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Thread Statistics | Show CCP posts - 0 post(s) |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.20 05:39:00 -
[1] - Quote
Has anyone noticed that scouts feel squishy this build? I dont know maybe Im imagining it, but I cant help feeling that the hit box has been increased.
Lucky for me I'm going assualt for the first time since the pre e3 build so I can try out vehicles this build. God I don't know why any one would use any other build they are so easy to use, plus its not like yiu have to invest any real skill points in them to be useful, I mean six moths in and ill have every thing I need to be a badass assault. Not like scout or heavy where you have to speacilize in them to the exclusion of all else.
Frankly why doesn't ccp just scrap those suits and be done with it? If they are going to be useless why waste the time and money on development? |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:43:00 -
[2] - Quote
Oh btw im serious here, id lose intrest in the game pretty fast, but really why bother with suits, that no one will play because thaey are a liabilty on the field. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:45:00 -
[3] - Quote
Actualy while Im pointing out things that should be scraped as pointless, we should get rid of armor, I mean its preaty pointless. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.20 05:47:00 -
[4] - Quote
Grimmiers wrote:hit detection improved? Could be but hit detection is as ****** now as It was last update. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:50:00 -
[5] - Quote
DigiOps wrote:Aren't they supposed to be? Yes and no they should be weak but fast and hard to hit. No they are only useful as snipers and even in that regard assualts are better. They have the same amount of Hp as last buld so they shouldn't be any weaker but they sure feel that way. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 05:52:00 -
[6] - Quote
Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map.
Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.20 06:38:00 -
[7] - Quote
Dusty Mokong wrote:fred orpaul wrote:Dusty Mokong wrote:I've been using scout suits in my alt this build and I find them very useful in running behind groups of enemies taking out an entire squad with shotgun a sub machine guns.
IMO they still have their uses.
I use the speed upgrade and the profile dampener with dmg upgrades. Works out pretty well most of the time depending on the map. Oh good point they are still really the only viable option for sgs. And in that regard they work ok. Still the second any one sees youits game over preaty quick. In my experience, again it depends on the map. If someone sees me I would usually run for cover and stalk them again from a different direction. It really feels like your hunting prey.
I loved that aspect of the scout as well but the sg is the only thing that kills fast enough to allow a scout to operate that way. least thats what ive seen this build didnt used to be the case, last build I could take down adv suits with std almost every time, this time im lucky if I can beat a mlt assault |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 08:53:00 -
[8] - Quote
I loved scouts but they just feel weaker this build
@aighun. I agree with you im just being a smarmy *******, what you said is exactly what I want but armor does need a little love. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.20 09:22:00 -
[9] - Quote
@Thranx1231 Please I dont think ive died to a scout since I put an assault suit. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.20 10:38:00 -
[10] - Quote
yea I just hate that you can no longer use speed in a bad situation if someone puts one ruond on you you might as well ctand still and chuck grenades now, before you had time to get to cover at least. |
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 04:15:00 -
[11] - Quote
Deskalkulos Ildigan wrote:well we both can have a duel at hacking points then. That's one thing assaults can't do as good as logis. Except for the whole "take all the crap others need on the frontline (nanohives, droplinks, you name it) with you" part of course (I do admit, i have no idea how many slots assaults have for droplinks etc. but my guess would )
Then i'd also like to see you in an assault put up with a tank and after that infantry with the same build. Call me crazy, but i do believe heavies are better at busting installations / tanks with their inferno guns than assaults with their Swarm launchers. They are the bigger threat to infantry at least.
Regarding scouts: i use scouts in emergency situations, in case we get baseraped/camped/redlined/callithoweveryouwant, to fastly put a forward spawn droplink right in the back of the enemies. I'd really like to see you trying that in a run of the mill assault suit (i am talking about using blueprint grade scout dropsuits, with only one militia grade assault rifle, no grenades - it's basically a suicide suit). You'd most certainly get squashed in the process.
Wanting to get rid of all the other suits, because Assaults are better in . . . your average fighting encounter. . . makes you look like a KDR focused type of guy.
yes that really makes me want to spend points into scout. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.21 04:27:00 -
[12] - Quote
so many giving advice, Im well aware how a scout works. Im asking if anyone notices a difference this build. I mean I had an easier time of it when I started middle of last build when every one was rocking straight proto gear and I had less then a mill SP. I could end adv50% of thetime not at the same skill level I lose 90% of my matches with std suit even if I sneak up on them.
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fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 04:28:00 -
[13] - Quote
I did like that super speedy hacking DUL fit I might have to put one of those together some time when I have the SP to spare. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 09:02:00 -
[14] - Quote
Tidaen wrote:Some good comments made so far about scout use and balance. I would like to see increased base scan range and better scan precision. Possibly slightly increased walk/strafe speed. I would like to see scouts have a more valuable role in a squad instead of being confined to solo work only. Increased ability to add radar information for your local squad mates would be a great addition.
you are right there have been some on topic posts. |
fred orpaul
Tritan-Industries Legacy Rising
211
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Posted - 2013.01.21 09:05:00 -
[15] - Quote
Aighun wrote:Volgair wrote:Garrett Blacknova wrote:If you're dying constantly as a Scout, you need to learn when (and how) to disengage.
Scouts CANNOT engage enemies head-on, but they can outpace and outmanoeuvre basically any other suit.
The only real problem is when you're looking at the higher-tier suits, and particularly some of the Logi suits which get all the speed of the Scout - and then some. opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot. Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. I do agree with this and like that the scout suit has more of an identity now. Other than the best ever CQC suit there ever was. It almost seems like everyone just wants all the suits to be the same in the end. Scout suit is a specialist suit and is great for tackling certain situations during a match. But it is not a great generalist suit that you can just throw on and use to slog it out on the front lines. It is not a utilitarian suit for boosting KDR in gun fights. Hopefully signature profile, scanning, even stealth will play a more important role as we get into the game. Yes, you can fit logi suits so they move fast. But that is not the only benefit of a scout suit. In some situations it's better to be nearly invisible to your opponent than to be able to move fast. Right now I have been using a scout suit with signature dampeners, a shot gun, and drop uplink for that first horrible spawn into ambush. I have found it to be the suit with the highest survival rate when spawning in randomly in ambush. Edit* should add, besides heavy. Never really survive spawning right in front of a heavy in any suit. And I don't use the heavy suit myself. And Edit* again... to me it just feels like I am not getting away with as much as I have been able to in the past. I've run a scout fitting in almost every build and did like that I used to be able to dodge bullets. Just seems like scout is not dodging bullets as much, anymore.
yea thats my problem, by the time you relise you are taking damage you are dead while most things will happly take half an smg clip. I dont want all suits being the same I like playing the speedy hunter but Its become a liability this build. |
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