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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 15:47:00 -
[1] - Quote
I don't understand why it hasn't been implemented yet so the main turret of HAVs is separate from the driver's seat.
It isn't exactly fair now that LAVs, which get destroyed far more easily when not moving, need a driver AND a gunner to shoot while moving; a single person can still use a turret, but the LAV becomes an easy target. HAVs, meanwhile, can be effective with a 1 man crew.
This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now- you just need to use real teamwork like with every other vehicle right now.
The only 1-man vehicle should end up being fighters.
EDIT: there has been another suggestion that nobody seems to have a problem with; There could be a tougher version of HAVs that require a separate gunner. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.20 15:59:00 -
[2] - Quote
Because a tank costs about a million ISK generally, while LAV's have a Max cost of 400 k and move pretty damn fast. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 16:02:00 -
[3] - Quote
Icy Tiger wrote:Because a tank costs about a million ISK generally, while LAV's have a Max cost of 400 k and move pretty damn fast. Logic derp? Separating the driver from the gunner would make HAVs harder to kill. You just wouldn't be able to be a one man army anymore. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.20 16:16:00 -
[4] - Quote
Ah, yes, yes, I totally agree with you on this but we need those higher player counts to be able to spare the extra men needed for a tank crew. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 16:28:00 -
[5] - Quote
Scheneighnay McBob wrote:This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now
WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets. Also, with current cpu and pg stats, many good tanks do not have good small turrets. You see railgun and blaster tanks with l1 small missile turrets for a reason.
How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot.
This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea.
Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time.
If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets.
Why do people say tanks require teamwork to use in one post, and then say that they are a one man army in the next? Just because you don't know how to use a tank doesn't mean it requires no teamwork to use. And teamwork doesn't mean some randumb guy mooching off your WP in your tank.
And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.20 16:37:00 -
[6] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:This isn't exactly a nerf, because if this happens, an HAV with a full crew would be more effective than a full HAV is right now WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets. Also, with current cpu and pg stats, many good tanks do not have good small turrets. You see railgun and blaster tanks with l1 small missile turrets for a reason. How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot. This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea. Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time. If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets. Why do people say tanks require teamwork to use in one post, and then say that they are a one man army in the next? Just because you don't know how to use a tank doesn't mean it requires no teamwork to use. And teamwork doesn't mean some randumb guy mooching off your WP in your tank. And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? This is a very smart bunny :) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.20 16:45:00 -
[7] - Quote
lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:20:00 -
[8] - Quote
0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork.
0 Try Harder wrote:How would separating the driver from the gunner make them harder to kill? A driver can predict his next move without using a mic... because he is making the move. An additional gunner doesn't always know what move the driver will make next, and when is the right time to take the shot. The driver can worry about driving and using active modules- the gunner can now shoot wherever they want, because they don't have to watch where they're driving.
0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. I understand if you don't want a tank destroying noobs, I try to use railgun for mostly tank v tank, but the way to do this is by restricting what vehicles and gear can be used in pub matches. Making it so that one dumb **** blue dot is your gunner is a terrible idea.
Imo you don't truely understand how bad blue dots are until you drive a tank. They shoot at the enemy MCC, they shoot at your own tank and turret causing smoke and vibrations making it harder to use and see, they fire and overheat the small turrets randomly at no targets or your own tank so they can't be used against enemy infantry, they rarely leave the tank to capture objectives, and they love to fire shots that give away your position instead of waiting for the best time. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you.
0 Try Harder wrote:If you want to try using a large turret, ask a tanker in your corp to try out his tank, or skill into them yourself. Tankers skilled into large turrets so we can use them, and not some randumb blueberry or people without any points in large turrets. Also the same issue is with LAVs.
0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:21:00 -
[9] - Quote
double post |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 18:23:00 -
[10] - Quote
Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters? |
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Tiel Syysch
Imperfects Negative-Feedback
634
|
Posted - 2013.01.20 18:46:00 -
[11] - Quote
Scheneighnay McBob wrote:Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters?
Video games: Fun > Real life.
If you want to use the IRL argument, ask that we only fight on Earth and take out anything futuristic. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 19:23:00 -
[12] - Quote
Tiel Syysch wrote:Scheneighnay McBob wrote:Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank Did you read my post? Things like fighters SHOULD be 1-man. How many tanks IRL have 1 person controlling everything? Now how many fighters? Video games: Fun > Real life. If you want to use the IRL argument, ask that we only fight on Earth and take out anything futuristic. Doesn't change the fact that using a separate gunner can be better- I would bet that if the military becomes somehow capable of making a tank that has the option of 1 person controlling everything, they would still split it between several people because it makes for a more effective vehicle. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:33:00 -
[13] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork.
._. You realize that vehicles can help each other, right? There are even logi LAVs and you can even fit a HAV to be a logi type too. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:33:00 -
[14] - Quote
Scheneighnay McBob wrote:Mr Zitro wrote:The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up.
Scheneighnay McBob wrote:0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do.
._. What? Tanks can easily be blown up by "halfassed AV". You even go as far to say that they get blown up so easily in ambush that they shouldn't be used at all. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:34:00 -
[15] - Quote
Scheneighnay McBob wrote:I'm getting confused by small blasters recently. Now that I've specced into using them as more or less my primary weapon, I've found that killing with them is a breeze. Everything, including heavies and other LAVs, are getting cut down very quickly- all I'm using is a 20GJ scattered blaster on my methana.
However, it seems that whenever someone else guns for me, they can't get a single kill!
Scheneighnay McBob wrote:0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you.
Awesome. So what you are saying is that because you don't like the LAV mechanics, CCP should break tanks and make them useless. Normally I don't get annoyed at requests on forums, but I'm not a fan of people who intentionally want to break the game and want to destroy it. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:34:00 -
[16] - Quote
Instead of asking CCP to make HAVs almost useless, why not ask them to improve LAVs? I can start:
I think LAVs should be more of a support vehicle. Maybe heal troops around them or something. Right now a single militia swarm or a single militia forge can out dps the healing capability of even heavy remote repair. I don't believe that LAVs should be used as a primary assault vehicle. That role is covered by HAVs. Sure, you can use a LAV to assault, but a HAV is better. If CCP makes LAVs effective at vehicle support, I believe more people would use them. Right now there's little incentive to skill up a LAV because HAVs and infantry are just better. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.20 22:37:00 -
[17] - Quote
broken up because of character limit and ccp only allows 5 quotes per post =/
I also used some of your posts from these threads:
https://forums.dust514.com/default.aspx?g=posts&t=50892 https://forums.dust514.com/default.aspx?g=posts&m=479255 |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.20 22:45:00 -
[18] - Quote
If you want a 4 man tank then the base hp of shield/armor needs to be increase by 50% at least so that it requires more than 1 person in AV to kill it
Also allow driver to boot anyone from all the guns if need be so blue dots dont take up room |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:50:00 -
[19] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:Mr Zitro wrote:The spawns are so dumb it puts forges next to me and kids with av grenades. You want me to have a squad just walking around my tank??? Are your serious? If you're stupid enough to bring an HAV into a tiny ambush, you deserve to have it blown up. Scheneighnay McBob wrote:0 Try Harder wrote:And like the other guy said, a good proto tank might cost 2mil. Don't you think a tank that costs five times more than your LAV should have some cool benefit that your LAV does not have? Your HAV doesn't get easily blown up by everything capable of halfassed AV, does it? LAVs can't survive if they stop moving, while tanks can; however, tanks don't need to stop moving if they only have 1 person, but LAVs do. ._. What? Tanks can easily be blown up by "halfassed AV". You even go as far to say that they get blown up so easily in ambush that they shouldn't be used at all. I was saying that in ambush, there's no way to avoid AV. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:52:00 -
[20] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:0 Try Harder wrote: WHAT? It would be a huge nerf. Many corps can field many tanks. As it stands right now, having three tanks on the field is much better than having one tank with a couple of guys in turrets.
This is proving my point; tanks are easy to solo in, and don't need any teamwork. ._. You realize that vehicles can help each other, right? There are even logi LAVs and you can even fit a HAV to be a logi type too. You need teamwork to use an LAV effectively. You need teamwork to use a dropship. You don't need **** for an HAV. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.20 22:54:00 -
[21] - Quote
Takahiro Kashuken wrote:If you want a 4 man tank then the base hp of shield/armor needs to be increase by 50% at least so that it requires more than 1 person in AV to kill it
Also allow driver to boot anyone from all the guns if need be so blue dots dont take up room That's a much better suggestion than "o hell no! HAVs are the only vehicle you can solo in and they should stay that way because I use them!" |
WHz DS9899
Doomheim
136
|
Posted - 2013.01.21 00:23:00 -
[22] - Quote
I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver gets a small turret. No need to already nerf the already bad vehicles. Anyways, I can tell that you haven't use them so shut the **** up. |
Patoman OfallColors
Angels of Darkness
3
|
Posted - 2013.01.21 00:53:00 -
[23] - Quote
Just enable being able to switch to first person viewing with zooming just like WOT
That way, can focus on either task of moving, or shooting. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.21 01:02:00 -
[24] - Quote
Patoman OfallColors wrote:Just enable being able to switch to first person viewing with zooming just like WOT
That way, can focus on either task of moving, or shooting.
._. You can do this already. Press down on right plunger to change view (R3). Zoom is like normal zoom for rifle. Mixing 3rd person view with 1st makes it easier to move and shoot.
edit: you can do it for LAVs too. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 02:29:00 -
[25] - Quote
WHz DS9899 wrote:I can say from experience that both need a buff. LAV's need more eHP and CPU/PG, and HAV's need slightly more speed and CPU/PG. Also, there should be a different class of vehicle that's has more eHP than HAV's And the driver gets a small turret. No need to already nerf the already bad vehicles. Anyways, I'll pretend you haven't used them, in a sad attempt to validate my opinion I agree with the buff, and I have used HAVs- separating the driver from the gunner would make things much simpler, if you go through the trouble of getting a dedicated gunner (which the other vehicle types need to do anyway. If you think aiming while driving is easier, you're kidding yourself |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.21 02:51:00 -
[26] - Quote
I am in favor of tank change to separate driver-gunners.
It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way.
Would that hurt or help tank operators? Both. - Having a minimum of two is a tremendous handicap for the operating team - but that can be considered an acceptable price to have such a behemoth. + It would be easier to concentrate on aiming, especially smaller targets. - It would be more difficult playing peek-a-boo, doing those quick out of cover shots before backing into cover. + It would be easier to use active modules - they are currently quite impractical. - It might be harder to drive backwards, although driver might be given ability to rotate view. + On the other hand, it would be easier to make a fighting retreat, the driver could concentrate on road and obstacles while the turret could still do semi-effective shooting. - On general, it would take more effort to take most out of the effectiveness of a tank as teamwork and communication would be paramount (that could also be considered as a good point as anything which promotes teamwork... Is good.) + Tank would have more sets of eyes and better awareness, especially to back.
I would really like to see tanks as roaring mobile vantage points having turrets able to shoot in all directions, requiring teamwork.
And leave the role of 100% solo operated equipment to future MTACs, which would have huge weakness in their blind backside.
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 22:48:00 -
[27] - Quote
KEROSIINI-TERO wrote:I am in favor of tank change to separate driver-gunners.
It would be more consistent as of all the current vehicles it is the one that can shoot solo. As it is the powerhouse of the three, it is a bit strange to have it this current way.
Would that hurt or help tank operators? Both. - Having a minimum of two is a tremendous handicap for the operating team - but that can be considered an acceptable price to have such a behemoth. + It would be easier to concentrate on aiming, especially smaller targets. - It would be more difficult playing peek-a-boo, doing those quick out of cover shots before backing into cover. + It would be easier to use active modules - they are currently quite impractical. - It might be harder to drive backwards, although driver might be given ability to rotate view. + On the other hand, it would be easier to make a fighting retreat, the driver could concentrate on road and obstacles while the turret could still do semi-effective shooting. - On general, it would take more effort to take most out of the effectiveness of a tank as teamwork and communication would be paramount (that could also be considered as a good point as anything which promotes teamwork... Is good.) + Tank would have more sets of eyes and better awareness, especially to back.
I would really like to see tanks as roaring mobile vantage points having turrets able to shoot in all directions, requiring teamwork.
And leave the role of 100% solo operated equipment to future MTACs, which would have huge weakness in their blind backside.
That's what I'm saying- the advantages far outweigh the disadvantages |
Y0UR NAME HERE
Imperfects Negative-Feedback
445
|
Posted - 2013.01.21 22:53:00 -
[28] - Quote
This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the isk for the tank cost before being able to bored the tank. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.21 23:46:00 -
[29] - Quote
Y0UR NAME HERE wrote:This post is the worst idea in the world, not the worst but who's Gunna risk their spendy tank when u might get a ****** turret operator, unless of course in order to use the tank as gunners you had to put in 25% of the isk for the tank cost before being able to bored the tank. Here's an idea: how about squading up with gunners beforehand? You act as if dropships or LAVs can operate well with blueberries in them |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.21 23:55:00 -
[30] - Quote
I'm still all for advocating this idea. Force first person vehicle views, add enter and exit animations and it's pure gold. I know, you hate those suggestions. |
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Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 00:08:00 -
[31] - Quote
Noraa Anderson wrote:I'm still all for advocating this idea. Force first person vehicle views, add enter and exit animations and it's pure gold. I know, you hate those suggestions. I'm not one for forced views (third person is always easier to drive), but I don't have a problem with animations |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.22 04:48:00 -
[32] - Quote
Nice to see someone else championing this lost cause. It'd be nice to see, but no one wants their toys taken away from them and can't see why they have a distinct, borderline unfair advantage, just because you stick a huge price tag on it. None of the other vehicles have a gunner/driver spot. Why should tanks be the special child? Don't ask why tanks shouldn't be different, ask why they should be the same.
If a tank has separation of duties, not only does it undermine the arguments of people whining about tanks, but it makes it implicitly more fun to do cuz yer doin' it with yer buddy. Furthermore... what's that? You think you should be able to control both because reasons? You think Blue Dots will ruin it? You think you spend too much money on it? All you are is a scaled up LAV. An HAV. Two whole levels of scale. If you can't be bothered to partner with a gunner, then you deserve to have Blue Dots ruin your vehicular experience like everyone else, not just sit above because you think you are justified in the amount of ISK/AURUM you spent.
A Capital Ship in EVE, as all ships are, is used by one person. However, it can't do squat without someone else to operate the warp cynos. Is that unfair? No. It may be expensive as crap, but here's the thing. What IDIOT expects someone to completely fund the expensive-as-this http://gothamist.com/2007/12/19/edible_gold_onc.php thing on their own?
You are NOT. SUPPOSED. TO BUY. A TANK. FOR YOURSELF. It is meant for supporting people, and the mere idea that a tank should be better because tank is irrational. You buy a tank and lose it because you didn't have support and gunners, you are the one at fault for not recruiting them and thinking you can solo it, the same as any other vehicle user who deigns to resolve his/her fate to luck. It isn't supposed to be your cross to bear that it costs so damn much, it is a GROUP EXPENDITURE. You don't buy an Orca if you don't have miners to boost, you don't buy a command ship if you don't have fleets to boost, you don't buy a capital ship EVER. You don't contribute to buying a Capital if you don't have a cynoer.
So, in that roundabout manner, what is wrong with forcing people to use 2 man teams for tanks, which aren't even truly 'solo' to begin with? |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.22 14:08:00 -
[33] - Quote
But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything
Until tank driver can lock the doors and boot out any and all gunners if they want to this will continue to be a bad idea as it stands |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 23:07:00 -
[34] - Quote
Takahiro Kashuken wrote:But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything
Until tank driver can lock the doors and boot out any and all gunners if they want to this will continue to be a bad idea as it stands If every other vehicle currently has to deal with it, changing tanks to work that way would be balance, until it's fixed. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.22 23:36:00 -
[35] - Quote
Scheneighnay McBob wrote:Takahiro Kashuken wrote:But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything
Until tank driver can lock the doors and boot out any and all gunners if they want to this will continue to be a bad idea as it stands If every other vehicle currently has to deal with it, changing tanks to work that way would be balance, until it's fixed.
Scheneighnay McBob wrote:0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you.
McBob, you know this will break HAVs. Why not ask for improvements to LAVs? Asking CCP to make others unhappy because you aren't happy is ._. I believe CCP is balancing the game based on corp vs corp battles, and not pub stomping.
IMO you should make a thread about changes you'd like to see in LAVs. I don't support breaking tanks, but I definitely believe that the role of LAVs needs to be tweaked.
I see LAVs as support vehicles. I would love it if LAVs became the vehicle equivalent of a logibro. I would have no problem with CCP removing the turret and replacing it with an extra seat. Right now we have four man squads, but only three seats! Their defense could be running people over lol. Or maybe people in the LAV could shoot out of it with small weapons?
Drive-by LAV with SMGs and pistols would be so awesome! It might even make more people spec into small weapons. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 23:39:00 -
[36] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:Takahiro Kashuken wrote:But until you can control who is in your tank it makes its useless where chances are a blue dot may get the main turret so the ****** will fire at anything
Until tank driver can lock the doors and boot out any and all gunners if they want to this will continue to be a bad idea as it stands If every other vehicle currently has to deal with it, changing tanks to work that way would be balance, until it's fixed. Scheneighnay McBob wrote:0 Try Harder wrote:This would also destroy any form of vehicle combat in pub matches. That's what LAVs are like right now, if you can't stand being put down to the same level as everyone else, then **** you. McBob, you know this will break HAVs. Why not ask for improvements to LAVs? Asking CCP to make others unhappy because you aren't happy is ._. I believe CCP is balancing the game based on corp vs corp battles, and not pub stomping. IMO you should make a thread about changes you'd like to see in LAVs. I don't support breaking tanks, but I definitely believe that the role of LAVs needs to be tweaked. I see LAVs as support vehicles. I would love it if LAVs became the vehicle equivalent of a logibro. I would have no problem with CCP removing the turret and replacing it with an extra seat. Right now we have four man squads, but only three seats! Their defense could be running people over lol. Or maybe people in the LAV could shoot out of it with small weapons? Drive-by LAV with SMGs and pistols would be so awesome! It might even make more people spec into small weapons. LAVs are perfectly fine as I see them- we just need a better assist system. I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in. |
BobThe843CakeMan
BurgezzE.T.F Orion Empire
132
|
Posted - 2013.01.22 23:44:00 -
[37] - Quote
if u get a bad gunner in a LAV at least u can roadkill ppl if u get a bad gunner in a tank ur screwed. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.22 23:57:00 -
[38] - Quote
BobThe843CakeMan wrote:if u get a bad gunner in a LAV at least u can roadkill ppl if u get a bad gunner in a tank ur screwed. Crushing is a joke these days- collision damage is too high. The only real way to solo in an LAV is to make it into a mobile turret. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 00:02:00 -
[39] - Quote
While I firmly believe this change would make it easier for me to murder you in your shiny sagaris marauders, with a militia forge gun (I will kill one of you buttheads one of these days) I must say that this thread's premise is dumb.
By requiring a turret gunner you render the OWNER of the tank largely impotent to defend his very expensive piece of gear. and while I frequently say ISK paid should not translate to niche protection, a 2 million ISK tank should equate to 2 million ISK of tank shock and require another tank or a Heavy who plays like me (for teh trollz) in a proto fit to easily demolish your toys.
this would, in fact, remove a lot of the difficulty because the drivers do not usually consider optimal firing positions for their gunners when engaging. thusly making them easy meat for me to pick off.
so while Heavies need a buff...
this in not the buff you are looking for. this is taking away any fun factor for the drivers of tanks and punishing them for cranking oodles of skills into turret improvements.
besides, it's the future. The driver plugs himself in and controls the main functions of the tank with his mind. he's a mini-capsuleer.
Bad idea is bad and you should be ashamed of yourself. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.23 00:28:00 -
[40] - Quote
Scheneighnay McBob wrote:I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in.
I can understand that position, but any tank that tries to be a one man army will get demolished.
Tanks do seem like a one man army, and I thought they were too before I started driving and skilling one. There is so much strategy and teamwork that is required to successfully use a tank. I'm not talking about stuff like railgun sniping, because tanks that do that are most likely not supporting infantry.
Tanks are very easy to kill. For instance, a proto forge gun deals more damage than a proto railgun on a tank. AV nades and swarms are no-skill weapons that can easily kill armor HAVs. HAVs can actually be solod in a large number of situations.
Tanks are also a formidable weapon on the field. When used correctly, tanks need at least one other person supporting them, or even the whole team. What you are asking for will not make a good tank into a two-man vehicle, it will make a good tank into a three to four man vehicle. Requiring even more people than are already needed to operate a tank is not a buff.
I know you probably won't believe me about tanks not being a one man army, but if CCP is seriously considering this, could CCP please listen to the comms of a skilled tank during a corp battle or hard pub game? (I'm sure they'd give it the ok!) Tankers don't want to give out their strategy to everyone who reads forums.
I guess another example is what happened to me. I started using tanks a week or two ago, and I sucked. It was bad. I got blown up by everything. Slap gave me lots of help ^^ and now I can kill some tanks. I'm obviously not the best tanker in the game, but I'm no longer the worst!
The biggest change I made to stay alive long enough to kill something was: strategy and teamwork.
edit: made my post before Breaking Stuff made his, but I also agree with what he said. |
|
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.23 00:38:00 -
[41] - Quote
0 Try Harder wrote:Scheneighnay McBob wrote:I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in. I can understand that position, but any tank that tries to be a one man army will get demolished. Tanks do seem like a one man army, and I thought they were too before I started driving and skilling one. There is so much strategy and teamwork that is required to successfully use a tank. I'm not talking about stuff like railgun sniping, because tanks that do that are most likely not supporting infantry. Tanks are very easy to kill. For instance, a proto forge gun deals more damage than a proto railgun on a tank. AV nades and swarms are no-skill weapons that can easily kill armor HAVs. HAVs can actually be solod in a large number of situations. Tanks are also a formidable weapon on the field. When used correctly, tanks need at least one other person supporting them, or even the whole team. What you are asking for will not make a good tank into a two-man vehicle, it will make a good tank into a three to four man vehicle. Requiring even more people than are already needed to operate a tank is not a buff. I know you probably won't believe me about tanks not being a one man army, but if CCP is seriously considering this, could CCP please listen to the comms of a skilled tank during a corp battle or hard pub game? (I'm sure they'd give it the ok!) Tankers don't want to give out their strategy to everyone who reads forums. I guess another example is what happened to me. I started using tanks a week or two ago, and I sucked. It was bad. I got blown up by everything. Slap gave me lots of help ^^ and now I can kill some tanks. I'm obviously not the best tanker in the game, but I'm no longer the worst! ME! Yes, Scheneighnay McBob wrote:I meant going solo in, but it seemed to be better than saying "tanks shouldn't be soloable", since that would refer more towards AVwtf it edited in your edit while I was replying The biggest change I made to stay alive long enough to kill something was: strategy and teamwork. edit: made my post before Breaking Stuff made his, but I also agree with what he said. Didn't know that was possible... |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 00:50:00 -
[42] - Quote
Scheneighnay McBob wrote:0 Try Harder wrote:Scheneighnay McBob wrote:I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in. I can understand that position, but any tank that tries to be a one man army will get demolished. Tanks do seem like a one man army, and I thought they were too before I started driving and skilling one. There is so much strategy and teamwork that is required to successfully use a tank. I'm not talking about stuff like railgun sniping, because tanks that do that are most likely not supporting infantry. Tanks are very easy to kill. For instance, a proto forge gun deals more damage than a proto railgun on a tank. AV nades and swarms are no-skill weapons that can easily kill armor HAVs. HAVs can actually be solod in a large number of situations. Tanks are also a formidable weapon on the field. When used correctly, tanks need at least one other person supporting them, or even the whole team. What you are asking for will not make a good tank into a two-man vehicle, it will make a good tank into a three to four man vehicle. Requiring even more people than are already needed to operate a tank is not a buff. I know you probably won't believe me about tanks not being a one man army, but if CCP is seriously considering this, could CCP please listen to the comms of a skilled tank during a corp battle or hard pub game? (I'm sure they'd give it the ok!) Tankers don't want to give out their strategy to everyone who reads forums. I guess another example is what happened to me. I started using tanks a week or two ago, and I sucked. It was bad. I got blown up by everything. Slap gave me lots of help ^^ and now I can kill some tanks. I'm obviously not the best tanker in the game, but I'm no longer the worst! ME! Yes, Scheneighnay McBob wrote:I'm editing your edit while I edit your edit! The biggest change I made to stay alive long enough to kill something was: strategy and teamwork. edit: made my post before Breaking Stuff made his, but I also agree with what he said. Didn't know that was possible...
|
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.23 00:57:00 -
[43] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote:0 Try Harder wrote:Scheneighnay McBob wrote:I'm not saying to ruin the game for tanks- I'm saying to make it consistent in the idea that no vehicle with multiple seats should be possible to be a one man army in. I can understand that position, but any tank that tries to be a one man army will get demolished. Tanks do seem like a one man army, and I thought they were too before I started driving and skilling one. There is so much strategy and teamwork that is required to successfully use a tank. I'm not talking about stuff like railgun sniping, because tanks that do that are most likely not supporting infantry. Tanks are very easy to kill. For instance, a proto forge gun deals more damage than a proto railgun on a tank. AV nades and swarms are no-skill weapons that can easily kill armor HAVs. HAVs can actually be solod in a large number of situations. Tanks are also a formidable weapon on the field. When used correctly, tanks need at least one other person supporting them, or even the whole team. What you are asking for will not make a good tank into a two-man vehicle, it will make a good tank into a three to four man vehicle. Requiring even more people than are already needed to operate a tank is not a buff. I know you probably won't believe me about tanks not being a one man army, but if CCP is seriously considering this, could CCP please listen to the comms of a skilled tank during a corp battle or hard pub game? (I'm sure they'd give it the ok!) Tankers don't want to give out their strategy to everyone who reads forums. I guess another example is what happened to me. I started using tanks a week or two ago, and I sucked. It was bad. I got blown up by everything. Slap gave me lots of help ^^ and now I can kill some tanks. I'm obviously not the best tanker in the game, but I'm no longer the worst! ME! Yes, Scheneighnay McBob wrote:I'm editing your edit while I edit your edit! NOW SCHENEIGNAY IS BACK EDITING THE EDITED EDIT EDIT TO CREATE MINDFUCK! The biggest change I made to stay alive long enough to kill something was: strategy and teamwork. edit: made my post before Breaking Stuff made his, but I also agree with what he said. Didn't know that was possible...
|
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.23 01:00:00 -
[44] - Quote
Breakin Stuff wrote:I like cats. They taste great.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 01:01:00 -
[45] - Quote
Ok now that the childish streak is over with...
back on topic, punks.
Edit: Dammit wrong thread. I blame my parents for my short attention span.
Commence flaming. I've earned it today. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 01:02:00 -
[46] - Quote
0 Try Harder wrote:Breakin Stuff wrote:I like cats. They taste great.
Quit translating my posts damn you. My hidden messages are not for the scrubs. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.23 01:08:00 -
[47] - Quote
Breakin Stuff wrote:Ok now that the childish streak is over with...
back on topic, punks.
There are two schools of thought here, both are equally valid. Do you specialize so that you get good at one thing, and one thing only, then expand from there?
Or do you get a solid, broad base and insure you will not be found with your pants around your ankles?
This is a personal decision and there's really no one right answer, because some people (like me) want overall competence and flexibility.
Others want to be the nova knife slashing through their chosen situation like a scout shotty on a newly-spawned protobear. I sortof understand what you're saying, but I don't understand what this has to do with the thread. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 01:26:00 -
[48] - Quote
Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread.
i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun with it. I do.
Edit: TL;DR version of the OP: tanks suck because they are efficient, they need the driver and gunner separate.
TL;DR response: You are a freaking moron, OP. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 01:41:00 -
[49] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread.
i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun with it. I do. Edit: TL;DR version of the OP: tanks suck because they are efficient, they need the driver and gunner separate. TL;DR response: You are a freaking moron, OP.
They aren't 'efficient' they are different. They aren't tanks either, no matter how often we call them such. They are, for all intents and purposes, an LAV after a binge. Why they are different is what the OP is attempting to answer, and all the HAV drivers jumped him for trying to make them equal to everyone else.
A tank is expensive. If you field one out of your own singular pocket, then you are missing the point of a corporation. Even if you intend to fund it from an EVE profile, that's still two different 'you's with a massive difference in pay grades. HAVs are a squad support vehicle, not a single man power-up. Will the driver lose his ability to fire and move? Yes. Will that make him any different from any other driver? No. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 01:49:00 -
[50] - Quote
Zero Harpuia wrote:Breakin Stuff wrote:Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread.
i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun with it. I do. Edit: TL;DR version of the OP: tanks suck because they are efficient, they need the driver and gunner separate. TL;DR response: You are a freaking moron, OP. They aren't 'efficient' they are different. They aren't tanks either, no matter how often we call them such. They are, for all intents and purposes, an LAV after a binge. Why they are different is what the OP is attempting to answer, and all the HAV drivers jumped him for trying to make them equal to everyone else. A tank is expensive. If you field one out of your own singular pocket, then you are missing the point of a corporation. Even if you intend to fund it from an EVE profile, that's still two different 'you's with a massive difference in pay grades. HAVs are a squad support vehicle, not a single man power-up. Will the driver lose his ability to fire and move? Yes. Will that make him any different from any other driver? No.
nobody wants to be a driver that cannot accrue warpoints. In fact this is a primary reason people don't fly dropships. They're a surefire way of losing 300k ISK and little else. CRU dropships get parked on an impossible-to-reach roof and left there as an impromptu droplink and left for the duration.
And screw you, no, if you can afford a tank and willing to risk it you are ENTIRELY justified in expecting to be able to rock out and party with a blaster like it's the night before the apocalypse. if you hate tanks do what I'm doing. train forge guns to 5 and forge gun proficiency to 5 and go hunt them mercilessly with an Ishukone Assault Forge Gun. they die in rapid order to those.
Tanks are not OP. There's a distinct shortage of people who know how to fight them without the zerg rush, or half a dozen militia forges or swarms. If you're not going to try to do that wait till there's more people like me who get a woody making them go pop. |
|
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.23 02:28:00 -
[51] - Quote
Breakin Stuff wrote:Zero Harpuia wrote:Breakin Stuff wrote:Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread.
i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun with it. I do. Edit: TL;DR version of the OP: tanks suck because they are efficient, they need the driver and gunner separate. TL;DR response: You are a freaking moron, OP. They aren't 'efficient' they are different. They aren't tanks either, no matter how often we call them such. They are, for all intents and purposes, an LAV after a binge. Why they are different is what the OP is attempting to answer, and all the HAV drivers jumped him for trying to make them equal to everyone else. A tank is expensive. If you field one out of your own singular pocket, then you are missing the point of a corporation. Even if you intend to fund it from an EVE profile, that's still two different 'you's with a massive difference in pay grades. HAVs are a squad support vehicle, not a single man power-up. Will the driver lose his ability to fire and move? Yes. Will that make him any different from any other driver? No. nobody wants to be a driver that cannot accrue warpoints. In fact this is a primary reason people don't fly dropships. They're a surefire way of losing 300k ISK and little else. CRU dropships get parked on an impossible-to-reach roof and left there as an impromptu droplink and left for the duration. And screw you, no, if you can afford a tank and willing to risk it you are ENTIRELY justified in expecting to be able to rock out and party with a blaster like it's the night before the apocalypse. if you hate tanks do what I'm doing. train forge guns to 5 and forge gun proficiency to 5 and go hunt them mercilessly with an Ishukone Assault Forge Gun. they die in rapid order to those. Tanks are not OP. There's a distinct shortage of people who know how to fight them without the zerg rush, or half a dozen militia forges or swarms. If you're not going to try to do that wait till there's more people like me who get a woody making them go pop. As far as WP goes- I completely agree that the vehicle assist sytem needs to be improved. Supposedly this is being worked on.
Also, why would this make HAVs easier for AV to take out? Having yet another person to control the main turret is another pair of eyes. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 02:44:00 -
[52] - Quote
Breakin Stuff wrote:Zero Harpuia wrote:Breakin Stuff wrote:Scheneighnay McBob wrote: I sortof understand what you're saying, but I don't understand what this has to do with the thread.
i was posting in the wrong window. So I suggest you edit what i was saying to sound as Derp as possible. have fun with it. I do. Edit: TL;DR version of the OP: tanks suck because they are efficient, they need the driver and gunner separate. TL;DR response: You are a freaking moron, OP. They aren't 'efficient' they are different. They aren't tanks either, no matter how often we call them such. They are, for all intents and purposes, an LAV after a binge. Why they are different is what the OP is attempting to answer, and all the HAV drivers jumped him for trying to make them equal to everyone else. A tank is expensive. If you field one out of your own singular pocket, then you are missing the point of a corporation. Even if you intend to fund it from an EVE profile, that's still two different 'you's with a massive difference in pay grades. HAVs are a squad support vehicle, not a single man power-up. Will the driver lose his ability to fire and move? Yes. Will that make him any different from any other driver? No. nobody wants to be a driver that cannot accrue warpoints. In fact this is a primary reason people don't fly dropships. They're a surefire way of losing 300k ISK and little else. CRU dropships get parked on an impossible-to-reach roof and left there as an impromptu droplink and left for the duration. And screw you, no, if you can afford a tank and willing to risk it you are ENTIRELY justified in expecting to be able to rock out and party with a blaster like it's the night before the apocalypse. if you hate tanks do what I'm doing. train forge guns to 5 and forge gun proficiency to 5 and go hunt them mercilessly with an Ishukone Assault Forge Gun. they die in rapid order to those. Tanks are not OP. There's a distinct shortage of people who know how to fight them without the zerg rush, or half a dozen militia forges or swarms. If you're not going to try to do that wait till there's more people like me who get a woody making them go pop.
Fine, but if you are JUSTIFIED in bringing in a tank on your lonesome, the lone AV specialist who kills you is equally just, deal?
Also, if HAVs are meant to be your little solo 'rock out' then why do so many HAV users pussyfoot their red line for fear of loss? Because their lone tailpipe can't afford it. If you can afford to buy a Titan for yourself, congrats at your opulence, but it doesn't make it any less badly suited to 1 v 1.
Also, I did do what you are doing. I spent an entire build doing nothing but that. I spent another build tanking, and another using the HMG, and still one more being a Logi Bro. I've seen a tank from all sides. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 08:09:00 -
[53] - Quote
Zero Harpuia wrote:
Fine, but if you are JUSTIFIED in bringing in a tank on your lonesome, the lone AV specialist who kills you is equally just, deal?
Also, if HAVs are meant to be your little solo 'rock out' then why do so many HAV users pussyfoot their red line for fear of loss? Because their lone tailpipe can't afford it. If you can afford to buy a Titan for yourself, congrats at your opulence, but it doesn't make it any less badly suited to 1 v 1.
Also, I did do what you are doing. I spent an entire build doing nothing but that. I spent another build tanking, and another using the HMG, and still one more being a Logi Bro. I've seen a tank from all sides.
Blowing up other peoples' expensive investments is kinda my hobby. But I'm not advocating making tanks invulnerable. far from it. Don't take away the driver's turret control. That's it. it's a ******** idea because unless you and Johnny B. Shotmyself over there tagteaming a tank have spent real world time driving and gunning in an M-1 Abrams YOU DO NOT know how to set up an optimal shot.
I've seen tank drivers having a hard time setting up shots to take things ddown. i have less problems because I'm a cheapass that uses blasters and consider my own tanks to be expendable LOLroll machines that someone gets to brag about smashing.
They have my blessing, because my average ISK payout is enough for a militia soma each battle. I cheer when they pop my LOLroll hull and end my murderous rampages.
Then I go rampage in a dropsuit and do even more damage.
However. there is no reason to believe that your average blueberry is more than a lukewarm IQ moron who thinks he's slick sh** and fails to prioritize threats. Second sometimes when the tank is moving drivers hit **** that botches your aim. Finally, you bought a tank. Who am I to tell you that it's not your perogative to hose down your enemies with cannon fire?
Just understand I won't apologize when I kill you. And i will chase you like an angry bloodhound who wants nothing more than to make you cry. Because you took away his treats. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 08:32:00 -
[54] - Quote
Breakin Stuff wrote:Zero Harpuia wrote:
Fine, but if you are JUSTIFIED in bringing in a tank on your lonesome, the lone AV specialist who kills you is equally just, deal?
Also, if HAVs are meant to be your little solo 'rock out' then why do so many HAV users pussyfoot their red line for fear of loss? Because their lone tailpipe can't afford it. If you can afford to buy a Titan for yourself, congrats at your opulence, but it doesn't make it any less badly suited to 1 v 1.
Also, I did do what you are doing. I spent an entire build doing nothing but that. I spent another build tanking, and another using the HMG, and still one more being a Logi Bro. I've seen a tank from all sides.
Blowing up other peoples' expensive investments is kinda my hobby. But I'm not advocating making tanks invulnerable. far from it. Don't take away the driver's turret control. That's it. it's a ******** idea because unless you and Johnny B. Shotmyself over there tagteaming a tank have spent real world time driving and gunning in an M-1 Abrams YOU DO NOT know how to set up an optimal shot. I've seen tank drivers having a hard time setting up shots to take things ddown. i have less problems because I'm a cheapass that uses blasters and consider my own tanks to be expendable LOLroll machines that someone gets to brag about smashing. They have my blessing, because my average ISK payout is enough for a militia soma each battle. I cheer when they pop my LOLroll hull and end my murderous rampages. Then I go rampage in a dropsuit and do even more damage. However. there is no reason to believe that your average blueberry is more than a lukewarm IQ moron who thinks he's slick sh** and fails to prioritize threats. Second sometimes when the tank is moving drivers hit **** that botches your aim. Finally, you bought a tank. Who am I to tell you that it's not your perogative to hose down your enemies with cannon fire? Just understand I won't apologize when I kill you. And i will chase you like an angry bloodhound who wants nothing more than to make you cry. Because you took away his treats.
But why are you to be partnered with a blue dot? You act as if it is impossible for people to join together in groups larger than one. Furthermore, yes, 2 people will suck. slaverhound. ARSE the first time they do a double tank setup. You always suck the first time you do something, and this wouldn't be likely to be the exception. Having real experience with a M1 Abrams, meanwhile, is about as accurate a gauge here as people with real RPG-7 experience using Forge Guns... which is to say none at all. What we are saying is that an HAV has a schematic that is different from every other vehicle. People seem to think we are asking to 'take away' something from them. How about instead, try to justify the different-ness of tanks, the thing in both speculative fiction and real life have always been known to be driven by a full crew, and the one vehicle in the game where the pilot is the gunner, should BE that. Why is it different? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 08:43:00 -
[55] - Quote
Zero Harpuia wrote: There's a lot of Derp in that thar post.
because the HAV has a critical weakness if you force it to use a gunner. that's one less set of boots on the ground looking to intercept me before I put a shot through it's glacis plate.
I don't normally die to the tanks when i'm tank hunting. it's the infantry the tank is supporting that usually nail me.
Plus you have not made any point that convinces me that tank drivers need to lose gun control. Your arguments are anecdotal and quite frankly misinformed.
A driver parking on a slight incline is quite capable of putting the tank at enough of an angle that a gunner cannot depress the cannon enough to shoot me as I stand nearby merrily chucking AV grenades from the center of a nanohive. the driver also using the main cannon can correct this very quickly.
Also. If the driver (who has ISK invested in not having his tank pop like a zit) spots a threat and the gunner doesn't? or ignores the driver who;s screaming on comms that there's a madrugar sighting down on them? or worse? An Immobile Infantry forgegun execution line preparing a twenty-one gun salute?
Until you give me a compelling reason why tanks should require a four man crew, I'm not going to agree. Because it nerfs the effectiveness of tanks by slowing down the reaction time. And It punishes the HAV driver who spent a lot of SP pumping up not only the tank and relevant module skills, but the turret control skills to be able to shoot effectively.
You're talking about the equivalent of taking a heavy and making it so he can;t fire the HMG unless a scout spoons with him and helps pull the trigger. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 09:11:00 -
[56] - Quote
Breakin Stuff wrote:Zero Harpuia wrote: A strong, important post.
1.because the HAV has a critical weakness if you force it to use a gunner. that's one less set of boots on the ground looking to intercept me before I put a shot through it's glacis plate. 2. I don't normally die to the tanks when i'm tank hunting. it's the infantry the tank is supporting that usually nail me. 3. Plus you have not made any point that convinces me that tank drivers need to lose gun control. Your arguments are anecdotal and quite frankly misinformed. 4. A driver parking on a slight incline is quite capable of putting the tank at enough of an angle that a gunner cannot depress the cannon enough to shoot me as I stand nearby merrily chucking AV grenades from the center of a nanohive. the driver also using the main cannon can correct this very quickly. 5. Also. If the driver (who has ISK invested in not having his tank pop like a zit) spots a threat and the gunner doesn't? or ignores the driver who;s screaming on comms that there's a madrugar sighting down on them? or worse? An Immobile Infantry forgegun execution line preparing a twenty-one gun salute? 6. Until you give me a compelling reason why tanks should require a four man crew, I'm not going to agree. Because it nerfs the effectiveness of tanks by slowing down the reaction time. And It punishes the HAV driver who spent a lot of SP pumping up not only the tank and relevant module skills, but the turret control skills to be able to shoot effectively. 7. You're talking about the equivalent of taking a heavy and making it so he can;t fire the HMG unless a scout spoons with him and helps pull the trigger.
1. All other vehicles need a pair of boots off the ground to use their gun. You seem to keep ignoring that tanks are the exception.
2. Tanks are meant to be a team support, not a single man multiplier, so durr.
3. You haven't given any reason why tanks should be different, the only support is that it is that way, and so it should stay.
4. So you assume that every tank driver will be a dumbshit? It will take time for people to get used to the new idea of tanks being normal vehicles. New is new because it is new, not because it is what you are used to.
5. So the driver (who wasted the ISK that the corp should have spent) is going to sit there in complete non-communication with the gunner? Are all your arguments based on the two people being random blue dots, or the corp mates they should be?
6. Give me a reason they shouldn't. Skills can be reworked.
7. Heavys are not vehicles. Was that a fat joke? :3
In all seriousness, HAVs are the odd man out, and shouldn't be different from other vehicles. But they are. It amkes no sense, especially when, of all the vehicles, they would benefit most from separation of duties and costs, being the most expensive thing planetside until installations hit.
Spend two seconds thinking about a tank driven by corp mates who have practiced and have a plan, and not by Alice an Bob the Bluedot Blunders, and maybe you will come to understand. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 09:31:00 -
[57] - Quote
You are aware that tanks utilize two bluedots to man secondary turrets, for support roles, right?
You're basically demanding a third gunner. it's not necessary
You have a coaxial gun (sort of) on the turret controlled by another gunner, and there's a sponson turret on the front of the tank controlled by yet another blueberry.
Why the hell do tanks need another gunner to be good?
Why the hell does the tank need to change, except to fit into your bizarre need to have some sort of crackheaded mental symmetry.
Not one of your arguments for separating driver from main gun have been anything more coherent than "It should be this way and you are a ****** for disagreeing with me."
You provide no compelling argument that shows tanks need to be changed.
Quite bluntly, tank drivers and heavies eat the highest amount of sh** on this forum, nonstop, with little more than anecdotal evidence unbacked by anything resembling facts.
So provide a compelling reason for this moronic demand instead of "Well, hurr Durr, they need to be the same as every other vehicle in the game."
No they don't have to be. there's this thing called "variety." it's right up there with "Hygeine" and "Social Life" to most of us gamer nerds with nothing better to do than pewpew internet spaceships and firearms.
But things can be interesting when you add little variations like that.
So if you want your idea to be considered by all means show us a little more than "LAVs have a separate driver and gunner"
LAVs and Dropship pilots can drive over red dots like it's going out of style and rack up warpoints... At least in the dropships' case, style points for a combat drop/smash.
Tanks don't have that advantage. It's like being chased by a fat kid. he don't change directions too quick so it's easy to get out of the way. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.23 10:34:00 -
[58] - Quote
Breakin Stuff wrote:ARRGH STOP POINTING OUT THAT TANKS HAVE AN OBVOUSLY UNFAIR ADVANTAGE OVER EVERY VEHICLE IN THE GAME
Yeah, nah, we're trying to make Dust 514 a good game and the only opposing argument to this idea is 'but I won't be able to lolroll solo in my tank'. You talk about anecdotal evidence but then turn around and say 'b-but tanks c-can't solo... we need strategic teamwork'. If you cared at all about promoting team work this idea would be right up your alley. |
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.23 17:43:00 -
[59] - Quote
Ya'know, those other two guns should be manned by corp mates too. The fact that they can be manned by Blue Dots and the tank still ROFLpwns is just further proof that the tanks need work. Everything you have said cuts the way of 'no, I don't want to change because **** you' so excuse my tittering.
Also, as for being chased, tanks are way too fast to avoid if you aren't already out of reach (on a building or such) and are even faster if you use a keyboard. They also don't have to run you over. They have three huge ****-off guns. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.23 19:19:00 -
[60] - Quote
how are tanks Overpowered?
a forge gun equivalent to the tank pretty much 2-4 shot kills it.
Oh wait, are U mad your AV grenades don't instapop the caldari tanks?
Swap to Flux nades, they strip shields like a boss.
The HAVs have been nerfed to hell. they don't need another nerf.
And when I say my LOLroll tank? I mean the cheapseat thing i have the skills for that me and my family make bets on how long it takes someone to pop me. It's a bucket of laughs. I think I lost like eight of them in a row over the course of three battles.
It was a blast. |
|
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.23 19:23:00 -
[61] - Quote
i wouldn't mind having a seperate gunner seat. so i can focus on moving the damn tank. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.23 23:06:00 -
[62] - Quote
Breakin Stuff wrote:how are tanks Overpowered?
a forge gun equivalent to the tank pretty much 2-4 shot kills it.
Oh wait, are U mad your AV grenades don't instapop the caldari tanks?
Swap to Flux nades, they strip shields like a boss.
The HAVs have been nerfed to hell. they don't need another nerf.
And when I say my LOLroll tank? I mean the cheapseat thing i have the skills for that me and my family make bets on how long it takes someone to pop me. It's a bucket of laughs. I think I lost like eight of them in a row over the course of three battles.
It was a blast. Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 00:23:00 -
[63] - Quote
Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow.
Not good enough
|
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.24 00:29:00 -
[64] - Quote
Breakin Stuff wrote:Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow. Not good enough Read the thread. Until you do, your opinion has absolutely no weight. |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.01.24 00:54:00 -
[65] - Quote
Its my HAV its, my SP that has gone into it, its my ISK buying it, so i want to gun it not some corp member or blueberry. HAV need to be solo controlled to keep them effective, if the gunner and driver weren't working perfectly together it would just be a waste of money because it wouldnt last 2 moment on a battle field.
This is and always has been a BAD idea |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2013.01.24 00:58:00 -
[66] - Quote
Scheneighnay McBob wrote:Breakin Stuff wrote:Scheneighnay McBob wrote: Who said tanks are OP? And you've spent too much of this thread assuming that drivers are never blueberries, but gunners always are. Have I ever told you about the time I hopped into the small blaster of a random blueberry's HAV? The driver (using a large blaster) got 1 or 2 kills before an AVer took it out. I got at least 5, and they didn't even fire a shot by the time I got most of the kills.
yet you still have not explained why thiss change should happen beyond it fits your mental model of symmetry somehow. Not good enough Read the thread. Until you do, your opinion has absolutely no weight.
I agree with breaking stuff..... I've read the thread over a couple times and all I see is saying LAV's and dropships need more then 1 why don't tank. and I donno bout the rest of the people but I would be asking for a small blaster turret mounted in the front of each unable to me moved but aimed via moments of the vehicle. maybe you should be suggesting that instead of trying to worsen tanks for everyone else. |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.01.24 01:11:00 -
[67] - Quote
Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.24 02:30:00 -
[68] - Quote
Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
116
|
Posted - 2013.01.24 03:05:00 -
[69] - Quote
Scheneighnay McBob wrote:Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them.
Might be interesting. Maybe cool if they gave the option to replace the small turrets with heavy turrets. HAV would just become death on wheels ^_^.
Zero Harpuia wrote:You haven't given any reason why tanks should be different, the only support is that it is that way, and so it should stay.
Or we could go with this guy. HAV that flies like a dropship, but has the speed and agility of a LAV? Sweeeeet. I'd let even a blueberry gun if I could fly that thing. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 08:42:00 -
[70] - Quote
Scheneighnay McBob wrote: Then perhaps it could be a completely different variation altogether. The current ones could be light tanks; a variant with a separately controlled main turret could be a heavy tank- as the name suggests, it would be tougher to encourage the use of them.
This is a much better idea. Especially if CCP makes it so the turret gunners aren't affected as badly by the bounce on terrain, after all, a modern M-1 Abrams has some serious cannon stabilization.
making a class of Juggernaut HAV or something, or a command vehicle of some kind? That could very well take your initial idea and make it better, especially if such things were built to be corp assets like MCCs rather than personal assets. |
|
Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2013.01.24 08:51:00 -
[71] - Quote
Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better
It's a decent idea, and it has been proposed before, but there was a roadblock that killed it then that I shall divulge now. If you make what we dubbed the Super Heavy Attack Vehicle(SHAV) stronger than the HAV by the same degree that the HAV is two steps above the LAV, then it's too damn strong. The HAV would need to be weakened, becoming less damaging, less durable, maybe even physically smaller, and faster so that the SHAV would still be stronger and slower by comparison, but not as strong as it would have to be otherwise, ROFLstomping instillation and such. And I'm sure you see exactly what happened from there... |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.24 09:25:00 -
[72] - Quote
Zero Harpuia wrote:Sir Meode wrote:Instead of asking CCP to change what already exists why not ask for a variation?
If you want a HAV that needs a seperate gunner to driver why not request that aswell as having a solo HAV?
If you were to put it to the community I would put money on people wanting it to stay as it is but im sure they wouldnt say no to having the option to have a two man HAV.
The more of a variety the better It's a decent idea, and it has been proposed before, but there was a roadblock that killed it then that I shall divulge now. If you make what we dubbed the Super Heavy Attack Vehicle(SHAV) stronger than the HAV by the same degree that the HAV is two steps above the LAV, then it's too damn strong. The HAV would need to be weakened, becoming less damaging, less durable, maybe even physically smaller, and faster so that the SHAV would still be stronger and slower by comparison, but not as strong as it would have to be otherwise, ROFLstomping instillation and such. And I'm sure you see exactly what happened from there...
Variant HAV, one that has the standard tank, but more firepower. or the tech 2 equivalent of a marauder. bit faster, bit tougher, hits a bit harder. Requires a slightly larger crew and more coordination. |
Scheneighnay McBob
Bojo's School of the Trades
1062
|
Posted - 2013.01.24 22:45:00 -
[73] - Quote
Updated OP. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.25 20:36:00 -
[74] - Quote
Scheneighnay McBob wrote:Updated OP.
Honestly, I like the idea of not only separating the seats, but adjusting HAVs.
If you think about it, the HAV is pretty tall and fat to be a frontline tank, and we don't yet have the MAV.
My suggestion would be to make the MAV into the default "tank", and the HAV into a "tank destroyer" just like in the early days of tank warfare. You didn't actually have tanks shooting tanks, as the tanks were anti-infantry platforms. Killing tanks was the job of larger and heavier tank destroyers.
This way, the MAV can fix the somewhat schizophrenic balance of the HAV between AI and AV, and allow it to become a dedicated AV monster that seats 4 players. Then the MAV can use a smaller Medium gun for its main gun with less damage and faster rotation, and only one Small turret to make it a 3-seater. It would also be faster and more manueverable.
I know people are in love with the idea of a one-man tank, but if you think about it, wouldn't these changes leave room for the MTAC to be just that?
The way I see it, have the MTAC as a one-man vehicle with strafing ability, but it can only fit Infantry Heavy weapons, thereby meaning that it has to tread carefully when engaging enemy vehicles. Give it the ability to carry two such that it's more flexible as an asset. |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.10 23:30:00 -
[75] - Quote
Breakin Stuff wrote:While I firmly believe this change would make it easier for me to murder you in your shiny sagaris marauders, with a militia forge gun (I will kill one of you buttheads one of these days) I must say that this thread's premise is dumb.
By requiring a turret gunner you render the OWNER of the tank largely impotent to defend his very expensive piece of gear. and while I frequently say ISK paid should not translate to niche protection, a 2 million ISK tank should equate to 2 million ISK of tank shock and require another tank or a Heavy who plays like me (for teh trollz) in a proto fit to easily demolish your toys.
this would, in fact, remove a lot of the difficulty because the drivers do not usually consider optimal firing positions for their gunners when engaging. thusly making them easy meat for me to pick off.
so while Heavies need a buff...
this in not the buff you are looking for. this is taking away any fun factor for the drivers of tanks and punishing them for cranking oodles of skills into turret improvements.
besides, it's the future. The driver plugs himself in and controls the main functions of the tank with his mind. he's a mini-capsuleer.
Bad idea is bad and you should be ashamed of yourself. ^^^^^this |
Soldiersaint
Reaper Galactic
6
|
Posted - 2013.02.10 23:34:00 -
[76] - Quote
I'm not spending all my points in tanks so I could just drive around in them and do nothing. This is a very bad idea if they do this then they would have to give the tanks 10x more armor to make up for the fact that driver cant control his own turret that took forever to skill up in. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.10 23:54:00 -
[77] - Quote
Mavado V Noriega wrote:lol already put down Mobius fo suggesting this dumb idea to drop some logic on u OP what happens when MTACs and Fighters get added? u gonna have 1 person operate the legs of the MTAC and 1 gun or have more than 1 person fly a jet? ppl need to accept that there will be single manned vehicles thats just how it is
tanks already need support as is with either good gunners in the small turrets or ground infantry
ppl need to stop comparing LAVs and Dropships needing 2 ppl to a tank It's suppose to be an ATTACK vehicle, lavs shouldn't require two people to fill that role. |
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