Garrett Blacknova
Codex Troopers
1849
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Posted - 2013.01.21 01:25:00 -
[2] - Quote
Volgair wrote:opportunistic strikes only get you so far, assuming you disengage at an appropriate time the likely hood of a hard corner to dart behind 4-6 seconds is relativity low, making your point moot. This assumes one of three things:
1. The Scout had a good reason to put him or herself into a position where they don't have a good line of retreat. 2. The player isn't a good Scout. 3. The Scout got outplayed.
Good Scouts NEVER engage without a planned line of retreat. If the enemy repositions, or a lucky spawn/arrival from the planned line of retreat spoils the plan, sometimes you'll die anyway. But at the same time, if you duck into cover as any suit after taking a few hits, and there's an enemy you didn't know about with a line on you, there's not a lot you can do.
Quote:Can you get a positive KD as a scout? yes. Is it easier to just run and gun as an assault? In just about every measurable way, yes. With a much higher score on average to boot. And this makes some even more ridiculous assumptions:
1. K/D means more than everything else in battle. 2. You're not Squad Leader (with the current build, a Scout is the single best suit to have as SL, in my opinion). 3. WP and K/D matter more than actually being a valuable asset to the team. 4. No Scouts run Repair Tools or any other support function that can benefit from being equipped on a fast suit. 5. Everyone plays the same way you do, and/or nobody's playstyle benefits enough from the advantages of the Scout.
Firstly, even in Ambush, there are valid reasons to go negative on your K/D. Dedicated Repair Tool users, INCLUDING SCOUTS, can spend the entire match healing rather than shooting, and their K/D won't accurately reflect their value to the team.
On the second point, being able to move quickly around the battlefield makes it a LOT easier to get into inaccessible positions to issue orders, or to reach points where you can see objectives to mark them, and the improved Scan Profile, Precision and Range make it much easier to locate and identify threats your squad needs to know about.
Thirdly, I frequently show up near the top of the scoreboard (both for WP and K/D) as a Scout, and yet I'm still confident in saying that the people I have most respect for in a team game are those who care about the TEAM more than their own personal gain. I've had games where I've been little more than a suicide bomb with 2 or 3 kills and up to a dozen deaths, but every time I've died, it's set up AT LEAST 3 kills for my team and as a result of my diversionary actions, we've won the game solidly.
I have several Scout fittings that are optimised for support roles more than combat - all are viable in a fight as well, but that isn't their primary role. Bringing a Repair Tool on a Scout means that I can move from one hotspot to another patching up teammates who have been hurt, and having a couple of Nanohives on a Scout suit means that you can quickly move ahead of the front line and have a forward resupply point already waiting when the rest of your team gets into position.
And lastly, DIFFERENT PEOPLE PLAY DIFFERENTLY. I'm actually flat-out better running as a Scout than an Assault suit. Just because it doesn't suit how YOU play the game, doesn't mean there's nobody who can see more benefits than disadvantages. Heavy suits don't really work for me. Assaults are better, but not quite as effective in my hands as a Scout suit. I also can't fly a Dropship with anything remotely resembling competence, and I'm not particularly competent with LAVs either, but I'm a pretty good HAV driver. I know people who can't handle HAVs to save themselves, but make Dropship piloting look easy. |