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DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.01.25 20:13:00 -
[1] - Quote
Altina McAlterson wrote:EKH0 0ne wrote:The Heavy is OP, I play alot of FPS games and this is the only one where you can survive being shot in the back of the head with half a magazine, do a 360 with a minigun and kill the guy shooting you. Its redicoulus. 3/4 players are a heavy class because of this. I am thinking of switching myself Don't bother switching. You see everyone in a heavy now because with base skills and gear only the heavy absolutely dominates the assault class. That will change as more people get more SP and better gear. Same thing happened last build where there was about 2 weeks where half of any team was heavies but after a little bit they all went away. Unless you actually want to run a heavy any SP you spend will be wasted in about 1-2 weeks when they start getting easy to kill. EDIT: They're also very expensive so you'll be wasting ISK too. This is true. Heavies dominate start of every reset. But the assault class dominates mid to end of every reset. Why? Because assault b series/proto is WAY better than heavy b series/proto.
Edit1: Proto heavy needs more slots
Edit 2: the HMG could use a faster heat build up. But i don't think a range nerf is needed. Because knowing CCP.... They'll over nerf it. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:25:00 -
[2] - Quote
Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns.......
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DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:38:00 -
[3] - Quote
Paran Tadec wrote:DJINN Marauder wrote:Paran Tadec wrote:i only go 10-1 + every game because half the people it chews up RUN STRAIGHT TOWARDS ME or STRAIGHT AWAY. Derp. Against pros, it usually goes down pretty hard because the heavy suit is an easy to hit target as long as you avoid their field of view. Forge gun on the other hand is OP as hell. I was about to give like... But then you brought up forge guns....... Well, the forge is only op in one way. Me and Enigma had a discussion about it the other day. It needs to be able to harass vehicles at range, but should do most of its damage up close. Would prefer a falloff range on it, so heavies actually have to expose themselves more to use it properly. I've played as a tanker and forge AV before, and feel its close to being balanced perfectly, just needs a slight tweek. At the very very least, it needs it splash damage to infantry to be toned down. I propose 2 meters for proto. 1.5 for std and 1.75 for adv in terms of splash.
Fall of damage... Interesting thought. Perhaps 200+ meters till max range get dmg out put at 75%? |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 20:57:00 -
[4] - Quote
Purple Lipton wrote:Forge gun already got a dmg reduction and does do reduced damage at range. It is only effective at range with 3+ points in sharpshooter. It did? I didn't know it got reduced dmg at range. Nvm my proposals then |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.25 23:45:00 -
[5] - Quote
LETS HAVE A VOTE WHETHER HMG IS OP OR NOT!!!!! |
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