SPRINTING.
You can run, heavy weapons guy cannot |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.25 15:22:00 -
[18] - Quote
If you wanted other people's opinions, then why didn't you just use the search function and read them in the other 56.5 threads about this? |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2013.01.25 15:24:00 -
[19] - Quote
I do think, like others have said, the Heavy MG needs some sort of tweak. Either a little less damage, RoF, range or accuracy. Something needs a tweak; its just a little to easy to kill with it, especially when in a squad with support. Yes, you can say that it should be harder and all in a squad, but a squad with an HMG vs a squad without (skill and equipment being equal otherwise), the HMG squad will just tear the other to pieces.
Laser Rifles need a tweak of some sort as well; their range is probably the thing that needs to be nerfed a little (yes, I said nerf...it needs to have less range. Don't lasers in EVE have really short range, but do a lot of damage, and the longer ranged ones do less?). But that's for a different thread. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 15:24:00 -
[20] - Quote
If you think about the hmg - if I hold the R1 down for 1 second I fire over 50 shots. That's... going to kill people.
So maybe the HMG just needs a reduction on how fast it shoots by a TINY amount. Tiny CCP, Tiny. |
|
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.25 15:25:00 -
[21] - Quote
overused heavies = easy kills
keep spawning |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 15:26:00 -
[22] - Quote
I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 15:27:00 -
[23] - Quote
semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. Sounds like you got unlucky and faced one who threw a ton of points into sharpshooter. My experience with no points in it hasn't been friendly. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 15:28:00 -
[24] - Quote
Kane Brackman wrote:semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota. I like the idea of increased overheat might make the advanced laser worth it ( but ccp give it a damage increase compare to the std its pointless atm) but reduced damage is overkill.
Reduced dmg is just reducing the dmg bonus you get for continuous fire. Not reducing starting dmg. There are no numbers to determine what dmg bonus continuous fire nets you but with the viziam a mere tickle can send your HP down by 250-300 hp....this seems a little off. |
Michael Cratar
Red and Silver Hand Amarr Empire
179
|
Posted - 2013.01.25 15:30:00 -
[25] - Quote
Deadlypawn wrote:I've been wondering what people really think of this weapon. I mean you don't run into many people who play with it but when you do you know your going to die no matter what you do. I don't mind the gun at all its a part of the game and they put it in for a reason. But I wanna know how you guys feel on it.
Hard to deal with but not op. Get some practice in, and before you know it you will be dropping heavies like.... something you drop very quickly.
You should try HMGs. There zoom mode makes you feel like you're playing DOOM!
Ah, the memories. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 15:30:00 -
[26] - Quote
SoTa PoP Clone wrote:If you think about the hmg - if I hold the R1 down for 1 second I fire over 50 shots. That's... going to kill people.
So maybe the HMG just needs a reduction on how fast it shoots by a TINY amount. Tiny CCP, Tiny.
CCP--- you said the HMG needs a reduction?? ok
new ROF 900RPM
There you go now its balanced. |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.25 15:41:00 -
[27] - Quote
semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. As stated already, that player more than likely had a lot of SP in heavy weapon sharpshooter. As well, did you notice if they were using the assault HMG. It's got a reduced RPM of 1200(I think) from the regular 2000, but has an extended range.
And that's a massive exaggeration to say that a HMG was hitting from Charlie to Alpha on Manus Peak. It can't!!! |
Skihids
Tritan-Industries Legacy Rising
970
|
Posted - 2013.01.25 15:42:00 -
[28] - Quote
Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.25 15:50:00 -
[29] - Quote
Different guns require different tactics. The HMG is a short to medium ranged weapon with an extremely slow moving arc.. If you are standing there at short range, you're gonna get killed. It's not OP, it's what it's supposed to be. Heavies sacrifice a lot by not having an equipment slot, slow turning, slow reloads and extremely slow movement.. They are basically sitting ducks in the open or in a ranged conflict... use that to your advantage and don't try to run up to a heavy's face expecting to survive. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 15:53:00 -
[30] - Quote
Skihids wrote:Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people 1 clip of an hmg = 5 dead. |
|
Ruyan Aldent
Planetary Response Organisation Test Friends Please Ignore
49
|
Posted - 2013.01.25 16:01:00 -
[31] - Quote
Possibly keep the HMG exactly the same just give it a spool up time before it begins to fire.
TBH though I dont think the are OP at all and I play assault so it is clear. |
rpastry
Carbon 7
28
|
Posted - 2013.01.25 16:09:00 -
[32] - Quote
its a L2P thing really, I play HMG heavy and I play AR assault and I can kill and be killed both ways.
hmg work great in tight spaces - the built up areas, not so good in open maps.
standard hmg range is 60m, AR is 80m
assault hmg is 80m, tactical AR is 120.
AR can keep range and drop a heavy. and remember HMG is a 8 sec reload. (6 fully skilled)
also LR is much more effective at 65-80m than AR or assault HMG.
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 16:14:00 -
[33] - Quote
Oxskull Duncarino wrote:semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. As stated already, that player more than likely had a lot of SP in heavy weapon sharpshooter. As well, did you notice if they were using the assault HMG. It's got a reduced RPM of 1200(I think) from the regular 2000, but has an extended range. And that's a massive exaggeration to say that a HMG was hitting from Charlie to Alpha on Manus Peak. It can't!!!
I didnt say manus peak. I dont know the name of the map...sorry. But its the 3 point map that you start outside and you run into an installation that is walled off and has a CRU (small map). Sorry wish I knew the name. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2013.01.25 16:15:00 -
[34] - Quote
SoTa PoP Clone wrote:Skihids wrote:Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people 1 clip of an hmg = 5 dead. Not with heat up. 2-3 tops before you over heat. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.25 16:18:00 -
[35] - Quote
nerf the effective range and it's fine. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.25 16:23:00 -
[36] - Quote
KryptixX wrote:SoTa PoP Clone wrote:Skihids wrote:Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people 1 clip of an hmg = 5 dead. Not with heat up. 2-3 tops before you over heat. Unless you burst fire and manage heat effectively.
It's a situational weapon, and one which requires more than just spray-and-pray to succeed, but it's good, and the drawbacks are also appropriate for its strength.
I don't personally use the HMG, but I don't have a problem dealing with them. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 16:24:00 -
[37] - Quote
Ruyan Aldent wrote:Possibly keep the HMG exactly the same just give it a spool up time before it begins to fire.
TBH though I dont think the are OP at all and I play assault so it is clear.
I would be ok with this even. Like I said for anyone who is acting liek I dont know what I am doing you have another thing coming. I easily keep a 3-4 KDR average in this game and when I try I do alot better than that and I am usually high up on the WP and kills totals. Dont think I am noob at this game or anything I know how to defend against an HMG and what its weaknesses are supposed to be. The fact that the HMG is so extremely accurate at 60 meters and does so much dmg instantly is rediculous. Yes it needs to be toned down. I would even be ok with a short spool up time. RIght now the HMG is just easy mode. Check out some of the imperfect fatties....they have already noted that the HMG needs some tweaks. I will kill a heavy with a HMG more often then they kill me but that still does not mean that there is not an issue when the HMG has better accuracy at range with almost identical AR range.
Note this post on tests that were done:
https://forums.dust514.com/default.aspx?g=posts&m=476868#post476868
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.25 16:35:00 -
[38] - Quote
the HMG is something you use if you want to get skill free kills.
it takes zero time to spool up and with bursting it you can get 35-1 for very little cost.
heavy suits cost only a fraction more than assault suits and the HMG is practically free for what it does. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
|
Posted - 2013.01.25 16:43:00 -
[39] - Quote
Necrodermis wrote:the HMG is something you use if you want to get skill free kills.
it takes zero time to spool up and with bursting it you can get 35-1 for very little cost.
heavy suits cost only a fraction more than assault suits and the HMG is practically free for what it does.
The same could be said for having a tank on the field. it's ez mode in a well fit tank and the person knows how to use it. There's more to this game than simply having two AR's pointing at each other.
Against N00bs, a heavy is great because they all just sit in front of hte heavy and try to take it down. Against good teams, not even close. Heavies have so many vulnerabilities that can be exploited, smart players can take away their advantages quite easily. It's called balance. The heavy is good at some things, and suck at others... Can't have every class be like assault.
It's good the way it is... except for the high end damage\accuracy at Max range... that needs to have just a bit less accuracy... have it gradually diminish the further out it goes. |
Barnabas Wrex
Tritan-Industries Legacy Rising
149
|
Posted - 2013.01.25 16:44:00 -
[40] - Quote
You just have to play smart against a heavy HMG and you'll win... If you don't want to play smart perk into heavy HMG.
This is the difference. |
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Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.25 16:46:00 -
[41] - Quote
fahrenheitM wrote:Necrodermis wrote:the HMG is something you use if you want to get skill free kills.
it takes zero time to spool up and with bursting it you can get 35-1 for very little cost.
heavy suits cost only a fraction more than assault suits and the HMG is practically free for what it does. The same could be said for having a tank on the field. it's ez mode in a well fit tank and the person knows how to use it. There's more to this game than simply having two AR's pointing at each other. Against N00bs, a heavy is great because they all just sit in front of hte heavy and try to take it down. Against good teams, not even close. Heavies have so many vulnerabilities that can be exploited, smart players can take away their advantages quite easily. It's called balance. The heavy is good at some things, and suck at others... Can't have every class be like assault. It's good the way it is... except for the high end damage\accuracy at Max range... that needs to have just a bit less accuracy... have it gradually diminish the further out it goes. a tank also has costs to it. while the heavy suit is pretty dirt cheap.
the heavy suit should cost 3x times as much as a assault suit. |
Snagman 313
Carbon 7
41
|
Posted - 2013.01.25 16:47:00 -
[42] - Quote
We went through this 2 builds ago when the HMG had dmg at 20-23.5 and a cyclic of 3000 RPM so CCP adjusted it to the current 16-17.6 dmg but a cyclic of 1500 RPM and nearly doubled the heat buildup. For the current build they upgraded the cyclic to 2000 RPM and left damage were it's at now and slightly reduced the heat buildup. So we went from one end of the spectrum to the other and we're now just south of the middle, just a tad IMHO.
I feel a lot of issues come from the fact a lot of the current fighting is in close quarters leaning heavily in favour of the heavy (LOL) certainly in more open maps I die a lot more to accurate fire from quick moving Assault troops. Also just a suggestion but rather than all the Nerf threads why not have a Buff thread as in this case the AR guys not liking the HMG range, maybe you could ask for a couple more meters from CCP?
Because let's face it the in game weapons are quite short ranged compared to their RL counterparts.
Regards
Snag |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.25 16:51:00 -
[43] - Quote
semperfi1999 wrote:Ruyan Aldent wrote:Possibly keep the HMG exactly the same just give it a spool up time before it begins to fire.
TBH though I dont think the are OP at all and I play assault so it is clear. I would be ok with this even. Like I said for anyone who is acting liek I dont know what I am doing you have another thing coming. I easily keep a 3-4 KDR average in this game and when I try I do alot better than that and I am usually high up on the WP and kills totals. Dont think I am noob at this game or anything I know how to defend against an HMG and what its weaknesses are supposed to be. The fact that the HMG is so extremely accurate at 60 meters and does so much dmg instantly is rediculous. Yes it needs to be toned down. I would even be ok with a short spool up time. RIght now the HMG is just easy mode. Check out some of the imperfect fatties....they have already noted that the HMG needs some tweaks. I will kill a heavy with a HMG more often then they kill me but that still does not mean that there is not an issue when the HMG has better accuracy at range with almost identical AR range. Note this post on tests that were done: https://forums.dust514.com/default.aspx?g=posts&m=476868#post476868 Actually the max range of the HMG is 60 meters, so it can't be doing any damage at all at that range. It's damage at 50 meters is close to nothing as well.
So if the HMG is killing you easily at 60 meters the user has several levels of sharpshooter, and there's nothing stopping you from getting the same on your AR. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 16:58:00 -
[44] - Quote
fahrenheitM wrote:Necrodermis wrote:the HMG is something you use if you want to get skill free kills.
it takes zero time to spool up and with bursting it you can get 35-1 for very little cost.
heavy suits cost only a fraction more than assault suits and the HMG is practically free for what it does. The same could be said for having a tank on the field. it's ez mode in a well fit tank and the person knows how to use it. There's more to this game than simply having two AR's pointing at each other. Against N00bs, a heavy is great because they all just sit in front of hte heavy and try to take it down. Against good teams, not even close. Heavies have so many vulnerabilities that can be exploited, smart players can take away their advantages quite easily. It's called balance. The heavy is good at some things, and suck at others... Can't have every class be like assault. It's good the way it is... except for the high end damage\accuracy at Max range... that needs to have just a bit less accuracy... have it gradually diminish the further out it goes.
See I can agree with this getting an accuracy nerf or a range nerf would probably balance out this weapon well. I dont want it to be useless I u/s when it should have the advantage and when I should lose. Its just needs some tweaks....just like the laser. |
EKH0 0ne
RestlessSpirits
0
|
Posted - 2013.01.25 18:01:00 -
[45] - Quote
The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself |
Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.25 18:20:00 -
[46] - Quote
semperfi1999 wrote:Oxskull Duncarino wrote:semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. As stated already, that player more than likely had a lot of SP in heavy weapon sharpshooter. As well, did you notice if they were using the assault HMG. It's got a reduced RPM of 1200(I think) from the regular 2000, but has an extended range. And that's a massive exaggeration to say that a HMG was hitting from Charlie to Alpha on Manus Peak. It can't!!! I didnt say manus peak. I dont know the name of the map...sorry. But its the 3 point map that you start outside and you run into an installation that is walled off and has a CRU (small map). Sorry wish I knew the name. My bad. I didn't read the bit where you said small 3 letter map that is inside the compound. I don't know how as it's fairly clear now I don't know what the Dusters name is for that map.
That's not a massive distance that you're talking about. I presume it's the corridor/channel/passage that runs from beside Charlie straight up the stairs and into Alpha with the supply depot just down to your left from the top of the stairs. That's a short distance and very much in the basic HMG optimum range, which, as Musta's test results are still accurate, is 1-34m |
4447
ZionTCD Legacy Rising
650
|
Posted - 2013.01.25 18:29:00 -
[47] - Quote
semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed.
"It's accuracy is awesome at distance", What game are you playing?
What a troll. |
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.01.25 18:32:00 -
[48] - Quote
EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself
Don't bother switching. You see everyone in a heavy now because with base skills and gear only the heavy absolutely dominates the assault class. That will change as more people get more SP and better gear. Same thing happened last build where there was about 2 weeks where half of any team was heavies but after a little bit they all went away.
Unless you actually want to run a heavy any SP you spend will be wasted in about 1-2 weeks when they start getting easy to kill.
EDIT: They're also very expensive so you'll be wasting ISK too. |
Disturbingly Bored
Universal Allies Inc.
93
|
Posted - 2013.01.25 18:39:00 -
[49] - Quote
semperfi1999 wrote: I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks....
Make Lasers either overheat alot faster or not gain that much dmg for continuous fire.
Fixing the HMG range would significantly improve things. I agree sota.
This sounds perfectly reasonable to me. And I'm one of those damnable heavy players.
To be perfectly honest, the biggest buff to heavy/HMG was the redone, tighter Ambush maps. They have plenty of cover, and almost every fight is toe-to-toe. HMG wet dream, no matter how much you nerf its range. Opening those maps up a bit more would expose Heavies to more long-range fire, whereas faster suits could cover the open ground better.
The Heavy suit drawbacks feel much more severe in Skirmish battles, to the point that I'm playing Logi or Assault about half the time. You just don't see as many Heavy players in Skirmish as you do in Ambush, either. (Just the dedicated ones, more often than not. I know most of you true fellow fatties by sight now.)
EDIT:
Altina McAlterson wrote:That will change as more people get more SP and better gear. Same thing happened last build where there was about 2 weeks where half of any team was heavies but after a little bit they all went away.
Unless you actually want to run a heavy any SP you spend will be wasted in about 1-2 weeks when they start getting easy to kill.
Yes. That's my memory from the last build as well. The numbers didn't really change for HMG between the wipe and changing servers. But at low SP it feels more powerful.
We'll be back to everyone running GEK Assaults before you know it. (And for some reason, when everyone plays that there isn't a peep about it being unbalanced.) |
The Real Drazar
Mercs Inc.
10
|
Posted - 2013.01.25 18:59:00 -
[50] - Quote
semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota.
Ya as a heavy i can see that lasers could use a small tweak with the over heating 15% increase and ya a small tweak to the hmg range maybe 15% reduction to range. but then i use a forge gun almost as much as my hmg |
|
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.25 19:13:00 -
[51] - Quote
EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself
I dont think the Heavy is OP. Its fine with the job it performs. However the distance for the HMG is the only thing I think they need a tweak on. |
Panoscape
BurgezzE.T.F Orion Empire
107
|
Posted - 2013.01.25 19:20:00 -
[52] - Quote
The heavy and the HMG are fine. One has to skill into sharpshooter to get good range with it. |
Branosh
Planetary Response Organisation Test Friends Please Ignore
0
|
Posted - 2013.01.25 20:11:00 -
[53] - Quote
My only issue with the HMG isn't really an issue with the gun itself. It is an issue with the spawn system in Ambush. I forget the name of the map but on the desert map with the platform in the middle a heavy will always sit up there and rain unstoppable death upon anyone who happens to spawn near it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:13:00 -
[54] - Quote
Altina McAlterson wrote:EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself Don't bother switching. You see everyone in a heavy now because with base skills and gear only the heavy absolutely dominates the assault class. That will change as more people get more SP and better gear. Same thing happened last build where there was about 2 weeks where half of any team was heavies but after a little bit they all went away. Unless you actually want to run a heavy any SP you spend will be wasted in about 1-2 weeks when they start getting easy to kill. EDIT: They're also very expensive so you'll be wasting ISK too. This is true. Heavies dominate start of every reset. But the assault class dominates mid to end of every reset. Why? Because assault b series/proto is WAY better than heavy b series/proto.
Edit1: Proto heavy needs more slots
Edit 2: the HMG could use a faster heat build up. But i don't think a range nerf is needed. Because knowing CCP.... They'll over nerf it. |
CHICAGOCUBS4EVER
TeamPlayers
117
|
Posted - 2013.01.25 20:22:00 -
[55] - Quote
SoTa PoP Clone wrote:Skihids wrote:Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people 1 clip of an hmg = 5 dead.
at close range yes, at the range people are talking about here... no way... if lucky 3 kills in a clip at mid range..
sure it has a high fire rate, but crap accuracy at distance.
sharpshooter improves this, but you really dont see a huge different until you get into mid level proficiency.
low level sharpshooter allows for damage at greater distance, and the low hp scout is gonna get burned as long as u can hit it, but most others it takes a LOT of bullets to make a dent in their armor.
plus i think we've gone over this countless times in other threads... no need to regurgitate the fact that some ppl are simply oblivious to a tank 5 feet to their left and them expecting not to get mowed over...
|
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 20:23:00 -
[56] - Quote
i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:25:00 -
[57] - Quote
Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns.......
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.25 20:25:00 -
[58] - Quote
semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed.
It was better with higher damage and more spread. it gave us a clearly defined ideal CQC range, in which we were 100% area denial. And it took many SP to extend out to AR range.
However having said that i can kill just as fast with my AR alt and maintain the same KDR at 1/3 the cost, but I'm a bit better then most. certainly not as good as some. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 20:34:00 -
[59] - Quote
DJINN Marauder wrote:Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns.......
Well, the forge is only op in one way. Me and Enigma had a discussion about it the other day. It needs to be able to harass vehicles at range, but should do most of its damage up close. Would prefer a falloff range on it, so heavies actually have to expose themselves more to use it properly. I've played as a tanker and forge AV before, and feel its close to being balanced perfectly, just needs a slight tweek. At the very very least, it needs it splash damage to infantry to be toned down. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 20:36:00 -
[60] - Quote
NO, its not OP. Its only OP when idiots charge you head on trying to melee you (personal experience when making the map a blood bath) In fact it might be a little underpowered due to poor accuracy up to normal ranged put into most guns.
(Scratch the short range part, I happened to use a burst heavy machine gun at that time. ) |
|
Vile Heathen
Subdreddit Test Alliance Please Ignore
352
|
Posted - 2013.01.25 20:37:00 -
[61] - Quote
I dont think HMGs or heavy suits are OP, but I do think there should be armor-piercing weapons to help counter heavies.
Like FLUX grenades but for corroding armor. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:38:00 -
[62] - Quote
Paran Tadec wrote:DJINN Marauder wrote:Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns....... Well, the forge is only op in one way. Me and Enigma had a discussion about it the other day. It needs to be able to harass vehicles at range, but should do most of its damage up close. Would prefer a falloff range on it, so heavies actually have to expose themselves more to use it properly. I've played as a tanker and forge AV before, and feel its close to being balanced perfectly, just needs a slight tweek. At the very very least, it needs it splash damage to infantry to be toned down. I propose 2 meters for proto. 1.5 for std and 1.75 for adv in terms of splash.
Fall of damage... Interesting thought. Perhaps 200+ meters till max range get dmg out put at 75%? |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.25 20:39:00 -
[63] - Quote
It feels OP to me, but I since they are the rock to my merc's scissors, I'm not in a good position to judge. |
Kaserai Mandrag
DUST University Ivy League
57
|
Posted - 2013.01.25 20:39:00 -
[64] - Quote
EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself
Note the word HEAVY Im sorry, but the only reasons im seeing for nerfing the HMG from you people is "WAAAAAAA, I DIED."
First of all, complaining about the HMG range is entirely redundant. As I have used the HMG, I have found that if your shooting at anyone beyond a Medium to close distance - your wasting ammo. If you are actually getting hit at a great distance by a HMG, its because the player is a sharpshooter. They would be delivering your rear in a handbasket even if he was using a pistol or AR.
Second, don't try and rush a heavy. Complaining that he's overpowered because you got owned at pointblank range by a gun that fires at 3 times the rate of your AR is SAD. If you managed to get behind the heavy, why did you move out of cover? Heavies are TANKS. You don't RUSH a tank. You kill from cover, in ambushes, with greater numbers, or at a distance.
This is not BF3 or COD. You actually have to use your brain to kill certain players |
tribal wyvern
ZionTCD Legacy Rising
675
|
Posted - 2013.01.25 20:42:00 -
[65] - Quote
Deadlypawn wrote:I've been wondering what people really think of this weapon. I mean you don't run into many people who play with it but when you do you know your going to die no matter what you do. I don't mind the gun at all its a part of the game and they put it in for a reason. But I wanna know how you guys feel on it.
Hey man, look I really don't man to be an a$$ here but PLEASE leave the hmg alone. Yes the hmg is going to cut right through you, IT'S A HEAVY MACHINE GUN. Everything about dust is being nerfed by people who don't understand the game, and we are getting kinda annoyed with that. |
Purple Lipton
Hellstorm Inc League of Infamy
33
|
Posted - 2013.01.25 20:43:00 -
[66] - Quote
Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter. |
KAEJJI
Doomheim
1
|
Posted - 2013.01.25 20:46:00 -
[67] - Quote
Why not just add a spin-up time? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:57:00 -
[68] - Quote
Purple Lipton wrote:Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter. It did? I didn't know it got reduced dmg at range. Nvm my proposals then |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.25 21:00:00 -
[69] - Quote
I think ccp should add a breach hmg. Higher DMG, Lower RPM, Lower Accuracy/Range, and Higher Heat build up.
I dub it the "Merc Melter" Breach Heavy Machine Gun
>:] Heavies need choice. |
Boomer Dues Mortis
D3ath D3alers RISE of LEGION
40
|
Posted - 2013.01.25 21:06:00 -
[70] - Quote
I have been running heavy since the build came out and my thoughts on it are this.
Imo it does not need a nerf, the problem is a lot of people on this game are complete idiots and run straight at me or stand still firing at me at close range. It is simple that my giant gun at that range is going to crush you when you play like an idiot.
One thing that I notice smart people do if they do run close to me is they start bouncing everywhere and in non predictable patterns, when they do this intelligently they stand a much better chance against me.
On the range of the gun that people brought up, I have two or three(not sure will have to check) levels into sharpshooter and it makes a night and day difference with the class. Being a heavy I beat other heavies 9 out of 10 times, most of them are not smart and not tactical.
My k/d at 4.35 in this game is high for the same reason it was high in bf3 3.70, people are used to call of duty and such where they just charge you and think they can win. Most people do not play fps's tactically and so they get destroyed. Heavies just bring out this in people that do not play smart.
Now these are all just my personal opinions on the matter because I will not act like everything is fact because I will automatically have a little bias because it is the class I play. These are my observations from playing this class. |
|
ghgfggggggbvc
Doomheim
5
|
Posted - 2013.01.25 21:06:00 -
[71] - Quote
because a HMG is most effective at close range and in a close range encounter having to spend a couple of seconds to spin up just to shoot is gonna cause quite a few deaths. looking through this thread it seems like like a load of guys just complaining about being dumb enough (or unlucky enough for dust veterans) to try and take a heavy on at close range. Having tried both sides i agree that the HMG's accuracy at its longest range needs tweaking a tiny bit but otherwise its fine.
If you want to take out a heavy you need to either hit them at range or work together with your team mates. it's kinda ridiculous how all you get is assault guys complaining about heavy's being too hard to kill, but you never hear them complaining about scout suits or logi. The whole point of having different suit types is that it forces you to use different tactics as your enemy and situation changes, and prevents the game from becoming a sea of assault suits |
General Erick
Onslaught Inc
24
|
Posted - 2013.01.25 21:14:00 -
[72] - Quote
My HMG is hungry Om nom nom |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.25 21:15:00 -
[73] - Quote
i feel like it's pretty close to fine right now.
it's right where, when i see one, i do often think "oh ****." but i don't feel like i NEED one to compete. If they manage to back me into a corner, i prolly die, but a lot of things can kill you if they really trap you. grenade at your feet? yah that kills you. shotgun in your stomach? yah that kills you. Sniper rifle at the other end of a huge open field? yah you're pretty ******. knife in your back? yah that might kill you too, and that's just a knife.
the HMG does have a slightly wider (or in the case of the sniper rifle, more practical) sweet spot, but it also has to be attached to a slow ass heavy, meaning you can dictate the range of the battle pretty easily.
In general, if an hmg kills you, you let it kill you. you PROBABLY could have gotten out of range. and if you REALLY couldn't have, then oh well. he earned it. he trapped you or surprised you, and prolly woulda killed you with a lot of things. |
Rugman91
Deep Space Republic
143
|
Posted - 2013.01.25 21:31:00 -
[74] - Quote
semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. Couldn't have been said better |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.25 21:34:00 -
[75] - Quote
Rugman91 wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. Couldn't have been said better What? Max range on the HMG is 60 meters, so how can it do more damage than AR's at that range?
Beyond 50 meters the HMG does no noticeable damage. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
|
Posted - 2013.01.25 21:36:00 -
[76] - Quote
HMG is fine, Players ability to combat it is what needs work.
They should however bring back the different grenades. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.25 21:37:00 -
[77] - Quote
There's two main problems with the HMG:
- It has a bit too much range / is a bit too accurate at range
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped. |
2-Ton Twenty-One
Imperfects Negative-Feedback
235
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Posted - 2013.01.25 21:51:00 -
[78] - Quote
DUST Fiend wrote:There's two main problems with the HMG:
- It has a bit too much range / is a bit too accurate at range
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped.
it takes time to bead in on someone. If a HMG opens on you in a open field it should pretty much be gg, thats just getting caught with your pants down.
if your shooting it out with a heavy trying to out shoot him you should lose. A heavy is meant to beat you in the shootout. pssst its what that big gun is for.
Its not a alt shotgun.
People allways just stand there in one spot and shoot at the heavy they are super dumb about it. as a assult you should find cover and pop in and out of it landing a few quick shots before the heavy can spool his guns accuracy up.
dont worry people will get better at fighting heavys (eventually) |
Spacetits CDXX
Subdreddit Test Alliance Please Ignore
105
|
Posted - 2013.01.25 22:00:00 -
[79] - Quote
DUST Fiend wrote:There's one main problem with the HMG:
- People are amazingly stupid, and engage in the worst possible ways, and wind up getting roflstomped.
FTFY |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.25 22:04:00 -
[80] - Quote
I think the HMG is just fine where it is at. Just add a little bit of heat build up. I rarely overheat, and my HMG skill isn't fully upgraded. |
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Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 22:07:00 -
[81] - Quote
Purple Lipton wrote:Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter.
Well then, good to know |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.01.25 22:09:00 -
[82] - Quote
Also, heavy vs heavy hmg duels = epic |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.25 22:12:00 -
[83] - Quote
In my opinion, the spread needs to be SLIGHTLY increased so it's a little bit less accurate at the far end of it's range, and the spool up time needs to be increased EVERY SO SLIGHTLY (I'm talking a couple hundred MILLISECONDS) as well. This would make it's usage just a little tiny bit more situational, and IMO balance it out where it needs to be.
If you ask me, the point of the HMG is to set up shop in a fairly tight area and lock it down, which should require just a tad bit more situation awareness than it currently does. Not by much, just a tad.
If the options are between nerfing the HMG any more than a tiny adjustment, my vote would be to leave them as is. I'd rather they feel just slightly too good at what they do, than be worthless. |
Red Dot 24601-HA
S.e.V.e.N.
36
|
Posted - 2013.01.25 22:14:00 -
[84] - Quote
The HMG is a beast of a gun. Should it not be stronger than the AR? Is it just as accurate or is it that it is spitting 2x as many bullets in your direction? Leave it be. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.25 22:14:00 -
[85] - Quote
Paran Tadec wrote:Also, heavy vs heavy hmg duels = epic It's pretty awesome when two HMG guys cut a corner to meet. Hit detection hell. The one with the better connection wins!~
But in all seriousness heavy vs heavy is my favorite part of fights right now. We can't run from each other - so it's do or die!@!~! |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.25 22:42:00 -
[86] - Quote
Phoenix Archer 128 wrote:
Laser Rifles need a tweak of some sort as well; their range is probably the thing that needs to be nerfed a little (yes, I said nerf...it needs to have less range. Don't lasers in EVE have really short range, but do a lot of damage, and the longer ranged ones do less?). But that's for a different thread.
In order to make better suggestions, it's good to have accurate facts: Their range is about the same as AR's, actually a little less. And far less than (weak) Tac rifles. But, they can PROJECT their damage better at range, which is inverse to most weapons. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:13:00 -
[87] - Quote
semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota.
Its easy to counter a heavy, and it needs the range because your lugging this huge gun with a heavy suit. You need the ranged in order to be a little bit effective.
Going along with that is people wearing assault armour and etc, are faster then you making the range neccesary. Sure if your caught in a close range fight your screwed but thats the HMG's strong point.
If you insist though the dev's' could probably just take away the passives that increase HMG range. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:19:00 -
[88] - Quote
semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right.
What type of gun are you using? because and AR at longer range beats a HMG. I assume you were using a submachine gun in which case no your not ment to be accurate at long range. |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:27:00 -
[89] - Quote
Kaserai Mandrag wrote:EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself Note the word HEAVY Im sorry, but the only reasons im seeing for nerfing the HMG from you people is "WAAAAAAA, I DIED." First of all, complaining about the HMG range is entirely redundant. As I have used the HMG, I have found that if your shooting at anyone beyond a Medium to close distance - your wasting ammo. If you are actually getting hit at a great distance by a HMG, its because the player is a sharpshooter. They would be delivering your rear in a handbasket even if he was using a pistol or AR. Second, don't try and rush a heavy. Complaining that he's overpowered because you got owned at pointblank range by a gun that fires at 3 times the rate of your AR is SAD. If you managed to get behind the heavy, why did you move out of cover? Heavies are TANKS. You don't RUSH a tank. You kill from cover, in ambushes, with greater numbers, or at a distance. This is not BF3 or COD. You actually have to use your brain to kill certain players
WISDOM^
you people want the HMG nerfed to were you can kill a heavy with and HMG without any problems. Which ultimately makes us HMG people annoyed because this gun is completely balanced. Its suppose to be in this order: [deadly in close range] {moderately good about AR effectiveness in most situations] [terrible at sllightly above med and over that] |
Treemugger
I mug trees.
34
|
Posted - 2013.01.25 23:42:00 -
[90] - Quote
I can't say much on whether or not it should be nerfed because I haven't used one since I played back in the E3 build, but from what I know of it: It is slightly OP. And that's the way it should be. Mowing people down is the heavy's role; it can do nothing else effectively besides capping something while under fire.
I've never seen anyone complaining about the Logibro's broness, and that seems more powerful to me than the HMG.
Plus, they're still killable. Just don't engage them head-on (2HK kills from the back with the Breach are very satisfying), or bring a couple of your allies to help you bring the dude down. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.25 23:45:00 -
[91] - Quote
If you can't take a heavy with an HMG out with an AR at medium range then you should probably consider going back and checking to see if you can even take out another assault player.
If that's challenging enough then just stay away from us. Most dedicated heavies put all there SP into being massive killers instantly with np SP spent anywhere but armor/shield passives and CPU upgrades after maxing out weapons.
My own HMG is just the original standard. But I throw 2 complex damage mods on it - don't stand in front of me. This is a team game - heavies get torn quickly by a lot of weapons, how do you think we like it when we know there's a good portion of most maps if we go to we're just open targets? We stick to where we know we own and we can stack up QQ's and stay away from all other points.
Not really out faults everyone is gung ho everytime they see a red dot and go charging without seeing who it is. I like areas with lots of corners since shotgunners have terrible aim or hit detection hates them. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 23:45:00 -
[92] - Quote
LETS HAVE A VOTE WHETHER HMG IS OP OR NOT!!!!! |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.25 23:48:00 -
[93] - Quote
DJINN Marauder wrote:LETS HAVE A VOTE WHETHER HMG IS OP OR NOT!!!!!
Im going with the side of NO ITS NOT FRICKEN OP LEAVE IT THE HECK ALONE! |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.25 23:52:00 -
[94] - Quote
I think it's fine. I WOULD say the problem is that the cone of fire can hit reds without barely trying, but that's a double edged sword because you have less accuracy. Spray and pray means you can hit everyone, but you can't consistently hit the person you're actually aiming at, if it's a hard shot. |
The Loathing
The Southern Legion
21
|
Posted - 2013.01.25 23:56:00 -
[95] - Quote
Not OP.
One user and that user is as slow as a wet week.
When is tactic practising going to take the place of calling for nerfs? Soon I hope. |
SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.26 00:01:00 -
[96] - Quote
If you think HMG's are OP then make a contract with kyubei and make a wish. Otherwise you won't find much support for it from the vets.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ - "Magical energy is sexy." |
Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.26 00:01:00 -
[97] - Quote
The Loathing wrote:Not OP.
One user and that user is as slow as a wet week.
When is tactic practising going to take the place of calling for nerfs? Soon I hope.
Dont think tactics threads will take over soon.... Its apparently easier KITTY NERF everything so you can faceroll and turn this into a carbon copy of CoD |
4447
ZionTCD Legacy Rising
650
|
Posted - 2013.01.26 00:05:00 -
[98] - Quote
People will lie to get a nerf lol
HMG has better range then a AR
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Cosorvin
DUST University Ivy League
45
|
Posted - 2013.01.26 00:19:00 -
[99] - Quote
4447 wrote:People will lie to get a nerf lol HMG has better range then a AR
not true, AR has a good amount better accuracy then the HMG because the spread is very large when fighting from a distance of 65 meters.
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Oxskull Duncarino
Shadow Company HQ
165
|
Posted - 2013.01.26 00:21:00 -
[100] - Quote
4447 wrote:People will lie to get a nerf lol HMG has better range then a AR Lol, troll harder. Edit: As usual I read the post wrong. You actually said what I thought. My bad |
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SoTa PoP Clone
Condotta Rouvenor Gallente Federation
60
|
Posted - 2013.01.26 00:29:00 -
[101] - Quote
4447 wrote:People will lie to get a nerf lol HMG has better range then a AR rofl, gj 4447, the two scrubs above me completely failed to see your sarcasm and trolled themselves. Kudos. |
Sobriety Denied
Universal Allies Inc.
433
|
Posted - 2013.01.26 00:29:00 -
[102] - Quote
heavy is like a bear, you have a gun but you come around a bend in a forest path, and surprise- it's a bear!! you'r dead, same with a heavy, except a heavy's more like fighting one of those bipedal tortoises that they recently have not discovered.
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Young Gun Qc
Rebelles A Quebec
21
|
Posted - 2013.01.26 00:53:00 -
[103] - Quote
why they crying to nerf everything ....... if you think something is OP just use it to see it whit your own eye if is really OP |
ghgfggggggbvc
Doomheim
5
|
Posted - 2013.01.26 00:54:00 -
[104] - Quote
SoTa PoP Clone wrote:Paran Tadec wrote:Also, heavy vs heavy hmg duels = epic It's pretty awesome when two HMG guys cut a corner to meet. Hit detection hell. The one with the better connection wins!~ But in all seriousness heavy vs heavy is my favorite part of fights right now. We can't run from each other - so it's do or die!@!~! add in a couple of newberries suffering from a bad case of wrong place wrong time, and it becomes as hilarious as it is epic |
ghgfggggggbvc
Doomheim
5
|
Posted - 2013.01.26 00:55:00 -
[105] - Quote
Young Gun Qc wrote:why they crying to nerf everything ....... if you think something is OP just use it to see it whit your own eye if is really OP hard to do in this game when you have to spec in to something like the HMG |
Hollow M Ling
Pro Hic Immortalis RISE of LEGION
0
|
Posted - 2013.01.26 00:56:00 -
[106] - Quote
HMG is fine maybe down the range SLIGHTLY being a heavy has it perks but I do miss being a well balanced Assault. But my HMG was calling me. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.26 00:58:00 -
[107] - Quote
Sobriety Denied wrote:being that it is restricted to a heavy suit meaning it's not very mobile, deadly yea but still can be dealt with
you have to run a slow fat suit so it's fine
and not a heavy im a masshole assault
i just dont want see anymore nerfs period. the nerf this/that needs to end someday. the problem with nerfing things is it's a wack-a-mole, they hit one thing with a nerf hammer, makes the next op thing pop up, and they never foresee what the next op thing will be, but it's for sure to happen-
for instance missle nerf now everyone uses blasters, and soon they will want those nerfed also. the credron nerf so every switches to duvolle, the result- they got nerfed too. when does it end?
if i say i want your heavy machine gun nerfed then you fire back with wanting a mass driver nerfed, and have every right to since i got your HMG nerfed- the whole never ending cycle is just stupid.
I agree about nerfing everything to hell, but you need to tweek sometimes.
It shouldn't out class every weapon at range except lasers and snipers (aren't they nerfing lasers?)
It should kill you from close range no matter what, but it shouldn't be a insta kill at mid to long range as well. |
Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.26 01:35:00 -
[108] - Quote
The HMG is mostly fine as is.
And contrary to what people seem to be saying it really isnt that accurate at range as far as i have been able to tell unless you get the specific variant that trades damage for range..
And unless the HMG winds up and hones in it can have trouble accurately hitting something right in front of it.
Once it winds up you have a short bout of accuracy, ill give you that, but at that point you are already starting to overheat. And even at maximum wind up its still not nearly as accurate as an AR with -ANY- skills behind it.
If you think the HMG is overpowered stop running right at the heavy/standing still/standing in the open and trying to go blow for blow with something with 3x your health.
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James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.26 03:06:00 -
[109] - Quote
If anything I think the HMG has a bit much for range. Maybe take a small amount off of its range and give it more damage in return, IMO. It's not that it's really accurate at range but that it's bullets can still hit and do damage at a long range, you shoot out enough bullets at 2000 RPM you're bound to hit something in that circle.
My alt is a heavy and uses HMG, it's a great weapon but I wouldn't mind some range being sacrificed for damage.
Then again with how open some of these maps are =/ |
Fazel Mercader
Infinite Outcomes
2
|
Posted - 2013.01.26 04:28:00 -
[110] - Quote
I think HMG are just fine. They are after all anti-infantry! |
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Torr Wrath
Subdreddit Test Alliance Please Ignore
58
|
Posted - 2013.01.26 04:33:00 -
[111] - Quote
James-5955 wrote:at 2000 RPM you're bound to hit something in that circle.
If i throw 2000 darts some of them will hit a dart board (assuming for this instance there is a dart board in the direction I am throwing, at a reasonable range, and without obstacles) ;) doesnt mean I should rely on dart throwing skills to feed my family :P |
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