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Thread Statistics | Show CCP posts - 1 post(s) |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 07:27:00 -
[1] - Quote
Sucks to be heavies but i smell a nerf so everyone get on the ban wagon and enjoy the ride.
it may be the maps but other things got nerf from other factors.
Dropships got nerfed cause swarms couldnt hit TARs damage mods are broken and the list goes on, now you just add heavies again :) |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.19 07:33:00 -
[2] - Quote
Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results.
Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 07:33:00 -
[3] - Quote
Tanks still seem good bro |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.19 07:34:00 -
[4] - Quote
You caused this zitro. You made a hate thread. |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.01.19 07:45:00 -
[5] - Quote
I-Śm seeing this happening too. Those heavies need to be nerved down 4 sure. We all know the score... |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 07:47:00 -
[6] - Quote
Its just the Zitro effect. you nerf my stuff yours is next :) |
Sir Petersen
Mannar Focused Warfare Gallente Federation
112
|
Posted - 2013.01.19 07:52:00 -
[7] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) Are you still drunk from last night? |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 07:55:00 -
[8] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :)
I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG.
Nerf the suit any more though, and there really won't be much point in playing a heavy. They're already very easy to kill if you don't get caught with your pants down, and engage at a proper range, especially if you use a laser. Never mind the very underwhelming progression of heavy suits as time goes on.
It just amuses me, that as good as you are, you have trouble with these HMG spamming noobs. Rather, I smell a hidden agenda, considering you understand how powerful tank play is and is going to be, and you'd like to see heavies (the primary infantry answer to tanks) brought down as much as possible. This is why you focus your posts lately at "heavies" and not "heavy machine guns"
Just sayin. |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.19 07:58:00 -
[9] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :)
Forget nerfs. I just want me a roll over sp cap.
The game is starting to feel like work. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.19 07:58:00 -
[10] - Quote
Amen
|
|
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.19 08:00:00 -
[11] - Quote
What got nerfed clown you butt hurt because a heavy is on the top of the leader boards? i think so |
BLUNT SMKR
Ahrendee Mercenaries Legacy Rising
4
|
Posted - 2013.01.19 08:00:00 -
[12] - Quote
I agree heavys are just everywhere now its getting annoying. Its just cause to many scrubs are scared of getting killed so they run to the dropsuit with the most hp its just sad |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.01.19 08:09:00 -
[13] - Quote
What is that? A scout buff in the distance? |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.19 08:10:00 -
[14] - Quote
Yup Type 2 shield base 225 for a scout. |
new hulk
ZionTCD Legacy Rising
49
|
Posted - 2013.01.19 08:17:00 -
[15] - Quote
Im sick of all the scrubs out scoring me with a assault load out, so instead of griping make a heavy alt and see how you great killers do bet you aint that good. zitro hasn't used a heavy once like i never used a assault but i think the assault is over powered, in my opinion. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.19 08:18:00 -
[16] - Quote
Mr Zitro wrote:Sucks to be heavies but i smell a nerf so everyone get on the ban wagon and enjoy the ride.
it may be the maps but other things got nerf from other factors.
Dropships got nerfed cause swarms couldnt hit TARs damage mods are broken and the list goes on, now you just add heavies again :) They are getting buffed soon.... like next build, what are you talking about. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.01.19 08:46:00 -
[17] - Quote
crazy space 2100046106 wrote:Mr Zitro wrote:Sucks to be heavies but i smell a nerf so everyone get on the ban wagon and enjoy the ride.
it may be the maps but other things got nerf from other factors.
Dropships got nerfed cause swarms couldnt hit TARs damage mods are broken and the list goes on, now you just add heavies again :) They are getting buffed soon.... like next build, what are you talking about. What are the details of the buff? I hope it only effects proto heavies because I see no reason to buff standard through advanced. |
Exmaple Core
UnReaL.
135
|
Posted - 2013.01.19 08:52:00 -
[18] - Quote
Lol nerf? Nahh its pretty obvious CCP isent going to touch heavys too much more. They would have done so on the update, everything is fine and proper the way it is |
zdowggg
SVER True Blood Unclaimed.
27
|
Posted - 2013.01.19 08:55:00 -
[19] - Quote
mr zitro me and you both know as pro tank drivers that av grenades are what we want nerfed |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.19 08:55:00 -
[20] - Quote
If you're having trouble with heavies just chuck a couple if nades at our feet. We're to fat to outrun them with their two second timer. |
|
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 09:26:00 -
[21] - Quote
DUST Fiend wrote:Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the suit any more though, and there really won't be much point in playing a heavy. They're already very easy to kill if you don't get caught with your pants down, and engage at a proper range, especially if you use a laser. Never mind the very underwhelming progression of heavy suits as time goes on. It just amuses me, that as good as you are, you have trouble with these HMG spamming noobs. Rather, I smell a hidden agenda, considering you understand how powerful tank play is and is going to be, and you'd like to see heavies (the primary infantry answer to tanks) brought down as much as possible. This is why you focus your posts lately at "heavies" and not "heavy machine guns" Just sayin.
I disagree with you there tbh. No ads, poor range, slow turning, 4.8 minute reload and to tip it all of they do less dps than a AR (if its not less its similar, at work so can't check the maths right now, feel free to put the math in for me anyone )
The thing the heavy has going for it IMO is the scare factor. So many times someone takes a shot at me wipes out my sheild, (type 2) then runs away, and normally gets a back full of metal. If they'd keep that ar on me for an extra second I'd probably be toast. Lasers, now they need a nerf, they take down anything you point them at, and don't say oh but you have to keep them on target, cos surprisingly the rest of the guns don't fire tracking bullets either. |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 09:30:00 -
[22] - Quote
new hulk wrote:What got nerfed clown you butt hurt because a heavy is on the top of the leader boards? i think so
Actually its an assualt and its an IMP |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.01.19 10:41:00 -
[23] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that.
This is what Raven players in MAG thought when they saw that Zipper would be addressing the ATAC in a patch. They thought, finally the weakest AR in this game is gonna get buffed to be more useful. And then they nerfed it....
It's an open statement from CCP about heavies, anything could happen. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.19 10:50:00 -
[24] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) I call it the moron effect but go on. Keep demanding stupid things like getting hit by a LAV at full speed and survive. You just make yourself look stupid and every 1 knows it. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 11:10:00 -
[25] - Quote
heavies need more mod slots if anything their slot layout/count will be adjusted
stupid how an armor suit only gets like 2 low slots proto heavy should have 6-7 slots not 5 |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.19 11:15:00 -
[26] - Quote
new hulk wrote:Im sick of all the scrubs out scoring me with a assault load out, so instead of griping make a heavy alt and see how you great killers do bet you aint that good. zitro hasn't used a heavy once like i never used a assault but i think the assault is over powered, in my opinion.
I agree - all I see is Gek Gek Gek - soon it will be Douvolle blah blah. Assult guns are way way over powered in this game - seem to have sniper range too !
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2013.01.19 12:05:00 -
[27] - Quote
Holy **** I will be mad if they nerf the Heavies! TBH I thought they had found a pretty sweet spot for them right now were Heavies have a difficult task in lone-wolfing but with support can mow down noobs or at least scare mercs off and suppress a couple of cheeky pros from doing there thang. And low level Heavies are pitiful, their best bet is to slap on damage mods and hope that the Assaults run at the mere scratch of a HMG bullet because otherwise 2 more bullets from that AR would have dropped them. Armour tanking with a Heavy is dumb as well, shields just beat it out in every way, and either way Lasers still cause imminent ****.
If it isn't a slight buff for the Heavies I don't think there is anything that should be done. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 15:14:00 -
[28] - Quote
lol love the stupid he hates heavies posts XD my tank dies 10x more to swarms and 100x av nades than heavies but nice try when a class get to easy it gets nerfed simple as that |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 15:36:00 -
[29] - Quote
Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 15:53:00 -
[30] - Quote
BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong?
|
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 15:56:00 -
[31] - Quote
Making toll house cookies is easy please nerf ASAP |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:05:00 -
[32] - Quote
Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong?
Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 16:45:00 -
[33] - Quote
Leviticus Krauthammer wrote:Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong? Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 16:45:00 -
[34] - Quote
Drommy Hood wrote:DUST Fiend wrote:Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the suit any more though, and there really won't be much point in playing a heavy. They're already very easy to kill if you don't get caught with your pants down, and engage at a proper range, especially if you use a laser. Never mind the very underwhelming progression of heavy suits as time goes on. It just amuses me, that as good as you are, you have trouble with these HMG spamming noobs. Rather, I smell a hidden agenda, considering you understand how powerful tank play is and is going to be, and you'd like to see heavies (the primary infantry answer to tanks) brought down as much as possible. This is why you focus your posts lately at "heavies" and not "heavy machine guns" Just sayin. I disagree with you there tbh. No ads, poor range, slow turning, 4.8 minute reload and to tip it all of they do less dps than a AR (if its not less its similar, at work so can't check the maths right now, feel free to put the math in for me anyone ) The thing the heavy has going for it IMO is the scare factor. So many times someone takes a shot at me wipes out my sheild, (type 2) then runs away, and normally gets a back full of metal. If they'd keep that ar on me for an extra second I'd probably be toast. Lasers, now they need a nerf, they take down anything you point them at, and don't say oh but you have to keep them on target, cos surprisingly the rest of the guns don't fire tracking bullets either.
Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 16:48:00 -
[35] - Quote
Mr Zitro wrote:Leviticus Krauthammer wrote:Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong? Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please
My aren't you a real sweetie. Okay Mr. know-it-all please enlighten me what the Forge gun is used for then? |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 16:48:00 -
[36] - Quote
Mr Zitro wrote:Leviticus Krauthammer wrote:Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong? Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please
What about Assault FG yo! that thing makes putty outta tanks!
Whoever possess this NERFHAMMER should they be worthy will have the power of Zitro |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 16:54:00 -
[37] - Quote
Leviticus Krauthammer wrote:Mr Zitro wrote:Leviticus Krauthammer wrote:Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong? Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please My aren't you a real sweetie. Okay Mr. know-it-all please enlighten me what the Forge gun is used for then?
QFTW and proves the point your only interest is to homogenize this game to fit the play-style you like everything that threatens that must be destroyed. Good luck with the long lasting career as a CCP developer. Don't quit the day job. Oh I forgot playing god mode on this game for free is your job.
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.19 16:58:00 -
[38] - Quote
Leviticus Krauthammer wrote:Mr Zitro wrote:Leviticus Krauthammer wrote:Mr Zitro wrote:BIG FAT FUC wrote:Please nerf all 3 foot fences. They're too tall. btw zitro your discussion of balance always effects the gear you never use. Hmm. i have alts just like everyone else, heavies are too easy. Where am i wrong? Against infantry I will not argue with you. What is going to happen when people spec into tanks? Heavies should be able to help defend their squad against vehicles. If you nerf the heavies and remove their ability to counter the tanks then this game will turn into WoT. I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please My aren't you a real sweetie. Okay Mr. know-it-all please enlighten me what the Forge gun is used for then?
The forge gun primarily used to kill shield tanks, or any vehicle that favors shields over armor for that matter. |
Passive Skill
Doomheim
2
|
Posted - 2013.01.19 17:09:00 -
[39] - Quote
xprotoman23 wrote:Leviticus Krauthammer wrote:Mr Zitro wrote: I am spec into tanks, and what counters a tank is swarms and av nades not heavies and forges. if you have no knowlage of vehicle and av combat dont talk please
My aren't you a real sweetie. Okay Mr. know-it-all please enlighten me what the Forge gun is used for then? The forge gun primarily used to kill shield tanks, or any vehicle that favors shields over armor for that matter. ' pardon the guy for he hasnt drink from the pool of universal knowledge that zitro von chIMP thought on armor tanks... |
Astral Zan
Doomheim
31
|
Posted - 2013.01.19 17:11:00 -
[40] - Quote
Vane Arcadia wrote:new hulk wrote:Im sick of all the scrubs out scoring me with a assault load out, so instead of griping make a heavy alt and see how you great killers do bet you aint that good. zitro hasn't used a heavy once like i never used a assault but i think the assault is over powered, in my opinion. I agree - all I see is Gek Gek Gek - soon it will be Douvolle blah blah. Assult guns are way way over powered in this game - seem to have sniper range too ! not even close |
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 17:16:00 -
[41] - Quote
All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.01.19 17:30:00 -
[42] - Quote
The only solution to avoid a heavy nerf is for everyone to switch to heavy then we can point fingers at shotguns. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 17:36:00 -
[43] - Quote
Sleepy Zan wrote:The only solution to avoid a heavy nerf is for everyone to switch to heavy then we can point fingers at shotguns.
its endless.
Heavy will get nerfed and we will be back to AssAR supremacy again (not that the don't already dominate the battlefield), then CCP will look at the stats and nerf Assaults and/or ARs. Then those people will complain about heavies again.
|
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.19 17:36:00 -
[44] - Quote
I hope they don't nerf them for a while yet, Im going to train them up myself and start playing the game on easy mode too. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 17:36:00 -
[45] - Quote
Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 17:40:00 -
[46] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN
Yes Mavado please refer to zitro for all your HR choices the game will only get better if he get to choose who you play with along with what weapons you use. Man get over yourself the more you "win" at this game the more it becomes apparent you lose at life. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.19 17:43:00 -
[47] - Quote
It is not necessarily a nerf heavies are getting.
Some may remember that in E3 heavies were given a "temporary" fix before CCP could do well enough what they wanted.
The E3 fix was about: Lessen heavy armor temporarily until the heavies' slower turning speed can be implemented. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 17:50:00 -
[48] - Quote
Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN
Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player.
I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down
there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy
right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all
Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.19 18:01:00 -
[49] - Quote
When I can run around with an HMG on my assault suit then the heavy's will be balanced. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 18:05:00 -
[50] - Quote
xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced.
Another QFTW and great insight to the typical "vision" most the Imp'a have. |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 18:07:00 -
[51] - Quote
Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 18:08:00 -
[52] - Quote
for me the issue is the hmg range not the heavy dropsuit, really heavy dropsuits need a buff in either armor with current movement speeds or extra cpu/pg.
Personally i think heavies should lose grenade slot in favor of equipment slot. I mean i think that is better in terms of balance for them, not really sure why a heavy should have the need for grenades except AV nades but perhaps in that case create a variant that allows for either a nade slot or an equipment slot. Or make AV nades fiable to equipment slot for heavy suits only. |
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 18:13:00 -
[53] - Quote
Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid
You're a joke zitro, you chest thump for the last 9 months and use your stats to measure your epeen, then say you don't care and get to the truth you don't like the way he "thinks". So in the end you've completely undermined any perceived credit you claim or feel deserved and shown your'e a blockhead. Please your stupidity is astounding I look forward to more of your though police ideas. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 18:17:00 -
[54] - Quote
xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced.
Sorry, they already fixed your breach rifle. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.01.19 18:19:00 -
[55] - Quote
semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6.
Spot on about the RoF though.
The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 18:22:00 -
[56] - Quote
I also find it quite indicative of many Assault players mentality as well, that they actually somehow believe that their assault rifle should be on par, if not better than a heavy machine gun.
Really let that sink in.
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 18:28:00 -
[57] - Quote
Beld Errmon wrote:I hope they don't nerf them for a while yet, Im going to train them up myself and start playing the game on easy mode too.
Good luck with your easy mode! I've seen many heavies on the battlelfield thinking they're in God mode...and those are usually the crappy ones that scout suit SMG's kill.
So yeah, go with that mentality, and I'll gladly add another notch on my HMG. |
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 18:28:00 -
[58] - Quote
[quote=Gunner Nightingale]for me the issue is the hmg range not the heavy dropsuit, really heavy dropsuits need a buff in either armor with current movement speeds or extra cpu/pg
Personally i think heavies should lose grenade slot in favor of equipment slot. I mean i think that is better in terms of balance for them, not really sure why a heavy should have the need for grenades except AV nades but perhaps in that case create a variant that allows for either a nade slot or an equipment slot. Or make AV nades fiable to equipment slot for heavy suits only.[/quote
I could go for that. I don't use HMG for distance anyhow. I like the idea that heavies should make a choice:
Grenade slot for AV OR
Equipment slot for nanohives for those heavies that chose to carry a forge gun. |
DJINN Avez
Doomheim
15
|
Posted - 2013.01.19 18:39:00 -
[59] - Quote
no |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.19 18:41:00 -
[60] - Quote
DUST Fiend wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. Sorry, they already fixed your breach rifle.
ohh you meant nerfed it to the point where the only viable AR is the standard spray and pray rifle. |
|
Leviticus Krauthammer
Crux Special Tasks Group Gallente Federation
27
|
Posted - 2013.01.19 18:44:00 -
[61] - Quote
no to what post? |
tastzlike chicken
ROGUE SPADES
59
|
Posted - 2013.01.19 18:49:00 -
[62] - Quote
Mr Zitro wrote:Sucks to be heavies but i smell a nerf so the 8 or 9 of you that are left get on the ban wagon and enjoy the ride.
corrected
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 18:57:00 -
[63] - Quote
Granted it definitely needs some love now, but I find amusement in your use of this word. As if using anything that isn't blatantly overpowered is simply 'viable'.
Silly silly. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.19 19:06:00 -
[64] - Quote
Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid
nothing wrong with the way he thinks ur own heavies have said heavy suits are meh ppl who specialize in these roles see the flaws better than most especially someone who plays both assault and heavy
heavies really arent all that tbqh
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 19:39:00 -
[65] - Quote
Mavado V Noriega wrote:Mr Zitro wrote:Mavado V Noriega wrote:Mr Zitro wrote:Lance 2ballzStrong wrote:All these supposed "great players" QQ'ing about heavies...smh.
If you only played as one you'll realize it's not all that. The sh!t's weak tbh, unless you know how to play...like EVERY other class.
If it gets nerfed again then there won't be a point playing as a heavy...which I'm sure is what most of these Assault / tankers want. Mavado dont tell you accepted this kids app -.- he is Zion quality not SyN Lance kd speaks for itself considering he runs both assault and heavy and Lance is very much SyN quality and an officer in SyN hes been with us since BF3 and is a very good player. I see no problems with heavies tbqh Zitro i drop them easy, they get the drop on me i go down there is almost no point to using a prototype heavy since heavies are actually gimped slot wise. one of ur own guys laid it out best Zitro.......a low lvl heavy > low lvl assault but high lvl assault >> high lvl heavy right now everyone is low still rockin standard suits. A heavy should be tough to take out within his element solo or they'd be no point in using the dropsuit at all Assault suit is actually the easiest role to play since its so versatile. Other suits u have to play a certain way in order to do well with the suit. i wasnt talking about stats i dont care really, im talking about how he thinks. its on par with a random zion kid nothing wrong with the way he thinks ur own heavies have said heavy suits are meh ppl who specialize in these roles see the flaws better than most especially someone who plays both assault and heavy heavies really arent all that tbqh i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 19:42:00 -
[66] - Quote
Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency.
What's the rof and damage of the standard AR? |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 19:42:00 -
[67] - Quote
Mr Zitro wrote:i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that
A little like tanks if you've got some ISK? |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2013.01.19 19:53:00 -
[68] - Quote
new hulk wrote:What got nerfed clown you butt hurt because a heavy is on the top of the leader boards? i think so lol who is this? stfu
no one is mad that someone plays too much.
heavies are a bit OP, but i dont think its their suit, its the OP HMG IMO, it has too much range and is almost an insta-kill
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.19 19:57:00 -
[69] - Quote
DUST Fiend wrote:Mr Zitro wrote:i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that A little like tanks if you've got some ISK? bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO |
Kira Lannister
Hellstorm Inc League of Infamy
712
|
Posted - 2013.01.19 20:05:00 -
[70] - Quote
The movement of an armor tank can be compared to a crippled turtle. |
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 20:11:00 -
[71] - Quote
Kira Lannister wrote:The movement of an armor tank can be compared to a crippled turtle.
Clearly you haven't watched Zitro's armor tank....
Mr Zitro wrote:bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO
I hate tank play, I've tried to enjoy it but I just don't. I prefer flying dropships over everything, but they suck face, and you STILL don't get any SP for flying them. So, I went heavy, in anticipation of players like you focusing on things like tanks.
Good call |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 21:13:00 -
[72] - Quote
DUST Fiend wrote:Kira Lannister wrote:The movement of an armor tank can be compared to a crippled turtle. Clearly you haven't watched Zitro's armor tank.... Mr Zitro wrote:bad tank=**** while bad heavy=meat shield that hits back. if you think tanks are easy try using armor tanks, they are harder than shield tanks IMO I hate tank play, I've tried to enjoy it but I just don't. I prefer flying dropships over everything, but they suck face, and you STILL don't get any SP for flying them. So, I went heavy, in anticipation of players like you focusing on things like tanks. Good call
It's why i went logi Md in anticipation of your anticipation and make you go SPLAT! |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.19 21:24:00 -
[73] - Quote
Sleepy Zan wrote:What is that? A scout buff in the distance? No, it's a tank.
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 22:02:00 -
[74] - Quote
[/quote] i never said heavies are good, they are EASY. TOO EASY in fact and if you think otherwise you suck at fps. they mostlikely will get nefed cause of that[/quote]
Well if you say it's so it must be, just end the thread now. You sir are an idiot, I'm surprised you didn't play mag you sound as bad as any one of dark flocks ad naseum qq's. So going 20/1 isn't good enough for you, then start using an HMG and going 100/1 and really prove your point otherwise htfu. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2013.01.19 22:02:00 -
[75] - Quote
xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm*
No no no...
What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone.
Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this.
They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive.
Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match.
There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 22:13:00 -
[76] - Quote
Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency.
Not quite sure I believe you here because heavies are always attacking me back with the hmg when I am a range with an ar and hey do more DMG faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ar effective range.
Btw iPad has the worst auto correct I have ever seen. |
Gunner Nightingale
Internal Error. Negative-Feedback
217
|
Posted - 2013.01.19 22:15:00 -
[77] - Quote
semperfi1999 wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. Not quite sure I believe you here because heavies are always attacking me back with the hog when I am a range with an at and hey do more DMV faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ads effective range.
I initially doubted this post but perhaps based on player accounts im starting to think it has merit
Baal Omniscient wrote:Did a test today with some corp mates in the back of the base just to see how HMG's vary from AR's. The results are both surprising and somewhat disturbing.
A basic HMG has a max range of 63 meters with level 1 heavy sharpshooter An assaul HMG has a max range of 85 meters with level 1 heavy sharpshooter A basic AR has a max range of 88 meters with level 1 light sharpshooter
In case you are wondering how I got the range I was shooting at, you can get these stats by checking the information that pops up at the center bottom of your screen when you aim your crosshair at people (including teammates.)
So, basically, a assault HMG has the same range as an AR. 3 meters difference. This is insanely imbalanced. An HMG is supposed to be great at close range, fair at mid range, useless at long range. But with this kind of range, it's just as deadly at mid range as it is at close range, and more deadly than an AR at any range that both weapons can reach due to the 2000 RPM that the HMG puts out. Anyone within 50 meters of an HMG , or 75 meters of an assault HMG can get mowed down by it just as easily as if they were point blank.
But you may say "but the HMG is far less accurate than the AR! It's bullet spread more than makes up for this!" Not true. The most accurate AR in the marketplace, the Allotek Burst AR, has an accuracy rating of 59.0. All HMG's except for the burst variants have an accuracy rating of 61.5, which makes them MORE ACCURATE THAN AN ASSAULT RIFLE. Yes, for about a quarter of a second, while the HMG is spinning up, the HMG spreads quite wildly. But after about a second of constant firing it has become more accurate than any assault rifle you can buy. And if you are using the assault variant, you can virtually reach just as far as any AR with the same skill level in sharpshooter (as I said, the AR is 3 meters further).
So, in summary, the HMG has virtually the same range as the AR, fires off 1250 more RPM, and has a greater accuracy rating than the top AR's on the market. This is too much for a weapon with such high damage output.
So now, let's hear the heavies start trying to convince me that the HMG isn't imbalanced. I welcome any legitimate responses. |
v3k3v
Imperfects Negative-Feedback
24
|
Posted - 2013.01.19 22:15:00 -
[78] - Quote
Tronhadar Free Guard slurps cockacola |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.19 22:20:00 -
[79] - Quote
Drommy Hood wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. What's the rof and damage of the standard AR?
AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2013.01.19 22:26:00 -
[80] - Quote
SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best.
I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous.
Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. |
|
BIG FAT FUC
Royal Uhlans Amarr Empire
20
|
Posted - 2013.01.19 22:27:00 -
[81] - Quote
Oh you guys are so funny with your math problems, apply the same calculations to the militia scrambler pistol and your head will explode. OMG a weapon may have an advantage over an AR!!!!!! STOP all development the game is broken. Get over yourselves. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.19 22:32:00 -
[82] - Quote
Gunner Nightingale wrote:semperfi1999 wrote:Jotun Hiem wrote:semperfi1999 wrote:Your way off. They do 20 dmg per hit if I remember correctly but have a ROF of 2000 which is essentially like the AR doing 50 dmg per shot. Actually, the base HMG deals 16 damage per shot, with the Proto HMG bumbing that up to 17.6. Spot on about the RoF though. The big problem is that HMGs have terrible deviation and damage drop off at range. They basically turn into shotguns unless you're able to keep it trained long enough for the anti-recoil to kick in, but even then you can't normally engage at proper efficiency. Not quite sure I believe you here because heavies are always attacking me back with the hog when I am a range with an at and hey do more DMV faster than I can with my supposed better range. In fact I they sometimes engage me when it's out of my ads effective range. I initially doubted this post but perhaps based on player accounts im starting to think it has merit Baal Omniscient wrote:Did a test today with some corp mates in the back of the base just to see how HMG's vary from AR's. The results are both surprising and somewhat disturbing.
A basic HMG has a max range of 63 meters with level 1 heavy sharpshooter An assaul HMG has a max range of 85 meters with level 1 heavy sharpshooter A basic AR has a max range of 88 meters with level 1 light sharpshooter
In case you are wondering how I got the range I was shooting at, you can get these stats by checking the information that pops up at the center bottom of your screen when you aim your crosshair at people (including teammates.)
So, basically, a assault HMG has the same range as an AR. 3 meters difference. This is insanely imbalanced. An HMG is supposed to be great at close range, fair at mid range, useless at long range. But with this kind of range, it's just as deadly at mid range as it is at close range, and more deadly than an AR at any range that both weapons can reach due to the 2000 RPM that the HMG puts out. Anyone within 50 meters of an HMG , or 75 meters of an assault HMG can get mowed down by it just as easily as if they were point blank.
But you may say "but the HMG is far less accurate than the AR! It's bullet spread more than makes up for this!" Not true. The most accurate AR in the marketplace, the Allotek Burst AR, has an accuracy rating of 59.0. All HMG's except for the burst variants have an accuracy rating of 61.5, which makes them MORE ACCURATE THAN AN ASSAULT RIFLE. Yes, for about a quarter of a second, while the HMG is spinning up, the HMG spreads quite wildly. But after about a second of constant firing it has become more accurate than any assault rifle you can buy. And if you are using the assault variant, you can virtually reach just as far as any AR with the same skill level in sharpshooter (as I said, the AR is 3 meters further).
So, in summary, the HMG has virtually the same range as the AR, fires off 1250 more RPM, and has a greater accuracy rating than the top AR's on the market. This is too much for a weapon with such high damage output.
So now, let's hear the heavies start trying to convince me that the HMG isn't imbalanced. I welcome any legitimate responses.
You're talking about an Assault HMG...which does FAR less dmg than the normal HMG...tbh I stopped reading after that. If you fail to realize the balance there then nobody can convince you otherwise.
lol...trying to convince the heavies or yourself now? How about picking up a Heavy suit, and HMG, lvl up your skills, then come back and tell me what's OP about it. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1594
|
Posted - 2013.01.19 22:35:00 -
[83] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that.
I don't know how anyone would assume a nerf will happen based on such a vague post by the devs. It doesn't even hint on nerfing or buffing. This is the most neutral post I have seen so far from the devs. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 22:43:00 -
[84] - Quote
semperfi1999 wrote:AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot.
So what you're telling me, is that a heavy machine gun fires quicker than an assault rifle?
HOLY CRAP!!! STOP THE PRESSES!!! That makes absolutely ZERO sense!!!! |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.19 23:00:00 -
[85] - Quote
xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.19 23:04:00 -
[86] - Quote
The dark cloud wrote:xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion. a loathing passion. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 23:09:00 -
[87] - Quote
xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve.
Maybe I'm just a terrible shot, but I find that not only does my hmg not out damage an AR at range, I find that the standard AR out damages my aurum hmg to an extent that I can start shooting first and still die first, at range it's awful. Up close now I agree it tears stuff apart. But that's balanced as I can't control range as a heavy, all I can do is hope for optimal, which ses to be about 5-10m, less and I struggle to keep you in the sights if you dodge, more and I struggle to do damage even if your standing still. For an example of a maximum effective range, the large square platforms with the 4 legs. Using one leg as cover I barely do any damage to someone using the adjacent leg, a tiny bit more range than that and it's tickling whatever is in my sights.
One poster talks about using the efficiency rating showing the max range, but doesn't talk about the damage output at said range. At the sort of ranges that the poster is talking about I find that I do little to no damage. Doesn't stop me trying it everytime I see someone at that sort of range tho, then I get a mouth full of AR bullets and find myself trudging for cover and usually getting owned. I'm not saying AR's are OP, because quite frankly they tickle compared to lasers, what I am saying though is although hmg might be a lot of spray and pray, that's mainly because aswell as no real ads, that by the time your accuracy comes up a bit after the first second or two, your targets on its toes unless its a little out of optimal, then it's staring down a scope at my 6 by 5 hit box
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 23:16:00 -
[88] - Quote
I think the "problem" is that AR assault kids are mad that they can't 1v1 a heavy. The more I hear them complain, the more I'm sure this is the problem. They just expect everything to die to them without having to change up their tactics.
HMG's need some tweaking, but most of the "OP" hate comes from these entitled players that feel their way is the only way to play. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 23:17:00 -
[89] - Quote
SoTa PoP wrote:The dark cloud wrote:[quote=xprotoman23][quote=SILENTSAM 69][quote=xprotoman23]When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* a loathing passion.
A horrible loathing passion. Or a couple of assault players could clear two heavies quite easily, typical heavy has at most 1000hp, standard assault would take less than 33 rounds to kill a heavy. I'm sure they could handle 16 each in about a heart beat. It's not as if they could miss
If only the heavy had two eyes! |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.19 23:29:00 -
[90] - Quote
Also just to put the cat amongst the pigeons, if the op is correct, why shouldnt that be the case? might I remind you that it takes more skills to skill into heavy suits, as well as them being more expensive. The weapons are harder to skill into, you have less slots, you are much slower, you are a much bigger target, it takes ten minutes to reload, you have no equipment slot and to top it all off my main benefit that i have more hp is also my largest downfall, after on firefight your ready for the next, i take 5 minutes to slowly repair and cant even run for cover. the more i think about tbqh i wish ida re skilled scout shotty, the amount of extra wp's i used to get for capturing things and reviving people was immence and my k/d ratio was almost always 3or 4 to 1 which is no worse than what I tend to get with a heavy, often much better tbh!
There's something sexy about forge gunning tanks tho. Totes bad ass =] |
|
Altina McAlterson
TRUE TEA BAGGERS
363
|
Posted - 2013.01.19 23:51:00 -
[91] - Quote
There's so much stupid in this thread it's insane. We're barely even in to this build and we have a stupid low sp cap now, roughly 1/5 to 1/4 the SP per week we were getting before. Nobody has skills yet, nobody is running great gear. Nothing can be OP yet. We're only a couple days away from open BETA with fresh players and new tactics on the horizon. Am I the only one that sees this?
If you think the heavy suit w/ HMG is OP or it's super-easy kill mode then you know what? F*ck you. Just go f*ck yourself right in the face. Go f*ck yourself in a piranha tank with a porkchop thong. Just like last build give two weeks and you won't see hardly any heavies anymore. Just like after the last reset. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.19 23:54:00 -
[92] - Quote
Altina McAlterson wrote:Go f*ck yourself in a piranha tank with a porkchop thong
/ thread |
Alldin Kan
Imperfects Negative-Feedback
169
|
Posted - 2013.01.20 00:01:00 -
[93] - Quote
Altina McAlterson wrote:There's so much stupid in this thread it's insane. We're barely even in to this build and we have a stupid low sp cap now, roughly 1/5 to 1/4 the SP per week we were getting before. Nobody has skills yet, nobody is running great gear. Nothing can be OP yet. We're only a couple days away from open BETA with fresh players and new tactics on the horizon. Am I the only one that sees this?
If you think the heavy suit w/ HMG is OP or it's super-easy kill mode then you know what? F*ck you. Just go f*ck yourself right in the face. Go f*ck yourself in a piranha tank with a porkchop thong. Just like last build give two weeks and you won't see hardly any heavies anymore. Just like after the last reset.
>Be first day after update >Ruthra using a Broadside on my first match, others too
What did I do? I rammed most of the Broaside users with my LAV or killed them with my squad or tank. |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.20 00:03:00 -
[94] - Quote
Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV.
A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.20 00:06:00 -
[95] - Quote
DJINN leukoplast wrote:Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV.
A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class.
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.20 00:13:00 -
[96] - Quote
Lance 2ballzStrong wrote:
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t
I can only hope others did not take the word "run" literally as you have. |
Sleepy Zan
Internal Error. Negative-Feedback
2048
|
Posted - 2013.01.20 00:16:00 -
[97] - Quote
DJINN leukoplast wrote:Heavy suits could probably use a buff, but the HMG needs a massive nerf. Which would hopefully make heavies more useful for what they are supposed to be, AV. Well in that case lets remove the HMG all together and forget it ever happened
DJINN leukoplast wrote:A heavies place in an infantry fight needs to be purely support based, and their role as AV should be a main focus. As it stands now, a heavy is the most effective and devastating run-n-gun platform in the game (granted they do a little skill upgrading). A heavy's place on the battlefield other than an AV boss is becoming a devastating brick wall to repel multiple enemies. If you don't want the heavy to r4pe you and make you squeal like a pig then stay the **** away.
DJINN leukoplast wrote: That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.20 00:21:00 -
[98] - Quote
Sleepy Zan wrote:DJINN leukoplast wrote: That's almost as awkward as saying that a scout with a sniper rifle can run-n-gun in the frontlines better than any other class.
When you're on my team: When you're on the other team: |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.01.20 00:21:00 -
[99] - Quote
DJINN leukoplast wrote:Lance 2ballzStrong wrote:
run n gun?
HAHAHAHAHA
Please... just quit... I'll bust a rib laughing at this sh!t
I can only hope others did not take the word "run" literally as you have.
I'm honestly not sure if serious when you're making these anti heavy posts of yours.
So you're saying a heavy can't use anything but AV...ok, so in that case let's remove swarms from Assault and every other class, and make it a heavy type weapon. Fare is fare.
Also while we're at it, let's remove all the other guns besides Assault Rifles, and Sniper Rifles, because hey, classes can't have more than 1 role, cuz each class needs a main focus...according to you.
Let's see how the game turns out then shall we? |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.20 00:22:00 -
[100] - Quote
All it says is that CCP has read several threads about heavies, that suit balance is still ongoing and that these aren't the final versions of the suits in the game. It doesn't even apply to heavies specifically. |
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semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.20 00:52:00 -
[101] - Quote
DUST Fiend wrote:semperfi1999 wrote:AR ROF 768 DMG 31
HMG ROF 2000 DMG 16
HMG firs 2.5 rounds for every ar round.......or approx 40 DMG in the same timeframe of a single ar shot. So what you're telling me, is that a heavy machine gun fires quicker than an assault rifle? HOLY CRAP!!! STOP THE PRESSES!!! That makes absolutely ZERO sense!!!!
Did I say I had a problem with that?? Nope sure didn't........I didn't even hint that I have an issue wit this. I was noting this for someone else who stated that the HMG does less DMG in the same amount of time than the ar. This is obviously wrong and that was all i was noting. I find the post about the hmg ranges interesting but the person who commented on it was obviously scared to do more than disagree as he did not post the dmg of the assault hmg for comparison. Because if the dmg amount based on the ROF makes it similar to the ar then there would not be as big of an issue. That does not change the fact that the reg hmg has a range that seems too far for balance purposes when you compare the great accuracy it has. So next time why dont you check and read the posts before you go spouting off on something that you obviously did not check. |
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.20 01:31:00 -
[102] - Quote
semperfi1999 wrote:So next time why dont you check and read the posts before you go spouting off on something that you obviously did not check.
Where's the fun in that?
Mine wasn't directed at you either, though I guess it does look that way. It's just that most people defending ARs and attacking HMGs seem to believe ARs are meant to do more damage, is all. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.20 01:41:00 -
[103] - Quote
I don mind dps being higher for the hmg...........the issue i think is more the accracy and range. If heavies want the same accuracy then they should get a range decrease.
|
DUST Fiend
Immobile Infantry
1906
|
Posted - 2013.01.20 01:45:00 -
[104] - Quote
semperfi1999 wrote:I don mind dps being higher for the hmg...........the issue i think is more the accracy and range. If heavies want the same accuracy then they should get a range decrease.
Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
201
|
Posted - 2013.01.20 03:33:00 -
[105] - Quote
we should just give it a week and then the scouts will be op then the melee attack will be op, then this then that.
If everything is overpowered nothing is. |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.20 09:12:00 -
[106] - Quote
The dark cloud wrote:xprotoman23 wrote:SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best. I've been playing this game longer than most people, and probably have more knowledge when it comes to combat in this game than most people. The fact that the heavy suit can basically use every weapon in the game is a bit ridiculous. The fact that the HMG has the same effective range as an AR is ridiculous. The fact that a kid can head glitch in a heavy suit and a laser rifle is a bit ridiculous. Heavy suits can easily turn the tide of any match especially with the Domination/Conquest (skirmish) all you have to do is camp on 2 points with heavy suits. Good luck trying to beat a group of heavy's camped on the OBJ's, or at your Clone reserve. the counter are grenades against heavys on objectives. Cause they are too slow to evade them. Theres a reason why we have 2 sec fuse timers on grenades and damn slow heavys. Its the #1 thing that heavys are getting killed by and they hate them with a passion.
Granades and GEKs (which if I was new to this game I would think was a sniper weapon it kills me from so far away) - those two things kill me most. If there were more laser players my armour T2 suit would feel that pain too, but there are surprisingly few. Its mainly the overpowered GEKs.
I will concede one thing however - the AUR HMG is very powerful (not saying it needs a nerf but its very strong).
The problem for heavies comes later in the progression with the fact that its pretty much impossible (and pointless) for heavies to use advanced or proto suits whilst our assault brothers get cheap kit.
|
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2013.01.20 09:21:00 -
[107] - Quote
DUST Fiend wrote:Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge I still disagree with you about the range.
Currently the standard HMG overheats at 173 shots left with HMG Operation 1 and 159 shots left with HMG Operation 2. What's your take on this? Personally I wouldn't mind a very slight nerf to this, so that it overheats at around 220 shots left instead. You could also change the skill to 2% less heat build up per level instead of 3%. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:48:00 -
[108] - Quote
Dr Debo Galaxy wrote:we should just give it a week and then the scouts will be op then the melee attack will be op, then this then that.
If everything is overpowered nothing is.
Everything is OP except assault. Cos the mass populace can't be wrong |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:52:00 -
[109] - Quote
Bendtner92 wrote:DUST Fiend wrote:Oh I agree, the range is definitely a bit too high. Also, the standard HMG needs to overheat just a tad faster. I wouldn't be opposed to a slight spool up before you start shooting, then I could walk around reving my HMG like I do with my assault forge I still disagree with you about the range. Currently the standard HMG overheats at 173 shots left with HMG Operation 1 and 159 shots left with HMG Operation 2. What's your take on this? Personally I wouldn't mind a very slight nerf to this, so that it overheats at around 220 shots left instead. You could also change the skill to 2% less heat build up per level instead of 3%.
I agree maybe a slightly faster overheat, but range is terrible as it is. Can't turn it anymore into a shot gun or smg otherwise there's no point in using it, I already find myself wondering why I don't just use an AR or laser, as a heavy you can't dictate the range so you need a weapon that has some. To that end I find myself training sharpshooter whilst I'm still using milita in otherstuff because having the ability to kill at anything more than 20m rather than just tickle them is fairly important since you can't run away |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.01.20 09:58:00 -
[110] - Quote
It will be totally hand when the bad has lifted and you can actually record and throw stuff on YouTube to back up an argument rather than just opinions flying round |
|
empty souls
Ahrendee Mercenaries Legacy Rising
3
|
Posted - 2013.01.20 10:34:00 -
[111] - Quote
I like heavy suits...I dont think theyre op but there is some FIXING that needs to be done to them...They are freaking mini tanks that probably weigh over a ton...So they should turn and move slow...But they should have more slots available Also maybe a small TWEAK in range and the feed...Also there shouldnt be any damage mods either in this game There isnt really a place for them unless theres only a few guns that the damage is the same then theres a place but not when each gun already has different damage to them thats "unbalanced" Might as well start just picking up rocks and throwing them..... |
fred orpaul
Tritan-Industries Legacy Rising
213
|
Posted - 2013.01.20 10:34:00 -
[112] - Quote
BLUNT SMKR wrote:I agree heavys are just everywhere now its getting annoying. Its just cause to many scrubs are scared of getting killed so they run to the dropsuit with the most hp its just sad
god blue berries get dumber by the day, why the **** would you run anything but an assault heavies are way easier to kill. |
Captain-Awesome
Internal Error. Negative-Feedback
349
|
Posted - 2013.01.20 16:05:00 -
[113] - Quote
not all heavies are HMG users. you nerf /buff the suit, you nerf / buff 2 classes.
Surely with all the buff/nerf that's happened in the past to suits, you've noticed trends pick up? |
Green Living
Pink Fluffy Bounty Hunterz RISE of LEGION
53
|
Posted - 2013.01.20 17:45:00 -
[114] - Quote
Heavy 514. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2013.01.22 02:38:00 -
[115] - Quote
I now have a Heavy suit and HMG, after using this suit to rack up 39 kills in a single game where my team lost, I now totally agree that heavy suits are not OP and shouldn't be nerfed in anyway, it makes perfect sense that a type I heavy with level 1 HMG can pwn that much face, despite not having a single SP in any of the support skills. |
Fiddlestaxp
Sil3nt Assassins
30
|
Posted - 2013.01.22 02:44:00 -
[116] - Quote
DUST Fiend wrote:Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :) I admit that HMGs are way too easy to use, makes me take great joy in mowing down garbage heavies just piggybacking on the HMG. Nerf the suit any more though, and there really won't be much point in playing a heavy. They're already very easy to kill if you don't get caught with your pants down, and engage at a proper range, especially if you use a laser. Never mind the very underwhelming progression of heavy suits as time goes on. It just amuses me, that as good as you are, you have trouble with these HMG spamming noobs. Rather, I smell a hidden agenda, considering you understand how powerful tank play is and is going to be, and you'd like to see heavies (the primary infantry answer to tanks) brought down as much as possible. This is why you focus your posts lately at "heavies" and not "heavy machine guns" Just sayin. This. |
Chilled Pill
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.02.05 06:11:00 -
[117] - Quote
Heavies are fine. If anything, just make em less accurate at range not nerfing their range outright. (talking about the HMG here.) |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.05 06:28:00 -
[118] - Quote
Mr Zitro wrote:Its just the Zitro effect. you nerf my stuff yours is next :)
i didnt nerf it!
shut up and go back to your cave troll |
Thranx1231
CowTek
90
|
Posted - 2013.02.05 06:33:00 -
[119] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that. Logi Bro why in the Kitten would you think that? CCP Loves Their Nerf Hammer of Stupidity.
Let them bleed SP! That is battle cry for CCP. Spend the SP and Nerf the item they spent it for. At best it is a back handed way to treat their customers. Look at the insane AUR prices for Blue Print items now. I understand needing to make $15/month per user but $10 for one Drop Suit? Now, you can spend your $10 on the Heavy Drop Suit or on Boosters so you can get the next upgrade and CCP will rip it from your hands. Make you wish you spent your time on something constructive, like Dark Souls.
Stupid Noob runs at my HMG with a Scrambler Pistol? Okay, if I have no shields or my armor is still mostly gone but otherwise, Squirt! Dead Noob and yet another Nerf The Heavy post in the forums.
Next thing we get is a promise of the Wong Hammer Of Doom.
You want to know why I specifically haven't bought my next Merc Pack? That post you quoted is the reason. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
413
|
Posted - 2013.02.05 06:42:00 -
[120] - Quote
Beld Errmon wrote:I now have a Heavy suit and HMG, after using this suit to rack up 39 kills in a single game where my team lost, I now totally agree that heavy suits are not OP and shouldn't be nerfed in anyway, it makes perfect sense that a type I heavy with level 1 HMG can pwn that much face, despite not having a single SP in any of the support skills. I went 34 and 4 with a logi fit yesterday.
Get on my level? |
|
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.05 08:03:00 -
[121] - Quote
Logi Bro wrote:Quote:[FEEDBACK] Re-adjusting heavy dropsuits Update: Balancing work on dropsuits are ongoing, and we will keep you posted with future updates on the results. Are you talking about this? I doubt they would bend heavies over any more than they have already, a nerf is the last thing the heavy dropsuit needs and I hope CCP sees that.
+1 1000000 % agree |
iLLMaTiC619
KiLo.
19
|
Posted - 2013.02.05 08:15:00 -
[122] - Quote
SILENTSAM 69 wrote:xprotoman23 wrote:When I can run around with an HMG on my assault suit then the heavy's will be balanced. *facepalm* No no no... What is with all this Heavies are OP talk? They are big targets and not impossible to take down. Yes they can win in a 1 vs 1 fight more often than not, but that is your fault then for being alone. Sure it is intimidating to hear that HMG spin up near you, but it should be. It is a large guy in a Heavy Drop suit for crying out loud. His suit costs more than yours and should do more damage and soak up more damage. There is nothing wrong with this. They move slowly and this itself is a good balance point. Heaves are an easy target when they try to run around too much. They pretty much have to stay in one location to stay alive. Everyone just needs to quit whining and learn that each suit has its own strengths and weaknesses. Even Heavies have weaknesses, and they alone can not win a match. There is always something in DUST that will be more powerful than any one suit type, and that is a group of players each using their particular suits advantages to their best.
amen
|
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CCP Eterne
C C P C C P Alliance
761
|
Posted - 2013.02.05 08:42:00 -
[123] - Quote
I am locking this thread as the original post is spreading rumors without verifiable facts and is not constructive. |
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