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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:39:00 -
[1] - Quote
Has anyone noticed that scouts feel squishy this build? I dont know maybe Im imagining it, but I cant help feeling that the hit box has been increased.
Lucky for me I'm going assualt for the first time since the pre e3 build so I can try out vehicles this build. God I don't know why any one would use any other build they are so easy to use, plus its not like yiu have to invest any real skill points in them to be useful, I mean six moths in and ill have every thing I need to be a badass assault. Not like scout or heavy where you have to speacilize in them to the exclusion of all else.
Frankly why doesn't ccp just scrap those suits and be done with it? If they are going to be useless why waste the time and money on development? |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2013.01.20 05:42:00 -
[2] - Quote
hit detection improved? |
DigiOps
DUST University Ivy League
85
|
Posted - 2013.01.20 05:42:00 -
[3] - Quote
Aren't they supposed to be? |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:43:00 -
[4] - Quote
Oh btw im serious here, id lose intrest in the game pretty fast, but really why bother with suits, that no one will play because thaey are a liabilty on the field. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:45:00 -
[5] - Quote
Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:47:00 -
[6] - Quote
Grimmiers wrote:hit detection improved? Could be but hit detection is as ****** now as It was last update. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 05:48:00 -
[7] - Quote
I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:50:00 -
[8] - Quote
DigiOps wrote:Aren't they supposed to be? Yes and no they should be weak but fast and hard to hit. No they are only useful as snipers and even in that regard assualts are better. They have the same amount of Hp as last buld so they shouldn't be any weaker but they sure feel that way. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:52:00 -
[9] - Quote
Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map.
Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 06:19:00 -
[10] - Quote
fred orpaul wrote:Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick.
In my experience, again it depends on the map. If someone sees me I would usually run for cover and stalk them again from a different direction.
It really feels like your hunting prey. |
|
Shadow Katana
The Royal Assassin's
5
|
Posted - 2013.01.20 06:28:00 -
[11] - Quote
I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 06:37:00 -
[12] - Quote
Shadow Katana wrote:I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with
I'm sure you meant 3 AR bursts not bullets. That being said the scouts are really paper thin if you look at their total hit points so that is pretty expected.
My suggestion is to invest in skills that would make you last longer(I.e. Mechanics and shields) once you've got your offensive skills up.
Proper way to play non sniper scouts is to hit HARD and hit FIRST. if they hit you first then you did something wrong. If there's cover around you, run away rinse and repeat. If no cover pray that you're a better shot. Lol. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 06:38:00 -
[13] - Quote
Dusty Mokong wrote:fred orpaul wrote:Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. In my experience, again it depends on the map. If someone sees me I would usually run for cover and stalk them again from a different direction. It really feels like your hunting prey.
I loved that aspect of the scout as well but the sg is the only thing that kills fast enough to allow a scout to operate that way. least thats what ive seen this build didnt used to be the case, last build I could take down adv suits with std almost every time, this time im lucky if I can beat a mlt assault |
Shadow Katana
The Royal Assassin's
5
|
Posted - 2013.01.20 07:23:00 -
[14] - Quote
Dusty Mokong wrote:Shadow Katana wrote:I play scout but its always 3 ar bullets and boom dead cant even survive 1 crappy mass driver nuke and its true if the selling point of a scout is speed why does every 1 kill them fast doesnt help that most ppl use aim assist which locks on you no matter how fast which make scout speed useless to begin with I'm sure you meant 3 AR bursts not bullets. That being said the scouts are really paper thin if you look at their total hit points so that is pretty expected. My suggestion is to invest in skills that would make you last longer(I.e. Mechanics and shields) once you've got your offensive skills up. Proper way to play non sniper scouts is to hit HARD and hit FIRST. if they hit you first then you did something wrong. If there's cover around you, run away rinse and repeat. If no cover pray that you're a better shot. Lol. No I have been killed by literaly 3 bullets from ar if that isnt enuff 2 laser streams of the laser rifle kills me |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.20 07:57:00 -
[15] - Quote
fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless.
But then someone put armor on a scout and suddenly... !
Armor can seem sort of crap until you go up against a squad with one of those laser guys, or a bunch of pulse nades, and suddenly shield tanking sort of looks like it does as much good as putting tape on the windows just before the tornado strikes...
There are a lot of tweaks and you start to see some rock paper scissors type strategy for attacks and counters going on but mainly players will stick with what is proven to be safe no matter what game developers throw at them. Give it time and the whole thing will hopefully evolve.
Looking at the evolution of dedicated PvP builds in Demon's Souls you see players creating new and interesting weapon and spell combinations over months and years of fighting each other. The best possible thing happened with that game when From released it: they made a few patches at the very beginning, and called it done. It was then up to the players to figure out what they could do with the game. What was and was not pointless.
I think the very sad thing that has happened in the beta (even though it is also what we as testers are expected to do, i.e. test and give feedback) is that something will be discovered that is good. And then many payers will adopt that something and use it to get kills. And then many players will cry in the forums for the devs to change that thing to make it not so good. And players are never given the chance or opportunity to discover counters or come up with any creative alternatives.
This is part of why DUST 514 has turned out to be a lot more generic than I had hoped it would be. Though I still hope that there is scope enough in what we have left for these natural evolutions in finding the most OP combination of weapons, skills, suits and modules, then finding a way to beat that unbeatable combination to yet take place. And I am positive there is a lot of undiscovered territory in DUSTGǪ Take the laser for example. When it first came out on the market it almost seemed like an lol weapon. There were a few players that saw the potential and even pointed out that it might be joining the ranks of the OP PLEASE NURF DIS NOW! But for the most part not many players took it seriously. Two months later? Nerf lazors. But we should really learn how to deal with things in game as much as turning to the forums as the best possible counter to that which kills us.
Otherwise it may turn out more like you've pictured it above. Why bother with half the stuff you can skill into? |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.20 07:57:00 -
[16] - Quote
Its definitely hard out there for a scout right now. Compared to other suits they are definitely at the biggest disadvantage, their hp is much lower than the other suits but their advantages are only slightly higher. Hopefully modules come to balance them out with the other suits but sadly the OP is right when they don't have much use in comparison to heavies, assaults, or logistics. |
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2013.01.20 08:18:00 -
[17] - Quote
Sleepy Zan wrote:Its definitely hard out there for a scout right now. Compared to other suits they are definitely at the biggest disadvantage, their hp is much lower than the other suits but their advantages are only slightly higher. Hopefully modules come to balance them out with the other suits but sadly the OP is right when they don't have much use in comparison to heavies, assaults, or logistics.
True that! But Wait till the scouts receive the much awaited and promised cloaking module. It's gonna be a whole new ballgame. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 08:53:00 -
[18] - Quote
I loved scouts but they just feel weaker this build
@aighun. I agree with you im just being a smarmy *******, what you said is exactly what I want but armor does need a little love. |
Thranx1231
CowTek
90
|
Posted - 2013.01.20 08:53:00 -
[19] - Quote
Have all you Scout Lovers forgotten how high they jump? How fast they run, much less sprint? The starting Stamina?
They are working as planned.
When the cloak comes in we can get them Nerfed good and proper like. In good old CCP style.
For those Heavies that run HMGs and get tired of the Bouncing Scout Shotty maneuver swing your target circle in the direction they are headed and raise it over their head. They will either jump up or come down into your lovely stream of bullets. Make yourself some Scout Squash Pie.
That's good eating. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 09:22:00 -
[20] - Quote
@Thranx1231 Please I dont think ive died to a scout since I put an assault suit. |
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:26:00 -
[21] - Quote
I think that the hit box got bigger or the bt detection got better. Used tm be able to zig zag up on someone and splat. Before the wipe it was just splat on my part if I tried to enter a fire fight. There still good though, if you play smart you can 20/0 just need to use brains not brawn. Flank and shorty to the back. It's the way forward |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 10:38:00 -
[22] - Quote
yea I just hate that you can no longer use speed in a bad situation if someone puts one ruond on you you might as well ctand still and chuck grenades now, before you had time to get to cover at least. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.20 12:38:00 -
[23] - Quote
Aighun wrote:fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. But then someone put armor on a scout and suddenly... ! Armor can seem sort of crap until you go up against a squad with one of those laser guys, or a bunch of pulse nades, and suddenly shield tanking sort of looks like it does as much good as putting tape on the windows just before the tornado strikes... There are a lot of tweaks and you start to see some rock paper scissors type strategy for attacks and counters going on but mainly players will stick with what is proven to be safe no matter what game developers throw at them. Give it time and the whole thing will hopefully evolve. Looking at the evolution of dedicated PvP builds in Demon's Souls you see players creating new and interesting weapon and spell combinations over months and years of fighting each other. The best possible thing happened with that game when From released it: they made a few patches at the very beginning, and called it done. It was then up to the players to figure out what they could do with the game. What was and was not pointless. I think the very sad thing that has happened in the beta (even though it is also what we as testers are expected to do, i.e. test and give feedback) is that something will be discovered that is good. And then many payers will adopt that something and use it to get kills. And then many players will cry in the forums for the devs to change that thing to make it not so good. And players are never given the chance or opportunity to discover counters or come up with any creative alternatives. This is part of why DUST 514 has turned out to be a lot more generic than I had hoped it would be. Though I still hope that there is scope enough in what we have left for these natural evolutions in finding the most OP combination of weapons, skills, suits and modules, then finding a way to beat that unbeatable combination to yet take place. And I am positive there is a lot of undiscovered territory in DUSTGǪ Take the laser for example. When it first came out on the market it almost seemed like an lol weapon. There were a few players that saw the potential and even pointed out that it might be joining the ranks of the OP PLEASE NURF DIS NOW! But for the most part not many players took it seriously. Two months later? Nerf lazors. But we should really learn how to deal with things in game as much as turning to the forums as the best possible counter to that which kills us. Otherwise it may turn out more like you've pictured it above. Why bother with half the stuff you can skill into?
What your referencing here guy is a phenomena called perfect imbalance that aside scouts are soft, far softer now then they have been in previous builds. Long gone are the days of scouts being able to 1v4 without issue. Because the hit box was broken and they could run faster then everyone else was capable of turning. That said, I know where the OP is coming from. as a current scout it's nearly to the point where they have lost combat relevance. And yes it takes 9 shots not 3 to kill a scout with an AR, still that's only about 3.5 seconds.
Potential Fixes: -Make scouts base speed and sprint speed higher. (ideal as it works well with signature profile dampening well.) -Increase base EHP by 180 to make them comparable to Assault Suits (Not optimal as this defeats the purpose of the Assault) -add a role bonus to passively increases damage (again not ideal, as this should be something that an assault should have.) -Combination of the first 2 suggestions, increase EHP by 60 + 10 per level of suit. added to shield or armor depending on vk 0 or 1. increase movement speed to 10.3 and sprint speed to 13.1 base for shield and 10.2 and sprint to 13 for armor. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.20 12:41:00 -
[24] - Quote
I'm a shottie scout. If I face anyone head-on beyond shotgun range I'm toast in a second. And that's how it's supposed to be. If I flank I can take out an entire squad, or break them down and apart so my squadmates can mow them down.
I move really fast and silent and use cover, and 99% of the time when I die it is because I failed to to so.
Scouts are fine as is. I wouldn't say no to mods that improve my (non-sprinting) movement speed, or armor that doesn't compromise speed, though. |
Deskalkulos Ildigan
CrimeWave Syndicate
115
|
Posted - 2013.01.20 12:43:00 -
[25] - Quote
well we both can have a duel at hacking points then. That's one thing assaults can't do as good as logis. Except for the whole "take all the crap others need on the frontline (nanohives, droplinks, you name it) with you" part of course (I do admit, i have no idea how many slots assaults have for droplinks etc. but my guess would )
Then i'd also like to see you in an assault put up with a tank and after that infantry with the same build. Call me crazy, but i do believe heavies are better at busting installations / tanks with their inferno guns than assaults with their Swarm launchers. They are the bigger threat to infantry at least.
Regarding scouts: i use scouts in emergency situations, in case we get baseraped/camped/redlined/callithoweveryouwant, to fastly put a forward spawn droplink right in the back of the enemies. I'd really like to see you trying that in a run of the mill assault suit (i am talking about using blueprint grade scout dropsuits, with only one militia grade assault rifle, no grenades - it's basically a suicide suit). You'd most certainly get squashed in the process.
Wanting to get rid of all the other suits, because Assaults are better in . . . your average fighting encounter. . . makes you look like a KDR focused type of guy. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.20 12:51:00 -
[26] - Quote
Use roundabout route to enemy defenses. use cover. hit from behind or to the side. run right into badguy cluster from behind. commence murder.
Getting 150-250 warpoints in under six seconds is glorious. profile dampeners arent mandatory but they help with the hilarity. plus theres something about gutting proto suits in free fits you put together with AUR.
Its a filthy, underhanded and quite frankly unsportsmanlike tactic, but as my drill instructor told me: If you aint cheating, you aint trying. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.20 12:58:00 -
[27] - Quote
If i had to guess i'd say that it's some combination of hit detection improvements, and the general proliferation of grenades and mass drivers (an explosion doesn't care how small your hitbox is)
but you have to admit it was incredibly screwed up before. a scout seriously had a better chance in a toe to toe fight than a heavy. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.20 16:14:00 -
[28] - Quote
I don't have this issue with scouts. I play a logi/MD and a super cheap dragonfly/Exile for when I go broke. I am every bit as effective scout as I am with my logi but I really know how to dance and keep the sights on my enemies head. I take down assaults all the time with out a problem and still go 1 out of 3 against heavies.
I don't see the problems that others do. Not to say you don't have issues with it I just might be lucky enough not to have these issues. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2013.01.20 21:03:00 -
[29] - Quote
Here is what I think: it's all probably because of the SP wipe. Baseline scout is super weak. I started a thread about this las build and was crying a lot but then what I noticed was that with some scount specific modules later on I caught up with other ppl who were using non-scout suits - and not just the noobs but some ppl in proto stuff.
After the wipe, though, scout is back to being:
a) paperthin with a dismal shield regen speed b) too slow to outrun/ dodge you opponent c) no significant signature profile advantage to be able to stay off the radar d) SG w/o sharpshooter and other augments is a crap weapon with range of a kitchen knife
Oh, almost forgot: The current turtle SP gain definitely discourages me to play scout as it would take some crazy time investment just to be able to be on par with standard suits of other kinds. I dunno, CCP, something feels sour again. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.20 21:40:00 -
[30] - Quote
Scout suit is only suit that can clutch with an AR. |
|
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.20 21:42:00 -
[31] - Quote
Ludvig Enraga wrote:Here is what I think: it's all probably because of the SP wipe. Baseline scout is super weak. I started a thread about this las build and was crying a lot but then what I noticed was that with some scount specific modules later on I caught up with other ppl who were using non-scout suits - and not just the noobs but some ppl in proto stuff.
After the wipe, though, scout is back to being:
a) paperthin with a dismal shield regen speed b) too slow to outrun/ dodge you opponent c) no significant signature profile advantage to be able to stay off the radar d) SG w/o sharpshooter and other augments is a crap weapon with range of a kitchen knife
Oh, almost forgot: The current turtle SP gain definitely discourages me to play scout as it would take some crazy time investment just to be able to be on par with standard suits of other kinds. I dunno, CCP, something feels sour again. Yep pretty much scouts are in the opposite boat of heavies, they start out at a disadvantage then they have to play catch up. Last build I was fortunate enough to get into A-series scout pretty quickly and it didn't preform to bad. Even though they can catch up later in the build I still think they at least need a buff in their base scan profile and scan precision to actually help them play a distinctive role in comparison to other suits. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.20 23:59:00 -
[32] - Quote
If you're dying constantly as a Scout, you need to learn when (and how) to disengage.
Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other suit.
The only real problem is when you're looking at the higher-tier suits, and particularly some of the Logi suits which get all the speed of the Scout - and then some. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.21 00:20:00 -
[33] - Quote
Don't forget about their low profile. Pump up dropsuit command and add a profile dampener to your fitting; you'll be practically invisible unless someone has you directly in their sights. |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.21 00:28:00 -
[34] - Quote
Garrett Blacknova wrote:If you're dying constantly as a Scout, you need to learn when (and how) to disengage.
Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other suit.
The only real problem is when you're looking at the higher-tier suits, and particularly some of the Logi suits which get all the speed of the Scout - and then some.
opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot.
Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 00:34:00 -
[35] - Quote
Knarf Black wrote:Don't forget about their low profile. Pump up dropsuit command and add a profile dampener to your fitting; you'll be practically invisible unless someone has you directly in their sights. It's 5 points less than the assault. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.01.21 00:37:00 -
[36] - Quote
Volgair wrote:Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot.
Not everybody measures fun in terms of KDR. If you want to measure your e-peen with high KDR, go heavy or snipe. If you want a challenge, go scout. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.21 00:48:00 -
[37] - Quote
Grimmiers wrote:hit detection improved?
Yup it would seem that way, I'm loving it. The terrible hit detection on them was about game breaking for me, I felt it made the suit fairly broken. I've got limited experience in playing scouts though. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 00:52:00 -
[38] - Quote
Arramakaian Eka wrote:Volgair wrote:Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. Not everybody measures fun in terms of KDR. If you want to measure your e-peen with high KDR, go heavy or snipe. If you want a challenge, go scout. Still he makes a point the scouts do need a buff. Right now their only significant advantage is a long sprint duration and fast shield recharge rate, anything to do with stealth or actual scouting can be done with an assault suit. Even shotgunning and sniping is more effective in a tanked assault than in a scout. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.21 01:25:00 -
[39] - Quote
Volgair wrote:opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot. This assumes one of three things:
1. The Scout had a good reason to put him or herself into a position where they don't have a good line of retreat. 2. The player isn't a good Scout. 3. The Scout got outplayed.
Good Scouts NEVER engage without a planned line of retreat. If the enemy repositions, or a lucky spawn/arrival from the planned line of retreat spoils the plan, sometimes you'll die anyway. But at the same time, if you duck into cover as any suit after taking a few hits, and there's an enemy you didn't know about with a line on you, there's not a lot you can do.
Quote:Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. And this makes some even more ridiculous assumptions:
1. K/D means more than everything else in battle. 2. You're not Squad Leader (with the current build, a Scout is the single best suit to have as SL, in my opinion). 3. WP and K/D matter more than actually being a valuable asset to the team. 4. No Scouts run Repair Tools or any other support function that can benefit from being equipped on a fast suit. 5. Everyone plays the same way you do, and/or nobody's playstyle benefits enough from the advantages of the Scout.
Firstly, even in Ambush, there are valid reasons to go negative on your K/D. Dedicated Repair Tool users, INCLUDING SCOUTS, can spend the entire match healing rather than shooting, and their K/D won't accurately reflect their value to the team.
On the second point, being able to move quickly around the battlefield makes it a LOT easier to get into inaccessible positions to issue orders, or to reach points where you can see objectives to mark them, and the improved Scan Profile, Precision and Range make it much easier to locate and identify threats your squad needs to know about.
Thirdly, I frequently show up near the top of the scoreboard (both for WP and K/D) as a Scout, and yet I'm still confident in saying that the people I have most respect for in a team game are those who care about the TEAM more than their own personal gain. I've had games where I've been little more than a suicide bomb with 2 or 3 kills and up to a dozen deaths, but every time I've died, it's set up AT LEAST 3 kills for my team and as a result of my diversionary actions, we've won the game solidly.
I have several Scout fittings that are optimised for support roles more than combat - all are viable in a fight as well, but that isn't their primary role. Bringing a Repair Tool on a Scout means that I can move from one hotspot to another patching up teammates who have been hurt, and having a couple of Nanohives on a Scout suit means that you can quickly move ahead of the front line and have a forward resupply point already waiting when the rest of your team gets into position.
And lastly, DIFFERENT PEOPLE PLAY DIFFERENTLY. I'm actually flat-out better running as a Scout than an Assault suit. Just because it doesn't suit how YOU play the game, doesn't mean there's nobody who can see more benefits than disadvantages. Heavy suits don't really work for me. Assaults are better, but not quite as effective in my hands as a Scout suit. I also can't fly a Dropship with anything remotely resembling competence, and I'm not particularly competent with LAVs either, but I'm a pretty good HAV driver. I know people who can't handle HAVs to save themselves, but make Dropship piloting look easy. |
Quill Killian
Better Hide R Die
107
|
Posted - 2013.01.21 01:37:00 -
[40] - Quote
Scouts? What are those? *steps in something icky and squishy ... looks down* Oh, so that's a scout! |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.21 01:51:00 -
[41] - Quote
fred orpaul wrote:@Thranx1231 Please I dont think ive died to a scout since I put an assault suit.
You've been playing against the wrong scouts. |
iceyburnz
Crux Special Tasks Group Gallente Federation
282
|
Posted - 2013.01.21 01:53:00 -
[42] - Quote
fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless.
I blame the community.
For their incessant whining.
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.21 02:19:00 -
[43] - Quote
iceyburnz wrote:fred orpaul wrote:Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. I blame the community. For their incessant whining.
Nah CCP has always had something against armor. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.21 03:20:00 -
[44] - Quote
I personally love my scout hacker.
I have a dragonfly suit, a toxin sub, a milita codebreaker, a militia kinetic cat (which i just upgraded to the base level kin-cat for CPU/PG savings) and finally, a militia drop uplink.
I tend to ditch this suit for my logi once everything is hacked- but when the match first starts i'm a hacking beast and usually outrun everyone on my team to get the choice hacks first. Then I drop uplinks in key spots for the eventual counter attack form the enemy. I've turned the tides of battles solely by running drop links into guarded/hidden spots near captured nulls.
Also- it's true... never engage an enemy head on. Always hide, let them start counter hacking then run up and drill them with a sub in the head. Even a heavy will go down pretty fast. I also hide until my side and the enemy are into the thick of it and once the enemy forces are down shields and armor getting eaten- plus they are distracted shooting at my team. That's when i come running past wiping everybody up.
PLus! I love doing a 360 running jump spin before i jump out of the MCC. Don't underestimate running jump spins.. much like a barrel roll in a jet it fucks up people shooting at you and if you do it right you'll land with your gun sight on them ready to shred. This is not a bunny hop. bunny hopping is lame. And lasers rip bunny hoppers up.
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 04:15:00 -
[45] - Quote
Deskalkulos Ildigan wrote:well we both can have a duel at hacking points then. That's one thing assaults can't do as good as logis. Except for the whole "take all the crap others need on the frontline (nanohives, droplinks, you name it) with you" part of course (I do admit, i have no idea how many slots assaults have for droplinks etc. but my guess would )
Then i'd also like to see you in an assault put up with a tank and after that infantry with the same build. Call me crazy, but i do believe heavies are better at busting installations / tanks with their inferno guns than assaults with their Swarm launchers. They are the bigger threat to infantry at least.
Regarding scouts: i use scouts in emergency situations, in case we get baseraped/camped/redlined/callithoweveryouwant, to fastly put a forward spawn droplink right in the back of the enemies. I'd really like to see you trying that in a run of the mill assault suit (i am talking about using blueprint grade scout dropsuits, with only one militia grade assault rifle, no grenades - it's basically a suicide suit). You'd most certainly get squashed in the process.
Wanting to get rid of all the other suits, because Assaults are better in . . . your average fighting encounter. . . makes you look like a KDR focused type of guy.
yes that really makes me want to spend points into scout. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 04:27:00 -
[46] - Quote
so many giving advice, Im well aware how a scout works. Im asking if anyone notices a difference this build. I mean I had an easier time of it when I started middle of last build when every one was rocking straight proto gear and I had less then a mill SP. I could end adv50% of thetime not at the same skill level I lose 90% of my matches with std suit even if I sneak up on them.
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 04:28:00 -
[47] - Quote
I did like that super speedy hacking DUL fit I might have to put one of those together some time when I have the SP to spare. |
Tidaen
Nova Corps Marines
20
|
Posted - 2013.01.21 04:48:00 -
[48] - Quote
Some good comments made so far about scout use and balance. I would like to see increased base scan range and better scan precision. Possibly slightly increased walk/strafe speed. I would like to see scouts have a more valuable role in a squad instead of being confined to solo work only. Increased ability to add radar information for your local squad mates would be a great addition. |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.21 04:58:00 -
[49] - Quote
Im not that good than sleepy zan, thanks for is comment on this post, but im a scout specialist right now and i can say go for A type fast climb your shield to got complex extander and take basic armor with shotgun thats pretty nice fit for me but i guess they need to got a kind of cloak or a + 15 shield hp on their basic profile to get even the scout and the other classes. Thats my opinion |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.21 06:22:00 -
[50] - Quote
Volgair wrote:Garrett Blacknova wrote:If you're dying constantly as a Scout, you need to learn when (and how) to disengage.
Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other suit.
The only real problem is when you're looking at the higher-tier suits, and particularly some of the Logi suits which get all the speed of the Scout - and then some. opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot. Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot.
I do agree with this and like that the scout suit has more of an identity now. Other than the best ever CQC suit there ever was.
It almost seems like everyone just wants all the suits to be the same in the end. Scout suit is a specialist suit and is great for tackling certain situations during a match.
But it is not a great generalist suit that you can just throw on and use to slog it out on the front lines. It is not a utilitarian suit for boosting KDR in gun fights.
Hopefully signature profile, scanning, even stealth will play a more important role as we get into the game. Yes, you can fit logi suits so they move fast. But that is not the only benefit of a scout suit. In some situations it's better to be nearly invisible to your opponent than to be able to move fast.
Right now I have been using a scout suit with signature dampeners, a shot gun, and drop uplink for that first horrible spawn into ambush. I have found it to be the suit with the highest survival rate when spawning in randomly in ambush.
Edit* should add, besides heavy. Never really survive spawning right in front of a heavy in any suit. And I don't use the heavy suit myself.
And Edit* again... to me it just feels like I am not getting away with as much as I have been able to in the past. I've run a scout fitting in almost every build and did like that I used to be able to dodge bullets. Just seems like scout is not dodging bullets as much, anymore. |
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mollerz
s1ck3r Corp
71
|
Posted - 2013.01.21 06:23:00 -
[51] - Quote
fred orpaul wrote:so many giving advice, Im well aware how a scout works. Im asking if anyone notices a difference this build...
Sorry for making your topic actually interesting.
For the record, I don't think there should be any illusion that a runner/scout is anything but canon fodder. that's the fun of it really. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 06:30:00 -
[52] - Quote
fred orpaul wrote:so many giving advice, Im well aware how a scout works. Im asking if anyone notices a difference this build...
I see no difference in this build compared to last other than hit detection. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 06:42:00 -
[53] - Quote
Morathi III wrote:Im not that good than sleepy zan, thanks for is comment on this post, but im a scout specialist right now and i can say go for A type fast climb your shield to got complex extander and take basic armor with shotgun thats pretty nice fit for me but i guess they need to got a kind of cloak or a + 15 shield hp on their basic profile to get even the scout and the other classes. Thats my opinion Pretty much I agree with this for the way to go with a scout. After you reach A-Series you can sit on that for awhile while skilling to other areas as needed. I don't think the scout needs an hp boost it's only really the fact that it has a shortage of high slots in the standard tier that fucks it over in the beginning. Still I would like to see more than just a 10% difference in the scan profile from the assault suit (Assault suit 50 prof/ Scout 45 prof).
Right now the only identity a scout holds that differs from other suit is that it knows how to GTFO. I would like to see something more significant. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 09:02:00 -
[54] - Quote
Tidaen wrote:Some good comments made so far about scout use and balance. I would like to see increased base scan range and better scan precision. Possibly slightly increased walk/strafe speed. I would like to see scouts have a more valuable role in a squad instead of being confined to solo work only. Increased ability to add radar information for your local squad mates would be a great addition.
you are right there have been some on topic posts. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 09:05:00 -
[55] - Quote
I use a militia grade (Dragonfly) scout suit with a free fit. by the way the valor is solidly better.
But I use the scoutsuit as a line breacher. get behind the enemy, or flank them. I use profile damps, AV grenades for the LAV BumperTards, damage mods and a shotgun. Or Ill swap the damps for a codebreaker in skirmish. works about as well.
I play assassin. my favorite thing is to find red dots, preferrably 4 at a time and see how many I can murder in rapid order without dying. 4 is my record in a single encounter. did it twice. 2-3 shots tops to kill prototypes one well aimed shot for any of the others.
The seekrit of scouting? Never stop moving. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 09:05:00 -
[56] - Quote
Aighun wrote:Volgair wrote:Garrett Blacknova wrote:If you're dying constantly as a Scout, you need to learn when (and how) to disengage.
Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other suit.
The only real problem is when you're looking at the higher-tier suits, and particularly some of the Logi suits which get all the speed of the Scout - and then some. opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot. Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. I do agree with this and like that the scout suit has more of an identity now. Other than the best ever CQC suit there ever was. It almost seems like everyone just wants all the suits to be the same in the end. Scout suit is a specialist suit and is great for tackling certain situations during a match. But it is not a great generalist suit that you can just throw on and use to slog it out on the front lines. It is not a utilitarian suit for boosting KDR in gun fights. Hopefully signature profile, scanning, even stealth will play a more important role as we get into the game. Yes, you can fit logi suits so they move fast. But that is not the only benefit of a scout suit. In some situations it's better to be nearly invisible to your opponent than to be able to move fast. Right now I have been using a scout suit with signature dampeners, a shot gun, and drop uplink for that first horrible spawn into ambush. I have found it to be the suit with the highest survival rate when spawning in randomly in ambush. Edit* should add, besides heavy. Never really survive spawning right in front of a heavy in any suit. And I don't use the heavy suit myself. And Edit* again... to me it just feels like I am not getting away with as much as I have been able to in the past. I've run a scout fitting in almost every build and did like that I used to be able to dodge bullets. Just seems like scout is not dodging bullets as much, anymore.
yea thats my problem, by the time you relise you are taking damage you are dead while most things will happly take half an smg clip. I dont want all suits being the same I like playing the speedy hunter but Its become a liability this build. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 09:48:00 -
[57] - Quote
Breakin Stuff wrote:I use a militia grade (Dragonfly) scout suit with a free fit. by the way the valor is solidly better.
But I use the scoutsuit as a line breacher. get behind the enemy, or flank them. I use profile damps, AV grenades for the LAV BumperTards, damage mods and a shotgun. Or Ill swap the damps for a codebreaker in skirmish. works about as well.
I play assassin. my favorite thing is to find red dots, preferrably 4 at a time and see how many I can murder in rapid order without dying. 4 is my record in a single encounter. did it twice. 2-3 shots tops to kill prototypes one well aimed shot for any of the others.
The seekrit of scouting? Never stop moving. Dragonfly and Valor suits are both standard |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2013.01.21 10:33:00 -
[58] - Quote
Grimmiers wrote:hit detection improved?
This happened not just this build, but Codex in particular so vastly improved the hit detection that scout suits changed in their battlefield dynamic quite a bit.
Right now the scouts work as a very limited niche. That's not the greatest situation. I can only assume that we're missing some of the equipment and modules, including a cloaking module, that will really turn the scout into a tactically crazy battlefield asset. I'd love to hear more about when we're going to get those assets, to tell you the truth. The scout has a lot of potential, but right now it's mostly good for shotguns, snipers, and capturing objectives at the beginning of a match. |
Mavado V Noriega
SyNergy Gaming
2281
|
Posted - 2013.01.21 13:17:00 -
[59] - Quote
Drommy Hood wrote:I think that the hit box got bigger or the bt detection got better. Used tm be able to zig zag up on someone and splat. Before the wipe it was just splat on my part if I tried to enter a fire fight. There still good though, if you play smart you can 20/0 just need to use brains not brawn. Flank and shorty to the back. It's the way forward
scouts were always squishy hit detection or lack thereof was the reason u could legend strafe through a hail of bullets scouts arent meant for direct head to head combat, they are scouts use their strengths to ur advantage low sig profile along with some other skills and goodies make them invisible on radar, they are meant for flanking and surprise attacks.
Scouts work best with snipers and shotguns Snipers for being hidden and attacking long range, shotguns for being able to flank and get in close and deliver a quick death |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.21 14:45:00 -
[60] - Quote
realy only problem I have with the scout suite is it's pathetic cpu I mean really it's so low that putting an advanced sniper on one takes damn near all of the suites space!
good thing for the cpu upgrades or I'd have to get the A series before I could even think about using advanced gear. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2013.01.21 14:55:00 -
[61] - Quote
Sinboto Simmons wrote:realy only problem I have with the scout suite is it's pathetic cpu I mean really it's so low that putting an advanced sniper on one takes damn near all of the suites space!
good thing for the cpu upgrades or I'd have to get the A series before I could even think about using advanced gear. I think you may have been given the wrong definition of the word "suite"...
Also, skill into CPU-increasing skills, and into the "Upgrade" tree for your preferred weapon class, and most CPU issues evaporate pretty fast. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.01.21 15:02:00 -
[62] - Quote
Scouts aren't meant to brawl up close. Try finding weapons outside the normal optimals of most weapons and also skill up and equip dampeners. This means they will rarely see you before you start shooting and your strafe will make it so you are hardly ever hit. Unless you have a shotgun, if you are attacking under 15m you are probably wrong. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
|
Posted - 2013.01.21 15:30:00 -
[63] - Quote
Garrett Blacknova wrote:Sinboto Simmons wrote:realy only problem I have with the scout suite is it's pathetic cpu I mean really it's so low that putting an advanced sniper on one takes damn near all of the suites space!
good thing for the cpu upgrades or I'd have to get the A series before I could even think about using advanced gear. I think you may have been given the wrong definition of the word " suite"... Also, skill into CPU-increasing skills, and into the "Upgrade" tree for your preferred weapon class, and most CPU issues evaporate pretty fast.
already doing so for the weapons and skilling into the mods as well.
also :lol |
Morathi III
Rebelles A Quebec
57
|
Posted - 2013.01.21 19:00:00 -
[64] - Quote
Sleepy Zan wrote:Morathi III wrote:Im not that good than sleepy zan, thanks for is comment on this post, but im a scout specialist right now and i can say go for A type fast climb your shield to got complex extander and take basic armor with shotgun thats pretty nice fit for me but i guess they need to got a kind of cloak or a + 15 shield hp on their basic profile to get even the scout and the other classes. Thats my opinion Pretty much I agree with this for the way to go with a scout. After you reach A-Series you can sit on that for awhile while skilling to other areas as needed. I don't think the scout needs an hp boost it's only really the fact that it has a shortage of high slots in the standard tier that fucks it over in the beginning. Still I would like to see more than just a 10% difference in the scan profile from the assault suit (Assault suit 50 prof/ Scout 45 prof). Right now the only identity a scout holds that differs from other suit is that it knows how to GTFO. I would like to see something more significant.
Gtfo? What that mean? |
mollerz
s1ck3r Corp
71
|
Posted - 2013.01.21 21:24:00 -
[65] - Quote
Morathi III wrote:Sleepy Zan wrote:Morathi III wrote:Im not that good than sleepy zan, thanks for is comment on this post, but im a scout specialist right now and i can say go for A type fast climb your shield to got complex extander and take basic armor with shotgun thats pretty nice fit for me but i guess they need to got a kind of cloak or a + 15 shield hp on their basic profile to get even the scout and the other classes. Thats my opinion Pretty much I agree with this for the way to go with a scout. After you reach A-Series you can sit on that for awhile while skilling to other areas as needed. I don't think the scout needs an hp boost it's only really the fact that it has a shortage of high slots in the standard tier that fucks it over in the beginning. Still I would like to see more than just a 10% difference in the scan profile from the assault suit (Assault suit 50 prof/ Scout 45 prof). Right now the only identity a scout holds that differs from other suit is that it knows how to GTFO. I would like to see something more significant. Gtfo? What that mean?
GTFOyurWELCOME
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