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semperfi1999
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Posted - 2013.01.25 15:08:00 -
[1] - Quote
Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. |
semperfi1999
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317
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Posted - 2013.01.25 15:14:00 -
[2] - Quote
SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings.
I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks....
Make Lasers either overheat alot faster or not gain that much dmg for continuous fire.
Fixing the HMG range would significantly improve things. I agree sota. |
semperfi1999
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317
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Posted - 2013.01.25 15:26:00 -
[3] - Quote
I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. |
semperfi1999
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317
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Posted - 2013.01.25 15:28:00 -
[4] - Quote
Kane Brackman wrote:semperfi1999 wrote:SoTa PoP Clone wrote:semperfi1999 wrote:Many people who use the gun dont want to see it changed as they state its not a good weapon. In truth its a death machine. Its accuracy it awesome at distance. At range it has been proven to be more effective at ~60ish?? meters than the AR is. Heavies who are unbiased admit that the gun needs some adjusting. Either the accuracy at distance needs to be changed or the range needs to be changed. It's the range honestly. Or maybe the spread isn't hard enough at a distance. I find I can take out targets at almost the same range as when I was in AR - the only problem is if I try to fight at that distance I'm more likely to lose. If an HMG guy knows the terrain and how to get in just a bit closer he's going to shred your world. But I see lasers drop people faster then any HMG so I've mixed feelings. I agree Lasers and HMGs both need tweaks...NOT NERFS but tweaks.... Make Lasers either overheat alot faster or not gain that much dmg for continuous fire. Fixing the HMG range would significantly improve things. I agree sota. I like the idea of increased overheat might make the advanced laser worth it ( but ccp give it a damage increase compare to the std its pointless atm) but reduced damage is overkill.
Reduced dmg is just reducing the dmg bonus you get for continuous fire. Not reducing starting dmg. There are no numbers to determine what dmg bonus continuous fire nets you but with the viziam a mere tickle can send your HP down by 250-300 hp....this seems a little off. |
semperfi1999
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317
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Posted - 2013.01.25 15:30:00 -
[5] - Quote
SoTa PoP Clone wrote:If you think about the hmg - if I hold the R1 down for 1 second I fire over 50 shots. That's... going to kill people.
So maybe the HMG just needs a reduction on how fast it shoots by a TINY amount. Tiny CCP, Tiny.
CCP--- you said the HMG needs a reduction?? ok
new ROF 900RPM
There you go now its balanced. |
semperfi1999
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317
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Posted - 2013.01.25 16:14:00 -
[6] - Quote
Oxskull Duncarino wrote:semperfi1999 wrote:I see alot of people noting the HMG is supposed to have good medium range dmg. Seriously?? They are supposed to have the same range of the AR and do more dmg per second more accurately? Playing against a heavy yesterday I was tryin to outrange him on a map where there were not rock I could use to hide behind and get good shots on him. He was doing more dmg to me faster as the most extreme range of my Exile than I could do to him. It was rediculous and led to me having run away and every encounter since my gun could not outdmg or outrange his gun....and with nothing to hide behind I didnt stand a chance. Yes I did kill him more than he killed me but thats mainly because I just ran off and watched till he had no HP from taking on many many allies and then I would pop him....or my teammate would pop him. When you can fire the HMG from C (small 3 letter map that is inside the compound) to A and have better accuracy and dmg than an AR at that range then something is definitely not right. I agree if I run into an HMG in close range I should be pretty screwed. But being screwed when I turn a corner and a heavy is 50 meters away and he can blow my 450ish HP in a second.......something is not quite right. As stated already, that player more than likely had a lot of SP in heavy weapon sharpshooter. As well, did you notice if they were using the assault HMG. It's got a reduced RPM of 1200(I think) from the regular 2000, but has an extended range. And that's a massive exaggeration to say that a HMG was hitting from Charlie to Alpha on Manus Peak. It can't!!!
I didnt say manus peak. I dont know the name of the map...sorry. But its the 3 point map that you start outside and you run into an installation that is walled off and has a CRU (small map). Sorry wish I knew the name. |
semperfi1999
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317
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Posted - 2013.01.25 16:24:00 -
[7] - Quote
Ruyan Aldent wrote:Possibly keep the HMG exactly the same just give it a spool up time before it begins to fire.
TBH though I dont think the are OP at all and I play assault so it is clear.
I would be ok with this even. Like I said for anyone who is acting liek I dont know what I am doing you have another thing coming. I easily keep a 3-4 KDR average in this game and when I try I do alot better than that and I am usually high up on the WP and kills totals. Dont think I am noob at this game or anything I know how to defend against an HMG and what its weaknesses are supposed to be. The fact that the HMG is so extremely accurate at 60 meters and does so much dmg instantly is rediculous. Yes it needs to be toned down. I would even be ok with a short spool up time. RIght now the HMG is just easy mode. Check out some of the imperfect fatties....they have already noted that the HMG needs some tweaks. I will kill a heavy with a HMG more often then they kill me but that still does not mean that there is not an issue when the HMG has better accuracy at range with almost identical AR range.
Note this post on tests that were done:
https://forums.dust514.com/default.aspx?g=posts&m=476868#post476868
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semperfi1999
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317
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Posted - 2013.01.25 16:58:00 -
[8] - Quote
fahrenheitM wrote:Necrodermis wrote:the HMG is something you use if you want to get skill free kills.
it takes zero time to spool up and with bursting it you can get 35-1 for very little cost.
heavy suits cost only a fraction more than assault suits and the HMG is practically free for what it does. The same could be said for having a tank on the field. it's ez mode in a well fit tank and the person knows how to use it. There's more to this game than simply having two AR's pointing at each other. Against N00bs, a heavy is great because they all just sit in front of hte heavy and try to take it down. Against good teams, not even close. Heavies have so many vulnerabilities that can be exploited, smart players can take away their advantages quite easily. It's called balance. The heavy is good at some things, and suck at others... Can't have every class be like assault. It's good the way it is... except for the high end damage\accuracy at Max range... that needs to have just a bit less accuracy... have it gradually diminish the further out it goes.
See I can agree with this getting an accuracy nerf or a range nerf would probably balance out this weapon well. I dont want it to be useless I u/s when it should have the advantage and when I should lose. Its just needs some tweaks....just like the laser. |
semperfi1999
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317
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Posted - 2013.01.25 19:13:00 -
[9] - Quote
EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself
I dont think the Heavy is OP. Its fine with the job it performs. However the distance for the HMG is the only thing I think they need a tweak on. |
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